Godzilla: Destroy All Monsters REDUX

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GigaBowserG
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Re: Godzilla: Destroy All Monsters REDUX

Postby GigaBowserG » Wed May 30, 2018 9:09 pm

Awesome work on that Destoroyah... and the scaling!
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Re: Godzilla: Destroy All Monsters REDUX

Postby LegendZilla » Thu May 31, 2018 1:29 am

I never thought I’d live to see a fan-made Destoroyah sprite that good. Kudos for both you and whoever made that original sprite you worked off from.
Last edited by LegendZilla on Fri Jun 01, 2018 9:21 pm, edited 2 times in total.
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Re: Godzilla: Destroy All Monsters REDUX

Postby NoName » Fri Jun 01, 2018 10:31 am

Thank you all!

I'm glad Tekoutenn made that Destroyah base to work off from. The animations are there too, and it will be interesting to see how fusing them with the edit will turn out. The upscaling was definitely needed though since the original was barely taller than someone like Gigan.
Last edited by NoName on Fri Jun 01, 2018 10:46 am, edited 1 time in total.

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Re: Godzilla: Destroy All Monsters REDUX

Postby UltimateDitto » Fri Jun 01, 2018 10:47 am

That's awesome!
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Re: Godzilla: Destroy All Monsters REDUX

Postby LegendZilla » Sat Jun 02, 2018 12:49 am



I am surprised nobody bothered to post this thing yet. Yet again nice work, this time on Burning Godzilla. ;)
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Re: Godzilla: Destroy All Monsters REDUX

Postby NoName » Sat Jun 02, 2018 10:13 am

^ Damn. Forgot about that one. Thanks for bringing it up!

I'll quickly just update the OP to include it, as well as the one UltimateDitto brought up earlier, and include a videos section for future development-side Test videos.
Last edited by NoName on Sat Jun 02, 2018 10:18 am, edited 3 times in total.

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Re: Godzilla: Destroy All Monsters REDUX

Postby LegendZilla » Mon Jun 11, 2018 12:29 am

May I ask a few questions? Do you plan on adding the rest of the Battle Legends cast into the game? Also would you take suggestions?
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Re: Godzilla: Destroy All Monsters REDUX

Postby SpaceG92 » Mon Jun 11, 2018 8:41 am

LegendZilla wrote:I never thought I’d live to see a fan-made Destoroyah sprite that good. Kudos for both you and whoever made that original sprite you worked off from.

Need to get out and look slightly harder then the TK forums man ;)

As for this,
Image

Reminds me of the Tsukuda Hobby Destoroyah. Probably the face.

Great job on modding Tokuiten's Destoroyah. He looks beefy AF and ready to beat done someone who walks into his neck of the woods.

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Re: Godzilla: Destroy All Monsters REDUX

Postby NoName » Mon Jun 11, 2018 3:22 pm

LegendZilla wrote:May I ask a few questions? Do you plan on adding the rest of the Battle Legends cast into the game? Also would you take suggestions?


Yes Battle Legends will be picked clean minus repeat characters and (for now) some of the G iterations.

As for suggestions, of course! Mind you, I can't guarantee taking all suggestions, but will certainly consider them.

SpaceG92 wrote:As for this,
Image

Reminds me of the Tsukuda Hobby Destoroyah. Probably the face.

Great job on modding Tokuiten's Destoroyah. He looks beefy AF and ready to beat done someone who walks into his neck of the woods.
[/quote]

Thanks! Indeed, Destoroyah's imposing stature combined with his arsenal of weapons means he's probably going to be the toughest boss character for some time.
Last edited by NoName on Mon Jun 11, 2018 3:25 pm, edited 3 times in total.

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Re: Godzilla: Destroy All Monsters REDUX

Postby LegendZilla » Mon Jun 11, 2018 4:17 pm

^ Here's one recommendation : I've stumbled across a Youtube user by the name of Connie Chapman who created a bundle of remixed soundtracks of the original Kaiju Daikessen.

https://www.youtube.com/watch?v=Qa3tqy9 ... kGOny2-AjE

Maybe you could try to request the permission from her to use her remixes. Also, hopefully you could somehow get your hands on actual sound effects from the films to make the experience of playing the game seem more authentic. Alex Merdich was able to get his hands on movie-accurate sound effects somehow and by that logic, you could too. ;)
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Re: Godzilla: Destroy All Monsters REDUX

Postby NoName » Mon Jun 11, 2018 5:45 pm

^
Not too sure on the music. :|

With regards to film sound effects, which ones are you referring to in particular? Most are already being used in specific instances, namely for projectiles and certain character specific actions (MG missile load, Bio acid charging, Shin atomic breath etc.). If there are any notable ones that have been missed, lemme know and I'll be sure to address them.

However, for general sound effects such as collisions, these are from other sources, but they fit well imo. Not sure if you're referring to film based collision sounds which indeed are not being used at the moment.
Last edited by NoName on Mon Jun 11, 2018 5:47 pm, edited 1 time in total.

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Re: Godzilla: Destroy All Monsters REDUX

Postby LegendZilla » Tue Jun 12, 2018 12:45 am

NoName wrote:However, for general sound effects such as collisions, these are from other sources, but they fit well imo. Not sure if you're referring to film based collision sounds which indeed are not being used at the moment.


That is exactly what I'm referring too.
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Re: Godzilla: Destroy All Monsters REDUX

Postby NoName » Tue Jun 12, 2018 8:30 am

Ah, I see. Didn't think about those sounds at the time.

I've made a note of this and will experiment with it to see how it sounds.

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Re: Godzilla: Destroy All Monsters REDUX

Postby Tyrannicus » Mon Jul 09, 2018 3:15 pm

How did I not see this until now?! Brilliant work. As a fan of Kaijuu Daikessen and Battle Legends, this is going to be amazing. In my dream world it would include every Godzilla monster and every iteration, but I'm just very happy to see new monsters added.

The amount of detail going into the sprite work and scaling of the monsters is incredible.

As for requests, I hope it will someday include GMK "ghost" Godzilla; he's one of my favorite versions. I'd love to see Toho's King Kong in there too. And I think it would be hilarious if you modified a Shaq Fu sprite to be Charles Barkley as a well hidden joke fighter, in reference to the Charles Barkley vs Godzilla Nike commercial. :tearsofjoy:

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Re: Godzilla: Destroy All Monsters REDUX

Postby NoName » Wed Jul 11, 2018 12:20 pm

^ Hey thanks man!

Yes, GMK "Ghost" Godzilla is in the favorites list. He will be added to the priority list very soon. TohoKong is in the standard Toho roster list. Guest entries, though not off the table, are the lowest in the order so they won't be coming anytime soon unfortunately. :(

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Re: Godzilla: Destroy All Monsters REDUX

Postby SpaceG92 » Sun Jul 15, 2018 10:00 pm

Don't think I linked this before. Burninggodzillalord did a sprite sheet for Monster X, mostly complete sans a walk animation (base didn't have one) but a bit of easy base tweaking and a more complete frame list could be done.

Dunno if he's on the list or not. :xilien:

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Re: Godzilla: Destroy All Monsters REDUX

Postby NoName » Mon Jul 16, 2018 9:58 am

Monster X/Keizer are in the favorites list. Its probably redundant to do so, but I'll explain how it works anyway :P . The list works as a rough guide on ranking who to include as progress continues. The four categories, in descending order of importance, are as follows:

. Priority
. Favorites
. Toho standard
. Guests

Any monster that's in priority is virtually guaranteed to be worked on. Priority monsters are picked from the favorites list. The priority list for the current update has been exhausted, and the only one in the next list is G19. Other than that, it is far too early to decide who to move up from favorites into priority (there's quite a bit).

Thank you for pointing out the sprite sheet you linked above. Unfortunately, however, I don't think I can make use of it. :(

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Re: Godzilla: Destroy All Monsters REDUX

Postby GodzillaBurgh » Mon Jul 16, 2018 11:29 am

Trendmasters SpaceGodzilla should be an alternate skin for SpaceG.
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Image

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Re: Godzilla: Destroy All Monsters REDUX

Postby NoName » Fri Jul 20, 2018 3:39 am

^
Will surely consider it as an alternate palette for SpaceG when he is added. Might do alternate palettes based off Trendmasters (or related media) for other characters too later on.

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Re: Godzilla: Destroy All Monsters REDUX

Postby NoName » Fri Aug 03, 2018 12:35 pm

July - August 2018 Progress Report:

. Additional stages complete.
. Moguera completed. Destroyah in progress.
. Completed Star Falcon and Land Moguera. Moguera will be able to detach at any time during the middle of a match. Like the film, he'll only be able to do so while hovering.

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