Super Godzilla Returns [12-1-17]

A place for users to show off their creativity in the forms of art, music, movies or games.
User avatar
LegendZilla
Kwaidan
Posts: 5734
Joined: Sun Jan 13, 2013 3:57 am
Location: Slocan Park, British Colombia, Canada

Re: Super Godzilla Returns [12-1-17]

Postby LegendZilla » Wed May 30, 2018 12:32 am

I have been playing Super Mario RPG on emulator as of late and that inspires me to give some suggestions : Have you considered incorporating timed attacks into the game’s fighting system? It would certainly make it a little more dynamic. Also for those of you who have played the game do you any of you recall a optional hidden boss named Culex? If so, I think that maybe doing something similar with Red from Cosbydaf’s Creepypasta would work out as well.
Formerly Kaijucole in 2006.

User avatar
Burninggodzillalord
Interpol Agent
Posts: 497
Joined: Wed Aug 04, 2010 10:11 pm
Location: Elysium
Contact:

Re: Super Godzilla Returns [12-1-17]

Postby Burninggodzillalord » Wed May 30, 2018 8:39 am

PitchBlackProgress wrote:They're even scarier now :lol:
Just add sunglasses to them all lol.

Well I'm not as experienced with humans, but I'll see what I can do with them before I get Ep 1 out.
LegendZilla wrote:I have been playing Super Mario RPG on emulator as of late and that inspires me to give some suggestions : Have you considered incorporating timed attacks into the game’s fighting system? It would certainly make it a little more dynamic. Also for those of you who have played the game do you any of you recall a optional hidden boss named Culex? If so, I think that maybe doing something similar with Red from Cosbydaf’s Creepypasta would work out as well.

I have been thinking the same lately as I've been watching Vinesauce play Mario & Luigi: Super Star Saga. I'll have to scrounge around to see if I can find a script that works with the others. As for optional bosses, I'm sure there will be some.

User avatar
LegendZilla
Kwaidan
Posts: 5734
Joined: Sun Jan 13, 2013 3:57 am
Location: Slocan Park, British Colombia, Canada

Re: Super Godzilla Returns [12-1-17]

Postby LegendZilla » Wed May 30, 2018 12:16 pm

^In that case, I wish you the best of luck. Btw, do you plan on making Dogolas the final boss?
Formerly Kaijucole in 2006.

User avatar
Burninggodzillalord
Interpol Agent
Posts: 497
Joined: Wed Aug 04, 2010 10:11 pm
Location: Elysium
Contact:

Re: Super Godzilla Returns [12-1-17]

Postby Burninggodzillalord » Wed May 30, 2018 1:08 pm

LegendZilla wrote:^In that case, I wish you the best of luck. Btw, do you plan on making Dogolas the final boss?

Dogolas will be a boss, but not the final boss.

User avatar
LegendZilla
Kwaidan
Posts: 5734
Joined: Sun Jan 13, 2013 3:57 am
Location: Slocan Park, British Colombia, Canada

Re: Super Godzilla Returns [12-1-17]

Postby LegendZilla » Fri Jun 08, 2018 6:05 pm

^Mind if I make another suggestion assuming you've not already done it yet? Have you added animations of the kaiju doing their attacks instead of it just being implied via text?
Formerly Kaijucole in 2006.

User avatar
Burninggodzillalord
Interpol Agent
Posts: 497
Joined: Wed Aug 04, 2010 10:11 pm
Location: Elysium
Contact:

Re: Super Godzilla Returns [12-1-17]

Postby Burninggodzillalord » Wed Jun 13, 2018 6:41 pm

LegendZilla wrote:^Mind if I make another suggestion assuming you've not already done it yet? Have you added animations of the kaiju doing their attacks instead of it just being implied via text?

The current version has stock animations, but I planned to have custom animations for the next version. The text will still be there too.

User avatar
LegendZilla
Kwaidan
Posts: 5734
Joined: Sun Jan 13, 2013 3:57 am
Location: Slocan Park, British Colombia, Canada

Re: Super Godzilla Returns [12-1-17]

Postby LegendZilla » Wed Jun 13, 2018 7:47 pm

Burninggodzillalord wrote:
LegendZilla wrote:^Mind if I make another suggestion assuming you've not already done it yet? Have you added animations of the kaiju doing their attacks instead of it just being implied via text?

The current version has stock animations, but I planned to have custom animations for the next version. The text will still be there too.


Good to hear.
Formerly Kaijucole in 2006.

User avatar
Burninggodzillalord
Interpol Agent
Posts: 497
Joined: Wed Aug 04, 2010 10:11 pm
Location: Elysium
Contact:

Re: Super Godzilla Returns [12-1-17]

Postby Burninggodzillalord » Sat Jul 14, 2018 7:04 pm

Quick update! Previously I wanted to make the next version Episode 1 with the updated graphics (and everything else), but now I have decided that I should make the next release be Episode 2, with 6 new stages on top of the updates for the first Episode. As you'd expect, that means more work and thus more time to work on it, but I feel that it's the most sense to just go forward with the game instead of just giving the same content again but improved without a whole lot of new stuff to look forward to. Also I've felt like working on the game more as of late so I've been getting more progress done than I have been the last few months.

User avatar
SpaceG92
Admin | Forum Manager
Admin | Forum Manager
Posts: 8938
Joined: Fri Dec 28, 2012 1:33 am
Location: Southern California
Contact:

Re: Super Godzilla Returns [12-1-17]

Postby SpaceG92 » Sun Jul 15, 2018 8:59 pm

Burninggodzillalord wrote:
LegendZilla wrote:^Mind if I make another suggestion assuming you've not already done it yet? Have you added animations of the kaiju doing their attacks instead of it just being implied via text?

The current version has stock animations, but I planned to have custom animations for the next version. ---

Going to add to this!


Image
Notice me senpai!

Disclaimer wrote:Note: This is a Work in Progress, meaning this can be subject to change in the future. What you see here is not indicative of the final product.

ie: Tail animation >
Last edited by SpaceG92 on Mon Jul 16, 2018 5:34 pm, edited 1 time in total.

User avatar
Burninggodzillalord
Interpol Agent
Posts: 497
Joined: Wed Aug 04, 2010 10:11 pm
Location: Elysium
Contact:

Re: Super Godzilla Returns [12-1-17]

Postby Burninggodzillalord » Tue Jan 08, 2019 3:07 pm

So it's been apparently over 5 months since my last update here. Oops. I current plans are to get the revamped Episode 1 released by the end of this month, if not by February. Then I will progress to Episode 2 immediately afterwards, and hopefully get that out at some point sooner than later. I would have had it done by now, but life ordeals and the like, you know. Anyways, thanks for waiting so long for me to finally get this thing done.

User avatar
Burninggodzillalord
Interpol Agent
Posts: 497
Joined: Wed Aug 04, 2010 10:11 pm
Location: Elysium
Contact:

Re: Super Godzilla Returns [12-1-17]

Postby Burninggodzillalord » Sun Jun 16, 2019 2:23 pm

Still in development. I've been too lazy to work on it enough to get anything worthwhile to show at this point. I apologize to everyone who has been waiting for this game for the past 4+ years it has been being made.

User avatar
GigaBowserG
Vice President
Vice President
Posts: 4874
Joined: Tue Mar 13, 2012 3:25 am

Re: Super Godzilla Returns [12-1-17]

Postby GigaBowserG » Tue Jun 25, 2019 3:47 pm

No worries, whenever you have the time to update, have at it... :)
Mecha M wrote:[after seeing Shin Godzilla's design] Looks like partially cooked carne asada

/crawls back under rock

User avatar
Burninggodzillalord
Interpol Agent
Posts: 497
Joined: Wed Aug 04, 2010 10:11 pm
Location: Elysium
Contact:

Re: Super Godzilla Returns [12-1-17]

Postby Burninggodzillalord » Fri Oct 25, 2019 5:29 pm

BGL here posting an update to the game. I will be trying to do some progress in the coming days. I have decided to scale back some features I have probably said will be in the game in order to fully focus on getting the game out in a playable form. On top of having personal issues, the game just became too ambitious to fully create the vision I have/had for it. The facts are that I don't have enough time to do all that I wanted, and that's just how it is. My focus for this project is to get Episode 1's update complete then work on Episode 2, then 3. This is currently all I have plans for at this time.


Return to “Fan Art, Music, Movies & Games”

Who is online

Users browsing this forum: No registered users and 2 guests