Finally got down a story which combines a bit of everything from my 3 rough ideas and am setting into motion with level designs and of course sprite creation. So, the actual game will be split into "Acts or World" which ever you feel like calling it. Each Act will have a major story element in it which all leads up into the final act. Each Act will have 3 Levels each with Mini Boss and Level Boss, the "Final Boss" quote means the hardest boss of that Act (expect a VERY tough challenge). So some levels have a "Level Name" and a (<location>) as you can guess that is the location, but until I can map out where the first act takes place (I have a rough) its being left blank for now. If their is 2 "Boss" tags that normally means a gauntlet style or back to back fight. Save your items kids
Prolouge
0-1 - Mystery Tremors (Canyon Gorge)
Manda - Mini Boss
Baragon - Boss
0-2 - Starteling Reveal (Volcano Level)
Manda - Mini Boss
Megalon - Boss (Burrow's Away after being defeated, captured by aliens)
Act 1
World 1-1 - Invasion
Gotengo - Mini Boss
Gigan - Boss
World 1-2 - Destroy the Spearhead
MOGERA - Mini Boss
Gigan - Boss
World 1-3 - Save the Lab
MOGERA V2 - Mini Boss
Hedorah Flying Form - Mini Boss
Hedorah Final Form - Final Boss
Act 2
World 2-1 - Behind Enemy Lines
Subterrainian Burrowing Dome - Mini Boss
Megalon - Boss
World 2-2 - Learning the Enemies Location
Alien Devestator Craft - Mini Boss
Titanosaurus - Boss
World 2-3 - Assault the Earth Base
Titanosaurus - Mini Boss
Godzilla Tower - Mini Boss
Mechagodzilla V2 - Final Boss
Act 3
World 3-1 - Going all In
Gigan V2 - Mini Boss
Mecha King Ghidorah 2 - Mini Boss
Planetary Assualt Carrier - Boss (Xilien Mothership)
World 3-2 - Showdown
Mysterious Alien Ship - Mini Boss (Orga Ship)
Milleniun - Mini Boss
Orga - Boss
Spacegodzilla Chrysalis Form - Boss
World 3-3 - To Save a World
Spacegodzilla flying Form - Mini Boss
Spacegodzilla - Boss
Super Spacegodzilla - Final Boss
Okay some more updates. Just loaded in most of the enemies, troops (groups of enemies), bosses and a most of the items in game now. So good for me! I will be falling asleep at work because of it but who cares that's why they invented 5-Hour energy. Also adding a mock up of the battle system I want to be in, currently trying to find a way to ad it as close as I can but it will take some time along with the skill system.
I believe you can set an image as the battle screen and you can with some scripted moving the bars around and how they are spaced so it can be doable, and I know a few games made with VXAce that have the enemies and the players icon in a small box. The down side...with multiple enemies battling like a "Maser Corps" squad with can have multiple of the same enemies and a random other it might not show the correct icon, which is annoying but I think the main enemy of the group should do, since it is a "Maser Corp" the main icon should be a maser. As for icons for masers, jets and tanks. Im planning on using movie screens just shoved threw a pixalization filter so it would end up looking like a 16-32 bit sprites. I know the process but haven't tested it yet. Anyways enjoy what I hope the battle system will look like. (Dismiss the nasty green back color, I didn't want to recolor it since im thinking of a more metal color. Like a metal plate on a control panel.
Also, the big middle black square is were any items will be shown for use and any will be the overall status screen for selecting enemies and such, so this is the main screen for that. When recoloring the Goji sprite hastefully I realized how much looks like Goji84...huh.