Video Game Characters in Fantasy Matches

For the discussion of all fantasy matches, Toho or otherwise.

Should Video Game Characters be used in FMs?

Yes
8
31%
No
10
38%
Maybe if...
8
31%
 
Total votes : 26

Video Game Characters in Fantasy Matches

Postby Stuckey » Wed Sep 01, 2010 11:54 am

Alright, 3 options to choose from.
Pick one and tell me why you chose it.
If you choose, "Maybe if..." then give your conditions that you think should be met.

As of now, I'm kind of against them. Unless they have some other way to showcase their abilities. Movies, etc.
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Re: Video Game Characters in Fantasy Matches

Postby Hedorah » Wed Sep 01, 2010 11:59 am

This should be the deciding factor! No because it can get too confusing. Especially with obscure characters etc.
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Re: Video Game Characters in Fantasy Matches

Postby Hellspawn28 » Wed Sep 01, 2010 12:03 pm

I think video game characters can be used as long if they have real feats outside of gameplay mechanics. For example if they do something that was shown in a cut scenes in the story of the game.
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Re: Video Game Characters in Fantasy Matches

Postby alienhulk2099 » Wed Sep 01, 2010 12:07 pm

I voted yes because as long as there are a proper set of guidelines when needed most game characters can be used in a match. If we allowed toon characters back I don't see what the big fuss is.
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Re: Video Game Characters in Fantasy Matches

Postby Hellspawn28 » Wed Sep 01, 2010 12:12 pm

alienhulk2099 wrote: If we allowed toon characters back I don't see what the big fuss is.


Only Toon characters with no toon force powers can be use (For example Anag, Ben 10, and Danny Phantom), otherwise any Toon characters with toonforce are still banned (Characters can do anything as long if its funny).
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Re: Video Game Characters in Fantasy Matches

Postby GodzillaDude » Wed Sep 01, 2010 12:13 pm

Maybe if...I'll use the Boomer for example. In Single Player the CPU controlled Boomer can vomit which causes the Horde to come and attack the people that were vomitted on, he can claw slash when he gets up close, and he explodes when he dies which also releases bile. So I'd lean towards yes if people use feats that they didn't make happen themselves. If it's what a character/monster/zombie does in the game then that's what should be allowed.
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Re: Video Game Characters in Fantasy Matches

Postby alienhulk2099 » Wed Sep 01, 2010 12:15 pm

Only Toon characters with no toon force powers can be use (For example Anag, Ben 10, and Danny Phantom), otherwise any Toon characters with toonforce are still banned (Characters can do anything as long if its funny).

Arbok got rid of that rule when the new forum opened.
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Re: Video Game Characters in Fantasy Matches

Postby HayesAJones » Wed Sep 01, 2010 12:18 pm

If they've got limitation or guidelines, I don't see why not.
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Re: Video Game Characters in Fantasy Matches

Postby Hedorah » Wed Sep 01, 2010 12:19 pm

Maybe if...it's video game characters a good amount of people know, I've noticed a few of AH's matches with video game character, NOBODY KNOWS WHO THEY ARE! That is something that shouldn't be allowed, but say Samus vs. Master Chief? Maybe
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Re: Video Game Characters in Fantasy Matches

Postby alienhulk2099 » Wed Sep 01, 2010 12:40 pm

I've noticed a few of AH's matches with video game character, NOBODY KNOWS WHO THEY ARE!

Why should that matter? Everyone needs to be introduced sooner or later and besides it's way better than using the same guys over and over again. Besides, THAT IS THE REASON WE HAVE RULE NUMBER 4.
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Re: Video Game Characters in Fantasy Matches

Postby GodzillaDude » Wed Sep 01, 2010 12:41 pm

Hedorah wrote:Maybe if...it's video game characters a good amount of people know, I've noticed a few of AH's matches with video game character, NOBODY KNOWS WHO THEY ARE! That is something that shouldn't be allowed, but say Samus vs. Master Chief? Maybe


That's why people are supposed to leave a link to stats or a bio so if a person doesn't know who it is they can read about it.
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Re: Video Game Characters in Fantasy Matches

Postby Hellspawn28 » Wed Sep 01, 2010 12:45 pm

Hedorah wrote: I've noticed a few of AH's matches with video game character, NOBODY KNOWS WHO THEY ARE!


That's because AH picks mechas from the Super Robot Series which is a series that not very many people here on TK are a fan of. AH, O.Supreme, and IR are the only Super Robot War fans here IIRC?
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Re: Video Game Characters in Fantasy Matches

Postby alienhulk2099 » Wed Sep 01, 2010 12:52 pm

IR are the only Super Robot War fans here IIRC?

IR's not among us, if he was I might have known something by now. He does know about Banpresto's re-named names for the STMC from Gunbuster and some of the Eva stuff (although whether or not he knows about Rebuild being in the upcoming Link for the DS is unknown) and Gundams.

Oh and people finding obscure guys and issue? Links, stats, posted in every match. If you want I can try and find videos pertaining to them.
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Re: Video Game Characters in Fantasy Matches

Postby Draglord » Wed Sep 01, 2010 12:52 pm

Hellspawn28 wrote:I think video game characters can be used as long if they have real feats outside of gameplay mechanics. For example if they do something that was shown in a cut scenes in the story of the game.


I agree with this, if a video game character like Master Chief has cutscenes or anything like books, tv shows, etc. that shows off some of their skills or whatever then that's fine. Otherwise, they shouldn't be allowed. That AI or Hardcore gamer thing is retarded. Every gamer has different playstyles and varying levels of skill that we might not be able to determine. If we do a character that has shown feats in cutscenes, books, comics, etc. at least then we can get good evidence of what he/she is capable of.
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Re: Video Game Characters in Fantasy Matches

Postby Lamango » Wed Sep 01, 2010 12:57 pm

I voted no. Mario has tackled things much larger than him, some times at Godzilla heights. His stomps flattened them. He was able to lift them with no problem. Many video game characters are like this. Over powered. Captain Falcon's punch has destroyed a whole city. Samus gets power ups, so many infact, her vag is now a power up. Donkey Kong sunk a whole island, but couldn't escape from simple chains. Video Game characters shouldn't be allowed because their powers jump all over the place and are totally unpredictible.
Edit:
A better example is this.
Heavy Weapons Guy. His guns are normal weapons. But his fist and fingers, shoot invisible bullets that instantly kill.
Also, in another videogame, Garry'sMod, Heavy gains millions of powers.
He can fly and vomit sandwitches
http://www.youtube.com/watch?v=NqDaMSk00wA
He can eat an entire Scout.
http://www.youtube.com/watch?v=vgXQw9I8Fic
And turn into a cow.
http://www.youtube.com/watch?v=Cd3UU9_Xq1M
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Re: Video Game Characters in Fantasy Matches

Postby Inferno Rodan » Wed Sep 01, 2010 1:00 pm

I voted no, though as others have said I have no issue with characters that have enough non-gameplay material to actually make a decent judge of them. Such characters are very rare though, hence my vote.

And why the bloody hell was the "No toons" rule removed? That needs to be brought back.
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Re: Video Game Characters in Fantasy Matches

Postby alienhulk2099 » Wed Sep 01, 2010 1:08 pm

Alright folks, here are guidelines I showed Vega last night and if these could be tested properly then they can be the default rules for VG characters in FMs. This way we can minimalize debacle.



Abilities: Most game characters have their abilities pure and simple; they are always using their maxed out limitations until stated otherwise by the author. The powers with each specific leveling and a limited amount you would find in RPGs (like Pokemon) the author must give specific numbers and attacks when needed. If a character is capable of using environmental weapons or has an ability related to the environment than a specific arena has to be stated period.

Mechanics: First off, in the event of a 2D vs. 3D character style match the environment will automatically be three dimensional until stated otherwise by the author. Next, if a character has not been outside of a game appearance AND is within mechanical limits set (like Obsidius or Krystalak and their beams taking five seconds to destroy a building) it will be automatically assumed that it would take that long to do to a real opponent. Use tier systems when out of all other reasonable options. Grievous wounds such as impalement that leave no mark (like in War of The Monsters) it will be assumed said injury happened and that the character(s) have a high resistance to pain.

Intellect: Everything is automatically set to it's hardest AI setting; player units are at the level of a hard core gamer that takes little to no damage during an entire run.

Health/Lives: If a character uses a bar or power ups during battle state where any health items are if they are used and it will be assumed that whatever does not use these power ups cannot be used for them unless stated otherwise; the author can say no health power ups if he/she wishes. If a character has a set amount of lives they need to be stated with the default being one. Infinite lives are not allowed unless there is a reasonable time limit. Health decreasing over time is automatically turned off unless stated otherwise by the author.

Custom Characters: Unless it is created by the developers (like the Grox from Spore) no custom characters. Anything made to be oppositions to custom characters (like monsters from EverQuest and World of Warcraft) are allowed as long as they have all the required details.
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Re: Video Game Characters in Fantasy Matches

Postby Hellspawn28 » Wed Sep 01, 2010 1:11 pm

Lamango wrote:Donkey Kong sunk a whole island, but couldn't escape from simple chains.


What game was this? I think Mario might fall under the toon force character list since Mario has some serious haxx powers.
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Re: Video Game Characters in Fantasy Matches

Postby Hedorah » Wed Sep 01, 2010 1:12 pm

alienhulk2099 wrote:Alright folks, here are guidelines I showed Vega last night and if these could be tested properly then they can be the default rules for VG characters in FMs. This way we can minimalize debacle.



Abilities: Most game characters have their abilities pure and simple; they are always using their maxed out limitations until stated otherwise by the author. The powers with each specific leveling and a limited amount you would find in RPGs (like Pokemon) the author must give specific numbers and attacks when needed. If a character is capable of using environmental weapons or has an ability related to the environment than a specific arena has to be stated period.

Mechanics: First off, in the event of a 2D vs. 3D character style match the environment will automatically be three dimensional until stated otherwise by the author. Next, if a character has not been outside of a game appearance AND is within mechanical limits set (like Obsidius or Krystalak and their beams taking five seconds to destroy a building) it will be automatically assumed that it would take that long to do to a real opponent. Use tier systems when out of all other reasonable options. Grievous wounds such as impalement that leave no mark (like in War of The Monsters) it will be assumed said injury happened and that the character(s) have a high resistance to pain.

Intellect: Everything is automatically set to it's hardest AI setting; player units are at the level of a hard core gamer that takes little to no damage during an entire run.

Health/Lives: If a character uses a bar or power ups during battle state where any health items are if they are used and it will be assumed that whatever does not use these power ups cannot be used for them unless stated otherwise; the author can say no health power ups if he/she wishes. If a character has a set amount of lives they need to be stated with the default being one. Infinite lives are not allowed unless there is a reasonable time limit. Health decreasing over time is automatically turned off unless stated otherwise by the author.

Custom Characters: Unless it is created by the developers (like the Grox from Spore) no custom characters. Anything made to be oppositions to custom characters (like monsters from EverQuest and World of Warcraft) are allowed as long as they have all the required details.


The bolded are complete nonsense, you're basically saying they can't be hurt.
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Re: Video Game Characters in Fantasy Matches

Postby Lamango » Wed Sep 01, 2010 1:14 pm

Hellspawn28 wrote:
Lamango wrote:Donkey Kong sunk a whole island, but couldn't escape from simple chains.


What game was this? I think Mario might fall under the toon force character list since Mario has some serious haxx powers.

In the same timeline, but not in the same games. He was trapped in DKCountry 2, in simple chains or rope, I think it was rope. Yet he helped sink an island in Donkey Kong 64.
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