miguelnuva wrote:I would like to see Goku and Vegeta DBZ was ans is a major power for the playstation systems.

Giratina93 wrote:^ Likes tigers and bears. ALOT.
Shadow wrote:Tyler wrote:One of my neighbors' dogs keeps shitting next to my car every morning.
Shit on the dog in it's sleep, that'll teach it.

Hellspawn28 wrote:miguelnuva wrote:I would like to see Goku and Vegeta DBZ was ans is a major power for the playstation systems.
Do you really think Goku and Vegeta is going to be in this game? I guess Nintendo should add Godzilla in the next Smash Bros games because Destroy All Monsters Melee was a popular Gamecube game going by your logic.
Hellspawn28 wrote:miguelnuva wrote:I would like to see Goku and Vegeta DBZ was ans is a major power for the playstation systems.
Do you really think Goku and Vegeta is going to be in this game? I guess Nintendo should add Godzilla in the next Smash Bros games because Destroy All Monsters Melee was a popular Gamecube game going by your logic.

Goji wrote:You're ignoring the part where licensing for something like DBZ would be extremely expensive. DBZ isn't really part of Son'ys history any more than it is with Nintendo (the Super Famicom had a ton of DBZ games, and the first Budokai was ported to the GCN a mere year after the original version). Having DBZ characters present wouldn't really make any sense.

PlayStation All-Stars Battle Royale Director talks roster selection and more in this interview
With PlayStation All-Stars Battle Royale officially unveiled, in this exclusive interview we speak with the game’s director about what to expect.
Last week following the official long-awaited unveiling of Sony’s PlayStation All-Stars Battle Royale, we had the chance to speak with developer Superbot’s Omar Kendall, All-Stars’ Game Director. Kendall has spent the better part of a decade working on fighting titles, from X-Men: Mutant Academy to UFC Undisputed to name a few. In terms of pure fighters, there are few people in the industry more qualified than Kendall when it comes to creating a new fighting title. But this one is a bit different.
PlayStation All-Stars takes the daunting task of picking some of the most beloved icons from the robust library of PlayStation characters, and then putting them in a game that will unavoidably and indirectly forever be competing with Nintendo’s uber-successful Super Smash Bros. franchise. Time will tell if they can pull it off, but for now we have a closer look at what to expect from PlayStation All-Stars Battle Royale, how the characters were chosen, and the process of adapting them in this exclusive interview.
How long has the game been in development?
The game’s been in development for about two years now.
The game was just announced last week (officially) but do you have a launch window?
Yeah, we are looking at holiday this year.
Is the game going to feature local multiplayer, online, or both?
Both. It was very important for us to have four dudes on the couch playing the game together. I think it’s been a long time coming–not a lot of games like that come out. I think this is going to go over really well in that sense. But it’s the modern era, we know dudes like to come home and jump online and find a quick match. We’ve got that too. We have some different modes online, like the tournament mode for the more hardcore dudes to go in there and prove who’s the best, and we have some more casual modes for people that just want to jump in and find a match and have some fun.
Can you mix online and local play?
Yeah, multiple configurations. We’ve got this party system where you can even rearrange, or pre-arrange. If you and I wanted to play, and I am at my house and you are at your house, we can pair up and match make online with strangers if we want to. Bunch of different options.
So far we have just seen four player free-for-all. Will there be co-op as well?
Yep, we support a wide gamut of team configurations, so of course 2v2, but we also have things like 3v1, and 1v2. We have all the permutations of team battle.
How many players max?
Maximum of four players.
All the characters seen (and rumored) so far are all Sony exclusives. Will we see some third-party characters?
I think we wouldn’t really be doing the title a proper service if you only focused on first-party. Obviously PlayStation and Sony, they’ve got some great brands. But when you think about PlayStation and its long history, I think that includes third party. I think it only makes sense. A game like this, you’re going to see some third party characters.
Could we see any non-gaming characters?
<Laughter> Maybe. You never know.
Once the game has been released, can we expect the roster to grow through DLC?
Yeah, absolutely. We’re trying to do the best we can and listen to what players want now. I don’t think we’ll obviously get to everything, but there’s always room to add more down the road via DLC.
What was the process for selecting the characters you picked?
It was sort of a combination of a lot of different systems. First and foremost we listened to the fans. The idea for this game has existed long before Sony Santa Monica and Superbot got around to making it. There’s a wealth of information out there regarding what fans want to see and what characters they want to see—and what matchups they’d like to see. So we made sure to try and get as many of those as possible, but also, at the same time we’re Sony fans. We’re fighting game fans. There’s definitely characters that we wanted to see that we made sure were included, perhaps some lesser known characters that haven’t been around for a while. It runs the gamut.
The settings are all taken from well-known Sony games. How did you decide on the levels?
The level selection undergoes the same process. There are certain IPs like Patapon that really make a lot of sense as interaction that happens in the level, so you’ll see the Patapon army invading Hades. That just seems to fit the character and the spirit of that game really well, so we capitalized on that opportunity by presenting Patapon in that way in the game.
Were there any characters that you really wanted to get but for whatever reason–licensing maybe–you couldn’t get?
So far so good. I think everyone understands just how important this is to the fans, and everyone wants to meet their expectations. These IP holders—we worked very, very closely with all of these guys, and they are all involved in the selection process…we’re trying our hardest! The developers get it, and hopefully the fans appreciate it.
So once you have a character, what’s the process to adapt them to a fighting game like this?
First and foremost, the most important thing is getting the essence of the characters right. People are going to come to this game presumably because they love these characters. You’ve got this expectation of who Kratos is and what he can do, and we want to make sure we hit that. Then at the same time we have to translate it into the PlayStation All-Stars gameplay type. We’re making a 2D, four-player fighting game that’s not exactly the world that a lot of these characters come from. So there’s some dark arts in translating that experience, but it really starts to make sense once you identify the system, the moves, and the controls.
Can we expect anything major from you guys at E3?
Oh yeah. Stay tuned. We’re going to be announcing characters and environments and all that from now until the game comes out. I think E3 will be really informative for people with questions about our roster.
Once the game is released, are there any plans to do interactive things with the community, like maybe tournaments?
Oh yeah, absolutely. It’s built into the game. Community is super important for us. You will definitely see Superbot and Sony interfacing with the community through PlayStation All-Stars.
What’s your favorite part of the game so far?
I’ve had a really fun time talking about it. We’ve had to not talk about the game for so long. It’s a big relief to now be able to talk about it, share it with fans, just get this out there because we are super excited.
Any chance that we might see this on Vita?
Maybe… Stay tuned.
Read more: http://www.digitaltrends.com/gaming/playstation-all-stars-battle-royale-director-talks-roster-selection-and-more-in-this-interview/#ixzz1w1CM8zTI
More evidence that Sony’s PlayStation All-Stars Battle Royale could be arriving on the PlayStation Vita
http://www.ubergizmo.com/2012/05/more-evidence-that-sonys-playstation-all-stars-battle-royale-could-be-arriving-on-the-playstation-vita/
A few days ago, we reported that the upcoming Sony brawler game, PlayStation All-Stars Battle Royale, could be arriving not just on the PlayStation 3, but it could be arriving on the PlayStation Vita as well. Well the good news is that if the idea of the brawler making its way onto the Vita helped make your decision to purchase the console easier, more evidence has surfaced which seems to point towards the likelihood of us seeing the game arrive onto the console.
This evidence was discovered in the CV of a certain Robert K on LinkedIn. According to his CV, he is currently working as a sound designer for the PlayStation All-Stars Battle Royale game, and based on what he’s written, it seems that the game is being developed for both the PlayStation 3 and the PlayStation Vita. Since Sony has yet to confirm this “leak”, it should be treated with a bit if skepticism for now. We’re sure that Sony has some Vita announcements planned for E3, so hopefully the PlayStation All-Stars Battle Royale is one of them, so be sure to check back with us then for the details!
Road to E3: PlayStation All-Stars Battle Royale
Will SuperBot deliver a true rival to Smash Bros.?
E3 is just around the corner. Beginning on June 5th in Los Angeles, California and running through the week, E3 is the place for gaming’s biggest names to show off their newest wares. We’ll be at E3 in force covering all of the reveals, news and exciting developments, but as we roll into June 5th, why not call to your attention some of the biggest titles we already know will be making an appearance?
At this point, it’s no secret. Hell, it wasn’t much of a secret even before the game was officially announced. Sony’s set to unleash its very own version of Super Smash Bros. this fall in the form of PlayStation All-Stars Battle Royale (earlier rumored to be called Title Fight). The game plays a bit differently than Smash Bros, but make no mistake that Sony intends on making this game a similar experience to the one Nintendo fans are already so familiar with. But is it something the PlayStation faithful should be excited about? Most certainly.
We’ve had hands-on time with PlayStation All-Stars Battle Royale, so we actually know quite a bit about the game already. As Sony’s iteration of Smash Bros., the roster of playable characters will run the gamut of PlayStation’s nearly two decade existence on the gaming scene. So far, six characters have been confirmed: Fat Princess (Fat Princess), Sweet Tooth (Twisted Metal), Parappa the Rapper (Parappa the Rapper), Sly Cooper (Sly Cooper), Colonel Radec (Killzone) and Kratos (God of War). Each stage in the game takes its influence from two licenses, so you can expect levels that blend together the likes of God of War, Ratchet and Clank, Jak and Daxter, Hot Shots Golf, Buzz! and more.
A major notable difference between Smash Bros. and All-Stars has to do with mechanics. At first glance, the games appear to play quite similarly to one another, if not identically, but it’s simply not the case. While Smash Bros. revolves around building up a percentage meter to make players more susceptible to be knocked-out, All-Stars is all about building up special meters that can be used to knock out players. In other words, the dynamics are totally different, which is clear when you play both games and compare them.
We already know that PlayStation All-Stars Battle Royale is set for release this year, but we don’t know quite when. A particularly compelling rumor has All-Stars slotted for release on October 23rd, though that date hasn’t been confirmed. So at E3, you can expect Sony to reveal the release date in an official manner. You can also count on there being some more roster reveals. We don’t know how big SuperBot Entertainment intends on making the roster, but it’s going to be a lot bigger than the six characters that are currently on it. And finally, with rumors flowing about All-Stars going to Vita, you may get confirmation one way or another on that as well.
IGN will begin its domination of E3 on Monday, June 4th. Until then, tune in for our continued coverage as we travel down the road to E3.
http://www.ign.com/articles/2012/05/22/road-to-e3-playstation-all-stars-battle-royale
Giratina93 wrote:^ Likes tigers and bears. ALOT.
Shadow wrote:Tyler wrote:One of my neighbors' dogs keeps shitting next to my car every morning.
Shit on the dog in it's sleep, that'll teach it.

Kiryu2012 wrote:Are there any gameplay videos yet? I also wonder if the characters are defeated like in the Super Smash Bros series.
DagarahX wrote:Kiryu2012 wrote:Are there any gameplay videos yet? I also wonder if the characters are defeated like in the Super Smash Bros series.
Its seems too different from SSB and how they do things. In this game, a opponent is defeated by using your "Specials", there are three levels of it, the highest level (level 3 Special) is what drives the nails into your opponent's coffin.
I guess to have a better way of describing them is by hearing from people with experience, and as of May 22nd, IGN has had that chance and have given their thoughts within a video. Check it out for yourself.
http://www.ign.com/videos/2012/05/22/playstation-all-stars-battle-royale-lacks-punch
Apparently, they love the game, but one of them does not like the fact that normal attacks do not cause damage, that they do not harm their opponent's health in anyway. In order to do so, you must build up your specials and use them to cause damage.
I have experienced a game similar to this before, Narutimate Hero 1 and 2 for the PS2, Ougis/Finishers are what most players had to rely on in order to dominate and win a match. Normal attacks and combos did health damage, but only minor damage.
And I guess the Ultraman Fighting Evolution games are within a similar fashion, to this Sony SSB game in terms of defeating a opponent. (Gonna buy the UFER game very soon, just have to get a few modding tools)
Giratina93 wrote:^ Likes tigers and bears. ALOT.
Shadow wrote:Tyler wrote:One of my neighbors' dogs keeps shitting next to my car every morning.
Shit on the dog in it's sleep, that'll teach it.


zilla103192 wrote:anyone catch the new characters?


Former Capcom combat advisor Seth Killian is joining Sony Santa Monica as lead game designer for the external group. Killian will be working directly with developers such as thatgamecompany, Fun Bits, and SuperBotEntertainment.
"The Santa Monica Studio really blew me away," Killian told Game Informer. "They're an awesome group of people working on great games that go from God of War to The Unfinished Swan. While everyone has heard of their games, I'm not sure people realize they're all coming through Santa Monica, but it's like a Wonka Factory of gaming goodness.
"They're also super strong on combat design and fighting, which makes me feel like I'm right at home."
Killian says he's excited about the opportunity to work on PlayStation All-Stars Battle Royal, the first announced project he's working on.
"All-Stars applies some new ideas to the genre, but it's a fighting game through and through," he explained. "The SuperBot team was built from the ground up explicitly to make this game, and they've got a bunch of top-tier competitive players as well as some of the best combat designers I've ever met.
"The moves are all easy to do, and it's soaking in a ridiculous amount of Sony fan-service, but don't be fooled -- there's an incredibly clever combat engine under the hood that makes a whole world of strategy possible."
PlayStation All-Stars Battle Royal is due out later this fall for PlayStation 3 and Vita.





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