SoleMan wrote:Hey, I know I'm overanalyzing this, but in the IGN review for Prototype 2, he says that because the hero's family gets killed by the goverment, that makes him a relateable hero. What the hell? Can any of you relate to that, or do I just not know what "Relateable" means?
SoleMan wrote:in the IGN review for Prototype 2, he says that because the hero's family gets killed by the goverment
Living Corpse wrote:Truth be told I'm not happy where they took Alex in this game, this seems out of character for him.
Oh make no mistake he was never a hero but he wasn't truly a villain either in the first game.
Plus I hate that Dan Pepper didn't return to voice him again. He gave Alex an awesome voice with raw emotion in the first game, the guy doing his voice in the second game just sounds bored.
NSZ wrote:And I've been doing a lot of thinking regarding Mercer in this game, and I'm no longer convinced that it was actually him.
Draglord wrote:NSZ wrote:And I've been doing a lot of thinking regarding Mercer in this game, and I'm no longer convinced that it was actually him.
During the final fight? If so then I agree. Especially considering the title of the achievement is Murder Your Maker?. Why is there a question mark? It doesn't make any sense. Methinks that we only killed a copy and Mercer is still out there.
Living Corpse wrote:So guys the big question. Which did you like better P1 or P2? Personally I feel the first is the better of the two.
Canadian-based Radical Entertainment is essentially shutting down, the victim of lackluster Prototype 2 sales, Activision officials said today.
"Although we made a substantial investment in the Prototype IP, it did not find a broad commercial audience," according to an Activision statement. "Radical is a very talented team of developers, however, we have explored various options for the studio, including a potential sale of the business, and have made a difficult conclusion through the consultation process that the only remaining option is a significant reduction in staff. As such, some employees will remain working for Radical Entertainment supporting other existing Activision Publishing projects, but the studio will cease development of its own games going forward."
Rob Bridgett, senior audio director of Radical since 2007, tweeted "RIP Radical Entertainment 1991-2012" earlier today.
Calls to the studio were answered by an automated voice mail service.
Radical Entertainment, a subsidiary of Activision Blizzard, was formed in 1991 in Vancouver. Perhaps best known for their work on Prototype and Prototype 2, the company got their start as an indie developer working on games like 1992's Wayne's World, The Terminator and Brett Hull Hockey 95.
The company was acquired by Vivendi Universal Games in 2005, and went on to developer games like Scarface: The World is Yours and The Incredible Hulk: Ultimate Destruction. The company also had a short stint developing Crash Bandicoot games. In 2008, the studio became part of Activision Blizzard, where they went on to develop 2009's Prototype and Prototype 2 last year.
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