Mortal Kombat General 2.0

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Living Corpse
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Re: Mortal Kombat General 2.0

Postby Living Corpse » Tue Sep 10, 2019 2:48 am

What the actual skreeonk is this voice...I won't even say acting.

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Re: Mortal Kombat General 2.0

Postby Mac Daddy MM » Tue Sep 10, 2019 1:55 pm

Oh good God, that sounds horrible.
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Re: Mortal Kombat General 2.0

Postby MoarCrossovers » Tue Oct 01, 2019 5:15 am

"You are targeted for termination."

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https://vk.com/video224433251_166145954

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Re: Mortal Kombat General 2.0

Postby LegendZilla » Tue Oct 01, 2019 9:16 pm

Birdman wrote:"You are targeted for termination."

https://www.youtube.com/watch?v=PCn0r1amyN4


This brings more honour to the Terminator franchise than any recent movie pretty much.
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Re: Mortal Kombat General 2.0

Postby Mac Daddy MM » Tue Oct 08, 2019 4:43 pm

Been playing as the Terminator for the past few hours and he is quickly becoming one of my mains. He plays AWESOME. Loving all of his moves and custom skins. My only real complaint is I feel the Endoskeleton is a bit wasted. It's cool when it appears, but it only takes a few hits before falling. Should have made it take a quarter of health left instead of just like an 8th.
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Re: Mortal Kombat General 2.0

Postby gottatalktothefake » Wed Oct 09, 2019 11:58 am

So how good is my boi Arnie?
Legit, every KoTM hater I have ever seen on social media or interacted with are all the same. They are either these young kids to middle aged adults so detached from anything beyond the Japanese films that they can't enjoy anything that doesn't begin with one of the Toho logos. They're the type that would of had no issues with KoTM if it was a Japanese-made production and think films like Godzilla vs. Monster Zero are the pinnacle of human drama.
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Re: Mortal Kombat General 2.0

Postby Mac Daddy MM » Fri Oct 18, 2019 9:22 pm

gottatalktothefake wrote:So how good is my boi Arnie?


Pretty damn good.

So word has gotten out via an interview with Ed Boon that not only are they working on a second Kombat Pack, it will have a guest character from another video game franchise. He mentions wanting Ryu but not wanting to cut his head off, so I imagine that eliminates Ryu from DLC, but I think a villain like M. Bison could potentially fit in MK. Also seems to be a bit of predictions for Snake based on Boon meeting Kojima a while back.
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Re: Mortal Kombat General 2.0

Postby MoarCrossovers » Sat Oct 19, 2019 8:25 am

Voice files were found that indicate that the Dead Pool and Soul Chamber stages are either coming as DLC or were planned stages that got scrapped.
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Re: Mortal Kombat General 2.0

Postby Gigantis » Sat Oct 19, 2019 8:52 am

Birdman wrote:Voice files were found that indicate that the Dead Pool and Soul Chamber stages are either coming as DLC or were planned stages that got scrapped.


AW MAN,i thought for a moment that you said that "Deadpool was coming as DLC" and i got hyped. :lol:
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Re: Mortal Kombat General 2.0

Postby Mac Daddy MM » Sat Oct 19, 2019 11:01 am

tyrantgoji wrote:
Birdman wrote:Voice files were found that indicate that the Dead Pool and Soul Chamber stages are either coming as DLC or were planned stages that got scrapped.


AW MAN,i thought for a moment that you said that "Deadpool was coming as DLC" and i got hyped. :lol:


Him, Venom or Carnage are the only Marvel characters I really wanna see in MK, lol. And I really hope we do get some DLC stages. I know the Pit was DLC in MKX, but I must say, it just feels wrong not having that stage in the game. Also wish we have an apocalyptic city stage.
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Re: Mortal Kombat General 2.0

Postby The One and Only » Sat Oct 19, 2019 6:35 pm

MM Raids Again wrote:
tyrantgoji wrote:
Birdman wrote:Voice files were found that indicate that the Dead Pool and Soul Chamber stages are either coming as DLC or were planned stages that got scrapped.


AW MAN,i thought for a moment that you said that "Deadpool was coming as DLC" and i got hyped. :lol:


Him, Venom or Carnage are the only Marvel characters I really wanna see in MK, lol. And I really hope we do get some DLC stages. I know the Pit was DLC in MKX, but I must say, it just feels wrong not having that stage in the game. Also wish we have an apocalyptic city stage.

With MORTAL KOMBAT and BLADE being made by New Line. I always thought Blade would be perfect for the world of MORTAL KOMBAT with the loose connections to between both franchises.
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Re: Mortal Kombat General 2.0

Postby Mac Daddy MM » Sat Oct 19, 2019 11:12 pm

The One and Only wrote:
MM Raids Again wrote:
tyrantgoji wrote:
AW MAN,i thought for a moment that you said that "Deadpool was coming as DLC" and i got hyped. :lol:


Him, Venom or Carnage are the only Marvel characters I really wanna see in MK, lol. And I really hope we do get some DLC stages. I know the Pit was DLC in MKX, but I must say, it just feels wrong not having that stage in the game. Also wish we have an apocalyptic city stage.

With MORTAL KOMBAT and BLADE being made by New Line. I always thought Blade would be perfect for the world of MORTAL KOMBAT with the loose connections to between both franchises.


Yeah, but Marvel/Disney got the rights now. And with WB owning DC and Netherealm (and by extension, MK), I doubt we'll ever see a Marvel fighter. But stranger things have happened.

With that said, I've been thinking more and more about Ferra/Torr making a return for MK11 in Kombat Pack 2. I'm probably wrong, but it seems likely that characters that don't have anything featured in the Konsumables selection would be the most likely picks. Look at Shang, Nightwolf and Sindel. None of those three have Konsumable-based modifiers for the Towers of Time. Neither do Fujin and Sheeva that are in the original datamine and are expected in the second pack. This would leave out some highly request fan favorites (Reptile, Milenna, Rain...), but using that as a basis, it could help us pinpoint who to possibly expect. So what all characters are missing from the Konsumables besides the aforementioned Sheeva and Fujin.

Ferra Torr
Goro (unlikely being he was just DLC in MKX)
Kintaro (maybe... his model does exist in Shang's fatality)
Motaro
Moloch
Mokap
Sareena
Chameleon/Khameleon
Taven

I'm probably missing a few, but those come to mind while just going through my inventory. I find it really hard to believe we won't get another ninja as DLC, so if I'm right (probably not), I'd love to see Chameleon make a return and be a "stand in" for Reptile. However, I would be willing to bet Ferra Torr would be more likely than anything at this point. The amount of gear you could choose from would be... A LOT. They could go with Ferra's claws and mask, or Torr's mask and gauntlets. Maybe even entirely different Ferra designs.
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Re: Mortal Kombat General 2.0

Postby Living Corpse » Sun Oct 20, 2019 12:09 am

Since no one posted it, Halloween costumes.



I skreeonking love Halloween!
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Re: Mortal Kombat General 2.0

Postby Living Corpse » Thu Nov 14, 2019 6:24 am

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Re: Mortal Kombat General 2.0

Postby Mac Daddy MM » Tue Dec 03, 2019 9:36 am

Well, Sindel is QUICKLY becoming one of my favorite and main fighters. She is extremely fun to play as and she has some great range to her moves.
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Re: Mortal Kombat General 2.0

Postby Living Corpse » Fri Dec 13, 2019 1:55 pm

Joker teaser.



https://www.youtube.com/watch?v=22oL6Fg-uLA

Model looks more polished up and less like discount porn parody.
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Re: Mortal Kombat General 2.0

Postby Mac Daddy MM » Sun Jan 05, 2020 2:27 pm

So, things I'm hoping get announced for MK11 following the end of the Kombat Pack.

- Kombat Pack 2: Fujin, Sheeva, and Ash pretty much confirmed. Crossing fingers for Reptile, Mileena, and another guest character (Expecting someone like Pinhead or a Street Fighter guy like Akuma or M. Bison). Would love for their to be more than 6, but that's my least expectation.

- More skin packs:
-- Halloween Skin Pack 2: Prom Night Skarlet (based on Carrie), Human-Bug Kollector (based on The Fly), Wolfman Nightwolf and J-Horror Sindel (based on The Grudge, Ring, etc).
-- Christmas Skin Pack: Surprised this wasn't a thing this year. Santa Shao Kahn, Elf Jade, Krampus Kollector, Scrooge Johnny Cage, etc)
-- Vacation Skin Pack: Gives the females their bikini outfits while putting guys like Johnny, Liu Kang and Kung Lao in speedos and such. There, everybody wins and no SJWs can complain. I also want a Shao Kahn outfit of him with bright swim trunks on and a new hammer based on a blow up flamingo.
-- Zombie Pack: "Classic" Zombie Liu Kang along with a handful of other Kombatants in true undead, rotting form. This could be a great side DLC along with Ash.

- Stage Fatalities: There is a damn T-Rex in the one arena. I need to feed it.

- DLC Stages: MK just seems naked without the Pit in one way or another. So a new Pit arena would be nice. Would like to see some other classic stages like the Flesh Pits and Living Forest return. There was a leak about the Dead Pool and Soul Chamber coming some time. Hope that remains true.
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Re: Mortal Kombat General 2.0

Postby GodzillaFan1990's » Mon Jan 06, 2020 4:54 am

MM Raids Again wrote:another guest character (Expecting someone like Pinhead or a Street Fighter guy like Akuma or M. Bison)

Personally I'm expecting Michael Myers to commemorate Halloween Kills.
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Re: Mortal Kombat General 2.0

Postby Mac Daddy MM » Mon Jan 06, 2020 10:39 am

GodzillaFan1990's wrote:
MM Raids Again wrote:another guest character (Expecting someone like Pinhead or a Street Fighter guy like Akuma or M. Bison)

Personally I'm expecting Michael Myers to commemorate Halloween Kills.


My only real issues with Mikey are what could his gear be? Sure, you can have a handful of mask variations based on the films and his butcher knife, but how different could they all get?
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Re: Mortal Kombat General 2.0

Postby GodzillaFan1990's » Tue Jan 07, 2020 7:31 am

I'm pretty certain too said original Mortal Kombat character in the new movie next year will probably be in as DLC.
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