Mortal Kombat General 2.0

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Living Corpse
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Re: Mortal Kombat General 2.0

Postby Living Corpse » Tue Sep 10, 2019 2:48 am

What the actual skreeonk is this voice...I won't even say acting.

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MM Raids Again
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Re: Mortal Kombat General 2.0

Postby MM Raids Again » Tue Sep 10, 2019 1:55 pm

Oh good God, that sounds horrible.
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Birdman
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Re: Mortal Kombat General 2.0

Postby Birdman » Tue Oct 01, 2019 5:15 am

"You are targeted for termination."

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Re: Mortal Kombat General 2.0

Postby LegendZilla » Tue Oct 01, 2019 9:16 pm

Birdman wrote:"You are targeted for termination."

https://www.youtube.com/watch?v=PCn0r1amyN4


This brings more honour to the Terminator franchise than any recent movie pretty much.
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MM Raids Again
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Re: Mortal Kombat General 2.0

Postby MM Raids Again » Tue Oct 08, 2019 4:43 pm

Been playing as the Terminator for the past few hours and he is quickly becoming one of my mains. He plays AWESOME. Loving all of his moves and custom skins. My only real complaint is I feel the Endoskeleton is a bit wasted. It's cool when it appears, but it only takes a few hits before falling. Should have made it take a quarter of health left instead of just like an 8th.
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gottatalktothefake
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Re: Mortal Kombat General 2.0

Postby gottatalktothefake » Wed Oct 09, 2019 11:58 am

So how good is my boi Arnie?
Smuggers wrote:How could Dougherty do this to us bros... he's defiling our beloved monsters right before our eyes, charging $15 a pop and getting millions in the process... I thought he was a trufan? I guess this was all some sick joke orchestrated by Thomas Tull for almost a decade...

Oh well. Guess I won't see the movie for myself and form my own opinion, I've basically already seen it in my mind from what I've read online and I know a lame duck when I see one. Time to whip out the 'ol 12 gauge

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MM Raids Again
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Re: Mortal Kombat General 2.0

Postby MM Raids Again » Fri Oct 18, 2019 9:22 pm

gottatalktothefake wrote:So how good is my boi Arnie?


Pretty damn good.

So word has gotten out via an interview with Ed Boon that not only are they working on a second Kombat Pack, it will have a guest character from another video game franchise. He mentions wanting Ryu but not wanting to cut his head off, so I imagine that eliminates Ryu from DLC, but I think a villain like M. Bison could potentially fit in MK. Also seems to be a bit of predictions for Snake based on Boon meeting Kojima a while back.
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Re: Mortal Kombat General 2.0

Postby Birdman » Sat Oct 19, 2019 8:25 am

Voice files were found that indicate that the Dead Pool and Soul Chamber stages are either coming as DLC or were planned stages that got scrapped.
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tyrantgoji
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Re: Mortal Kombat General 2.0

Postby tyrantgoji » Sat Oct 19, 2019 8:52 am

Birdman wrote:Voice files were found that indicate that the Dead Pool and Soul Chamber stages are either coming as DLC or were planned stages that got scrapped.


AW MAN,i thought for a moment that you said that "Deadpool was coming as DLC" and i got hyped. :lol:

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MM Raids Again
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Re: Mortal Kombat General 2.0

Postby MM Raids Again » Sat Oct 19, 2019 11:01 am

tyrantgoji wrote:
Birdman wrote:Voice files were found that indicate that the Dead Pool and Soul Chamber stages are either coming as DLC or were planned stages that got scrapped.


AW MAN,i thought for a moment that you said that "Deadpool was coming as DLC" and i got hyped. :lol:


Him, Venom or Carnage are the only Marvel characters I really wanna see in MK, lol. And I really hope we do get some DLC stages. I know the Pit was DLC in MKX, but I must say, it just feels wrong not having that stage in the game. Also wish we have an apocalyptic city stage.
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Re: Mortal Kombat General 2.0

Postby The One and Only » Sat Oct 19, 2019 6:35 pm

MM Raids Again wrote:
tyrantgoji wrote:
Birdman wrote:Voice files were found that indicate that the Dead Pool and Soul Chamber stages are either coming as DLC or were planned stages that got scrapped.


AW MAN,i thought for a moment that you said that "Deadpool was coming as DLC" and i got hyped. :lol:


Him, Venom or Carnage are the only Marvel characters I really wanna see in MK, lol. And I really hope we do get some DLC stages. I know the Pit was DLC in MKX, but I must say, it just feels wrong not having that stage in the game. Also wish we have an apocalyptic city stage.

With MORTAL KOMBAT and BLADE being made by New Line. I always thought Blade would be perfect for the world of MORTAL KOMBAT with the loose connections to between both franchises.
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MM Raids Again
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Re: Mortal Kombat General 2.0

Postby MM Raids Again » Sat Oct 19, 2019 11:12 pm

The One and Only wrote:
MM Raids Again wrote:
tyrantgoji wrote:
AW MAN,i thought for a moment that you said that "Deadpool was coming as DLC" and i got hyped. :lol:


Him, Venom or Carnage are the only Marvel characters I really wanna see in MK, lol. And I really hope we do get some DLC stages. I know the Pit was DLC in MKX, but I must say, it just feels wrong not having that stage in the game. Also wish we have an apocalyptic city stage.

With MORTAL KOMBAT and BLADE being made by New Line. I always thought Blade would be perfect for the world of MORTAL KOMBAT with the loose connections to between both franchises.


Yeah, but Marvel/Disney got the rights now. And with WB owning DC and Netherealm (and by extension, MK), I doubt we'll ever see a Marvel fighter. But stranger things have happened.

With that said, I've been thinking more and more about Ferra/Torr making a return for MK11 in Kombat Pack 2. I'm probably wrong, but it seems likely that characters that don't have anything featured in the Konsumables selection would be the most likely picks. Look at Shang, Nightwolf and Sindel. None of those three have Konsumable-based modifiers for the Towers of Time. Neither do Fujin and Sheeva that are in the original datamine and are expected in the second pack. This would leave out some highly request fan favorites (Reptile, Milenna, Rain...), but using that as a basis, it could help us pinpoint who to possibly expect. So what all characters are missing from the Konsumables besides the aforementioned Sheeva and Fujin.

Ferra Torr
Goro (unlikely being he was just DLC in MKX)
Kintaro (maybe... his model does exist in Shang's fatality)
Motaro
Moloch
Mokap
Sareena
Chameleon/Khameleon
Taven

I'm probably missing a few, but those come to mind while just going through my inventory. I find it really hard to believe we won't get another ninja as DLC, so if I'm right (probably not), I'd love to see Chameleon make a return and be a "stand in" for Reptile. However, I would be willing to bet Ferra Torr would be more likely than anything at this point. The amount of gear you could choose from would be... A LOT. They could go with Ferra's claws and mask, or Torr's mask and gauntlets. Maybe even entirely different Ferra designs.
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Living Corpse
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Re: Mortal Kombat General 2.0

Postby Living Corpse » Sun Oct 20, 2019 12:09 am

Since no one posted it, Halloween costumes.



I skreeonking love Halloween!
Last edited by Living Corpse on Thu Nov 14, 2019 6:24 am, edited 1 time in total.
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Re: Mortal Kombat General 2.0

Postby Living Corpse » Thu Nov 14, 2019 6:24 am

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