Godzilla 2000 wrote:tl;dr is just l33tsp34k for "you talk too damn much."
I wrote:skreeonk the Dave the isn't footings happen


Godzilla 2000 wrote:tl;dr is just l33tsp34k for "you talk too damn much."
I wrote:skreeonk the Dave the isn't footings happen


Legionmaster wrote:Recently replayed through Twilight Princess. Such a great game.
Godzilla 2000 wrote:tl;dr is just l33tsp34k for "you talk too damn much."
I wrote:skreeonk the Dave the isn't footings happen

Chris55 wrote:Biollante wrote:WHY DID THE TERMINATOR STEAL THE BIKER'S GLASSES IN TERMINATOR 2? IT SERVED NOOOOO PURPOSE, WHERE'S THE EXPOSITION?
He was going to kill the T1000 with SEXINESS


Godzilla 2000 wrote:tl;dr is just l33tsp34k for "you talk too damn much."
I wrote:skreeonk the Dave the isn't footings happen


SuperSaiyan4Godzilla wrote:And Godzilla isn't Pixar. The latter deals with children. The former deals with adults who behave like children.
Gorosaurus Rex wrote:I'm that one fan that thinks Twilight Princess is the best of the series. I dont know why, but I find the gameplay and story more interesting in that entry.



Godzilla 2000 wrote:tl;dr is just l33tsp34k for "you talk too damn much."
I wrote:skreeonk the Dave the isn't footings happen

Godzilla 2000 wrote:tl;dr is just l33tsp34k for "you talk too damn much."
I wrote:skreeonk the Dave the isn't footings happen

Berserker wrote:If I want to explore the second dungeon before I find the first, I should be able to.

Legionmaster wrote:Berserker wrote:If I want to explore the second dungeon before I find the first, I should be able to.
...But that's not what Zelda is. It has never been like that. Such openness would also mean you'd have to make every single dungeon about the same skill level. You wouldn't be able to put tough enemies in them, because you'd be able to visit any of them. And, for the sake of argument, you say "well they can put stronger enemies in the harder ones, just give you access to them right away." That still reinforces more linear gameplay, since you would be unable to complete the harder dungeons without first completing the easier dungeons. Also keep in mind that the progression of Zelda games is largely plot based. In OoT, you can't get to the Lakebed Temple without the Zora armor, which you need to get from King Zora, which you need to complete the ice cave for, etc etc. Making an open Zelda game like Oblivion makes it no longer Zelda. It makes it, well, Oblivion. Which Zelda is not.
Godzilla 2000 wrote:tl;dr is just l33tsp34k for "you talk too damn much."
I wrote:skreeonk the Dave the isn't footings happen

Berserker wrote:I wish the next Zelda game would be more open-world. Vast wilderness to explore with secrets under trees and rocks (whatever happened to "It's a secret to everyone?" Who says all the moblins and lizalfos have to be bad guys?) More mystery, less hand-holding. Less railroading. If I want to explore the second dungeon before I find the first, I should be able to.
I fear today's demand for scripted encounters and cut scenes makes this type of Zelda game impossible, but still, I would be more than happy with a cinematic showing us Ganon brooding in Death Mountain, telling us to go find 8 pieces of the broken Triforce and then defeat him. After that, it's our game.
Everytime I start a new game of Elder Scrolls Oblivion, I get out into the wilderness and think, if this game was Zelda, it would be my favorite game in the world. (Then, with a sigh, I slog out into a beautiful landscape marred by terrible combat mechanics and repetitive dungeon crawling.)
Legionmaster wrote:In OoT, you can't get to the Lakebed Temple without the Zora armor, which you need to get from King Zora, which you need to complete the ice cave for, etc etc.
Chris55 wrote:Biollante wrote:WHY DID THE TERMINATOR STEAL THE BIKER'S GLASSES IN TERMINATOR 2? IT SERVED NOOOOO PURPOSE, WHERE'S THE EXPOSITION?
He was going to kill the T1000 with SEXINESS

Godzilla 2000 wrote:tl;dr is just l33tsp34k for "you talk too damn much."
I wrote:skreeonk the Dave the isn't footings happen

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