Give a criticism about your favorite game

For the discussion of video games not produced by, or related to, Toho and their films.
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LegendZilla
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Location: Slocan Park, British Colombia, Canada

Re: Give a criticism about your favorite game

Postby LegendZilla » Fri Feb 10, 2017 12:13 am

Donkey Kong Country sequels : You can't play as Donkey Kong

I will have to think of more.
Formerly Kaijucole in 2006.

Rodan
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Re: Give a criticism about your favorite game

Postby Rodan » Mon Feb 13, 2017 6:50 pm

Castlevania III: The second half of Level 7 on the lower route exists.

The cyclops and mummies are terribly designed bosses.

I genuinely feel the designers did not understand how hard the doppelganger boss is, requiring perfect health after an extremely tricky and random section to even have a shot at beating it without resorting to cheap strategies.

It's still a perfect game though.

Other favorites:

Super Mario Bros. 2 (JPN): There are two levels in the game that can have progress-halting despawns if you keep a Lakitu on screen, and a handful of other sections where intended 1-Up puzzles don't work in the same scenario. It seems like something that should have been so easy to catch. The Bullet Bill sections of 4-3 and 5-3 are also complete bullshit, as are the jumps you have to make around random Bowser fireballs at the end of 4-4.

Despite all that, it's still a perfect game.

Zelda II: The Adventure of Link: 1-Ups and Experience Bags scattered around the map being one-off items even if you Game Over really doesn't mesh with their intended effect of encouraging exploration. Kind of a baffling approach that would be easy to fix. Combat against the game's more difficult enemies, such as the Iron Knuckles, also feels a bit more reliant on exploits than it should, though confronting them directly is implausible. Could be a bit more balanced in that regard.

The final boss is an absolute button-mashing skreeonk fest with zero strategy unless you cheese it completely.

It is almost a perfect game.

Doom 64: Relies on a few too many beginner's traps, and falls prey to some same-iness in its enemy placement and ambushes, which can render it exhausting to play for long stretches. Some of the traps placed directly in front of level exits are beyond cruel, considering its later levels can easily take twenty minutes of nailbiting combat to complete.

It is not a perfect game, but it's still very enjoyable.

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KaijuCanuck
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Re: Give a criticism about your favorite game

Postby KaijuCanuck » Mon Jul 24, 2017 8:41 pm

The worst part about Oblivion is going to Oblivion. Some of the grindiest, overlong, least fun experiences I've had in a game that otherwise is incredible.
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Dr.Cgad
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Re: Give a criticism about your favorite game

Postby Dr.Cgad » Tue Apr 03, 2018 11:22 am

Owlboy, Some sections are confusing, the coin collecting side quest, the skreeonking cannon minigame, and the switch port constantly crashing.
Try not to get sucked into the vortex of hell Billy!

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Ivo-goji
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Re: Give a criticism about your favorite game

Postby Ivo-goji » Tue Apr 03, 2018 8:33 pm

Oracle of Ages has too much water.
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Kaiju-King42 wrote:Welcome to Toho Kingdom, where every conceivable opinion, no matter how outlandish or unpopular, is a possibility among the population.

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Komenja
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Re: Give a criticism about your favorite game

Postby Komenja » Wed Apr 04, 2018 4:29 am

Duke Nukem: Zero Hour doesn't have any checkpoints or saves during it's levels.
I was just thinking that the only thing missing right about now was a giant crocodile...
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