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The cyclops and mummies are terribly designed bosses.
I genuinely feel the designers did not understand how hard the doppelganger boss is, requiring perfect health after an extremely tricky and random section to even have a shot at beating it without resorting to cheap strategies.
It's still a perfect game though.
Super Mario Bros. 2 (JPN): There are two levels in the game that can have progress-halting despawns if you keep a Lakitu on screen, and a handful of other sections where intended 1-Up puzzles don't work in the same scenario. It seems like something that should have been so easy to catch. The Bullet Bill sections of 4-3 and 5-3 are also complete bullshit, as are the jumps you have to make around random Bowser fireballs at the end of 4-4.
Despite all that, it's still a perfect game.
Zelda II: The Adventure of Link: 1-Ups and Experience Bags scattered around the map being one-off items even if you Game Over really doesn't mesh with their intended effect of encouraging exploration. Kind of a baffling approach that would be easy to fix. Combat against the game's more difficult enemies, such as the Iron Knuckles, also feels a bit more reliant on exploits than it should, though confronting them directly is implausible. Could be a bit more balanced in that regard.
The final boss is an absolute button-mashing skreeonk fest with zero strategy unless you cheese it completely.
It is almost a perfect game.
Doom 64: Relies on a few too many beginner's traps, and falls prey to some same-iness in its enemy placement and ambushes, which can render it exhausting to play for long stretches. Some of the traps placed directly in front of level exits are beyond cruel, considering its later levels can easily take twenty minutes of nailbiting combat to complete.
It is not a perfect game, but it's still very enjoyable.
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Kaiju-King42 wrote:Welcome to Toho Kingdom, where every conceivable opinion, no matter how outlandish or unpopular, is a possibility among the population.
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