I can't pick a favorite game...
skreeonk it, lets just go through a list and do this order of release.Bubble Bobble:
Definitely designed for co-op in mind. Fantastic when you have a friend/sibling/parent to play with. Less so single player. The Lost World: Jurassic Park:
skreeonking DIMORPHODONS!Crash Team Racing:
The plot wasn't all that interesting. I mostly just stuck to the arcade and the battles instead of doing the story. Mechassault:
The game can be a bit repetitive. Not an enormous amount of replay value. Star Wars: Knights of the Old Republic
: As shallow as it may sound, alas, the graphics have not aged well. The game mechanics can be a little confusing too. Godzilla: Save the Earth:
Spacegodzilla and - for some reason Moguera – were weirdly overpowered. It would have been nice to get that story mode they had been developing as well, and some of the mini-games are a bit dull. Shadow of the Colossus:
Sometimes the climbing controls can be frustrating to deal with. Especially when you're first starting out the game. Star Wars Battlefront 2:
The absence of some of the best maps of the previous game (Dune Sea, Bespin, Rhen Var) was a little disappointing. Some maps are unbalanced too, especially the "Hunt" game modes. Peter Jackson's King Kong:
It's a bit on the short side, and it could have used a few more Kong missions. (I got a lot of games from 2005 on here
)Dragon Age: Origins:
Rogues aren't as useful as they would become in the later installments. Also archers and their god damn scattershot spamming count as a valid complaint, I think. Stun locks your entire party with no chance of avoiding it. Good lord I hated enemy archers. Skyrim:
The melee combat is very one-dimensional and gets dull fast. Magic is kinda crappy too. Not to mention the griiiiiiiiiiiind.Shadow of Mordor
: The last two bosses, and the climax in general, were rushed as skreeonk. I would have liked something more interesting than a stealth fight and a quicktime event. Dragon Age: Inquisition:
The open world aspect they borrowed from Skyrim hurt the game, I think. It left the plot unfocused. You didn't feel as if the danger was imminent. Not to mention a lot of the side quests and the open world in itself were a bit on the dull side. Also they skimped cutscenes and just had the characters talk with the normal 3rd person camera for 80% of the dialogue. Ark: Survival Evolved:
I don't even touch the multiplayer. skreeonk official servers. No five hour tame times for me. I guess a complaints could be made about the grindy nature of the game in general; it's better in multiplayer perhaps, but in single player it takes forever to get anything done. Least you can alter some of the settings.
Edit: Whoops, i forgot Journey
But I have no criticisms. Journey is perfection!