Dude you think their going to go through that much just for a line that only a few people actually buy(relative to the other lines I mean). Godzilla isn’t an established name in the states like Alien, Predator, ninja turtles, and the other brands Neca makes toys of. We’re lucky this line is even getting new releases as it probably doesn’t sell that good and all the trouble Toho makes with Neca this line could have been canned.ZombieFriedChicken wrote:The “CG assets vs not” thing is an excuse and nothing more. There is plenty of reference online. Hell GMK Godzilla literally has orthographic views online. A skilled artist could make a movie accurate sculpt with just that easily (speaking as a 3D artist in the games industry). But they didn’t, they settled for “meh, it’s alright” and looks shoddy. Either get a new artist, pay them more, whatever, but as with any other company when a product doesn’t live up to the brand standard they need to re-evaluate. Their Godzilla line, with the exception of 1954, is sorely off the mark. Illustrated immaculately by their Shin.
Ok please give detailed examples on what is wrong with shin. Give photos and don’t just keep saying the same crap over and over again. What are you seeing wrong with the legs, arms, ex... like what is specifically wrong with it in comparison to the movie design. Also think back to oct 2016 when the sculpt was basically finished, look at what references they had to go off of. I know damn well that we had little to nothing on what the FULL BODY looked like in detail.