SpanishBulldog63 wrote:UltramanGoji wrote:Now you know, and knowing is half the battle!
And the other half is fought with a shotgun!

matrix wrote:Not trying to brag, but I still like my, Rise of the Kaiju.

SpanishBulldog63 wrote:To me, the only beam weapons that were added to t&c monsters that seemed to fit with their monster were the sonic beams of Titanosaurus and Varan, mainly because it would make sense that they would rely on sonic waves to navigate underwater(or in Varan's case,in the air) and then focus them into a beam for combat(but without copying Gyaos' Sonic Cutter,i'm trying to think how else sonic waves can cause physical damage). But JJ's handclap KC's eye lasers just didnt seem right to me.I like CheetoKamper's idea of KC using the Eye Reflectors, however.

Mr. Strange wrote:SpanishBulldog63 wrote:To me, the only beam weapons that were added to t&c monsters that seemed to fit with their monster were the sonic beams of Titanosaurus and Varan, mainly because it would make sense that they would rely on sonic waves to navigate underwater(or in Varan's case,in the air) and then focus them into a beam for combat(but without copying Gyaos' Sonic Cutter,i'm trying to think how else sonic waves can cause physical damage). But JJ's handclap KC's eye lasers just didnt seem right to me.I like CheetoKamper's idea of KC using the Eye Reflectors, however.
I agree that JJ's beam weapon (it was supposed to be a beam from his wrist - sort of a hybrid between Wonder Woman and Captain Marvel) was never very good. I also didn't like Varan's beam - though I love his projectile.
I do feel pretty comfortable with Titanosaurus using a sonic beam, and I had a great concept for KC's eye lasers. Allow me to briefly defend both:
1 - Titanosaurus using a sonic beam. Titanosaurus is weak to sonic - we know this from his film. But why? Well, it makes sense to me that, as an undersea creature, he uses sound to communicate over long distances, like whales. His advanced hearing makes him vulnerable to sonic attacks, essentially. But if his hearing is developed, it made sense to me that creatures of his race would also have sophisticated vocal cords, to create the sounds they had evolved to hear from far away.
2 - KC's eye lasers. KC used "eye reflectors" in his film, but obviously that doesn't quite make sense in a fighting game - if weapons just bounce off him, then opponents simply wouldn't use weapons - and what's the fun in that? Folks like Mothra, JJ, and MKG already had some "weapons bounce off me" style effects, but they all came with strategic penalties.
So for KC, I came up with the idea that he is a "living battery" and can charge up his internal energy reserves by absorbing weapon attacks. This is why KC doesn't recharge energy normally - but automatically gains cells when blocking beam attacks. Then he expends the absorbed energy from his eyes. This gives a bunch of the same mechanical effect as "eye reflectors" - but spreads the absorption and the discharge into two distinct actions.
Just to make KC even more tied to the living battery idea, I have his stats change rather dramatically as his energy cells fill up. When his energy cells are low, KC takes almost no damage from weapon fire. When full, KC takes full damage from weapon attacks. When energy cells are low, KC has regular grapple strength. But as he gains energy, KC becomes a fierce grappler - with the highest weight in the game other than Biollante. (High weight makes him almost impossible to lift)
In my head, I thought that original KC was the "low-energy" state, while Final Wars KC (very jumpy and energetic) was the "high-energy" state.
SpanishBulldog63 wrote:UltramanGoji wrote:Now you know, and knowing is half the battle!
And the other half is fought with a shotgun!

Mr. Strange wrote:The one part of this I'd like to specifically talk about is the "arbitrary" elemental weaknesses. Brian is, on this point, totally wrong. Godzilla is not vulnerable to electricity randomly - he is weak specifically because he beat Ghidorah too often in our balancing tests. With his ~12% extra damage taken from Ghidorah and Megalon's beam attack, Godzilla stopped dominating those matches so completely.
A few elemental resistances / vulnerabilities were put in place because of movie reference, but for the most part every single one of them (and even the specific breakdown of damage types) was adjusted specifically to improve game balance. Having that knob in there to adjust allowed us to be a bit more free with our melee attacks - letting us make them "look good" as our first criteria, instead of worrying too much about their particular effectiveness.
Let's take Megaguirus as a specific example - she has a crippling weakness to Atomic Energy. Why? Because she absolutely CLOBBERED Space Godzilla for months. Her energy parasite playstyle just hurt him too much, since his game is all about creating alternative ways to regenerate his hard-to-come-by energy. This was a hard decision, because it then meant that G2k and G90 / G54 were extra strong against Megaguirus. We had to take other steps to fix those match-ups.
The damage type system was such an incredibly useful tool for balancing the game - I can't imagine letting it go. Using a wide variety of damage types gave me fine control over each match-up possibility in the game, which in G:U was 650(!) different match-ups to balance.
I was really surprised at some of the fan backlash about this issue - I think something that made it hard to swallow was the fact that the numerical range of the resistances / vulnerabilites was so wide. Many of them were only ~5% changes to the base damage, while a (very) small number were +50% or more. Seeing that row of vulnerabilities in MOGUERA's character sheet seems to have been off-putting, but I promise you that MOGUERA was a top-tier character for a long time, and needed serious weakening. I didn't just slap those attributes on him randomly!
Living Corpse wrote:As for GFW Gigan do we really even know if he was metallic blue? The tint used in this film gave everyone a weird color, all the people, monsters and cities had weird lighting to reflect that this was a heavily polluted future. What color was the suit without the weird lighting?
Svitska Donkun wrote:I think it is a really stupid move to say that monsters cannot do the moves they do in the games because they were never done in the movies.
Goji wrote:To an extent, I agree with some of these things, but some are pretty nitpicky (no offense to Brian).
Goji wrote:* Destoroyah is much smaller than he was in the movie
Well, the thing with the Heisei monsters was that they were all in the 100 meter rage in the movies. So actually, SpaceGodzilla, Mecha-King Ghidorah, Biollante, Heisei Mechagodzilla, are all technically "smaller" than they should be in the Pipeworks games. Making them all larger would be jarring, and I can guarantee you nobody would like it. (I mean, did anybody like the giant Mecha-King Ghidorah at the end of Godzilla:Domination?). Yeah, I didn't think so.
Then again, reaching critical mass made monsters larger, and even "turned" Godzilla into Burning Godzilla. If one wanted to recreate Heisei battles, it was easy enough to do.
Goji wrote:* Anguirus' Supersonic Roar, Godzilla's Fireball, Jet Jaguar's Handclap, King Caesar's Laser Eyes, Mechagodzilla 1974's Flame Nose, Orga's Paralyzing Goo, Titanosaurus' Sonic Wave and Varan's Concentrated Blast should all be removed entirely (Godzilla, Mechagodzilla and Orga all have other powers that could easily replace the abilities listed)
* Biollante's Radioactive Sap Spray and Mothra Larva's Web shouldn't be able to create Beam Battles when they collide with a beam attack
This is where I can't agree at all. All of these things were added for the sake of adding variety to the arsenal of these characters. I'm also confused as to how Jet's "handclap" (karate chop?) and King Caesar's eye lasers aren't "accurate"? Orga's projectile is "goo"? Since when? He demonstrates a shoulder canon in the film, and the designers took a small liberty with it. Not a big deal. I can understand not wanting Titanosaurus, and Varan to have beams, but I'm sure they were added for the sake of balance.
Goji wrote:Mechagodzilla is shown to use the nostril flames in publicity photos, as well as in the original Japanese poster for the 1974 film. If we're going to remove that, we might as well remove Showa Gigan's eye laser, since he never had it outside of publicity photos either.
Goji wrote:When you're making a fighting game, you need to give some of these monsters abilities they may not have in any previously existing media. If Titano and Varan don't have beams, then they need some kind of way to handle/combat beam battles, because sitting there, helplessly blocking your beam doesn't sound like my idea of a good time, especially not simply for the sake of a "film accurate version". This is a video game, not a movie.
Mr. Strange wrote:1 - Titanosaurus using a sonic beam. Titanosaurus is weak to sonic - we know this from his film. But why? Well, it makes sense to me that, as an undersea creature, he uses sound to communicate over long distances, like whales. His advanced hearing makes him vulnerable to sonic attacks, essentially. But if his hearing is developed, it made sense to me that creatures of his race would also have sophisticated vocal cords, to create the sounds they had evolved to hear from far away.
Mr. Strange wrote:2 - KC's eye lasers. KC used "eye reflectors" in his film, but obviously that doesn't quite make sense in a fighting game - if weapons just bounce off him, then opponents simply wouldn't use weapons - and what's the fun in that? Folks like Mothra, JJ, and MKG already had some "weapons bounce off me" style effects, but they all came with strategic penalties.
So for KC, I came up with the idea that he is a "living battery" and can charge up his internal energy reserves by absorbing weapon attacks. This is why KC doesn't recharge energy normally - but automatically gains cells when blocking beam attacks. Then he expends the absorbed energy from his eyes. This gives a bunch of the same mechanical effect as "eye reflectors" - but spreads the absorption and the discharge into two distinct actions.
Mr. Strange wrote:Just to make KC even more tied to the living battery idea, I have his stats change rather dramatically as his energy cells fill up. When his energy cells are low, KC takes almost no damage from weapon fire. When full, KC takes full damage from weapon attacks. When energy cells are low, KC has regular grapple strength. But as he gains energy, KC becomes a fierce grappler - with the highest weight in the game other than Biollante. (High weight makes him almost impossible to lift)
In my head, I thought that original KC was the "low-energy" state, while Final Wars KC (very jumpy and energetic) was the "high-energy" state.
SpanishBulldog63 wrote:On the subject of energy weapons and Kaiju, what other monsters could possibly get the "Form meets Function" treatment in the energy/special weapons dept. like Titanosaurus? For example, the idea of an electric attack ala Manda Neo for Manda always intrigued me.

TitanoGoji16 wrote: Well, if you're gonna pull that, why not give Anguirus a beam weapon, then? You can't be almost completely screen accurate with one character and then just make random shit up with another.
MOGUERA, Jet Jaguar, Baragon and Mothra Larva couldn't beam war in GSTE. Nobody complained then.
Brianzilla2004 wrote: I don't mean that Destoroyah should be 120 meters and Mechagodzilla 1974 should be 50 meters (Heisei and GFW monsters would win every battle). I think that all of the monsters should be sized to look like they did compared to Godzilla. So while Megalon was only 50 meters tall, he was more or less equal in height to the Showa Godzilla. Therefore, he should be about equal to Godzilla's height, whether it's the Heisei Godzilla, Godzilla 2000, or some other variant. If you look at Destoroyah's size in the movies, he towers over Godzilla. I think it's one of his most menacing traits--just how massive he is.
The "Handclap" is Jet Jaguar's projectile blast wave thing. He never used any energy weapons in the movie. King Caesar's eye beams were something he stole from Mechagodzilla (I DO love the idea of Caesar being able to absorb energy attacks). Orga's goo attack is his tap ability (I have no problems with his shoulder canon in the games). I frankly have no defense for Varan at all... I think he's a pretty lame monster as a fighter. He seems more like a support power-up or something. Titanosaurus doesn't need a beam though. He's got his hurricane winds from his tail. He could potentially knock buildings and other objects into other monsters with gusts from his tail. I think that would make for an interesting and unique ranged combat method.
If Gabara were to ever make his way into a game, I'd love to see him use his electrical attack as a projectile, as shown in that awesome publicity photo.
W2daERN wrote:SpanishBulldog63 wrote:On the subject of energy weapons and Kaiju, what other monsters could possibly get the "Form meets Function" treatment in the energy/special weapons dept. like Titanosaurus? For example, the idea of an electric attack ala Manda Neo for Manda always intrigued me.
Ebirah could have a sonic cannon from his claw that stuns his opponent like the Pistol Shrimp. (Admit it, this sounds way cooler than squirting water)
Varan Bon Ziller wrote:....What ever happened to the innocence of monster banging others brains out...

W2daERN wrote:SpanishBulldog63 wrote:Ebirah could have a sonic cannon from his claw that stuns his opponent like the Pistol Shrimp. (Admit it, this sounds way cooler than squirting water)
Varan Bon Ziller wrote:....What ever happened to the innocence of monster banging others brains out...


Brianzilla2004 wrote: I always thought it would be cool to give Ebirah the ability to smash the ground and pull big chunks of debris out. He could essentially create boulders, and then chuck them at his opponents. It's a way to give him a ranged ability without giving him a new beam.
Living Corpse wrote:Just have him shoot water.
ebirahsmeg1 wrote:I hope it is like Godzilla Unleashed, but good. The concept behind the Pipeworks games is just fine...however, you need to:
- Fix the *HORRIBLE* control from GU
- improve the graphics
- improve the buidling destruction system (Look at the destruction system from the Sega Dreamcast Godzilla Generations for reference)
- more monsters (removed Krystass and Obsidiot for new kaiju, such as Hedorah, Gorosaurus, Ebirah, Battra, Monster X, Keizer Ghidorah, Manda, Gabara, etc.)
- add some TOHO kaiju that weren't in a G film (i.e. Gaira, Sanda, Gezora, Kameba, Ganimes, Dogora, Magma, etc.)
- give each kaiju their own unique ending, not just the same general ending.
- Release it for the PS3 and Xbox 360, *NOT* just the Wii or Wii 2.
- For God sakes, drop Fire Rodan for the classic Showa Rodan.
- Once again, please use showa or Heisei incarnations for King Ghidorah, *NOT* the pathetic GMK KG (which is *not* popular among fans).
Just my two cents...
SpanishBulldog63 wrote:UltramanGoji wrote:Now you know, and knowing is half the battle!
And the other half is fought with a shotgun!

Brianzilla2004 wrote:This is very interesting stuff. I like this idea, but I honestly never noticed it while I played the game...


Goji wrote:Living Corpse wrote:Just have him shoot water.
Not only would that look silly, but a stream of high pressured water doing damage to a giant monster? Eh..that's stretching it man.
Varan Bon Ziller wrote:....What ever happened to the innocence of monster banging others brains out...

hammysammy59 wrote:Ebirah creating and tossing boulders with his huge, awesome claws is definitely more appealing than the water jet,

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