
Svitska Donkun wrote:Let's talk about the monster unlocking system, and how skreeonk horrible it was in all 3 console Godzilla games.


zilla103192 wrote:I am going to agree with what Donkun said there.
I didn't like the unlock systems. Where you had to buy a pack, and then buy each monster in the pack.
I would much rather do it WotM style. Where when you play through, you get points for EVERYTHING (how many buildings you destroy, how quickly you defeated your opponent, etc.) and just take those points and spend them on the ONE monster you want, or whatever.

Goji wrote:If anything, the G:U system should be used. Maybe have the monsters cost less points to unlock? That could be a possible solution. Honestly, I like it more than the Smash Bros. route, where you *sometimes* (keyword here, I don't want people trying to correct me on this, I realize now all of the characters were unlocked in this fashion) have to spend a certain amount of time playing multiplayer just to unlock certain characters (at least in the games after Smash Bros. 64, it was like that). That, to me, is much more lame, and tedious than unlocking characters via a points system.

Legionmaster wrote:See, I prefer the unlocking mechanism that makes you explore all the aspects of the game. That's what the game is there for. If I was going to spend all this time on all these parts of a game, I would want people to actually experience all those parts, not just grind through a 1P mode with their favorite character. They can do that later.

Mr. Strange wrote: I think the more controversial unlock mechanism in G:U was the fact that so many monsters (10, or 11?) were locked completely until you did certain strange things in the story mode. There were some great discussions on the boards right after release, where people tried to figure out each unlock system - but there is a very good argument to be made for the case that those tasks were too hard, or weird, or complex for most players.
Legionmaster wrote: See, I prefer the unlocking mechanism that makes you explore all the aspects of the game. That's what the game is there for. If I was going to spend all this time on all these parts of a game, I would want people to actually experience all those parts, not just grind through a 1P mode with their favorite character. They can do that later.

Now that I think of it, I think Smash Bros. Melee (or maybe it was Brawl? Idk, haven't played either in ages), gave you multiple options to unlock certain characters/content. I think that could also work, for this new Godzilla brawler.



hammysammy59 wrote:With monsters being created and doled out over a period of time, is an unlock system even necessary? The monsters will be "unlocked" when they're available for download. It might be frustrating to download sets of monsters, and then have the game tell the player that they're not available yet.
Legionmaster wrote: Unrelated, and I don't think it has been brought up yet, but if we have a story mode, what's everyone's opinion on having it be co-op (on or off line)?
Legionmaster wrote:
Unrelated, and I don't think it has been brought up yet, but if we have a story mode, what's everyone's opinion on having it be co-op (on or off line)?

Mr. Strange wrote:The difficulty comes with cutscenes - either in-game or comic-style. If we allow for that, then the two players can get somewhat out of sync (or we don't allow them to skip the cutstenes - not a good idea...).

Mr. Strange wrote:The difficulty comes with cutscenes - either in-game or comic-style. If we allow for that, then the two players can get somewhat out of sync (or we don't allow them to skip the cutstenes - not a good idea...)

Legionmaster wrote:
Unrelated, and I don't think it has been brought up yet, but if we have a story mode, what's everyone's opinion on having it be co-op (on or off line)?
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