zilla103192 wrote:I would donate money instantly, as long as I knew that the game was actually going to come out.
Me too, once I actually get the money, lol.
zilla103192 wrote:I would donate money instantly, as long as I knew that the game was actually going to come out.
UltramanGoji wrote:Brody wrote:Let's say I've been a part of the kaiju community before most of you were allowed on the computer, ask some of the veteran members of kaijuphile who Deoson is.
Ask all of us if we give a shit.
Kaiju-King42 wrote:zilla103192 wrote:I would donate money instantly, as long as I knew that the game was actually going to come out.
Me too, once I actually get the money, lol.

SpanishBulldog63 wrote:UltramanGoji wrote:Now you know, and knowing is half the battle!
And the other half is fought with a shotgun!

yaburu wrote:I swear, one of these days, these trolls are going to pull a skreeonk Voltron and combine themselves into one mega-troll.

ゴジラ wrote:Blackout286 wrote:Well me and my friends are interested in contributing (As in pooling the money needed to help set things off, man, it feels great having a job, especially when things like this come up).
Same here, we want to contribute as well and pool in our money to make this stuff happen. Sadly, I don't see most of the fanbase or community doing the same. Which as a result, could cause the possibility of a new kaiju game to remain as such, a possibility. Or nothing as a mere fan dream.
Of course, there's always the chance of it being the opposite, but who knows.
Gyaos wrote:Maybe take requests for monsters as DLC? Like you submit a kaiju, people review it and it could potentically become part of a DLC character pack?
Varan Bon Ziller wrote:....What ever happened to the innocence of monster banging others brains out...


Living Corpse wrote:Gyaos wrote:Maybe take requests for monsters as DLC? Like you submit a kaiju, people review it and it could potentically become part of a DLC character pack?
ZONE FIGHTER!
http://www.tohokingdom.com/kaiju/tv/zonefighter.htm

UltramanGoji wrote:Brody wrote:Let's say I've been a part of the kaiju community before most of you were allowed on the computer, ask some of the veteran members of kaijuphile who Deoson is.
Ask all of us if we give a shit.
Mr. Strange wrote:Hello peeps. The discussion here has got a bit away from the primary topic - so let me attempt to align things once more.
This potential project was suggested as a Kickstarter project. For those unfamiliar, Kickstarter works like this:
1 - We propose a project, and a budget necessary to complete the project.
2 - People offer donations. Each donation comes with some amount of benefit. For example - $30 or more = free copy of the game upon release! $500 or more = design your own monster for inclusion in the game! $10 or more = exclusive access to in-progress updates, and a voice in major design decisions.
3 - If the donations come out at or above the $ target, then the project moves forward. If not enough donations are received, then the project does not move forward. The cool bit is, nobody is actually charged any money unless the target is met. So if you pledge $60, and then the game doesn't happen - you actually gave nothing.
However, this means that kickstarter is very much an "all or nothing" type deal. If the fans demand a 3D, online, console, licensed-Godzilla game, our dollar target will be in the neighborhood of 1 Million dollars. If we can't raise it, we all get nothing.
Here are some vague numbers to consider:
3D fighting engine = $200,000
2D fighting engine = $20,000
Each 3D Monster = $5,000
Each 2D Monster = $500
Online Fighting = $200,000
Console release = $200,000
Mobile Phone release = $10,000
Browser release = $25,000
PC / Mac / Linux release = $10,000
Each 3D environment = $10,000
Each 2D environment = $500
Create-a-Kaiju = impossible with 3D fighting technology. For a 2D game: $10,000 (plus additional art costs)
These are not the only costs - but they are some of the more significant costs. Note that a 3D game costs 10 times as much as a 2D game. Note that licensing costs are not included here. (Toho charges around $100,000 for full rights)
It seems to me, based on the discussion thus far, that what people most want is a huge roster of monsters, and create-a-kaiju. That to me says a smaller game based around 2D artwork. If we demand 3D, console release, and licensed Godzilla monsters - we're not getting out of here for less than $1 Million, and I would seriously consider renting part of the Pipeworks facilities to make that game.
Does that change anyone's opinions? If we have a million dollars or more floating around in the community, there's no reason to shy away from the big project. But I'd rather actually make a game, rather than not.
Kaiju-King42 wrote:I guess the most productive option would be a 2D game then... but I'm unsure about that. Are there any real 2D games out on the consoles anymore? Any good ones that someone could provide an example of?
I would still prefer 3D, but in my opinion it's better to be 2D then to have nothing at all.
Kaiju-King42 wrote:I guess the most productive option would be a 2D game then... but I'm unsure about that. Are there any real 2D games out on the consoles anymore? Any good ones that someone could provide an example of?
I would still prefer 3D, but in my opinion it's better to be 2D then to have nothing at all.


Mr. Strange wrote:Hello peeps. The discussion here has got a bit away from the primary topic - so let me attempt to align things once more.
This potential project was suggested as a Kickstarter project. For those unfamiliar, Kickstarter works like this:
1 - We propose a project, and a budget necessary to complete the project.
2 - People offer donations. Each donation comes with some amount of benefit. For example - $30 or more = free copy of the game upon release! $500 or more = design your own monster for inclusion in the game! $10 or more = exclusive access to in-progress updates, and a voice in major design decisions.
3 - If the donations come out at or above the $ target, then the project moves forward. If not enough donations are received, then the project does not move forward. The cool bit is, nobody is actually charged any money unless the target is met. So if you pledge $60, and then the game doesn't happen - you actually gave nothing.
However, this means that kickstarter is very much an "all or nothing" type deal. If the fans demand a 3D, online, console, licensed-Godzilla game, our dollar target will be in the neighborhood of 1 Million dollars. If we can't raise it, we all get nothing.
Here are some vague numbers to consider:
3D fighting engine = $200,000
2D fighting engine = $20,000
Each 3D Monster = $5,000
Each 2D Monster = $500
Online Fighting = $200,000
Console release = $200,000
Mobile Phone release = $10,000
Browser release = $25,000
PC / Mac / Linux release = $10,000
Each 3D environment = $10,000
Each 2D environment = $500
Create-a-Kaiju = impossible with 3D fighting technology. For a 2D game: $10,000 (plus additional art costs)
These are not the only costs - but they are some of the more significant costs. Note that a 3D game costs 10 times as much as a 2D game. Note that licensing costs are not included here. (Toho charges around $100,000 for full rights)
It seems to me, based on the discussion thus far, that what people most want is a huge roster of monsters, and create-a-kaiju. That to me says a smaller game based around 2D artwork. If we demand 3D, console release, and licensed Godzilla monsters - we're not getting out of here for less than $1 Million, and I would seriously consider renting part of the Pipeworks facilities to make that game.
Does that change anyone's opinions? If we have a million dollars or more floating around in the community, there's no reason to shy away from the big project. But I'd rather actually make a game, rather than not.
Mr. Strange wrote:Hello peeps. The discussion here has got a bit away from the primary topic - so let me attempt to align things once more.
This potential project was suggested as a Kickstarter project. For those unfamiliar, Kickstarter works like this:
1 - We propose a project, and a budget necessary to complete the project.
2 - People offer donations. Each donation comes with some amount of benefit. For example - $30 or more = free copy of the game upon release! $500 or more = design your own monster for inclusion in the game! $10 or more = exclusive access to in-progress updates, and a voice in major design decisions.
3 - If the donations come out at or above the $ target, then the project moves forward. If not enough donations are received, then the project does not move forward. The cool bit is, nobody is actually charged any money unless the target is met. So if you pledge $60, and then the game doesn't happen - you actually gave nothing.
However, this means that kickstarter is very much an "all or nothing" type deal. If the fans demand a 3D, online, console, licensed-Godzilla game, our dollar target will be in the neighborhood of 1 Million dollars. If we can't raise it, we all get nothing.
Here are some vague numbers to consider:
3D fighting engine = $200,000
2D fighting engine = $20,000
Each 3D Monster = $5,000
Each 2D Monster = $500
Online Fighting = $200,000
Console release = $200,000
Mobile Phone release = $10,000
Browser release = $25,000
PC / Mac / Linux release = $10,000
Each 3D environment = $10,000
Each 2D environment = $500
Create-a-Kaiju = impossible with 3D fighting technology. For a 2D game: $10,000 (plus additional art costs)
These are not the only costs - but they are some of the more significant costs. Note that a 3D game costs 10 times as much as a 2D game. Note that licensing costs are not included here. (Toho charges around $100,000 for full rights)
It seems to me, based on the discussion thus far, that what people most want is a huge roster of monsters, and create-a-kaiju. That to me says a smaller game based around 2D artwork. If we demand 3D, console release, and licensed Godzilla monsters - we're not getting out of here for less than $1 Million, and I would seriously consider renting part of the Pipeworks facilities to make that game.
Does that change anyone's opinions? If we have a million dollars or more floating around in the community, there's no reason to shy away from the big project. But I'd rather actually make a game, rather than not.

Mr. Strange wrote:Hello peeps. The discussion here has got a bit away from the primary topic - so let me attempt to align things once more.
This potential project was suggested as a Kickstarter project. For those unfamiliar, Kickstarter works like this:
1 - We propose a project, and a budget necessary to complete the project.
2 - People offer donations. Each donation comes with some amount of benefit. For example - $30 or more = free copy of the game upon release! $500 or more = design your own monster for inclusion in the game! $10 or more = exclusive access to in-progress updates, and a voice in major design decisions.
3 - If the donations come out at or above the $ target, then the project moves forward. If not enough donations are received, then the project does not move forward. The cool bit is, nobody is actually charged any money unless the target is met. So if you pledge $60, and then the game doesn't happen - you actually gave nothing.
However, this means that kickstarter is very much an "all or nothing" type deal. If the fans demand a 3D, online, console, licensed-Godzilla game, our dollar target will be in the neighborhood of 1 Million dollars. If we can't raise it, we all get nothing.
Here are some vague numbers to consider:
3D fighting engine = $200,000
2D fighting engine = $20,000
Each 3D Monster = $5,000
Each 2D Monster = $500
Online Fighting = $200,000
Console release = $200,000
Mobile Phone release = $10,000
Browser release = $25,000
PC / Mac / Linux release = $10,000
Each 3D environment = $10,000
Each 2D environment = $500
Create-a-Kaiju = impossible with 3D fighting technology. For a 2D game: $10,000 (plus additional art costs)
These are not the only costs - but they are some of the more significant costs. Note that a 3D game costs 10 times as much as a 2D game. Note that licensing costs are not included here. (Toho charges around $100,000 for full rights)
It seems to me, based on the discussion thus far, that what people most want is a huge roster of monsters, and create-a-kaiju. That to me says a smaller game based around 2D artwork. If we demand 3D, console release, and licensed Godzilla monsters - we're not getting out of here for less than $1 Million, and I would seriously consider renting part of the Pipeworks facilities to make that game.
Does that change anyone's opinions? If we have a million dollars or more floating around in the community, there's no reason to shy away from the big project. But I'd rather actually make a game, rather than not.

So there's basically no way of getting 3D, oh well I would still pay for a 2D game that has a Create-A-Kaiju feature on it, playable on consoles, has online compatibility, good gameplay, and preferably with Toho kaiju but i'm willing to pay for a game with original kaiju too.

ゴジラ wrote:For example, placing in $500 which rewards you the ability to design your own monster and include it within the game could very well get cash poured into this. After all, what kaiju fan wouldn't want to have their very own made kaiju within a playable videogame? That's beyond epic! Hell I would gladly drop 500 rocks to have my own kaiju playable (2D of course) within the game without hesitation. Just saying, you and Matt should think about it.
UltramanGoji wrote:Brody wrote:Let's say I've been a part of the kaiju community before most of you were allowed on the computer, ask some of the veteran members of kaijuphile who Deoson is.
Ask all of us if we give a shit.
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