
Shadow wrote:Yes but times have changed Donkun, a solid story plot can prove very successful, I agree that some games can get along fine without them. But something like a Godzilla game mainly relies on a good plot to succeed. But I'm basically neutral on this subject, as long as it doesn't suck.


miguelnuva wrote:For an achievement the game could have
Finally won
Defeat any monster besides Godzilla with Angurius on Hard.

Svitska Donkun wrote:miguelnuva wrote:For an achievement the game could have
Finally won
Defeat any monster besides Godzilla with Angurius on Hard.
Why would that apply to Anguirus but not to any of Godzilla's other allies. Wasn't he instrumental in defeating King Ghidorah in Godzilla vs. Gigan? He was also one of the most powerful fighters in STE. If anything, the achievement you're talking about should be for Baragon. He's had it much worse.

miguelnuva wrote:Svitska Donkun wrote:miguelnuva wrote:For an achievement the game could have
Finally won
Defeat any monster besides Godzilla with Angurius on Hard.
Why would that apply to Anguirus but not to any of Godzilla's other allies. Wasn't he instrumental in defeating King Ghidorah in Godzilla vs. Gigan? He was also one of the most powerful fighters in STE. If anything, the achievement you're talking about should be for Baragon. He's had it much worse.
Because Angurius has never won a one on one fight and he's had three or four depending on how you count it.

miguelnuva wrote:Svitska Donkun wrote:miguelnuva wrote:For an achievement the game could have
Because Angurius has never won a one on one fight and he's had three or four depending on how you count it.
And Baragon's gotten killed twice, and has never even won a fight in conjunction with other monsters....so I still think the scales are tipped in his favor.

miguelnuva wrote:expect Baragon is always the apposing kaiju where Angurius has been the hero kaiju.



Legionmaster wrote:Svitska Donkun wrote:Legionmaster wrote:>>Wants people to stop settling for bare minimums.
>>Only cares about a fighting game and treats anything else like unnecessary add-ons
Make up your mind, Donkun Donuts, are we dreaming big or being minimalists?
I'm simply expressing the need to prioritize one aspect of development over another in order to make the game as best in can be. In video games, you never focus on story before gameplay. It's a different form of media than music, movies, and books. and not particularly a narrative based one. Narrative is almost irrelevant when it comes to video games, because gameplay is the art form. Super Mario Galaxy is one of the best games ever made, no real plot. All of you Pokemon fans, No real plot. Bethesda games? Plot takes a back seat. Dark Souls? Was there a plot? Games are not movies. Sure some of them have great stories, but those games are almost streamlined into movies themselves and lose a lot of what makes them games, which is excellent gameplay(coughMGS4coughHeavyRaincough) and lots of it.
I think you done gone full retard.

Blackout286 wrote:
I would greatly prefer Finisher Attacks. Those were one of the interesting aspects of G:DAMM and STE. G:U's Critical Mass (Or Meltdown Power-Up) was interesting and pretty useful in battle. But it just couldn't fill the void of losing the Rage Finishers. Now, if we are talking 2D Original Kaiju Fighting game, I think it could be done greatly well. Keep things short, sweet and in real time. Due to possibly wearing down the budget, time and resources, any one who's gotten the perk of adding their own monster in should probably talk with the developers when it comes to the creature's Finisher. Adjustments might need to be made if the creature's most powerful move is something that's strong enough to wipe out a planet or nuke a massive island from existence. Even more so, if the attack requires a long of animation to be completely pulled off.

SpanishBulldog63 wrote:UltramanGoji wrote:Now you know, and knowing is half the battle!
And the other half is fought with a shotgun!

hammysammy59 wrote:I fully understand the want for this game to be a 3D brawler... but I don't get the want for this to be a rehash of the Pipeworks games. There's three of them. If you want more Pipeworks Godzilla, fire up one of those three.
This game needs a fresh new combat engine and game mechanics. One that's compelling in and of itself, addictive and fun. The Pipeworks games aren't bad by any stretch, but the combat--the real meat of the game--has plenty of room for improvement.

SpanishBulldog63 wrote:UltramanGoji wrote:Now you know, and knowing is half the battle!
And the other half is fought with a shotgun!

zilla103192 wrote:like Togera had green, purple, mecha, and demon.
Or an even better example, Preytor had Mantis, Ant, Mech, and Wasp....
easily turning a roster of 10, to a roster of 40.


Tyler wrote:$200 if I hump a car.

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