Goji wrote:Maybe there will be? I'd have to double check.
yaburu wrote:I swear, one of these days, these trolls are going to pull a skreeonk Voltron and combine themselves into one mega-troll.

Varan Bon Ziller wrote:....What ever happened to the innocence of monster banging others brains out...


Supergeon wrote:stop ripping on matrix. If he is annoying you, ignore him.

Supergeon wrote:Could you imagine if multiplayer contents in a Call of Duty game were only unlocked if you played through the story mode, most COD players do not play the story so I have heard.
If you are into both unlocking and multiplayer there could be a points system in place in which points could be earned jointly in 1P and MP modes, again look to League of Legends. The store in League of Legends allows you to unlock whatever Skins, Runes (buffs), Characters you want with the points you earn through online or bot play.
If I remember correctly, it was the partnership with Atari that put time constraint pressures on the games (notably STE, I think?), so as long as something like that doesn't happen again?
Well, you must realize that this game was going to be developed by much of the same team that made those games regardless of whether or not Pipeworks were to get involved.

jamezilla wrote:@Mr. Strange, yes most of the info is on the first page. I didn't see anything about an official site though. Or are you just going to keep updating the game's progress on this site?
Also, as awesome an idea as it is, I can't imagine you'll be able to get multiple licences for only $300k. I mean I'm sure you could get one(ie: Godzilla), for that much, but you list a few, like Gamera and King Kong. Even if you make $500k, I would think the licences alone would eat up the entire budget. Don't get me wrong, this is awesome and I will buy each and every version if it succeeds, but isn't it incredibly expensive to make video, or PC, games?? I'm by no means an expert though, please feel free to correct me if I'm wrong.

Varan Bon Ziller wrote:....What ever happened to the innocence of monster banging others brains out...


Mr. Strange wrote:I'm not very fond of blocking in general - that's a human-level kung-fu concept, and I don't think it translates very well to monster battles.
In G:U I tried a mechanic I called "bracing" - which let you plant your feet to resist knockbacks, and speed up your reaction times. It also reduced damage somewhat, but the main advantage was that you'd take the hit, then be able to counter-hit before they could defend themselves.
On paper it worked well, but the visual / audio feedback just wasn't good enough. Since damage didn't go to zero, people thought that bracing "didn't do anything" - so they wouldn't use it. It reminded me of StE, where a few monsters would gain 0.2% of their health when blocking Rodan's beam attack, and the community went nuts about "some monsters heal when hit by beams!" I knew that the healing # was essentially zero, but since it was positive and not negative the feedback system confused the issue.
Lenbo wrote:Mr. Strange wrote:Since you don't like the concept of blocking, have you come up with ideas for a system without blocking? Would you like to return to bracing or blocking from previous titles?

Living Corpse wrote: Why would we want Pipeworks rushing this?

Varan Bon Ziller wrote:....What ever happened to the innocence of monster banging others brains out...



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