New kaiju game from Matt Frank + Simon Strange [Archive]

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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Showa Gyaos » Tue May 08, 2012 2:48 pm

hammysammy59 wrote:
Mr. Strange wrote:
Living Corpse wrote:While a good story would be awesome I think fun gameplay is the most we're gonna get. At best we'd just get some still pictures and a narrator for a monsters arcade ending.


I think the quality of the story will be light-years beyond what we had in the previous games - but the $$ spent on presentation would be substantially less.


If we get unique stories for each monster, the "stills and narration endings" like LC describes will be plenty for me!

This is what I'd want. It doesn't need to be cinematic for me to enjoy it. Many of the recent Mortal Kombat games have proven that they're doable and can be decent. If it's cost-effective, that makes it even more appropriate for a project like this.
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Re: Update on Kaiju Combat...

Postby Showa Gyaos » Tue May 08, 2012 2:51 pm

Mr. Strange wrote:I may have been unclear. Pipeworks wouldn't have the power to say "this game is now finished." They would only have the power to say "Simon can no longer spend 100% of his time on this project."

So we would be trading a lot more work, and more varied skills applied to the project up front, in exchange for slower monster implementation and balancing work after the first 9 months or so.

Sunstone Games alone: 6 people working full time for 24 months. (144 total)

Sunstone Games + Pipeworks: 12 people working full time for 9 months, then 4.5 people working full time for 15 months. (175.5 total)

Doing the work jointly with Pipeworks make a better game. But it means we would get a lot MORE done up front, and somewhat LESS done later on. This might be frustrating to fans.

Ahhhhh. So it wouldn't cut off certain productions of the game, but delay them? I could live with that. But I am not sure about the other members of the fandom. They could get ancy.
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Re: Update on Kaiju Combat...

Postby hammysammy59 » Tue May 08, 2012 2:57 pm

A longer development period isn't what bothers me, diverting the attention of key staff (Simon) to other projects is what bothers me. I'd prefer to have a 100% dedicated staff. I'm not saying the alternative isn't fine too, but I'd prefer to have a completely dedicated team.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Living Corpse » Tue May 08, 2012 2:58 pm

I really like how Godzilla Domination had different endings for each monster. And it's not like it's hard to come with decent endings.

Spacegodzilla: After removing all enemies he moves on to turning the world into a giant forest of crystals.

Mechagodzilla: Returns to the G-Force base to be repaired.

Godzilla: After fighting everyone Godzilla is too exhausted to continue his attacks on humanity and returns to the sea.

Destroyah: Senses some Micro-Oxygen left over somewhere in the world and begins a campaign to gather it all to become stronger.

King Ghidorah: Destroys the world and flies out into space to find new planets to destroy. Nuff said.

Gigan: With no one left to fight Gigan was free to cause as much suffering and death on humanity.

Baragon: With no one to control him Baragon ate up most of the livestock in the world before returning underground causing many to starve.

Hedorah: Eats enough pollution that no one can stop him and he ends up covering the world in smog.

Rodan: Flies south like a bird after removing all targets. Nuff said.
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Re: Update on Kaiju Combat...

Postby Goji » Tue May 08, 2012 3:01 pm

If getting Pipeworks involved means "a better game", then I'm all for it. I do understand that it's a bit of a double edged sword..but we all want quality gameplay, and I'm all for whatever it takes to make that happen.

Hammy does bring up a good point, and I can understand his concern. I guess in the end, it's kind of up to Mr. Strange, and the majority of the fandom, which will determine the best course of action to take.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Oasis_S » Tue May 08, 2012 3:11 pm

I'm kind of afraid I would end up just skipping the story anyway. I don't think I ever watched any cutscene in Unleashed.

Domination! had a lady in a helicopter narrating the story, didn't it? I never played. But it might be possible to have the story narrated DURING the fights? That might cut down on the amount of art to be done, but it would also require hiring voice actors, lol. If the humans are talking, there might be a particular blue (to set it apart) helicopter flying about that you can't hit. Aliens would have a bigger UFO or something. No idea what you had in mind. That way you could at least have "characters" visible during the match.

I miss the military telling you who won the match in DAMM. Thought that was a nice touch. I guess I was building off that.


Oh yeah, there should be some kind of RIVAL BATTLE between Rodan and Megaguirus since he found her kind tasty in his first movie, lol.
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Re: Your Movesets For Monsters In The New Kaiju Game

Postby godzilla898 » Tue May 08, 2012 3:17 pm

If it was possible, would anyone like environmental coding for some monsters? E.G., when Ebirah is in water as opposed to on land, he moves faster and his water jet has more force.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Blackout286 » Tue May 08, 2012 3:19 pm

Oasis_S wrote:I'm kind of afraid I would end up just skipping the story anyway. I don't think I ever watched any cutscene in Unleashed.

Domination! had a lady in a helicopter narrating the story, didn't it? I never played. But it might be possible to have the story narrated DURING the fights? That might cut down on the amount of art to be done, but it would also require hiring voice actors, lol. If the humans are talking, there might be a particular blue (to set it apart) helicopter flying about that you can't hit. Aliens would have a bigger UFO or something. No idea what you had in mind. That way you could at least have "characters" visible during the match.

I miss the military telling you who won the match in DAMM. Thought that was a nice touch. I guess I was building off that.


Oh yeah, there should be some kind of RIVAL BATTLE between Rodan and Megaguirus since he found her kind tasty in his first movie, lol.


Mmm...Kinda reminds me of WWE and their games. (Not a bad thing mind you) But yeah, hiring voice actors will squeeze some of the budget.
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Re: Update on Kaiju Combat...

Postby Oasis_S » Tue May 08, 2012 3:24 pm

Yeah, I vote better game.

I mean... At least in my opinion, if I'm going to actually be PLAYING the game already, I wouldn't exactly feel like I'm doing much "waiting," even if it's for more stuff to play with. Unless I knew Gabara was coming. That might be a bit painful. But not really.

It's not like we'd be left in the dark during those waiting periods, right? Would still get the occasional update on progress, maybe a screenshot or two?
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Showa Gyaos » Tue May 08, 2012 3:33 pm

Oasis_S wrote:Oh yeah, there should be some kind of RIVAL BATTLE between Rodan and Megaguirus since he found her kind tasty in his first movie, lol.

I like the idea of rivalry matches. But I think many of them would be held between Godzilla and a certain kaiju. Not sure if such a feature could be implemented. I guess these could be potential rivalries:

Mothra/Battra -- Could follow the mythology detailed in Godzilla vs. Mothra.

Gezora/Kamoebas/Ganimes -- The poster for Yog could be an inspiration for adding Gezora to the mix. In the movie, he never met Kamoebas or Ganimes, but Kamoebas and Ganimes did meet. And they tried to kill each other.

Megalon/Manda -- The Seatopians and the Mu Empire form a rivalry, and bring their monsters into the conflict.

Biollante/SpaceGodzilla -- Biollante obviously did not like Godzilla, so it would seem natural for her to despise one of Godzilla's spawn.
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Re: Update on Kaiju Combat...

Postby Mr. Strange » Tue May 08, 2012 3:36 pm

Oasis_S wrote:It's not like we'd be left in the dark during those waiting periods, right? Would still get the occasional update on progress, maybe a screenshot or two?


Oh you totally wouldn't be in the dark. I'd talk about how many days it would be before Gabara was playable every day.
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Re: Your Movesets For Monsters In The New Kaiju Game

Postby Mr. Strange » Tue May 08, 2012 3:38 pm

godzilla898 wrote:If it was possible, would anyone like environmental coding for some monsters? E.G., when Ebirah is in water as opposed to on land, he moves faster and his water jet has more force.


I've experimented with this sort of thing in the past - and it wasn't very good. Either the monsters were overpowered in their special conditions, or they were weak all the rest of the time. Neither option was very good.
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Re: Update on Kaiju Combat...

Postby Oasis_S » Tue May 08, 2012 3:40 pm

I wish to withdraw my donation.
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Re: Update on Kaiju Combat...

Postby godzilla898 » Tue May 08, 2012 3:45 pm

Mr. Strange wrote:
Oasis_S wrote:It's not like we'd be left in the dark during those waiting periods, right? Would still get the occasional update on progress, maybe a screenshot or two?


Oh you totally wouldn't be in the dark. I'd talk about how many days it would be before Gabara was playable every day.

And you'd make sure to keep reminding us of how great his model and moveset is, right?
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Re: Update on Kaiju Combat...

Postby Goji » Tue May 08, 2012 3:57 pm

Mr. Strange wrote:
Oasis_S wrote:It's not like we'd be left in the dark during those waiting periods, right? Would still get the occasional update on progress, maybe a screenshot or two?


Oh you totally wouldn't be in the dark. I'd talk about how many days it would be before Gabara was playable every day.


You sir, are awesome. I can't speak for everyone else, but I personally think it's a good idea to involve Pipeworks.


..Now if only Toho would get back to you, and let us know if they'll even let this thing happen. -_-

Oasis_S wrote:I wish to withdraw my donation.


I'm sorry, what?

godzilla898 wrote: And you'd make sure to keep reminding us of how great his model and moveset is, right?


Is that a bit of snarky sarcasm I detect?
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Living Corpse » Tue May 08, 2012 3:58 pm

Thought of two more endings.

Megalon: In a rare moment of realization the Seatopen god saw that monsters like Gigan could pose a much bigger threat to his people then either humanity or Monster Islands populace. In a flash the guardian monster betrayed his former comrade, allying with the likes of Godzilla and company to take down the space monster. The battle done, Megalon returned to his home.

and a joke ending since you can't have a fighting game with out one.

Zone Fighter: After defeating the likes of Orga and Megalon, Zone Fighter had once again risen from obscurity. Although he tried to shrug it off as merely his duty people celebrated him as a hero, books and action figures were made of him. People asked for his autographs. However after being out of the media spotlight for so long Zone Fighter had forgotten about his lack of peace and quite. Wishing to return to obscurity again he traveled to an unknown mountain in the hopes of finding peace.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Oasis_S » Tue May 08, 2012 4:05 pm

Gabara's ending:

Gabara had defeated all monsters any force could throw at him. None could stand against his awesome strength. As the most powerful monster in the galaxy, the Earth was his, and all would bow down before him. Then suddenly, Gabara woke up. It was all... just a dream?!
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby matrix » Tue May 08, 2012 4:09 pm

Nice one ^ Titanosaurus- He took out Gorosaurus, and some others (like meachagodzilla), but really wants revenge on godzilla (who would be the last battle) last scene shows him go into water.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Living Corpse » Tue May 08, 2012 4:16 pm

matrix wrote:Nice one ^ Titanosaurus- He took out Gorosaurus, and some others (like meachagodzilla), but really wants revenge on godzilla (who would be the last battle) last scene shows him go into water.


That's not really much of ending.

Here's one.

Titanosarus: After years of having it's peaceful life disturbed the once peaceful Titanosaurs had lost it's mind. Now a shadow of it's former self, Titanosaurs had become insane, going on wild rampages and killing his fellow monsters. One by one he would destroy them all until there none left but himself. Either he would finally find the peace he wanted by killing everyone or be killed.

Whatever the outcome he will finally be able to sleep be it his normal cycle of hibernation or a permenate big sleep, at long last he will finally know peace.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby matrix » Tue May 08, 2012 4:18 pm

Wow, thanks for not insulting Titanosaurus! Good one!
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