New kaiju game from Matt Frank + Simon Strange [Archive]

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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby matrix » Tue May 08, 2012 12:28 pm

Where did it say, if they cant do godzilla, they would do gamera?
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Goji » Tue May 08, 2012 12:29 pm

matrix wrote:Oh its ok, I already look like a fool, so, It might not be godzilla!? Well ill go read it again. EDIT just read it, I didnt see that, can I have some proof? EDIT AGAIN, aww, thanks for having my post in your signiture!


Why not just look up Simon's posts exclusively? He's talked about Gamera numerous times.

I'm not sure why you're happy about that quote of yours being part of someone's signature. I'd say it's pretty embarrassing.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby matrix » Tue May 08, 2012 12:31 pm

But thats your opinion, now everybody gets a headstart on knowing im a idiot.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Living Corpse » Tue May 08, 2012 12:32 pm

Oasis_S, I wrote down their stats before the site went down.

Obsidius is 98 meters and 78,000 tons.

Krystalak is 76 meters and 41,000 tons.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby CheetoKamper » Tue May 08, 2012 12:33 pm

matrix wrote:
Rossk wrote:This is a "godzilla" game isn't it? Lets keep it that way, no gamera stuff. If a customer buys it hoping to play as lets say Destroyah and he isn't on there, instead there's 4 monsters from some flying turtle series that have lame designs, they won't be happy.

Its not just godzilla, read the topic, matt simon chris talk about the new game.

READ THE POSTS IN THE TOPIC! It's been stated many times in this topic or in others for the game, that Godzilla and Gamera likely won't both be in the game for various reasons. One of them being that they are owned by two diffrent companies which means not only would they need approval from both companies but both companies I beleive would have to approve of Godzilla and Gamera and the respective cast of monsters being in the same game together. I whole heartedly agree let Godzilla's games be Godzilla's games and if Gamera ever gets a game it can be his game, they don't need to be mixed.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby matrix » Tue May 08, 2012 12:34 pm

Sorry, but if godzilla isnt in it, im out.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Rossk » Tue May 08, 2012 12:37 pm

matrix wrote:Sorry, but if godzilla isnt in it, im out.



*facepalm

God your dumb, what he was saying is that the idea of BOTH OF THEM being in the game isn't gonna happen.
'MURICA!
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby PopInPicsPresents » Tue May 08, 2012 12:38 pm

So, is this game just going to be a beat'em up like STE with a very loose story for everyone, will each character have their own storyline that ties into a bigger story, (kinda like what G:U attempted to do) or will each character have a unique storyline?

The story mode is what I'm most interested in, I'd rather not have this game just be made for multiplayer.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby matrix » Tue May 08, 2012 12:39 pm

Rossk wrote:
matrix wrote:Sorry, but if godzilla isnt in it, im out.



*facepalm

God your dumb, what he was saying is that the idea of BOTH OF THEM being in the game isn't gonna happen.

How many times do I have to tell people this, I AM A IDIOT, at least, on computer.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby CheetoKamper » Tue May 08, 2012 12:42 pm

matrix wrote:Sorry, but if godzilla isnt in it, im out.


I don't
I can't even
Fathom -_- (think happy thoughts)
Bacon yes bacon.

You just plain don't get it and evidently never will.

If you know this than maybe you should just LEAVE all your doing is making an ass of yourself and calling yourself an idot is NOT doing you any favors
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby matrix » Tue May 08, 2012 12:45 pm

Okayyy, back on topic, What will this thing be called on kickstarter? So I can find it, though im guessing somebody will post a link there. EDIT thanks for the boost up there cheeto, all you can ever do is INSULT ME, dont you have better things to do!?!?
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Re: (Possible) Matt Frank & Simon Strange Monster's Tally/Vo

Postby Rossk » Tue May 08, 2012 12:46 pm

Godzilla (Showa)
Anguirus (Showa)
Rodan (Showa)
Varan
*King Kong
King Ghidorah (Showa)
Baragon (Showa)
Ebirah (Showa)
Gorosaurus
Gabara
Hedorah (Showa)
Gigan (Showa)
Megalon
Jet Jaguar
Mechagodzilla or (MII) (Showa)
King Caesar (Showa)
Titanosaurus

Godzilla (Heisei)
Biollante (Rose + Final)
King Ghidorah (Heisei)
Mecha-King Ghidorah
Mechagodzilla (Normal + Super) (Heisei)
M.O.G.U.E.R.A. (Heisei)
SpaceGodzilla (Flying + Normal)
Destroyah (All forms)
Grand-King Ghidorah
*Gyaos

Godzilla (2000)
Orga
Godzilla (GMK)
King Ghidorah (Millennium)
Mothra (GMK Millennium)
Kiryu (GXM + SOS)
Godzilla (G:FW Millenium)
Gigan (Millenium)
Monster X
Keizer Ghidorah
Zilla (All versions)
'MURICA!
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Re: Update on Kaiju Combat...

Postby Mr. Strange » Tue May 08, 2012 12:50 pm

Living Corpse wrote:What would be the pros and cons of getting them involved vs. the pros and cons of going this alone?


This is all highly, highly speculative...

Money in the budget is, right now, going to a few things:

A*Paying me.
B*Paying the monster artists.
C*Paying Pipeworks a licensing fee
D*Paying Toho a licensing fee
E*Paying Atari a licensing fee
F*Paying some contract programmers, probably from Pipeworks.

"F" is a big limiting factor, because I anticipate we can afford only a few months of programming time. That's why I have anticipated a simple front-loader with online matchmaking, and a streamlined story mode.

However, if I continue to work at Pipeworks, and they assist in the development of the game, a few things change:

A - I would no longer be paid (since I would be paid by Pipeworks). This saves some money.
B - Perhaps a bit more money could go here, since I could tap one of the Pipeworks artists to help out.
C - This would go away, saving more money.
D - No change.
E - No change.
F - This would go up significantly. Pipeworks would, essentially, be paid a much larger fee in exchange for a bit more programming work, a bit more artist time, better tech support, and getting me as an employee.

Pipeworks wouldn't have any say in the design or direction of the game, with one important exception - they would be able to somewhat limit the amount of time I, personally, spent on the game. So if we make a ton of extra money, say $800,000 - I would probably use that to fund 2 years of development. Pipeworks probably wouldn't put up with that much time, so after 9 months or so, I'd be forced to work on Kaiju Combat part-time. That would stretch out development time significantly.

Now, maybe this isn't a terrible idea. Since the game will be available to play in the first few months of development, a "longer" dev cycle doesn't mean more time without the game in your hands. But it does mean that changes, fixes, and additional content would take more time.
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Re: Update on Kaiju Combat...

Postby hammysammy59 » Tue May 08, 2012 12:57 pm

Mr. Strange wrote:Pipeworks wouldn't have any say in the design or direction of the game, with one important exception - they would be able to somewhat limit the amount of time I, personally, spent on the game.


This sounds like a deal-breaker for me. There are definitely pros and cons for either route, but this stipulation makes me think doing it without Pipeworks is the way to go.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby CheetoKamper » Tue May 08, 2012 12:59 pm

matrix wrote:Okayyy, back on topic, What will this thing be called on kickstarter? So I can find it, though im guessing somebody will post a link there. EDIT thanks for the boost up there cheeto, all you can ever do is INSULT ME, dont you have better things to do!?!?

So much for getting back on topic. :roll: You pretty much insult yourself. You try to say that your an idiot as an excuse for your nonsensical posts and likely also because you simply don't read what other people say half the time. If you want people to stop insulting you and treating you like an idiot stop doing that to yourself first why should anyone take what you say seriously when your excuse is always that your an idiot?
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Goji » Tue May 08, 2012 12:59 pm

matrix, your digging yourself into an awfully deep hole. People try to help you, and it just seems like you have trouble comprehending things most of the time, and end up ignoring those type of responses. And Cheeto is right, calling yourself an idiot isn't doing you any favors.

PopInPicsPresents wrote:So, is this game just going to be a beat'em up like STE with a very loose story for everyone, will each character have their own storyline that ties into a bigger story, (kinda like what G:U attempted to do) or will each character have a unique storyline?

The story mode is what I'm most interested in, I'd rather not have this game just be made for multiplayer.


Honestly dude, I wouldn't expect the kind of stuff you're hoping for. This will be a fan funded project, and most of that $ is going to be used for development of the monsters, and making sure they play well.

I understand that people might get overly excited about the prospect of a new Godzilla game, but let's be realistic here. If you're expecting this game to offer more than the Pipeworks Godzilla games had, in terms of overall content, you're most likely setting yourself up for major disappointment. The focus will be on the gameplay, and to me, that's the most important part of the game (hell, of any video game). Anything else is icing on the cake. Whether or not the project will be able to afford said icing, is unknown, albeit pretty unlikely.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby matrix » Tue May 08, 2012 1:02 pm

If they are making comat systems better than the others, with more monsters, this game sounds like paradise.
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Re: (Possible) Matt Frank & Simon Strange Monster's Tally/Vo

Postby Goji » Tue May 08, 2012 1:03 pm

I thought you said Gamera monsters had "lame designs"? :P I take it Gyaos is the only one you like?

If Daiei monsters are allowed, there will be more than just Gamera and Gyaos. Believe or not, some people actually like the other Gamera monsters. Crazy, huh?
Last edited by Goji on Thu May 10, 2012 4:23 pm, edited 1 time in total.
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Re: Update on Kaiju Combat...

Postby Living Corpse » Tue May 08, 2012 1:08 pm

hammysammy59 wrote:
Mr. Strange wrote:Pipeworks wouldn't have any say in the design or direction of the game, with one important exception - they would be able to somewhat limit the amount of time I, personally, spent on the game.


This sounds like a deal-breaker for me. There are definitely pros and cons for either route, but this stipulation makes me think doing it without Pipeworks is the way to go.


Yeah me too.

I see how getting Pipeworks would make some things easier and less expensive so money can go to other things but time limit is what killed STE and G:U for me. Story mode was pretty much non existent in STE and G:U was an incomplete mess because Atari rushed the games. Why would we want Pipeworks rushing this?

GDAMM was fun because it wasn't rushed, time was given to make the game well constructed.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby DagarahX » Tue May 08, 2012 1:24 pm

Goji wrote:I understand that people might get overly excited about the prospect of a new Godzilla game, but let's be realistic here. If you're expecting this game to offer more than the Pipeworks Godzilla games had, in terms of overall content, you're most likely setting yourself up for major disappointment. The focus will be on the gameplay, and to me, that's the most important part of the game (hell, of any video game). Anything else is icing on the cake. Whether or not the project will be able to afford said icing, is unknown, albeit pretty unlikely.


That is pretty much how I feel about games, the gameplay is the actual cake. It has to be good and satisfying, after all that's more or less the only thing that really matters right? Icing (Extra content) cannot save a terrible cake (A game with bad, dull, or unsatisfying gameplay). It can be sweeten and decorated as if it came from a five star restaurant, but it still won't be able to hide how bad the cake is once people take that first bite.

I may not have experience in playing pipeworks Godzilla games (Although they do look pretty awesome), however I am glad to see that there are Godzilla fans who want to make a satisfying Godzilla game. I'm still new to the franchise, but I'll donate money into this project.
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