New kaiju game from Matt Frank + Simon Strange [Archive]

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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby CheetoKamper » Thu May 03, 2012 12:26 pm

ゴジラ wrote:
Goji wrote:No, not really.

-"It looks modern"-No, it just looks more like a real lobster.

-"It looks more ready for battle"-HOW, exactly? They both look perfectly capable, and the former we actually *saw* battle Godzilla.

-"It looks like something that can walk on land (probably because we saw it happen. Derp). and fight on land"-How does the Showa Ebirah not look capable of either of these things? I'd love to know.

"I couldn't really see the incarnation as a playable monster"-Why? Because of your personal preference? Yeah, that sounds about right.

"For some reason, I find that version playable rather odd"-You even said, for some reason, meaning that you don't even really know why you wouldn't like it.


1. It looks like a modern update of that character, which despite looking like a Giant Lobster (Then again most people (non-fans) would think the same when looking at Showa Ebirah) it is from Toho, that's how I feel, that's about it.

2. The Showa Version doesn't look like as capable as the Final War version since it lacks the hard shell appearance that the FW version has. The FW looks more armored up, thus why I said that.

3. Why I don't see Showa Ebirah not look capable of it? Because it was never displayed during its debut film. Showa Ebirah was only shown fighting in the water, and the design didn't really sell that it could walk on land. It doesn't look like it could fight on land since it mostly relied on sneak attacks by hiding itself underwater and surprising its opponent. Something I doubt it could do on land properly or at all.

4. No not really, I couldn't see it playable because of the creature's design, and it only looks like something that can only fight within the water.

5. I meant to put (For some other reasons) there, typo on my part. I had another reason but I submitted my post before completely spreading the thought out.

But there you go.

2. I call bullshit on this one pure bullshit. What about Showa Ebirah made him look soft exactly? Did you not see the part where FW Ebirah got his ass handed to him by mutants? If his shell was harder it obviously didn't help him much.

3. That's most likely because it wasn't practical for them to use the suit on land as it would take too much time and money to hire all the workers who'd have to control the legs and tail and maybe even at some points the claws. Ever notice how in Final Wars you never see his whole body when he was fighting the mutants probably for similar reasons.

On a side note I don't get why people are being so obsessed about realism in a game that's about giant radioactive monsters -_- if we want it to be super realistic then I'm pretty sure it wouldn't be about giant monsters at all.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Goji » Thu May 03, 2012 12:56 pm

ゴジラ wrote: 2. The Showa Version doesn't look like as capable as the Final War version since it lacks the hard shell appearance that the FW version has. The FW looks more armored up, thus why I said that.


What? They definitely have the same "hard shell". Not only are they both crustaceans, they're the same character. Not like it helped anyway. He was defeated by a bunch of power rangers with rail guns. So much for that 'extra defense' that he supposedly has.

. Why I don't see Showa Ebirah not look capable of it? Because it was never displayed during its debut film. Showa Ebirah was only shown fighting in the water, and the design didn't really sell that it could walk on land. It doesn't look like it could fight on land since it mostly relied on sneak attacks by hiding itself underwater and surprising its opponent. Something I doubt it could do on land properly or at all.


This is dumb. He has legs, does he not? Of course he's capable of it..they're simply different incarnations of the same character that are barely different. The script never called for Ebirah to be out of water, so he wasn't. Does this suddenly mean he's "not capable" of walking on land? Obviously not. That's a preposterous assumption.

Like Cheeto mentioned, it's not like you ever see his legs in FINAL WARS during his first scene anyway. They were purposely obscured. Even if he had been on land in his debut film, there weren't a ton of buildings and smokes stacks conveniently there to hide the actor who would have been obviously walking around amongst them, like in FINAL WARS.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby MechaJahgeezilla » Thu May 03, 2012 1:26 pm

Guys, its skreeonk Ebirah, how hard is it to pick which skreeonk giant crab to use in a game that hasn't even confirmed if he will be in the god damn roster, can we move on to more important things
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Oasis_S » Thu May 03, 2012 1:32 pm

Let's just use this one from Double Smash:

Image
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby godzilla898 » Thu May 03, 2012 1:37 pm

I wouldn't object to some recolors to reference things (E.G. medic JJ), but I don't want them to be used as ways to get more characters in like in PS2 Unleashed.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Lenbo » Thu May 03, 2012 1:53 pm

DagarahX wrote:Gentlemen, is there really a debate about why a certain user is in favor of a different incarnation of a massive crustacean? Let's just move on from it shall we? It a rather reasonable suggestion since there's not much of a point to invest time into something like this any longer.

Reposting for relevancy.

---

Rush attacks:
This is one new mechanic I liked in Unleashed. It gave every monster some extra mobility, and made moving around the environment more satisfying. This was preferable to all the hopping around in DAMM and StE.

I especially liked Godzilla's animation of throwing his arms to the sides when plowing through buildings. I also enjoyed how some monsters like Krystalak and Varan would go on all fours while using their rush attacks. That went a long way to make the monsters feel distinct from one another.

I never heard any complaints about the rush attacks, so I assume most people liked them as well.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Oasis_S » Thu May 03, 2012 1:55 pm

godzilla898 wrote:I wouldn't object to some recolors to reference things (E.G. medic JJ), but I don't want them to be used as ways to get more characters in like in PS2 Unleashed.

That is not what having palette swaps would entail, as they are merely a change in the textures used for existing models.

I mean, alternate costumes would be cool too in some cases, but I think that idea has been shot down before.

@Lenbo: I think I'd have to hear why rushing was implemented to see if it would be necessary. A lot of characters had "rush" attacks in STE, and it felt like rushing in Unleashed was just a combination of those and running, since running as it used to be wasn't possible with the new control scheme. ...I think.

...Next time I visit my bud's house I'm going to bring Unleashed to refresh my memory. :V
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Living Corpse » Thu May 03, 2012 2:55 pm

CheetoKamper wrote:
On a side note I don't get why people are being so obsessed about realism in a game that's about giant radioactive monsters -_- if we want it to be super realistic then I'm pretty sure it wouldn't be about giant monsters at all.


skreeonk this. I swear people who insist on everything being "realistic" are gonna be the death of games and movies. I play games and watch movies to escape reality because it sucks and see and do things that would never be possible in real life, not be reminded of it.
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Re: Matt / Chris / Simon talk about the new Kaiju Game.

Postby MechaJahgeezilla » Thu May 03, 2012 3:23 pm

matrix wrote:
TitanoGoji16 wrote:You're not a mod, matrix. Knock it off.

Hurtfull, but ok


Oh come on, my four year old sister isn't even as whiny as you. If that hurt your feelings, then you need a wake up call.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Mr. Strange » Thu May 03, 2012 3:28 pm

Oasis_S wrote:Yeah, didn't want to see Godzilla Neo stuff in the game.

Let's see, have PALETTE SWAPS been brought up? Fighting games tend to have lots of them. Players often identify with palette swaps, maybe saying "I'm always black Ryu," so wouldn't it be fun to say "I'm always pink Baragon." For a few monsters in particular, it would be a nice way to subtly reference other incarnations, such as giving Mothra a Mothra Leo color, FW Kamacuras an orangey color, or the darker red FW Ebirah a slightly lighter red color since apparently that's a problem.


Toho very much did not like the idea of coloring the monsters. We did a red/blue thing in either G:DAMM or StE, and that was a nightmare. In G:U we just did colored shadows, which was a much better solution in my opinion.

To be clear - if multiple people select the same monster, we tint the shadow depending upon the player #.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Shadow » Thu May 03, 2012 3:37 pm

^I enjoyed the color shadowing myself, worked alot better than StE and DAMM.
So do we have any monsters on the roster yet or have we not reached that subject?
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby miguelnuva » Thu May 03, 2012 3:48 pm

Shadow wrote:^I enjoyed the color shadowing myself, worked alot better than StE and DAMM.
So do we have any monsters on the roster yet or have we not reached that subject?


There's no roster because I don't believe they have the rights but if they do get the rights then Godzilla will be atomically confirmed.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Living Corpse » Thu May 03, 2012 3:48 pm

Shadow wrote:^I enjoyed the color shadowing myself, worked alot better than StE and DAMM.
So do we have any monsters on the roster yet or have we not reached that subject?


Officially they're just trying to get this thing off the ground right now but Simon and company have talked with us and asked for input from fans on several things we might want including what monsters what incarnation and what their moveset would be..
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Shadow » Thu May 03, 2012 3:50 pm

^Ah, gotcha. Well I'm here if you guys need me.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Kaiju-King42 » Thu May 03, 2012 3:52 pm

Mr. Strange, for the original monsters pack, is there any chance it might include good ol Krystalak and Obsidius? Or are they also owned by Toho?
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Supergeon » Thu May 03, 2012 6:42 pm

Speaking of Obsidius and Krystalak, why didn't Obsidius have a Monster copyright symbol?
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Chris55 » Thu May 03, 2012 7:13 pm

Kaiju-King42 wrote:Mr. Strange, for the original monsters pack, is there any chance it might include good ol Krystalak and Obsidius? Or are they also owned by Toho?


Toho owns em
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby zilla103192 » Fri May 04, 2012 6:27 am

I swear the monsters were tinted themselves in one of the games... I remember pointing out how Rodan seemed like a gummy candy he was tinted so much. He would be like BRIGHT Yellow, Blue, Red or... Green?

*shrugs*
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Oasis_S » Fri May 04, 2012 7:25 am

Yeah, STE was the one that tinted monsters different colors. It looked really ugly. Like, you might expect a green Rodan to keep the color of his belly and horns AND SUCH, but no, it was just all... greenish. The 3rd and 4th player options were strange too. It was ORANGE and red? So there wasn't much of a difference anyhow.
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Re: Matt / Chris / Simon talk about the new Kaiju Game.

Postby matrix » Fri May 04, 2012 1:36 pm

MechaJahgeezilla wrote:
matrix wrote:
TitanoGoji16 wrote:You're not a mod, matrix. Knock it off.

Hurtfull, but ok


Oh come on, my four year old sister isn't even as whiny as you. If that hurt your feelings, then you need a wake up call.

ALL I SAID WAS HURTFULL, Just quite replying to everything I say.
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