New kaiju game from Matt Frank + Simon Strange [Archive]

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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby ゴジラ » Wed May 02, 2012 9:00 pm

hammysammy59 wrote:Wow, before seeing them side-by-side, I really had no preference on which version of Ebirah potentially showed up in the game.... but now I DEFINITELY want Showa Ebirah. I love his lighter cooler scheme, and I SUPER love his huge, hilarious old man face. Millenium Ebirah is all right, but he's just kind of a giant lobster, whereas Showa Ebirah is a bizarre beast.


To be honest, I prefer Ebirah's Final Wars design when it comes to dealing with a kaiju fighter game. It looks modern(Or at least updated), it looks more battle ready (Or better equipped) then the Showa counterpart, and it actually looks like something that can walk on land, and fight on land. (Which it did in the FW film). Showa Ebirah is classical, but I couldn't really see that incarnation as a playable monster. A boss like STE? Sure. How about a monster-strike that attacks from watery shores and throws rocks or ships? Yep. But for some reason, I find that version being playable rather odd. :shock:
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby JVM » Wed May 02, 2012 9:30 pm

Lenbo wrote:I'm glad we're all staying on topic.

I like how all of you who find it annoying have signatures that take up a lot of space and appear at the end of all your posts. Some would say that's annoying...

Perhaps you should put -Lenbo in your forum signature so it's there by default, instead of signing them manually.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Living Corpse » Wed May 02, 2012 9:31 pm

Really? Honestly there barely a difference between Showa and FW Ebirah to me. I mean there's enough of a difference that I can tell them apart but not enough for me to go "ZOMG they went with X version instead Y version.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Chris55 » Wed May 02, 2012 10:42 pm

Living Corpse wrote:
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You mad bro?

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Nope. Just sexy

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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Goji » Thu May 03, 2012 5:36 am

ゴジラ wrote:
To be honest, I prefer Ebirah's Final Wars design when it comes to dealing with a kaiju fighter game. It looks modern(Or at least updated), it looks more battle ready (Or better equipped) then the Showa counterpart, and it actually looks like something that can walk on land, and fight on land. (Which it did in the FW film). Showa Ebirah is classical, but I couldn't really see that incarnation as a playable monster. A boss like STE? Sure. How about a monster-strike that attacks from watery shores and throws rocks or ships? Yep. But for some reason, I find that version being playable rather odd. :shock:


Your reasoning doesn't really makes a lot of sense..no offense. You could have simply said you prefer the FW Ebirah.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby ゴジラ » Thu May 03, 2012 5:52 am

Goji wrote:
ゴジラ wrote:
To be honest, I prefer Ebirah's Final Wars design when it comes to dealing with a kaiju fighter game. It looks modern(Or at least updated), it looks more battle ready (Or better equipped) then the Showa counterpart, and it actually looks like something that can walk on land, and fight on land. (Which it did in the FW film). Showa Ebirah is classical, but I couldn't really see that incarnation as a playable monster. A boss like STE? Sure. How about a monster-strike that attacks from watery shores and throws rocks or ships? Yep. But for some reason, I find that version being playable rather odd. :shock:


Your reasoning doesn't really makes a lot of sense..no offense. You could have simply said you prefer the FW Ebirah.


It make senses, I'm just simply expressing my reason in a larger statement as to why I find FW Ebirah to be more suited then simply just saying that I prefer the FW Ebirah and that's it.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Goji » Thu May 03, 2012 6:00 am

No, not really.

-"It looks modern"-No, it just looks more like a real lobster.

-"It looks more ready for battle"-HOW, exactly? They both look perfectly capable, and the former we actually *saw* battle Godzilla.

-"It looks like something that can walk on land (probably because we saw it happen. Derp). and fight on land"-How does the Showa Ebirah not look capable of either of these things? I'd love to know.

"I couldn't really see the incarnation as a playable monster"-Why? Because of your personal preference? Yeah, that sounds about right.

"For some reason, I find that version playable rather odd"-You even said, for some reason, meaning that you don't even really know why you wouldn't like it.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby ゴジラ » Thu May 03, 2012 6:55 am

Goji wrote:No, not really.

-"It looks modern"-No, it just looks more like a real lobster.

-"It looks more ready for battle"-HOW, exactly? They both look perfectly capable, and the former we actually *saw* battle Godzilla.

-"It looks like something that can walk on land (probably because we saw it happen. Derp). and fight on land"-How does the Showa Ebirah not look capable of either of these things? I'd love to know.

"I couldn't really see the incarnation as a playable monster"-Why? Because of your personal preference? Yeah, that sounds about right.

"For some reason, I find that version playable rather odd"-You even said, for some reason, meaning that you don't even really know why you wouldn't like it.


1. It looks like a modern update of that character, which despite looking like a Giant Lobster (Then again most people (non-fans) would think the same when looking at Showa Ebirah) it is from Toho, that's how I feel, that's about it.

2. The Showa Version doesn't look like as capable as the Final War version since it lacks the hard shell appearance that the FW version has. The FW looks more armored up, thus why I said that.

3. Why I don't see Showa Ebirah not look capable of it? Because it was never displayed during its debut film. Showa Ebirah was only shown fighting in the water, and the design didn't really sell that it could walk on land. It doesn't look like it could fight on land since it mostly relied on sneak attacks by hiding itself underwater and surprising its opponent. Something I doubt it could do on land properly or at all.

4. No not really, I couldn't see it playable because of the creature's design, and it only looks like something that can only fight within the water.

5. I meant to put (For some other reasons) there, typo on my part. I had another reason but I submitted my post before completely spreading the thought out.

But there you go.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby DagarahX » Thu May 03, 2012 10:24 am

Gentlemen, is there really a debate about why a certain user is in favor of a different incarnation of a massive crustacean? Let's just move on from it shall we? It a rather reasonable suggestion since there's not much of a point to invest time into something like this any longer.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby PopInPicsPresents » Thu May 03, 2012 10:58 am

DagarahX wrote:Gentlemen, is there really a debate about why a certain user is in favor of a different incarnation of a massive crustacean? Let's just move on from it shall we? It a rather reasonable suggestion since there's not much of a point to invest time into something like this any longer.


Yes, let's argue over which incarnation of Godzilla is going to be the poster boy for this instead :P
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Megaton17 » Thu May 03, 2012 11:03 am

My roster:

1. Godzilla (GFW)
2. Mothra (GMK)
3. Rodan (Heisei)
4. King Ghidorah (Grand)
5. Mechagodzilla (Heisei, maybe with Garuda)
6. Anguirus (Showa)
7. Gigan (GFW)
8. Megalon
9. Destoroyah
10. Space Godzilla
11. Hedorah
12. Monster X

I'd also have Kaiser Ghidorah as the final boss.

Also a note on monster versions: with Matt Frank involved I'd like to see redesigned kaiju (though this is unlikely). As for the versions I picked, I'd at least like to see them as bases for these.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby PopInPicsPresents » Thu May 03, 2012 11:08 am

Megaton17 wrote:Also a note on monster versions: with Matt Frank involved I'd like to see redesigned kaiju (though this is unlikely). As for the versions I picked, I'd at least like to see them as bases for these.


I honestly hope he doesn't redesign any of the kaiju. They're good and all, but I don't want them in the game.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Legionmaster » Thu May 03, 2012 11:13 am

PopInPicsPresents wrote:
Megaton17 wrote:Also a note on monster versions: with Matt Frank involved I'd like to see redesigned kaiju (though this is unlikely). As for the versions I picked, I'd at least like to see them as bases for these.


I honestly hope he doesn't redesign any of the kaiju. They're good and all, but I don't want them in the game.

Simon has already stated that Toho is fairly strict about how their characters look. Which means no Godzilla Neo stuff.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Oasis_S » Thu May 03, 2012 11:42 am

Yeah, didn't want to see Godzilla Neo stuff in the game.

Let's see, have PALETTE SWAPS been brought up? Fighting games tend to have lots of them. Players often identify with palette swaps, maybe saying "I'm always black Ryu," so wouldn't it be fun to say "I'm always pink Baragon." For a few monsters in particular, it would be a nice way to subtly reference other incarnations, such as giving Mothra a Mothra Leo color, FW Kamacuras an orangey color, or the darker red FW Ebirah a slightly lighter red color since apparently that's a problem.

Could delve even deeper into the references too. Might reference the Godzilla Island series with a Medical Jet Jaguar color or Black Mechagodzilla. Maybe use some of the Trendmasters recolors like their green Megalon or neon green and purple Biollante. Could even just get creative and have a camoflauge Kiryu (Y'know, because military and what not...).

It might let players online feel a bit more individual? Maybe keep some of the more "special" colors as unlockables.

Just don't handle them like in STE.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Megaton17 » Thu May 03, 2012 12:02 pm

I didn't mean as much Neo as much as something like this Godzilla (albeit slimmer):

http://imageshack.us/photo/my-images/81 ... a.png/sr=1
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby CheetoKamper » Thu May 03, 2012 12:26 pm

ゴジラ wrote:
Goji wrote:No, not really.

-"It looks modern"-No, it just looks more like a real lobster.

-"It looks more ready for battle"-HOW, exactly? They both look perfectly capable, and the former we actually *saw* battle Godzilla.

-"It looks like something that can walk on land (probably because we saw it happen. Derp). and fight on land"-How does the Showa Ebirah not look capable of either of these things? I'd love to know.

"I couldn't really see the incarnation as a playable monster"-Why? Because of your personal preference? Yeah, that sounds about right.

"For some reason, I find that version playable rather odd"-You even said, for some reason, meaning that you don't even really know why you wouldn't like it.


1. It looks like a modern update of that character, which despite looking like a Giant Lobster (Then again most people (non-fans) would think the same when looking at Showa Ebirah) it is from Toho, that's how I feel, that's about it.

2. The Showa Version doesn't look like as capable as the Final War version since it lacks the hard shell appearance that the FW version has. The FW looks more armored up, thus why I said that.

3. Why I don't see Showa Ebirah not look capable of it? Because it was never displayed during its debut film. Showa Ebirah was only shown fighting in the water, and the design didn't really sell that it could walk on land. It doesn't look like it could fight on land since it mostly relied on sneak attacks by hiding itself underwater and surprising its opponent. Something I doubt it could do on land properly or at all.

4. No not really, I couldn't see it playable because of the creature's design, and it only looks like something that can only fight within the water.

5. I meant to put (For some other reasons) there, typo on my part. I had another reason but I submitted my post before completely spreading the thought out.

But there you go.

2. I call bullshit on this one pure bullshit. What about Showa Ebirah made him look soft exactly? Did you not see the part where FW Ebirah got his ass handed to him by mutants? If his shell was harder it obviously didn't help him much.

3. That's most likely because it wasn't practical for them to use the suit on land as it would take too much time and money to hire all the workers who'd have to control the legs and tail and maybe even at some points the claws. Ever notice how in Final Wars you never see his whole body when he was fighting the mutants probably for similar reasons.

On a side note I don't get why people are being so obsessed about realism in a game that's about giant radioactive monsters -_- if we want it to be super realistic then I'm pretty sure it wouldn't be about giant monsters at all.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Goji » Thu May 03, 2012 12:56 pm

ゴジラ wrote: 2. The Showa Version doesn't look like as capable as the Final War version since it lacks the hard shell appearance that the FW version has. The FW looks more armored up, thus why I said that.


What? They definitely have the same "hard shell". Not only are they both crustaceans, they're the same character. Not like it helped anyway. He was defeated by a bunch of power rangers with rail guns. So much for that 'extra defense' that he supposedly has.

. Why I don't see Showa Ebirah not look capable of it? Because it was never displayed during its debut film. Showa Ebirah was only shown fighting in the water, and the design didn't really sell that it could walk on land. It doesn't look like it could fight on land since it mostly relied on sneak attacks by hiding itself underwater and surprising its opponent. Something I doubt it could do on land properly or at all.


This is dumb. He has legs, does he not? Of course he's capable of it..they're simply different incarnations of the same character that are barely different. The script never called for Ebirah to be out of water, so he wasn't. Does this suddenly mean he's "not capable" of walking on land? Obviously not. That's a preposterous assumption.

Like Cheeto mentioned, it's not like you ever see his legs in FINAL WARS during his first scene anyway. They were purposely obscured. Even if he had been on land in his debut film, there weren't a ton of buildings and smokes stacks conveniently there to hide the actor who would have been obviously walking around amongst them, like in FINAL WARS.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby MechaJahgeezilla » Thu May 03, 2012 1:26 pm

Guys, its skreeonk Ebirah, how hard is it to pick which skreeonk giant crab to use in a game that hasn't even confirmed if he will be in the god damn roster, can we move on to more important things
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Oasis_S » Thu May 03, 2012 1:32 pm

Let's just use this one from Double Smash:

Image
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby godzilla898 » Thu May 03, 2012 1:37 pm

I wouldn't object to some recolors to reference things (E.G. medic JJ), but I don't want them to be used as ways to get more characters in like in PS2 Unleashed.
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