New kaiju game from Matt Frank + Simon Strange [Archive]

For the discussion of Toho video games and video games of Toho related characters only.

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Chris55 » Mon Apr 30, 2012 10:27 am

Living Corpse wrote:I think it'd be cool to unlock some bio cards for the monsters that talk about their powers, goals and what films they showed in, which was their first, etc. I was disappointed when in I found out the cool bio cards for the Godzilla: Unleashed site were not in the game itself as stuff you could collect.


I've been talking to August Ragone about contributing for the bios.
User avatar
Chris55
Site Staff
 
Posts: 4874
Joined: Sat Jul 24, 2010 10:29 pm

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby ゴジラ » Mon Apr 30, 2012 10:55 am

Goji wrote:
What's wrong with Keizer Ghidorah? Everyone hates him, and this way, we get a Godzilla monster, and we get to kick his ass. Its a win-win situation. I'm pretty sure that TK user Destoryer is the only one that cares about having him playable anyway.


Well actually, not everyone hates Keizer Ghidorah. There are more users then just Destoryer who cares and wants him playable. :)
In fact he's the fifth most wanted Millennium monster within Grayshot's Monster Tally thread, fourth being Monster X/Mothra (SOS and GFW), third being Gigan GFW, second being Zilla, and first being Kiryu. Top five right there. Hell, Tormentor even crafted out a moveset for the tyrant and it made the monster a more interesting character to play as. I'm sure there are still fans who dislike Keizer Ghidorah, but not everyone does.
User avatar
ゴジラ
Interpol Agent
 
Posts: 700
Joined: Tue Sep 27, 2011 4:47 am
Location: Charlotte North Carolina

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Gyaos » Mon Apr 30, 2012 11:05 am

Regarding a cutscene of MX transforming into Keizer Ghidorah, that would be actually pretty neat to see. Tho I'd prefer the battle with KG to be more cinematic like the duel with Skorge in the Hollow in Gears of War 2 or the battle with Shockwave in Transformers: DOTM. For example:

In Transformers DOTM, Shockwave will at times walk up to you and grab you by the head and level his blade at your neck. You need to tap the A button fast enough otherwise he impails you with his blade and kills you. Same deal in Gears 2 when you have the chainsaw duel with Skorge.

I doubt we're gonna have something like this with the funds we're most likely going to get, but it would be a cool idea.

http://www.youtube.com/watch?v=M90WfSl_Eeg (6:13)

http://www.youtube.com/watch?v=N6LHkiywF-M&ob=av3e
TK's resident expert on Fallout, Halo, Terminator, and Gears of War

"Our species is destined to rule Sera, the humans can no longer deny it..."
User avatar
Gyaos
EDF Soldier
 
Posts: 3458
Joined: Wed Aug 25, 2010 10:42 pm
Location: The Hollow

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby hammysammy59 » Mon Apr 30, 2012 11:53 am

I absolutely love the idea of playable Monster X, but Keizer Ghidorah I could take or leave. There are several cooler Ghidorahs I'd rather have.
Haters gonna hate
User avatar
hammysammy59
JXSDF Technician
 
Posts: 768
Joined: Fri Aug 20, 2010 9:23 pm
Location: Cincinnati, OH

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby PopInPicsPresents » Mon Apr 30, 2012 12:01 pm

hammysammy59 wrote:I absolutely love the idea of playable Monster X, but Keizer Ghidorah I could take or leave. There are several cooler Ghidorahs I'd rather have.


Like Desghidorah...
you've stumbled upon my plan yung jedi yoda buy i am the superior hornet molester
User avatar
PopInPicsPresents
EDF Soldier
 
Posts: 4029
Joined: Sat Feb 05, 2011 10:59 am

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby miguelnuva » Mon Apr 30, 2012 12:33 pm

What about different bosses for different monsters and then their would be a little sentence to set up the battle.

Godzilla: Main Bad Guy: Godzilla the hero takes on the main threat to the earth.

Mothra: King Ghidorah: With Godzilla buzy Mothra most protect the planet againts the King of Terror.

Rodan: SpaceGodzilla: Rodan was able to equal Godzilla in their encounter who will he fair against SpaceGodzilla.

Angurius: MechaGodzilla: Angurius has encountered the doppelganger of his most trusted Allie can the monster survive against this mechanical terror?

Baragon:Giara: Baragon lost to the father of this terrible beast in the past but now it is up to him to stand against this mighty Gargantua

Fire Rodan: Megaguriurs: Fearing for the life of her children the queen of the meganula takes on the ultimate predator.
These are some examples of different final bosses.
User avatar
miguelnuva
EDF Soldier
 
Posts: 3214
Joined: Fri Jul 30, 2010 6:32 pm

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Living Corpse » Mon Apr 30, 2012 12:36 pm

???

Why would Godzilla fight Godzilla? Wouldn't it make more sense for the final boss for Godzilla to be, you know, King Ghidorah, his arch-nemesis?
Last edited by Living Corpse on Mon Apr 30, 2012 12:45 pm, edited 1 time in total.
Varan Bon Ziller wrote:....What ever happened to the innocence of monster banging others brains out...
Living Corpse
Terminated
Terminated
 
Posts: 13267
Joined: Fri Jul 23, 2010 7:32 pm

Re: Your Movesets For Monsters In The New Kaiju Game

Postby W2daERN » Mon Apr 30, 2012 12:36 pm

Gezora:

A: strikes tentacle forward
B: slaps with tentacle

A + up: flings two long tentacles into the air and slaps them downward
A + down: slaps upward, then downward with long tentacles
A + right: wide swipe with right tentacle
A + left: wide swipe with left tentacle

B + up: slams head forward
B + down: leans head backward, then slams his face downward to the ground
B + right: leans head back and to the right, then slaps opponent with it
B + left: leans head back and to the left, then slaps opponent with it

AB + up: plants two long tentacles on the ground, lifts body up, and slams it down on opponent
AB + down: sticks two long tentacles to the ground, leans backward, and slingshots into opponent
AB + right: lowers to the ground, spreads out tentacles, and spins, hitting opponent with all tentacles
AB + left: jumps several times while spinning, hitting opponent with only long tentacles

Throw: wraps opponent in tentacles, freezing it, then throws it into the air and slaps with both long tentacles, one at a time (like Biollante's throw in GU). when the opponent hits the ground, it breaks out of the ice.
My Fan Films:
Godzilla Awakening: http://www.youtube.com/watch?v=3_GhDjsPvjY
Godzilla and Anguirus at the beach: http://www.youtube.com/watch?v=CDiCIKCRxNk
Godzilla Alliance: http://www.youtube.com/watch?v=onZBf8jGfKo
User avatar
W2daERN
Samurai
 
Posts: 189
Joined: Sun Sep 05, 2010 7:57 am

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Tyler » Mon Apr 30, 2012 12:39 pm

The current Godzilla vs. a pissed off Ghost Godzilla from '54?
RIP Ray Harryhausen
User avatar
Tyler
Seatopian Demigod
 
Posts: 12789
Joined: Sat Jul 24, 2010 12:22 pm
Location: MS

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Living Corpse » Mon Apr 30, 2012 12:43 pm

Tyler wrote:The current Godzilla vs. a pissed off Ghost Godzilla from '54?


...Okay I guess that could work. or Godzilla insert numbers versus Godzilla 70s or Burning Godzilla.
Varan Bon Ziller wrote:....What ever happened to the innocence of monster banging others brains out...
Living Corpse
Terminated
Terminated
 
Posts: 13267
Joined: Fri Jul 23, 2010 7:32 pm

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby miguelnuva » Mon Apr 30, 2012 12:54 pm

Living Corpse wrote:???

Why would Godzilla fight Godzilla? Wouldn't it make more sense for the final boss for Godzilla to be, you know, King Ghidorah, his arch-nemesis?


Godzilla doesn't fight Godzilla he fights the main villain of the game depending on who it is. If it's Ghidorah he and Mothra could work together.
User avatar
miguelnuva
EDF Soldier
 
Posts: 3214
Joined: Fri Jul 30, 2010 6:32 pm

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Oasis_S » Mon Apr 30, 2012 1:09 pm

Goji wrote:
Speaking of CAMEOS, it'd be neat if Monster Island had cameos of "lesser" monsters sitting on the sidelines watching the battle. It would set it apart from the other environments. I... would think it'd be fairly simple if one of those particular monsters were playable, and used on Monster Island, then they wouldn't appear on the sidelines?

Y'know, have Varan flying around, Baragon digging a hole, Gorosaurus watching the battle cheering you on with roars, Manda swimming around... OH! Stage Hazard: Ebirah pops out of the water and tosses a rock at someone.


This sounds awesome, if not a little ambitious. Don't get me wrong though, I think it's something any fan would love to see if the budget allowed it. I think the focus should be on the gameplay, and making sure the monsters play well, and then if there is enough $ left over, talk about extras in the environments.


I suppose it's more of a DOWN THE LINE kind of idea. Obviously, I wouldn't want to spend money on licenses for a little feature like that, lol (IGNORING MY KEIZER GHIDORAH COMMENT...). Those monsters I listed, I would rather see them playable first, and then just use their existing models for the Monster Island cameos.

And you know what, having Keizer Ghidorah as a secret boss is perfect. I thought it was important to show that X and Keizer are related via transformation, but having Keizer as a secret boss whose transformation from X is revealed in a cutscene, I THINK, is a much better representation of their relation. Keizer was supposed to be a secret TWIST in Final Wars after all. It's just PERFECT.

Also, providing bio cards as unlockables is a great idea. Just any little thing that makes you want to play for longer. Reminds me of unlocking trophies in Smash, lol. Could even be multiple cards per monster? Showing different incarnations, possibly. Maybe "Movie List" would be it's own type of cars, with "Bio" being another. Hmmm, maybe a "Moves" card to explain the origins or ideas behind the movesets given to monsters? I'd be very interested in that. I hope the unlockable concept art returns too. :3 Though, am I the only one the appreciated the method of unlocking concept art in DAMM?

Also, is there an agreed upon number of monsters we should expect for an initial release? That might help when coming up with rosters. I'd be fine with cutting... a considerable amount of monsters from Unleashed, in return for about four new ones (Hedorah, Battra, Zilla, Monster X?), as long as there is that promise of gaining the cut ones back later, with even more new ones (Gabara!) when there is, I assume, more money from the revenue the first release garnered.
User avatar
Oasis_S
Samurai
 
Posts: 118
Joined: Sun Apr 15, 2012 8:03 pm
Location: Arkansas

Re: Your Movesets For Monsters In The New Kaiju Game

Postby hammysammy59 » Mon Apr 30, 2012 1:12 pm

I like where you're going with the Gezora moves. I'd maybe add in some moves where he wraps a bunch of tentacles around his opponent, and squeezes the bejeezus out of 'em, constricting and crushing his opponent...

...Actually, that'd be a cool mechanic for all monsters to have. Like a killer bear hug or choke-out move. Obviously other monsters would use their arms, monsters like Biollante and Gorosaurus would chomp down and chew with their big ol' jaws, and Manda of course would use his whole body (which would look awesome). The more health you have, the easier it is to break out of the hold/hold your opponent in the crushing grab. You'd tap a button to escape. Big brawny monsters would inflict more damage with a move like this, but small quick monsters would have an easier time escaping. I know Simon has said creating mechanics based around button-mashing is problematic, but maybe there's some way they could work that out.

Gigan's constriction/bear hug o' doom would be particularly brutal.
Haters gonna hate
User avatar
hammysammy59
JXSDF Technician
 
Posts: 768
Joined: Fri Aug 20, 2010 9:23 pm
Location: Cincinnati, OH

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Legionmaster » Tue May 01, 2012 6:51 am

http://finance.yahoo.com/news/start-ups ... 06904.html

In case there was anyone still in doubt, here's an article about Kickstarter and the success and good press it's been receiving.
bleep bloop
User avatar
Legionmaster
EDF Soldier
 
Posts: 4090
Joined: Fri Jul 23, 2010 7:33 pm
Location: Skyloft, seducing Peatrice

Re: Matt / Chris / Simon talk about the new Kaiju Game.

Postby ebirahsmeg1 » Tue May 01, 2012 7:55 am

So, let's say I donated $500, and wanted Gorosaurus to be in the game. Would he then appear (assuming permission from TOHO of course)? Or is the $500 only for the right to put an original monster in there? Personally, I have *ZERO* interest in original fan-made monsters/creations...and I mean *NONE* whatsoever. Only TOHO-related kaiju interest me for this project.
GIANT CONDOR!!!!!!!! :shock:

"Someone kick me, kick me hard! We're stupid." - Corn on the cob eatin' Hippie (Godzilla vs Gigan)
User avatar
ebirahsmeg1
Interpol Agent
 
Posts: 469
Joined: Mon Jan 23, 2012 11:31 pm
Location: Kanto region, Japan

Re: Matt / Chris / Simon talk about the new Kaiju Game.

Postby matrix » Tue May 01, 2012 7:58 am

ebirahsmeg1 wrote:So, let's say I donated $500, and wanted Gorosaurus to be in the game. Would he then appear (assuming permission from TOHO of course)? Or is the $500 only for the right to put an original monster in there? Personally, I have *ZERO* interest in original fan-made monsters/creations...and I mean *NONE* whatsoever. Only TOHO-related kaiju interest me for this project.

Are you even reading? Though I do want to know this also.
matrix
Yin-Yang Master
 
Posts: 224
Joined: Mon Apr 09, 2012 7:59 pm

Re: Matt / Chris / Simon talk about the new Kaiju Game.

Postby ebirahsmeg1 » Tue May 01, 2012 8:42 am

matrix wrote:Are you even reading? Though I do want to know this also.


My question was directed at Mr. Strange/Chris55, not you smartass (and then you admit you want to know the same info that I do)...
Last edited by ebirahsmeg1 on Tue May 01, 2012 8:47 am, edited 1 time in total.
GIANT CONDOR!!!!!!!! :shock:

"Someone kick me, kick me hard! We're stupid." - Corn on the cob eatin' Hippie (Godzilla vs Gigan)
User avatar
ebirahsmeg1
Interpol Agent
 
Posts: 469
Joined: Mon Jan 23, 2012 11:31 pm
Location: Kanto region, Japan

Re: Matt / Chris / Simon talk about the new Kaiju Game.

Postby TitanoGoji16 » Tue May 01, 2012 8:46 am

You're not a mod, matrix. Knock it off.
"What kind of science do you call this?!"
User avatar
TitanoGoji16
KWC Kontroller
 
Posts: 1314
Joined: Fri Jul 23, 2010 9:41 pm

Re: Matt / Chris / Simon talk about the new Kaiju Game.

Postby Chris55 » Tue May 01, 2012 10:46 am

ebirahsmeg1 wrote:So, let's say I donated $500, and wanted Gorosaurus to be in the game. Would he then appear (assuming permission from TOHO of course)? Or is the $500 only for the right to put an original monster in there? Personally, I have *ZERO* interest in original fan-made monsters/creations...and I mean *NONE* whatsoever. Only TOHO-related kaiju interest me for this project.


I think Gorosaurus would be downloadable in a pack of other Toho monsters. I also don't know what the cost of the rights are to get him. If anything, we'll have a group of 12-14 monsters in the game and the rest be downloadable based on demand. maybe we could hold voting rounds to see who gets to be in the next downloadable pack.
User avatar
Chris55
Site Staff
 
Posts: 4874
Joined: Sat Jul 24, 2010 10:29 pm

Re: Matt / Chris / Simon talk about the new Kaiju Game.

Postby matrix » Tue May 01, 2012 11:06 am

TitanoGoji16 wrote:You're not a mod, matrix. Knock it off.

Hurtfull, but ok
matrix
Yin-Yang Master
 
Posts: 224
Joined: Mon Apr 09, 2012 7:59 pm

PreviousNext

Return to Toho Video Games

Who is online

Users browsing this forum: No registered users and 1 guest