Oasis S wrote: I don't remember if Unleashed had this, but one of the few things I liked about StE was the ability to juggle opponents.
Agreed, I absolutely loved that about STE. G:U sort of had it..but juggles worked very differently. The biggest issue was that several of the monsters didn't have launchers, while others didn't. While STE was like this, it seemed that a lot of the monsters from the older games suddenly didn't have their launchers actually launch
their opponents anymore.
Though I think I'm in the minority when I say StE was the worst of the three games...? Looks like people have grown to love it. To me it felt like most matches consisted of blocking, and trying to hit opponents with get-up attacks. :V
..I don't think it was that way at all. Yes, wake-up attacks were now invincible, but that had to be done for the sake of balance, otherwise you could be hit by your opponent repeatedly while grounded, without them suffering any consequences. This was a pretty big problem in G:DAMM.
Most of these wake-up moves could be jumped over and avoided, especially the ones that hit low (All three Godzilla's). Some monsters had one's that hit high (Destoroyah, King Ghidorah), or mid (Orga, King Ghidorah), and the way to avoid them was to simply jump backwards.
Brianzilla2004 wrote: GU: I swung the Wii remote as I pressed A+B. Over and over. With every monster. And I won. On Hard. Kind of strange when I can play as Varan and Biollante the same way and almost always win. I REALLY hope the next game doesn't play anything like this...
That's because the CPU on "Hard" in G:U is a frakkin' joke in comparison to STE. They hardly even block half the time.
Though believe me, this strategy would not
work on a human opponent. You'd be out in round one if you tried this at one of the G-Fest tournaments.
Mr. Strange wrote:
Here's a controls question - did anyone ever use the button-only combos? Things like A,B,X? Or did everyone just dis (dir)+Button all the time, and win the game with single-hits?
Always used both. Here's an example of doing a combo with Jet which can only be done by following my opponent across the map, to continue the combo. (This is a match between a friend of mine from a couple of years ago). The combo happens between 0:26-0:31. I catch it again 8:09-8:13.
(Xbox control scheme) Drunken Monkey (B)+Press R trigger to "hop" far enough across the screen, Viper Jab (standing A), Viper Jab, Mongoose Strike (Forward+X). http://www.youtube.com/watch?v=hh7eS1Qn ... ature=plcp
(Sorry about the music, but it had to be added to drown out the sounds of us laughing hysterically at times; and no, that's not me talking at the end).
The timing is tricky for it, and it doesn't always work on heavier opponents who drop quickly (Destoroyah), nor does Jet's Drunken Monkey launch certain standing opponents (Orga, King Ghidorah). It may be possible to add more hits after the Mongoose Strike, since the opponent is juggled high again, but all I've been able to successfully land is an OTG (on the ground) Hyena Kick (away+X) . It doesn't do much damage, but it's an example of using unorthodox combos in the STE engine.
I would really like to see the juggle system from STE implemented in this new game. I'm probably starting to sound like a broken record, but STE had the best
combo/juggle system out of all the three Pipeworks games, and that is just one of my several reasons I prefer it to the other two games.