New kaiju game from Matt Frank + Simon Strange [Archive]

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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby zilla103192 » Wed Apr 25, 2012 5:26 pm

I kinda feel that trying to make several games, with several franchise names attached is a little too steep for a fan funded project, but that's just me.

I would much rather see a fan funded officially licensed Godzilla game, and see ALL the work be put into that, and just release DLC packs with new Godzilla related monsters.

Seems like this idea can quickly go over everyone's heads and we end up with nothing at all.
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Re: (Possible) Matt Frank & Simon Strange Monster's Tally/Vo

Postby Grayshot954 » Wed Apr 25, 2012 5:28 pm

Okay got everyone above. Added Utsuno and Clover to the list so your welcome. So continue adding, we have ALOT of submissions so far. And still faster uploading than TitanoGoji. :P
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Brianzilla2004 » Wed Apr 25, 2012 5:43 pm

leunames wrote:
Brianzilla2004 wrote:I don't really care for that approach to balance the monsters, but it's a good explanation. I still don't see how Godzilla is weak against electricity... Why not include King Kong and make him weak against electricity too?


Godzilla being weak to electricity has a degree of canon-icity (though 1-time) in KK vs. G. King Kong was actually stated to thrive off it...so not sure how above would make any sense.


Godzilla also absorbed electricity and became even stronger in Godzilla vs. Mechagodzilla. Both monsters have been shown to thrive off of electricity at some point. While there have been a handful of occasions where humans have used electricity to fend Godzilla off, it was never stated that he was particularly weak against it. Considering how unmoved by the electric current Godzilla was in the original movie, I'd say he's not particularly weak against it.

It seems like Alien Energy would be a reasonable weakness for Godzilla. King Ghidorah's Gravity Beams could even be a combination of Electric and Alien Energy (since he IS an alien), so he could keep his advantage over Godzilla.
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Re: (Possible) Matt Frank & Simon Strange Monster's Tally/Vo

Postby GodzillavsZilla » Wed Apr 25, 2012 5:48 pm

I would like to add to my list Utsuno and Kumacurus (Millenium).
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby godzilla898 » Wed Apr 25, 2012 6:02 pm

Brianzilla2004 wrote: Considering how unmoved by the electric current Godzilla was in the original movie, I'd say he's not particularly weak against it.

It's been a while since I've seen Gojira, but I don't recall Godzilla actually coming in contact with the wires.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby matrix » Wed Apr 25, 2012 6:10 pm

Wait, Simon, are you saying if you make enough money you will have a movie maker?
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Kaiju-King42 » Wed Apr 25, 2012 6:14 pm

Goji wrote:He should also be able to use the Plasma Grenade, which could work similarly to Kiryu's Absolute Zero Cannon.


it could also work like Moguera's chest cannon. Not a rage attack, but a powerful "special move." The shock anchors could serve as his grapple/throw move, like Kiryu's drill hand, and he could be made to absorb most kinds of beam weapons, gaining energy much faster when this happens. Make fighting Mechagodzilla a melee based challenge, but you have to get to him first.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Mr. Strange » Wed Apr 25, 2012 6:20 pm

matrix wrote:Wait, Simon, are you saying if you make enough money you will have a movie maker?


It's a feature on the table. If Chris has his way it will be in the initial release!
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Legionmaster » Wed Apr 25, 2012 6:24 pm

Mr. Strange wrote:If Chris has his way it will be in the initial release!

If Chris has his way, all the characters will be giant turds.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Supergeon » Wed Apr 25, 2012 7:36 pm

Very cool! Rodan vs Gyaos, Anguirus vs Guiron, Godzilla vs Gamera... Cool idea!
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Goji » Wed Apr 25, 2012 7:50 pm

Brianzilla2004 wrote:
Godzilla also absorbed electricity and became even stronger in Godzilla vs. Mechagodzilla. Both monsters have been shown to thrive off of electricity at some point. While there have been a handful of occasions where humans have used electricity to fend Godzilla off, it was never stated that he was particularly weak against it. Considering how unmoved by the electric current Godzilla was in the original movie, I'd say he's not particularly weak against it.


It would appear that a higher voltage of electricty is what actually hurts him in the films of the early 60's. The first Godzilla plowed through power lines..but that was a different Godzilla.

MECHAGODZILLA '74 was released a decade after MOTHRA VS. GODZILLA, and the powers Godzilla was given in the 70's, were absolutely ridiculous. The only reason it 'charged' him in that one film is because the script called for it...just like the script called for him to (clearly) be weak to electricity in 1962; to give Kong an advantage. Having him be weak to it in a video game for the sake of balance really isn't that big of a deal, IMO, considering it was interchangeable in the films anyway. Like I said earlier, Godzilla needs to be weak to something, because he's already insanely good.

It seems like Alien Energy would be a reasonable weakness for Godzilla.


Yeah, that could work.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby leunames » Thu Apr 26, 2012 7:10 am

Brianzilla2004 wrote:Godzilla also absorbed electricity and became even stronger in Godzilla vs. Mechagodzilla. Both monsters have been shown to thrive off of electricity at some point. While there have been a handful of occasions where humans have used electricity to fend Godzilla off, it was never stated that he was particularly weak against it. Considering how unmoved by the electric current Godzilla was in the original movie, I'd say he's not particularly weak against it.

It seems like Alien Energy would be a reasonable weakness for Godzilla. King Ghidorah's Gravity Beams could even be a combination of Electric and Alien Energy (since he IS an alien), so he could keep his advantage over Godzilla.


Yes, but I think you're taking it too far. The point of the game was to introduce balance with some groundwork in the fiction. The fact that there are contradictory occasions concerning electricity and Godzilla was secondary to ONE of the instants depicting an impairment to electricity. I.E., as long as precedence was established they took that and ran with it. I can't fault that approach because really if you're going to nitpick when he was weak to electricity the whole Showa canon is rife with inconsistencies of a far greater degree, never mind the heisei canon.
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Re: (Possible) Matt Frank & Simon Strange Monster's Tally/Vo

Postby Fiender » Thu Apr 26, 2012 7:44 am

Godzilla (Heisei)
Anguirus (Showa)
Rodan (Showa)
Mothra Imago (Heisei)
Ghidorah (Showa)
Kiryu
Hedorah (Showa)
Gigan (Showa)
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Mr. Strange » Thu Apr 26, 2012 8:09 am

Balancing the monsters is really about making up for intangibles with a few levers which can swing things in one direction or another.

The numbers & stats displayed aren't the only things determining the "balance" of the monsters - far from it! There are tens of thousands of numbers associated with each monster - the damage and attack type of each hit, the length of time the monster spends reacting to different hits, the breakdown of which reactions override which monster actions (movements, attacks, weapons) - it is far, far more complex than any discussion we could have here.

With this new project, we have a mostly clean slate to work from. The best use of our time is to lay out the things we did like - so that I can make sure that those things come back in a very similar form. Start with the positive, and we'll use it to establish a framework. Most of the things being discussed here won't ever come up again - because there will be different balance issues in the new project, which will require new solutions.

Here's a controls question - did anyone ever use the button-only combos? Things like A,B,X? Or did everyone just dis (dir)+Button all the time, and win the game with single-hits?
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby matrix » Thu Apr 26, 2012 8:21 am

I mostly used the directional stick with buttons, but I think the buton only attacks need to have some advantage, like maybe stun the person if you hit enough with button only attacks. (im pretty sure that happend in G:U ps2, but it took so many attacks)
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby SpanishBulldog63 » Thu Apr 26, 2012 8:31 am

Mr. Strange wrote:Here's a controls question - did anyone ever use the button-only combos? Things like A,B,X? Or did everyone just dis (dir)+Button all the time, and win the game with single-hits?


I used both, but used combos a bit more

matrix wrote:I mostly used the directional stick with buttons, but I think the buton only attacks need to have some advantage, like maybe stun the person if you hit enough with button only attacks. (im pretty sure that happend in G:U ps2, but it took so many attacks)


That happened on the Wii version too.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby matrix » Thu Apr 26, 2012 8:41 am

Really? Never happend to me, anyways, it should take less button only attack to stun cause they are weak.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Supergeon » Thu Apr 26, 2012 9:00 am

I used the combos, because If I am not mistaken there were some moves that could only be executed that way.

I also liked the lack of a run button in G:U, just having the running/walking being pressure sensitive. Also bring back rush from G:U.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Oasis_S » Thu Apr 26, 2012 9:08 am

I don't remember if Unleashed had this, but one of the few things I liked about StE was the ability to juggle opponents.

Though I think I'm in the minority when I say StE was the worst of the three games...? Looks like people have grown to love it. To me it felt like most matches consisted of blocking, and trying to hit opponents with get-up attacks. :V
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Re: (Possible) Matt Frank & Simon Strange Monster's Tally/Vo

Postby Grayshot954 » Thu Apr 26, 2012 9:27 am

Fiender, more than 8 submissions. Min of 20!
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