
SpanishBulldog63 wrote:UltramanGoji wrote:Now you know, and knowing is half the battle!
And the other half is fought with a shotgun!

Goji wrote:Wow. I feel like some of you didn't even read Mr. Strange's recent response.

Mr. Strange wrote:Goji wrote:Wow. I feel like some of you didn't even read Mr. Strange's recent response.
Heh. I feel that way all the time. But I take solace in the belief that most folks here are 14.


SpanishBulldog63 wrote:^Same here.That+Living Corpse's Active Camo attack from the main thread=Nice moveset for Kamacuras.
I'm surprised no one has said anything about the revised moves for Manda.That said, what would be a good set for Gorosaurus?
Varan Bon Ziller wrote:....What ever happened to the innocence of monster banging others brains out...

Living Corpse wrote:SpanishBulldog63 wrote:^Same here.That+Living Corpse's Active Camo attack from the main thread=Nice moveset for Kamacuras.
It's also on the first page of this thread.I'm glade to see someone likes the idea.
Living Corpse wrote:SpanishBulldog63 wrote:I'm surprised no one has said anything about the revised moves for Manda.That said, what would be a good set for Gorosaurus?
Yeah Grorsarus is a tough one, since he's arms are so tiny I imagine most of his "punch" attacks would be headbutts.
SpanishBulldog63 wrote:UltramanGoji wrote:Now you know, and knowing is half the battle!
And the other half is fought with a shotgun!

Tormentor wrote:Here's Finao Goji's Moveset. (Using Keyboard inputs)
Finao Goji (Godzilla 2004/Final Wars)
Pressing the A key- Light Attacks
Pressing the S key- Heavy Attacks
Pressing the D key - Medium Attacks
Pressing the Q key- Block
Tap C - Weak Projectile/ Hold C - Strong Projectile
Z and X at the same time: Ozaki Mode
Z- Grab
---------------------------------------------------------
A Key - Rapid Claw Attacks (Godzilla rapidly strikes his opponents with his claws, attack can continue slightly by pressing A three times. Close range.)
A Key + Up - Claw Uppercut (Godzilla leans down slightly before sharply turning and crushing his fist upward against the target's jaw, causes knock back to most opponents except for heavier and larger ones. Close range. )
A Key + Left - Arm Swipe: (Godzilla raises his left arm slightly up before slamming it across the opponent's face, causes larger or equal sized targets to stumble back, smaller opponents are knocked back. Mid range)
A Key + Down - Headbutt: (Godzilla rushes forward before headbutting into the opponent's chest. Mid range)
A Key + Right - Lunging Close-Line: (The nuclear titan lunges as he brings out his right arm and heavily close lines the opponent, causing knock-back. Opponents of the same size, or smaller are knocked back. Larger opponents only stumble back slightly. Mid range)
----------------------------------------
S Key - Tail swipe Attacks (Press S and Godzilla will turn slightly and slam his tail against the left side of the target's body heavily, continue to press S and Godzilla will redirect his tail and slam it against the right side of the target's body, casing the opponent to fall over onto the ground. Mid range.)
S key + Up - Upper Tail Sweep: (Godzilla crouches mildly low before turning his body in a 360 degree turn, tail sweeping the opponent across their face. Causes the opponent to fall backward onto the ground. Mid range)
S key + Left - Hammer Claws: (Godzilla makes a quick sharp uppercut with his left hand, before smashing his right hand downward against the victim's skull. This causes monsters to stumble back. Close range)
S key + Right - Overhead Close Line: (Godzilla jumps up mildly high over his target's head before slamming his right arm down against the neck or face the target, causing knock down into the ground. Mid-Large Range.)
S key + Down - Tail Uppercut: (Godzilla lowers himself down, before quickly rising his tail upward, knocking back opponents. Mid range.)
----------------------------------------
D key - Kick Attacks (Continue to press D to continue kick assault. Close range.)
D key + Up - Knee Crush: (Godzilla makes a sharp leap forward, raising his right knee and striking the opponent in the chest/abdomen. Causes opponent to stumble back. Close range)
D key + Left - Over Head Toss: (Only works whenever a opponent is jumping, in mid-air, or lunging toward you. Godzilla catches the opponent before tossing them over his head. Close range.)
D key + Right - Shoulder Burst: (Godzilla makes a small leap forward, bashing his right shoulder into the opponent's chest, causing the target to stumble back but not knock over. Mid range)
D key + Down - Stomp: (Godzilla raises his foot highly before driving it down and stomping onto the opponent, close range)
------------------------------------------------------------------
Z + A Grapple Attack - Nuclear Beatdown: Godzilla pounces onto his opponent, rapidly punching the victim in the face with both hands before climbing off. (Somewhat like one of Baragon's grapple in STE)
-----------------------------------------------------------------------------
Tap C - Atomic Ray (Tap projectile button): A quick but fairly weak stream of nuclear energy, costs energy
Hold C - Blazing Atomic Ray: Spiral streaks of nuclear energy form into the King's maw, then a powerful
atomic ray erupts forth. (Must hold projectile button and charge Atomic Ray completely to perform)
--------------------------------------------------------------------------------
Z + X (At the same time) - Ozaki Mode: (For a short time [11 seconds real time], Godzilla will gain a mild power boost, and will be able to use Hyper Spiral Ray but only once. This is a one time use and can only be used when below 40% of health. Once over, the player will have mildly reduced defense stats. [Overall the mode is pretty much like Hyper Mode for Megaguirus but with a few differences.] If Hyper Spiral Ray is used then the mode ends automatically after the attack is finished. If the mode's time runs out before the use of Hyper Spiral Ray then the opportunity is lost.)
Press X- Hyper Spiral Ray (Can only be used during Ozaki Mode, the attack does 35-37% damage).
--------------------------------------------------------------------------------
Now most movesets from the pipeworks games have a listing of more than 14 moves (Including abilities and other forms of attacks), the main challenge to me is coming up with at least 10 moves that will make a Godzilla interesting and stand out. Godzilla GFW did some crazy things in its film, so I took the actual things that happened, while coming up with other attacks based on "certain aspects" displayed. For example Godzilla GFW can jump really high, and lunge very far since that's what the film had shown to us, so why not put it to good use? So I decided to involve close-lining attacks and involve it with the lunging and jumping.
Now, the elephant in the room is obviously Ozaki Mode. The film never displayed Godzilla keeping his short power-up after obtaining it. And to make it balanced, why not look at what pipeworks did for Megaguirus for guidance? Make it a mode that increases the monster's abilities, but while only being a one time thing. And since the film displayed Godzilla being greatly powerful, for balance reasons, its best to attach a drawback that will make things fair. A large but understandable decrease in defensive stats. Keep a even fight. Overall the mode is a last resort kind of deal.
Blackout286 wrote:Tormentor wrote:Here's Finao Goji's Moveset. (Using Keyboard inputs)
Finao Goji (Godzilla 2004/Final Wars)
Pressing the A key- Light Attacks
Pressing the S key- Heavy Attacks
Pressing the D key - Medium Attacks
Pressing the Q key- Block
Tap C - Weak Projectile/ Hold C - Strong Projectile
Z and X at the same time: Ozaki Mode
Z- Grab
---------------------------------------------------------
A Key - Rapid Claw Attacks (Godzilla rapidly strikes his opponents with his claws, attack can continue slightly by pressing A three times. Close range.)
A Key + Up - Claw Uppercut (Godzilla leans down slightly before sharply turning and crushing his fist upward against the target's jaw, causes knock back to most opponents except for heavier and larger ones. Close range. )
A Key + Left - Arm Swipe: (Godzilla raises his left arm slightly up before slamming it across the opponent's face, causes larger or equal sized targets to stumble back, smaller opponents are knocked back. Mid range)
A Key + Down - Headbutt: (Godzilla rushes forward before headbutting into the opponent's chest. Mid range)
A Key + Right - Lunging Close-Line: (The nuclear titan lunges as he brings out his right arm and heavily close lines the opponent, causing knock-back. Opponents of the same size, or smaller are knocked back. Larger opponents only stumble back slightly. Mid range)
----------------------------------------
S Key - Tail swipe Attacks (Press S and Godzilla will turn slightly and slam his tail against the left side of the target's body heavily, continue to press S and Godzilla will redirect his tail and slam it against the right side of the target's body, casing the opponent to fall over onto the ground. Mid range.)
S key + Up - Upper Tail Sweep: (Godzilla crouches mildly low before turning his body in a 360 degree turn, tail sweeping the opponent across their face. Causes the opponent to fall backward onto the ground. Mid range)
S key + Left - Hammer Claws: (Godzilla makes a quick sharp uppercut with his left hand, before smashing his right hand downward against the victim's skull. This causes monsters to stumble back. Close range)
S key + Right - Overhead Close Line: (Godzilla jumps up mildly high over his target's head before slamming his right arm down against the neck or face the target, causing knock down into the ground. Mid-Large Range.)
S key + Down - Tail Uppercut: (Godzilla lowers himself down, before quickly rising his tail upward, knocking back opponents. Mid range.)
----------------------------------------
D key - Kick Attacks (Continue to press D to continue kick assault. Close range.)
D key + Up - Knee Crush: (Godzilla makes a sharp leap forward, raising his right knee and striking the opponent in the chest/abdomen. Causes opponent to stumble back. Close range)
D key + Left - Over Head Toss: (Only works whenever a opponent is jumping, in mid-air, or lunging toward you. Godzilla catches the opponent before tossing them over his head. Close range.)
D key + Right - Shoulder Burst: (Godzilla makes a small leap forward, bashing his right shoulder into the opponent's chest, causing the target to stumble back but not knock over. Mid range)
D key + Down - Stomp: (Godzilla raises his foot highly before driving it down and stomping onto the opponent, close range)
------------------------------------------------------------------
Z + A Grapple Attack - Nuclear Beatdown: Godzilla pounces onto his opponent, rapidly punching the victim in the face with both hands before climbing off. (Somewhat like one of Baragon's grapple in STE)
-----------------------------------------------------------------------------
Tap C - Atomic Ray (Tap projectile button): A quick but fairly weak stream of nuclear energy, costs energy
Hold C - Blazing Atomic Ray: Spiral streaks of nuclear energy form into the King's maw, then a powerful
atomic ray erupts forth. (Must hold projectile button and charge Atomic Ray completely to perform)
--------------------------------------------------------------------------------
Z + X (At the same time) - Ozaki Mode: (For a short time [11 seconds real time], Godzilla will gain a mild power boost, and will be able to use Hyper Spiral Ray but only once. This is a one time use and can only be used when below 40% of health. Once over, the player will have mildly reduced defense stats. [Overall the mode is pretty much like Hyper Mode for Megaguirus but with a few differences.] If Hyper Spiral Ray is used then the mode ends automatically after the attack is finished. If the mode's time runs out before the use of Hyper Spiral Ray then the opportunity is lost.)
Press X- Hyper Spiral Ray (Can only be used during Ozaki Mode, the attack does 35-37% damage).
--------------------------------------------------------------------------------
Now most movesets from the pipeworks games have a listing of more than 14 moves (Including abilities and other forms of attacks), the main challenge to me is coming up with at least 10 moves that will make a Godzilla interesting and stand out. Godzilla GFW did some crazy things in its film, so I took the actual things that happened, while coming up with other attacks based on "certain aspects" displayed. For example Godzilla GFW can jump really high, and lunge very far since that's what the film had shown to us, so why not put it to good use? So I decided to involve close-lining attacks and involve it with the lunging and jumping.
Now, the elephant in the room is obviously Ozaki Mode. The film never displayed Godzilla keeping his short power-up after obtaining it. And to make it balanced, why not look at what pipeworks did for Megaguirus for guidance? Make it a mode that increases the monster's abilities, but while only being a one time thing. And since the film displayed Godzilla being greatly powerful, for balance reasons, its best to attach a drawback that will make things fair. A large but understandable decrease in defensive stats. Keep a even fight. Overall the mode is a last resort kind of deal.
And now, Finao Goji has a playable movest, and I love it. Now who's going to make a moveset for Manda?
SpanishBulldog63 wrote:UltramanGoji wrote:Now you know, and knowing is half the battle!
And the other half is fought with a shotgun!

Mr. Strange wrote:PopInPicsPresents wrote:I have a question, would it be possible for the bigger kaiju like Godzilla to be able to actually walk through buildings like in the films? Or when a monster like Ghidorah lands from flying to have him just crush the buildings under his feet if there are any?
Sure. The monsters just walked through buildings in all three G games.
Of course, I suspect your question really is "can they just walk through the buildings which, before, were so big that they wouldn't just walk through them?"
Let me ask you - if the buildings offer no resistance, then what is the purpose of having buildings at all? Why not just leave open spaces? It seems like a lot of time and trouble to make buildings which offer no resistance.

Infinity wrote:Now what I'am wondering is how many beams the monsters are allowed to have. With Mechagodzilla, there are many, many beams missles and having the option of blasting them all at once would be really cool.

Mr. Strange wrote:Infinity wrote:Now what I'am wondering is how many beams the monsters are allowed to have. With Mechagodzilla, there are many, many beams missles and having the option of blasting them all at once would be really cool.
I believe MOGUERA in StE ended up with 8 different weapon systems.
UltramanGoji wrote:Brody wrote:Let's say I've been a part of the kaiju community before most of you were allowed on the computer, ask some of the veteran members of kaijuphile who Deoson is.
Ask all of us if we give a shit.
Kaiju-King42 wrote:Mr. Strange wrote:Infinity wrote:Now what I'am wondering is how many beams the monsters are allowed to have. With Mechagodzilla, there are many, many beams missles and having the option of blasting them all at once would be really cool.
I believe MOGUERA in StE ended up with 8 different weapon systems.
Exactly. He didn't have a whole lot to offer in the melee department, so a lot of his "fierce attacks" were special weapons. I think if we use heisei Mechagodzilla again, he should operate the same way, only slower and with more armor. (And please, please, please give him a megabuster and shock anchors rather than eye beams and missile fingers!)
Varan Bon Ziller wrote:....What ever happened to the innocence of monster banging others brains out...

matrix wrote:Wait, are these xbox 360 controls?
SpanishBulldog63 wrote:UltramanGoji wrote:Now you know, and knowing is half the battle!
And the other half is fought with a shotgun!

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