PopInPicsPresents wrote:I have a question, would it be possible for the bigger kaiju like Godzilla to be able to actually walk through buildings like in the films? Or when a monster like Ghidorah lands from flying to have him just crush the buildings under his feet if there are any?
Gorosaurus Rex wrote:This thread is almost like TK's own current events section of the site. You can keep track of what is the weekly cause of butthurt
NSZ wrote:WHAT KIND OF MENTALLY DEFICIENT MONKEY PUTS THINGS IN THE OVEN TO COOL OFF?!

Mr. Strange wrote:Since we're getting into the subject of "how accurate should monsters be to their film incarnations" I thought I'd share some insights.
Original Godzilla & co. were about 50 meters tall. They grew over the years, eventually being about 100m tall.
When we started making G:DAMM, Toho had a very strict rule - all monsters needed to be relatively the same size. So we just kept Godzilla at 100m, and scaled the other monsters (with Toho's supervision) to be proportionately correct. So if King Ghidorah was originally 70m to Godzilla's 60m, we say "ok, so KG is 17% taller than Godzilla - so make him 117m."
Toho has not, in general, been willing to have things exist "as they were" - they have specifically wanted things updated to fit with the lastest monster incarnations.
The "stiffness" of monsters in the older films is a great example of this. Toho thinks of that stiffness as a technology constraint, not a true representation of the monsters. We tried doing some frame-for-frame copies of various monster moves, and Toho did not like it. Then we created Godzilla 2000's uppercut move - and they loved it. Toho told us that THAT was what they wanted all the monsters to be doing - jumping, swinging, and slashing with more freedom that they ever could in the movies.
I'm a bit surprised that several people here have complained about the speed of combat in the last few games - I've only heard people complain about how sluggish things were. I honestly prefer things to be slower and more tactical. We'll definitely discuss that at length early in the development process!

Infinity wrote:You are thinking on the right lines Mr.Strange but it suprises me that Toho wanted all those goofy moves to be implemented in the game.

PopInPicsPresents wrote:I have a question, would it be possible for the bigger kaiju like Godzilla to be able to actually walk through buildings like in the films? Or when a monster like Ghidorah lands from flying to have him just crush the buildings under his feet if there are any?
Oasis_S wrote:Also, about attacks, no one monster had two attacks that acted in the same way, did they? Whether they were slow or fast; hit high or low; didn't phase the opponent, stunned them, or knocked them down completely; or had the same "elemental" type to them, right? I mean, that's a lot of variety there. Each move is designed to be useful in at least SOME situations?
Now a few new moves can be given to replace the "goofy moves" that some people do not like, so long as they are reasonable. Before going too far in giving thought with this idea...
Are their any listing of moves that people do not like, but would like to be changed or replaced? Make any responses clear like:

Mr. Strange wrote:PopInPicsPresents wrote:I have a question, would it be possible for the bigger kaiju like Godzilla to be able to actually walk through buildings like in the films? Or when a monster like Ghidorah lands from flying to have him just crush the buildings under his feet if there are any?
Sure. The monsters just walked through buildings in all three G games.
Of course, I suspect your question really is "can they just walk through the buildings which, before, were so big that they wouldn't just walk through them?"
Let me ask you - if the buildings offer no resistance, then what is the purpose of having buildings at all? Why not just leave open spaces? It seems like a lot of time and trouble to make buildings which offer no resistance.
Mr. Strange wrote:PopInPicsPresents wrote:I have a question, would it be possible for the bigger kaiju like Godzilla to be able to actually walk through buildings like in the films? Or when a monster like Ghidorah lands from flying to have him just crush the buildings under his feet if there are any?
Of course, I suspect your question really is "can they just walk through the buildings which, before, were so big that they wouldn't just walk through them?"
Gorosaurus Rex wrote:This thread is almost like TK's own current events section of the site. You can keep track of what is the weekly cause of butthurt
NSZ wrote:WHAT KIND OF MENTALLY DEFICIENT MONKEY PUTS THINGS IN THE OVEN TO COOL OFF?!



jdude1996 wrote:can anyone think up a moveset for Kamicuras?

PopInPicsPresents wrote:Kiryu2012 wrote:Hey I just thought of something for Kamacuras.
What if whenever the player uses invisibility, they go into first-person like the TF2 Spy, and against other players the screen splits, so the player that's invisible knows where they're going, while the other player doesn't know where they are.
Now that's an awesome idea!
Goji wrote:I think the complaints about "silly" moves are really overblown. How serious do we expect a game that's based on giant monsters battling to the death, to be? Personally, I love the freedom that was allowed with the old games, and I hope to see more of that in the design/development of the monsters for this new title. I also hope to see some moves from the Pipeworks return. For instance, I simply can't imagine Jet Jaguar without the druken monkey move. Not only is it his launcher, it fits him perfectly.
Gorosaurus Rex wrote:This thread is almost like TK's own current events section of the site. You can keep track of what is the weekly cause of butthurt
NSZ wrote:WHAT KIND OF MENTALLY DEFICIENT MONKEY PUTS THINGS IN THE OVEN TO COOL OFF?!

godzilla898 wrote:I wasn't a huge fan of the freedom the games allowed. G 90's is a good example-not once in the films does he jump or display the speed or agility that would allow him to do moves such as his run-and-kick throw or double kick.
Obviously it's going to be a bit different for each monster, but I think some of them shouldn't be quite as agile as they were in previous games.
Spacegodzilla is a good example of the increased flexibility working out well-it gives him some more freedom than his lumbering on-screen appearance, but it doesn't stray to far away from it or give him any crazy new abilities.
Varan Bon Ziller wrote:....What ever happened to the innocence of monster banging others brains out...


SpanishBulldog63 wrote:UltramanGoji wrote:Now you know, and knowing is half the battle!
And the other half is fought with a shotgun!

Goji wrote:Wow. I feel like some of you didn't even read Mr. Strange's recent response.

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