PopInPicsPresents wrote:Showa King Ghidorah's beams' are "weaker"? Since when?
Because he's Showa silly
*coughYEScough*
Just kidding. Everyone has their own opinions.
PopInPicsPresents wrote:Showa King Ghidorah's beams' are "weaker"? Since when?
Because he's Showa silly

PopInPicsPresents wrote:Godzilla '54 is "nothing more than a smaller Heisei Godzilla"? How, exactly?
Giratina93 wrote:^ Likes tigers and bears. ALOT.
Shadow wrote:Tyler wrote:One of my neighbors' dogs keeps shitting next to my car every morning.
Shit on the dog in it's sleep, that'll teach it.

Kiryu2012 wrote:Hey I just thought of something for Kamacuras.
What if whenever the player uses invisibility, they go into first-person like the TF2 Spy, and against other players the screen splits, so the player that's invisible knows where they're going, while the other player doesn't know where they are.
Kiryu2012 wrote:Hey I just thought of something for Kamacuras.
What if whenever the player uses invisibility, they go into first-person like the TF2 Spy, and against other players the screen splits, so the player that's invisible knows where they're going, while the other player doesn't know where they are.
Gorosaurus Rex wrote:This thread is almost like TK's own current events section of the site. You can keep track of what is the weekly cause of butthurt
NSZ wrote:WHAT KIND OF MENTALLY DEFICIENT MONKEY PUTS THINGS IN THE OVEN TO COOL OFF?!

godzilla898 wrote:Kiryu2012 wrote:Hey I just thought of something for Kamacuras.
What if whenever the player uses invisibility, they go into first-person like the TF2 Spy, and against other players the screen splits, so the player that's invisible knows where they're going, while the other player doesn't know where they are.
But if you're in a city, how can you tell where you're going if there's buildings all around you? Kamacuras isn't exactly the tallest kaiju.
Giratina93 wrote:^ Likes tigers and bears. ALOT.
Shadow wrote:Tyler wrote:One of my neighbors' dogs keeps shitting next to my car every morning.
Shit on the dog in it's sleep, that'll teach it.

Kiryu2012 wrote:Hey I just thought of something for Kamacuras.
What if whenever the player uses invisibility, they go into first-person like the TF2 Spy, and against other players the screen splits, so the player that's invisible knows where they're going, while the other player doesn't know where they are.


Gorosaurus Rex wrote:This thread is almost like TK's own current events section of the site. You can keep track of what is the weekly cause of butthurt
NSZ wrote:WHAT KIND OF MENTALLY DEFICIENT MONKEY PUTS THINGS IN THE OVEN TO COOL OFF?!

godzilla898 wrote:I assume that since this game isn't being made under normal terms, Toho won't have quite the power and control over how the game turns out?

Mr. Strange wrote:There is no getting around that.


Infinity wrote:You are thinking on the right lines Mr.Strange but it suprises me that Toho wanted all those goofy moves to be implemented in the game.
It certainly wasn't like that in Godzilla: Kaiju Daikessen or Godzilla Battle Legends. They had the basic jumping and dashing but everything else for the most part was pretty accurate to the character they represented. Very few things seemed slapstick and even those made the kaiju still look cool (I won't complain about Super Mechagodzilla's Long kicks as they made him look really badass in contrast to MG's kicks in G:STE or G:DAMM where it was a combination of bad posture and wacky move types that just didn't click with me.

PopInPicsPresents wrote:I have a question, would it be possible for the bigger kaiju like Godzilla to be able to actually walk through buildings like in the films? Or when a monster like Ghidorah lands from flying to have him just crush the buildings under his feet if there are any?
Gorosaurus Rex wrote:This thread is almost like TK's own current events section of the site. You can keep track of what is the weekly cause of butthurt
NSZ wrote:WHAT KIND OF MENTALLY DEFICIENT MONKEY PUTS THINGS IN THE OVEN TO COOL OFF?!

Mr. Strange wrote:Since we're getting into the subject of "how accurate should monsters be to their film incarnations" I thought I'd share some insights.
Original Godzilla & co. were about 50 meters tall. They grew over the years, eventually being about 100m tall.
When we started making G:DAMM, Toho had a very strict rule - all monsters needed to be relatively the same size. So we just kept Godzilla at 100m, and scaled the other monsters (with Toho's supervision) to be proportionately correct. So if King Ghidorah was originally 70m to Godzilla's 60m, we say "ok, so KG is 17% taller than Godzilla - so make him 117m."
Toho has not, in general, been willing to have things exist "as they were" - they have specifically wanted things updated to fit with the lastest monster incarnations.
The "stiffness" of monsters in the older films is a great example of this. Toho thinks of that stiffness as a technology constraint, not a true representation of the monsters. We tried doing some frame-for-frame copies of various monster moves, and Toho did not like it. Then we created Godzilla 2000's uppercut move - and they loved it. Toho told us that THAT was what they wanted all the monsters to be doing - jumping, swinging, and slashing with more freedom that they ever could in the movies.
I'm a bit surprised that several people here have complained about the speed of combat in the last few games - I've only heard people complain about how sluggish things were. I honestly prefer things to be slower and more tactical. We'll definitely discuss that at length early in the development process!

Infinity wrote:You are thinking on the right lines Mr.Strange but it suprises me that Toho wanted all those goofy moves to be implemented in the game.

PopInPicsPresents wrote:I have a question, would it be possible for the bigger kaiju like Godzilla to be able to actually walk through buildings like in the films? Or when a monster like Ghidorah lands from flying to have him just crush the buildings under his feet if there are any?
Oasis_S wrote:Also, about attacks, no one monster had two attacks that acted in the same way, did they? Whether they were slow or fast; hit high or low; didn't phase the opponent, stunned them, or knocked them down completely; or had the same "elemental" type to them, right? I mean, that's a lot of variety there. Each move is designed to be useful in at least SOME situations?
Now a few new moves can be given to replace the "goofy moves" that some people do not like, so long as they are reasonable. Before going too far in giving thought with this idea...
Are their any listing of moves that people do not like, but would like to be changed or replaced? Make any responses clear like:

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