

In a fighting game, it's important for each attack to be recognizable since you need to know when you're performing an attack and what attack it is that you're performing. Especially in a 3D fighting game like this, those moves have to be recognizable from many different angles. What may look "over the top" is important. And of course, anything will look over the top since the monsters in the movies aren't very animated themselves.
I don't see what's so appealing about making it EXACTLY like the movies. If that were the case, then most fights will consist of slowly bumping into each other and slap fests. Also beam wars. How BORING.


PopInPicsPresents wrote:It would probably be better to just include kaiju who would look good doing attacks. Heisei Godzilla looked god awful doing the moves in his moveset. He's my favorite Godzilla, but he just isn't meant to do those outrageous attacks. Showa Godzilla could get away with it though. Using one incarnation per character would save time and would probably look better.

miguelnuva wrote:PopInPicsPresents wrote:It would probably be better to just include kaiju who would look good doing attacks. Heisei Godzilla looked god awful doing the moves in his moveset. He's my favorite Godzilla, but he just isn't meant to do those outrageous attacks. Showa Godzilla could get away with it though. Using one incarnation per character would save time and would probably look better.
That could work for a lot of monsters but Godzilla really needs at least 2 to 3 incarnations.
Bret wrote:I think the time constraints are seriously going to hurt this endeavor

PopInPicsPresents wrote:
The only Godzillas I want in this game is G'75 and I guess FW. If the kaiju are gonna be jumping around like acrobats then only use the kaiju that move like that.
Varan Bon Ziller wrote:....What ever happened to the innocence of monster banging others brains out...

Chris55 wrote:Bret wrote:I think the time constraints are seriously going to hurt this endeavor
Time constraints?

Also, this can mean that we can't have most of the Heisei monsters anyway aside from Heisei Ghidorah
One perticular case I would also like to bring up is Godzilla 1954. I'am not sure where he would fit in this. His real stats claim that he weights the same as the Showa godzilla yet he appears more bulky and massive. I suppose giving him more of the Shinsei goji/ Kiryu's movelist would fit his character better. The one in GU is just wrong.
No, if they're going to include said monsters, they should just give them movesets based on how they move in the movies.
Or they could just not include him. He's serves no point in being in the game other then he's the first Godzilla.
Sorry to be "that guy", but, Anguirus' horn was most definitely always present. You may be thinking of his fangs/tusks, which didn't survive into "MechaGodzilla". I've read that he gained spikes on his elbows for that outing, but havent really been able to spot them.
I'd really hate to see him launching his spines though...I think his rolling would be good enough. Then again,Blanka has been my main in the SF series since 1992, so....yeeeeeeah.

Look at what he said, plz read before you post.Mr. Strange wrote:Please do not post a response here, unless it is to point out some important thing I missed in my overview.
Bret wrote:Chris55 wrote:Bret wrote:I think the time constraints are seriously going to hurt this endeavor
Time constraints?
The time constraints regarding the the Kickstarter fundraising.

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