New kaiju game from Matt Frank + Simon Strange [Archive]

For the discussion of Toho video games and video games of Toho related characters only.

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby zilla103192 » Thu Apr 19, 2012 8:21 pm

I was miserable powering through STE trying to unlock everything.

Cheat codes ftw. 8-)
Don't try to be something else. Don't try to be less. Great things are going to happen in your life. Great things. And with that will come great responsibility.
User avatar
zilla103192
Site Staff
 
Posts: 7927
Joined: Fri Jul 23, 2010 7:13 pm
Location: Monster Island

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby W2daERN » Fri Apr 20, 2012 2:53 am

Godzilla 2000 wrote:
PopInPicsPresents wrote:Why not implement a boss with a really big life bar that stretches across the screen? Say, Desghidorah. After a long battle, you earn the right to use the character in melee and versus mode or whatever you decide to call it. That's if you guys but him in.


So basically a Boss battle would just be a regular fight but with a bloated healthbar?

Eh, no thanks. I'd rather a standard 1v1 fight, or better, create unique scenarios to defeat the boss, like....

Defeat the Boss by tossing 5 buildings at them, at regular intervals, while they hover in distance, out of reach. You would have to avoid their aerial attacks and strike when they're vulnerable, which building taking a fair chunk of health away.


I like the idea of having more challenging boss battles. IMO, the hardest (and scariest) level in Unleashed was the battle against the Crystal Towers. The combination of their long attack range, immunity to beams, methods of keeping you far away, and imposing, monolithic appearance made that level a challenge even after figuring out the rest of the game. I'd like more battles like that (maybe something with the Godzilla tower or UFOs?).
My Fan Films:
Godzilla Awakening: http://www.youtube.com/watch?v=3_GhDjsPvjY
Godzilla and Anguirus at the beach: http://www.youtube.com/watch?v=CDiCIKCRxNk
Godzilla Alliance: http://www.youtube.com/watch?v=onZBf8jGfKo
User avatar
W2daERN
Samurai
 
Posts: 189
Joined: Sun Sep 05, 2010 7:57 am

Re: (Possible) Matt Frank & Simon Strange Monster's Tally/Vo

Postby Red-Death Gigan » Fri Apr 20, 2012 5:10 am

I would like to see GxM/SOS Godzilla as a playable character, for a change. Give the SOS scar as an alternate skin. Only REAL request from me.

;)
... Godzilla lives inside each one of us.
User avatar
Red-Death Gigan
Interpol Agent
 
Posts: 647
Joined: Sat Jul 24, 2010 6:53 am

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby zilla103192 » Fri Apr 20, 2012 5:52 am

While I loved the "protect the building" level in STE, I was never very good at it.

Now when I play, I just kinda free roam as Godzilla for a bit.
Don't try to be something else. Don't try to be less. Great things are going to happen in your life. Great things. And with that will come great responsibility.
User avatar
zilla103192
Site Staff
 
Posts: 7927
Joined: Fri Jul 23, 2010 7:13 pm
Location: Monster Island

Re: (Possible) Matt Frank & Simon Strange Monster's Tally/Vo

Postby AWMGodzilla62 » Fri Apr 20, 2012 8:29 am

Grayshot954 wrote:Okay got everyone above and I would like to note I added Glacies into the other section. If there is one user monster I would like to see its that monster.


Thanks for adding Glacies! :D I'm glad you like him enough to include him on the list!

However, unless someone is following the G:DBR thread, I doubt they know who he is, so I thought I'd show a pic:

Glacies is a Kaiju I created, he's one of the monsters from my game Exitium, and is also appearing in my fan game Godzilla Daikaiju Battle Royale

Image

Edit-
Here's my list of 20 characters:
1. Godzilla (Tokyo SOS) - A combo of the millennium look with classic Godzilla traits.
2. King Kong (1962)
3. King Ghidorah (showa)
4. Fake Godzilla/MechaGodzilla 74 - A MechaGodzilla plus a way to get a showa like Godzilla
5. Anguirus (showa)
6. Rodan (FW)
7. Mothra (SOS)
8. Gigan (showa)
9. Hedorah (showa)
10. Destoroyah
11. Space Godzilla
12. Biollante
13. Orga
14. Megagurius
15. Monster X / Keizer Ghidorah
16. Megalon
17. Baragon (showa)
18. Moguera (Heisei)
19. Zilla
20. Glacies
User avatar
AWMGodzilla62
Yin-Yang Master
 
Posts: 295
Joined: Mon Jul 26, 2010 6:22 am

Re: (Possible) Matt Frank & Simon Strange Monster's Tally/Vo

Postby kaiju_wars » Fri Apr 20, 2012 10:57 am

Godzilla (showa)
MechaGodzilla
MechaGodzilla 2
Kiryu
Jet Jaguar
King Ghidorah
Gigan
Monster X
Godzilla FW
Godzilla 2000
Hedorah
Orga
Megalon
Anguirus
Mothra
Destroyah
Mecha-King Ghidorah
Baragon
Space Godzilla

(Secret Character: Kaizer Ghidorah) I would just like to see him.
Gorosaurus Rex wrote:
Shadow wrote:It was so hot out today, I couldn't go up and see the girl I love.

Too bad, I was driving around town with her anyways. She said the change in your pocket wasn't enough for her.
User avatar
kaiju_wars
G-Grasper
 
Posts: 1448
Joined: Wed Jun 22, 2011 6:27 pm
Location: Upyours Ave.

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Chris55 » Fri Apr 20, 2012 12:10 pm

zilla103192 wrote:While I loved the "protect the building" level in STE, I was never very good at it.

Now when I play, I just kinda free roam as Godzilla for a bit.



I just bust it myself so I can go back to fighting
User avatar
Chris55
Site Staff
 
Posts: 4901
Joined: Sat Jul 24, 2010 10:29 pm

Re: "Godzilla Game" Title Ideas

Postby Chris55 » Fri Apr 20, 2012 2:03 pm

Oasis_S wrote:Godzilla: Destroy All Monsters BRAWL


And Strange, it might depend on your campaign plans for advertising the need for donations? If you were going to hit big social sites like Facebook and Twitter and what have you, maybe get the word out on some gaming site like IGN (I dunno, they were your buddies for Unleashed), then you'd probably want to use "Monster" instead of "Kaiju."

If you're just going to have a spot at G-Fest or something, then I guess "Kaiju" works fine.


Film sites like aintitcool.com. collider.com etc will def pick up the news as well. Godzilla is a movie franchise which still makes a lot of news whenever something happens with it. Having a game with Godzilla in it that people can donate to and have a say in it will attract quite a bit of attention
User avatar
Chris55
Site Staff
 
Posts: 4901
Joined: Sat Jul 24, 2010 10:29 pm

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Oasis_S » Fri Apr 20, 2012 9:17 pm

Hmmm, since this is going to be for PC, isn't that going to require some keyboard and mouse controls? I'm sure the focus will be for controllers, but still.
User avatar
Oasis_S
Samurai
 
Posts: 118
Joined: Sun Apr 15, 2012 8:03 pm
Location: Arkansas

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Mr. Strange » Fri Apr 20, 2012 9:56 pm

Oasis_S wrote:Hmmm, since this is going to be for PC, isn't that going to require some keyboard and mouse controls? I'm sure the focus will be for controllers, but still.


PC is an open platform. There's no such thing as "require"

I'll probably support mouse control of the menu system, especially for online matchmaking. But combat will require a controller, period. Unless we change our mind.
User avatar
Mr. Strange
Interpol Agent
 
Posts: 569
Joined: Wed Feb 15, 2012 10:38 pm

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Oasis_S » Fri Apr 20, 2012 10:01 pm

I guess I'm thinking it's a situation like Brawl, where the GameCube controller is what it was built for, but because not every Wii owner has one, then it supports even just the Wiimote by itself.

So like, the game would undoubtedly play like crap with the keyboard, but it's at least... there.

Could even rub constant reminders in the face of those who didn't know any better. "You're really not going to have fun until you buy a controller!" on every loading screen.
Last edited by Oasis_S on Fri Apr 20, 2012 10:05 pm, edited 1 time in total.
User avatar
Oasis_S
Samurai
 
Posts: 118
Joined: Sun Apr 15, 2012 8:03 pm
Location: Arkansas

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby matrix » Fri Apr 20, 2012 10:03 pm

Mr. Strange wrote:
Oasis_S wrote:Hmmm, since this is going to be for PC, isn't that going to require some keyboard and mouse controls? I'm sure the focus will be for controllers, but still.


PC is an open platform. There's no such thing as "require"

I'll probably support mouse control of the menu system, especially for online matchmaking. But combat will require a controller, period. Unless we change our mind.

Ok! Didnt know menu will be mouse, as long as combat will use controllers, im good, I dont think you should have the game on consoles if you can do other things with the money, because the pc version is pretty much the same thing, I would rather see stuff like, TITANOSAURUS!!! Lol, I clearly like him. Sorry, is this another stupid post?
matrix
Yin-Yang Master
 
Posts: 224
Joined: Mon Apr 09, 2012 7:59 pm

Re: Matt / Chris / Simon talk about the new Kaiju Game.

Postby Oasis_S » Fri Apr 20, 2012 11:13 pm

I really want to say I could donate $50 by June, but for now I'll just vote $5...


Goodness, if it's true the licenses for Godzilla monsters are $2,500, then a big roster might cost about $90,000. GOODNESS.
User avatar
Oasis_S
Samurai
 
Posts: 118
Joined: Sun Apr 15, 2012 8:03 pm
Location: Arkansas

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Gorosaurus Rex » Sat Apr 21, 2012 7:17 am

^Don't bring yourself down. Just makes yourself a target. Your posting is fine honestly.
SuperSaiyan4Godzilla wrote:And Godzilla isn't Pixar. The latter deals with children. The former deals with adults who behave like children.
User avatar
Gorosaurus Rex
G-Force Lieutenant
 
Posts: 2881
Joined: Fri Jul 23, 2010 7:53 pm
Location: The Savage Land

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby matrix » Sat Apr 21, 2012 8:59 am

Gorosaurus Rex wrote:^Don't bring yourself down. Just makes yourself a target. Your posting is fine honestly.

Didnt really usnderstand part of that but thanks! (the target part)
matrix
Yin-Yang Master
 
Posts: 224
Joined: Mon Apr 09, 2012 7:59 pm

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Infinity » Sat Apr 21, 2012 1:02 pm

Doing this really quick so excuse bad grammer.


My turn to give some thought and ideas into this;

- How flexible is the interaction between monsters. Would you allow a clamping mechanism in this?

When I say clamping, I mean monsters that can use attacks that can uniformly work on eachother. Lets take for example MKG and his machine head. Its an attack that may work on majority of kaiju but some like Rodan or even the newly supposed added kumonga can pose issues for this sort of attack. Clamping is like making a system that can can determine how much an attack animation has to cycle until a suitable adjusted dimension has been reached and the animation ends.

Other notable examples of clamping are like Orga's absorber. In this case I don't believe it should be an issue since he has to bitedown on something and allow the jaw height to determine how much space is needed to bring the flesh curtains from his jaws. Orga can very well be the shang tsung of this game by simply being a copy of the monster after he is done absorbing them. Ofcourse that will require some bit of coding, but you can just set it like:

- Allow only absorbtions of monsters present in the fight and transforming capability being dictated by which monster gets the absorb attack done.

In addition, I do think he should be able to absorb mechas and biomechanical beings considering he did that in the movie when he started leeching E-tech from the buildings he clinged on to.

- Mr Simon, you mentioned world class animations a few pages back. I think it should address specific cases of complex animations rather then all those over the top poses these monsters do that really don't fit in their characteristics. Example, Heisei MG's finger missle animation, in which he does this silly rotation or when Heisei godzilla fires his beam. In the movie, the monsters where stiff and needed minimum body movements in firing their beams. This is specially true for the Heisei series and while some people may not like it, I think having having a small but well animated attack works better then having slapstick over the top attacks (Destoroyah's drop kick, Heisei MG's roundhouse kick and Heisei Godzilla's rather rediculous muke kick in GU). This will also allow for implementing that clamping system that may allow you to make moves like the machine head, Orga's absorber, King ghidorah's neck choke and my personal favourite, Showa Mechagodzilla's jaw breaker attack.

- I noticed that when megalon shot his fireball at the ground, the monsters would start dancing looking silly. It kinda opens up the possibility of specific effects to the damage counter in perticular body parts (shooting showa godzilla in the crotch with the gravity beam).

More ideas:

- I also noticed that some of the attacks are given to the wrong monsters in Godzilla save the earth. let me bring some examples. MKG's little shock missles would work better as Heisei MG's paralyzer missles or Super X's cad missles. Moguera's little absorb and shoot back attack seems to be more of a plasma grenade attack or better yet for spacegodzilla. Gigan's shotgun eyeblast or Moguera's sparkshower attack would look more suited for JJ's eyeflash thing, provided they are colored blue. King ghidorah's backward tail grab and throw in GDAMM would look more appropriate on spacegodzilla or destoroyah. Heisei MG's plasma grenade, I would give to destoroyah and ditch those annoying spammable MO balls (it'll look much more cooler anyway). Heisei MG's super jump should probably be given to Kiryu since its Kiryu's manuever anyway. Not sure if it will look cool but goji's fireball may have a better use by baragon or orga's spit attack given to destoroyah since he has green blood and all. Thats about all I can think of at the moment. I only own G:STE and GDAMM and I rarely get to play them (once in a year).

- Addons for certain monsters are absolutely needed. Heisei MG needs garuda, Orga needs millenian, Kiryu with his backpack etc.

- Titanosaur doesn't need a beam. His special can involve calling upon Simeon ships to blast his enemies. Anguirus can have a better LR attack aswell. Instead of shouting at his enemies, he can just throw a barb of spikes from his tail or launch his nasal horn(it certainly wasn't present in some movies like G vs MG 74 so its not too far fetched).

Thats about all for now.
User avatar
Infinity
Interpol Agent
 
Posts: 432
Joined: Thu Aug 12, 2010 1:28 pm
Location: Canada

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Oasis_S » Sat Apr 21, 2012 1:58 pm

In a fighting game, it's important for each attack to be recognizable since you need to know when you're performing an attack and what attack it is that you're performing. Especially in a 3D fighting game like this, those moves have to be recognizable from many different angles. What may look "over the top" is important. And of course, anything will look over the top since the monsters in the movies aren't very animated themselves.

I don't see what's so appealing about making it EXACTLY like the movies. If that were the case, then most fights will consist of slowly bumping into each other and slap fests. Also beam wars. How BORING.
User avatar
Oasis_S
Samurai
 
Posts: 118
Joined: Sun Apr 15, 2012 8:03 pm
Location: Arkansas

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Infinity » Sat Apr 21, 2012 2:26 pm

In a fighting game, it's important for each attack to be recognizable since you need to know when you're performing an attack and what attack it is that you're performing. Especially in a 3D fighting game like this, those moves have to be recognizable from many different angles. What may look "over the top" is important. And of course, anything will look over the top since the monsters in the movies aren't very animated themselves.


Not quite. Some of the moves in the game are just about right, specially those that involve basic attacks like claw swipes and Tail bludgeoning. I say Moguera from save the earth was just fine in the way he fought as a Heisei Mech.

I don't see what's so appealing about making it EXACTLY like the movies. If that were the case, then most fights will consist of slowly bumping into each other and slap fests. Also beam wars. How BORING.


That all depends on fighting styles. Heisei godzilla does not do dropkicks and fancy uppercuts. He is a juggernaut that crushes things upclose rather then performing acrobatic moves. If lack of standard attacks is so much of an issue than make him like Zangief and give him more grab attacks like grapple chocking, energy biting and hammering combos that involve both slapfests and knockdowns. Not to mention the way he grabs his enemies in the movie and tosses them far away. He needs super armor if anything, so that other monsters can't stop him from executing his slow but powerful moves.

Godzilla STE felt much like it was made for showa and mellenium style fighting, even though it had a good chunk of Heisei monsters.
User avatar
Infinity
Interpol Agent
 
Posts: 432
Joined: Thu Aug 12, 2010 1:28 pm
Location: Canada

Re: Matt / Chris / Simon talk about the new Kaiju Game.

Postby Bret » Sat Apr 21, 2012 2:31 pm

I think the time constraints are seriously going to hurt this endeavor, but I wish you the best of luck regardless.
Apparently SWTOR said that I can invite 25 people for a 7 day trial of the game. PM me if interested.
User avatar
Bret
G-Grasper
 
Posts: 1463
Joined: Fri Jul 23, 2010 8:27 pm
Location: Still searching for my true self.

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby PopInPicsPresents » Sat Apr 21, 2012 3:05 pm

It would probably be better to just include kaiju who would look good doing attacks. Heisei Godzilla looked god awful doing the moves in his moveset. He's my favorite Godzilla, but he just isn't meant to do those outrageous attacks. Showa Godzilla could get away with it though. Using one incarnation per character would save time and would probably look better.
you've stumbled upon my plan yung jedi yoda buy i am the superior hornet molester
User avatar
PopInPicsPresents
EDF Soldier
 
Posts: 4067
Joined: Sat Feb 05, 2011 10:59 am

PreviousNext

Return to Toho Video Games

Who is online

Users browsing this forum: No registered users and 1 guest