Godzilla 2000 wrote:PopInPicsPresents wrote:Why not implement a boss with a really big life bar that stretches across the screen? Say, Desghidorah. After a long battle, you earn the right to use the character in melee and versus mode or whatever you decide to call it. That's if you guys but him in.
So basically a Boss battle would just be a regular fight but with a bloated healthbar?
Eh, no thanks. I'd rather a standard 1v1 fight, or better, create unique scenarios to defeat the boss, like....
Defeat the Boss by tossing 5 buildings at them, at regular intervals, while they hover in distance, out of reach. You would have to avoid their aerial attacks and strike when they're vulnerable, which building taking a fair chunk of health away.
Grayshot954 wrote:Okay got everyone above and I would like to note I added Glacies into the other section. If there is one user monster I would like to see its that monster.
Gorosaurus Rex wrote:Shadow wrote:It was so hot out today, I couldn't go up and see the girl I love.
Too bad, I was driving around town with her anyways. She said the change in your pocket wasn't enough for her.
zilla103192 wrote:While I loved the "protect the building" level in STE, I was never very good at it.
Now when I play, I just kinda free roam as Godzilla for a bit.
Oasis_S wrote:Godzilla: Destroy All Monsters BRAWL
And Strange, it might depend on your campaign plans for advertising the need for donations? If you were going to hit big social sites like Facebook and Twitter and what have you, maybe get the word out on some gaming site like IGN (I dunno, they were your buddies for Unleashed), then you'd probably want to use "Monster" instead of "Kaiju."
If you're just going to have a spot at G-Fest or something, then I guess "Kaiju" works fine.
Oasis_S wrote:Hmmm, since this is going to be for PC, isn't that going to require some keyboard and mouse controls? I'm sure the focus will be for controllers, but still.
Mr. Strange wrote:Oasis_S wrote:Hmmm, since this is going to be for PC, isn't that going to require some keyboard and mouse controls? I'm sure the focus will be for controllers, but still.
PC is an open platform. There's no such thing as "require"
I'll probably support mouse control of the menu system, especially for online matchmaking. But combat will require a controller, period. Unless we change our mind.
SuperSaiyan4Godzilla wrote:And Godzilla isn't Pixar. The latter deals with children. The former deals with adults who behave like children.
Gorosaurus Rex wrote:^Don't bring yourself down. Just makes yourself a target. Your posting is fine honestly.
In a fighting game, it's important for each attack to be recognizable since you need to know when you're performing an attack and what attack it is that you're performing. Especially in a 3D fighting game like this, those moves have to be recognizable from many different angles. What may look "over the top" is important. And of course, anything will look over the top since the monsters in the movies aren't very animated themselves.
I don't see what's so appealing about making it EXACTLY like the movies. If that were the case, then most fights will consist of slowly bumping into each other and slap fests. Also beam wars. How BORING.
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