New kaiju game from Matt Frank + Simon Strange [Archive]

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Re: Your Movesets For Monsters In The New Kaiju Game

Postby CatfaceFourtoes » Thu Apr 19, 2012 9:28 am

This is actually an interesting aspect to play with. you have different styles of volcanic eruption, like the kind that shield type volcanoes produce, that is a slow moving flow of burning lava, and then you have the composite volcanic eruption that produce pyroclastic flows, a swift gravity driven avalanch of lava and superheated dust and ash, basically what destroyed Pompei and encased its citizens in burning ash. That would look cool as a move done to an enemy monster that could actually withstand it.
On some levels this monster's nature intersects with Hedorah's. Spawned from environmental conditions that should be unliveable. Maybe it can generate its own smoke or acid attacks, considering that those are well within the scope of volcanic activity.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby PopInPicsPresents » Thu Apr 19, 2012 9:33 am

zilla103192 wrote:
PopInPicsPresents wrote:Custom soundtracks are pretty easy to do for PC games, all you need to do is replace the in-game music with your custom soundtrack.


or turn the volume all the way down and listen to your ipod! 8-)


Or just turn the music down in the options and listen to your ipod
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby SpanishBulldog63 » Thu Apr 19, 2012 9:36 am

PopInPicsPresents wrote:
zilla103192 wrote:
PopInPicsPresents wrote:Custom soundtracks are pretty easy to do for PC games, all you need to do is replace the in-game music with your custom soundtrack.


or turn the volume all the way down and listen to your ipod! 8-)


Or just turn the music down in the options and listen to your ipod


Or do that and just open iTunes
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby matrix » Thu Apr 19, 2012 10:32 am

I think this is important, I was playing godzilla unleashed (wii) and looked at titanosaurus's stats, and king ghidorah has the same stats only better! more attack defence, ect, I think kg is overpowered, and I hope that is fixed in the next, unless there is something better about titanosaurus.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby PopInPicsPresents » Thu Apr 19, 2012 10:36 am

matrix wrote:I think this is important, I was playing godzilla unleashed (wii) and looked at titanosaurus's stats, and king ghidorah has the same stats only better! more attack defence, ect, I think kg is overpowered, and I hope that is fixed in the next, unless there is something better about titanosaurus.


Titanosaurus isn't that great regardless.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby matrix » Thu Apr 19, 2012 10:37 am

He's my favorite, he gave godzilla some big trouble.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby W2daERN » Thu Apr 19, 2012 11:03 am

This brings up something I've been thinking about for a while: Monsters should have different stats in story and multiplayer. I really liked the Godzilla, Anguirus, and Rodan vs. Critical Mass KG fight in GU, but it was way too short. The thing is, if it were a movie, KG would be able to hold his own against all three, but because everything is so balanced in the game, the fight lasts shorter than most because it is 3 on 1, no matter how powerful KG should really be.

The way I see it, not all monsters should logically be balanced, especially if more "lower tier" monsters make it into the game. Should a fight against Kamacuras really be as difficult as a fight against King Ghidorah? No way!

They should still be balanced in multiplayer... or should they? It was pointed out a while ago, I forget by who, that balancing doesn't help at all, actually makes things worse, if the skills of two human players are unbalanced. I think the actual quote was something like when playing against someone who is new to the game, "I could balance that by playing as Minya while he picks King Ghidorah."

What would be really cool would be some more options for multiplayer, like the ones in GU, but with the ability to apply things to some monsters and not to the others so you could unbalance the fight yourself if you so chose.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Goji » Thu Apr 19, 2012 11:11 am

Uh, Titanosaurs IS great, thank you very much.
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Re: Your Movesets For Monsters In The New Kaiju Game

Postby Oasis_S » Thu Apr 19, 2012 11:42 am

This should be one of Obsidius's attacks.

Or a special team attack with Gabara. Yes.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Oasis_S » Thu Apr 19, 2012 11:51 am

Pretty sure a balanced game brings more enjoyment. The game needs to be fun before it's accurate. Let Kamacuras beat up King Ghidorah all day.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby hammysammy59 » Thu Apr 19, 2012 11:54 am

W2daERN wrote:They should still be balanced in multiplayer... or should they? It was pointed out a while ago, I forget by who, that balancing doesn't help at all, actually makes things worse, if the skills of two human players are unbalanced. I think the actual quote was something like when playing against someone who is new to the game, "I could balance that by playing as Minya while he picks King Ghidorah."


I was flappin' my gums about that! I would love to see the accuracy of the monsters carry over to their stats. It would really change up the dynamic of the game, and would make team battles very interesting. In a game with movie-accurate stats, Godzilla vs a team of three Kamacurases, controlled by players of an approximate skill level, would be a fair fight. I love the idea of being able to stage battles like that, and it would provide a lot of fodder for an interesting and varied single-player campaign: especially if each monster has their own unique storyline. Godzilla could easily take on a pair of Gabaras on his own without even breaking a sweat... but for Minya, facing just one Gabara mano y mano would be final boss-worthy.

In my mind the biggest issue this brings up is less about balance, and more about good content getting its due. If they create a fun, original moveset for Kamacuras, would players still pick him up if his stats are significantly lower than Godzilla's? It would be a shame for good content to go unplayed because of accurate stats. But at the same time, it'd be really cool to stage SpaceGodzilla vs Godzilla and MOGUERA and have it be an even fight.

I'd love to have it both ways: monsters scaled/balanced to make any match-up winnable based on skill, AND an option to play with movie-accurate monsters. I could see that not being feasible though.
Last edited by hammysammy59 on Thu Apr 19, 2012 12:44 pm, edited 1 time in total.
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Re: Your Movesets For Monsters In The New Kaiju Game

Postby Godzillabrawler » Thu Apr 19, 2012 12:05 pm

Chris55 wrote:
Godzillabrawler wrote: His beam could be getting on all fours and bursting lava out of the shoulder volcanoes on his body:


I like that idea :)


Thanks. I always thought that original monsters needed more attention. Also, Oasis, I think an electrical attack would be overkill. All we need is lava, ash, and pyroclastics or whatever the hell they're called to make Obsidious a beast.

I've always wondered whether or not we should consider the Trading Battle monsters. Same for MGR-IInd and SMG2. They ain't first-priority, but I think they should eventually appear in some form. Barugaron is my favorite, and I gave him this really cool backstory too.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Mr. Strange » Thu Apr 19, 2012 12:09 pm

hammysammy59 wrote:
I'd love to have it both ways: monsters scaled/balanced to make any match-up winnable based on skill, AND an option to play with movie-accurate monsters. I could see that not being feasible though.


This is interesting. And while I wouldn't dismiss it as impossible off-hand, it seems to be at least "very hard."

However, it isn't hard because of "stats" - but rather the underlying systems which drive the fighting. For example grapples - can monsters grapple one another? If so, they all need a certain base set of conditions, animations, and controls. If those systems are set-up to support 3-on-1 grappling, they would be radically different (and probably not very fun) in 1-on-1 situations.

Consider G:U's beam fight system - which was horribly broken for multi-monster encounters. It worked pretty well in 1-on-1 battles though - because it was designed with 1-on-1 matches in mind.

What you are suggesting is not a "rebalancing" of monster stats - it is a focus on 1-on-many battles. That's an interesting idea, but I'm not sure it is something which could be supported without fundamentally breaking the 1-on-1 systems. But I could be wrong.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby matrix » Thu Apr 19, 2012 12:13 pm

Vs. mode stats should be balenced, while in story it is like a movie, honestly I think titano is a bit faster than king ghidorah.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby hammysammy59 » Thu Apr 19, 2012 12:17 pm

I'm not savvy to the technical side of things, so I could be spewing pure nonsense, but could certain actions be left "open-ended" to account for 1-on-1 and team battles?

That is, in a 1-on-1 fight, a monster's grapple will always work like X, but if certain conditions are met (more than 2 monsters in the arena+attempting to grapple a monster that another monster is grappling) the grapple can work like Y? X and Y being different sets of moves/behaviors/animations. I would LOVE to have a game where we can reenact some of the wild tag-team moves from the 70s Showa movies.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Mr. Strange » Thu Apr 19, 2012 12:50 pm

hammysammy59 wrote:I'm not savvy to the technical side of things, so I could be spewing pure nonsense, but could certain actions be left "open-ended" to account for 1-on-1 and team battles?

That is, in a 1-on-1 fight, a monster's grapple will always work like X, but if certain conditions are met (more than 2 monsters in the arena+attempting to grapple a monster that another monster is grappling) the grapple can work like Y? X and Y being different sets of moves/behaviors/animations. I would LOVE to have a game where we can reenact some of the wild tag-team moves from the 70s Showa movies.


I strongly suspect we will not want to support tag-team moves. That would be a significant cost, and although the feature sounds fun, for the money I think we would do a lot better.

As a compromise, I think we could seriously consider giving 1 monster some sort of "grapple-assist" attack.
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Re: Your Movesets For Monsters In The New Kaiju Game

Postby Oasis_S » Thu Apr 19, 2012 1:28 pm

@Godzillabrawler: Nonsense. Obsidius's rage move should just be a google image search for "lightning volcano," and a bunch of pictures just flash on the screen, causing damage to both the opponent's health and pride, for they know they can never be a part of something so awesome and manly.

HUUUARRRGH.
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Re: "Godzilla Game" Title Ideas

Postby Tyler » Thu Apr 19, 2012 1:52 pm

Kaiju Pro-Wrestling? :)
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Re: (Possible) Matt Frank & Simon Strange Monster's Tally/Vo

Postby Tyler » Thu Apr 19, 2012 1:53 pm

I always thought an interesting boss battle would be GMK Ghidorah turning into Orochi...
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Re: "Godzilla Game" Title Ideas

Postby SpanishBulldog63 » Thu Apr 19, 2012 1:55 pm

MWF-Monster Wrestling Federation haha jk i know its not gonna be wrestling-based


Wait a sec, that sounds really familiar...
Last edited by SpanishBulldog63 on Thu Apr 19, 2012 3:22 pm, edited 1 time in total.
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