zilla103192 wrote:PopInPicsPresents wrote:Custom soundtracks are pretty easy to do for PC games, all you need to do is replace the in-game music with your custom soundtrack.
or turn the volume all the way down and listen to your ipod!
PopInPicsPresents wrote:zilla103192 wrote:PopInPicsPresents wrote:Custom soundtracks are pretty easy to do for PC games, all you need to do is replace the in-game music with your custom soundtrack.
or turn the volume all the way down and listen to your ipod!
Or just turn the music down in the options and listen to your ipod
SpanishBulldog63 wrote:UltramanGoji wrote:Now you know, and knowing is half the battle!
And the other half is fought with a shotgun!

matrix wrote:I think this is important, I was playing godzilla unleashed (wii) and looked at titanosaurus's stats, and king ghidorah has the same stats only better! more attack defence, ect, I think kg is overpowered, and I hope that is fixed in the next, unless there is something better about titanosaurus.


W2daERN wrote:They should still be balanced in multiplayer... or should they? It was pointed out a while ago, I forget by who, that balancing doesn't help at all, actually makes things worse, if the skills of two human players are unbalanced. I think the actual quote was something like when playing against someone who is new to the game, "I could balance that by playing as Minya while he picks King Ghidorah."

Chris55 wrote:Godzillabrawler wrote: His beam could be getting on all fours and bursting lava out of the shoulder volcanoes on his body:
I like that idea

hammysammy59 wrote:
I'd love to have it both ways: monsters scaled/balanced to make any match-up winnable based on skill, AND an option to play with movie-accurate monsters. I could see that not being feasible though.


hammysammy59 wrote:I'm not savvy to the technical side of things, so I could be spewing pure nonsense, but could certain actions be left "open-ended" to account for 1-on-1 and team battles?
That is, in a 1-on-1 fight, a monster's grapple will always work like X, but if certain conditions are met (more than 2 monsters in the arena+attempting to grapple a monster that another monster is grappling) the grapple can work like Y? X and Y being different sets of moves/behaviors/animations. I would LOVE to have a game where we can reenact some of the wild tag-team moves from the 70s Showa movies.



SpanishBulldog63 wrote:UltramanGoji wrote:Now you know, and knowing is half the battle!
And the other half is fought with a shotgun!

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