Yeah, that's what I meant. Sorry if that wasn't clear. I meant holding the left trigger on the character select screen to bring up the stats that you currently have your cursor on, just as an example of how it could mechanically be done.Goji wrote:Viewing the monsters stats doesn't need to be an option in-game. Having them viewable at the character select screen (like they always have been) is perfectly fine.
Well G:U was on Wii, and considering this new game will be using a similar version of the Spigot engine as G:U for Wii, I think it's a somewhat relevant comparison. The fact that it supported 12 players and managed to be smooth is quite remarkable regardless.The online play was actually quit good..maybe you just had a bad experience with it *shrugs*. I played matches with four players all the time, and it was very rarely choppy. Two player matches were always spot on for me.
Comparing the online to play to a game that came out 4 years later on completely different hardware (Mario Kart Wii) seems like a pretty unfair fair comparison if you ask me.
I am aware we're talking about a video game and not a movie. I even said that gameplay-wise I liked rolling. Rolling just thematically doesn't make much sense for Godzilla and friends to be doing all the time.Again, this is a video game, not a movie. The monsters are going to have certain actions that don't necessarily represent what they did in the films. Rolling is added for the sake of balance, because it allows you to escape what may otherwise be inescapable situations. It's been in Tekeen for decades for a reason.
Having only some monsters roll would be horrible unbalanced. I am highly against it.
Why would it be unbalanced if only some monsters rolled? Megaguiras, Mothra, and Moguera already didn't roll in StE. Unleashed had no rolling in it at all.
- Lenbo