New kaiju game from Matt Frank + Simon Strange [Archive]

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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby PopInPicsPresents » Sat Apr 14, 2012 10:30 pm

Here's an odd question, would anyone find a First Person Mode interesting? Kinda like what they've done with the AVP games.
you've stumbled upon my plan yung jedi yoda buy i am the superior hornet molester
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Re: (Possible) Matt Frank & Simon Strange Monster's Tally/Vo

Postby miguelnuva » Sat Apr 14, 2012 11:08 pm

miguelnuva wrote:
Living Corpse wrote:
Destroyer wrote:Ultraman
Gamera
Legion


Um, the first one isn't happening. Ever. In fact it's part of the reason I keep saying Zone Fighter, since he's the closest thing we have to UM. The latter two will never happen. Period.


I thought we were going to try and use a loophole to get these guys in, but if it was a choice between Zone Fighter and Ultraman Zone gets my vote.


Unfortunately for us, if Mr. Frank and Mr. Strange used that loophole, Toho could very well pull the plug.[/quote]

ABout this TOHO might pull the plug where did this idea of come from and do we know for 100% that TOHO still feels this way?
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Re: (Possible) Matt Frank & Simon Strange Monster's Tally/Vo

Postby Mr. Strange » Sat Apr 14, 2012 11:52 pm

skuzzy-punk-kid wrote:Unfortunately for us, if Mr. Frank and Mr. Strange used that loophole, Toho could very well pull the plug.


It's not a loophole - it's not a deception, and it's not something that gets anybody in trouble.

Imagine somebody wanted to do a fanfic crossover between Star Wars and Batman - to sell it commercially, they would need to get permission from LucasArts and DC - that sounds like a nightmare. Trying to make a game, or a movie, which used Ultraman & Godzilla would be like that.

However, LEGO has made Batman legos in association with DC. They have also made Star Wars legos in association with LucasArts. Two totally different products - there is no crossover.

Of course, if you buy both sets, you can totally play with them together. That is acceptable, and doesn't upset anybody. The point is that each purchased item is its own IP, so the rights are clear.

If you want to buy Coke and Pepsi and then mix them, you're totally within your rights. But if Coke were to sell Pepsi - that would be totally different.

The point is - there is no trick. I'm just proposing that we make a Gamera game, an Ultraman game, a Zone Fighter game, a Godzilla game, an original monsters game - as many as we want. And I'm promising that they will all use the same basic technology, so that players will be able to combine data. But at no point am I ever planning, or implying, that TOHO's intellectual property would ever be mixed with another IP in a commercial product.

Deep breaths - it's all on the level.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Brianzilla2004 » Sun Apr 15, 2012 12:34 am

Mr. Strange wrote:
Supergeon wrote:However, I think people should be prepared for visuals somewhat *worse* than G:U. I'm planning to make the best game I can make for the money we raise - but my focus is on great monsters, great combat, and wide appeal. I will almost certainly not be spending $300,000 on city art, or $250,000 on a snazzy Menu system. I also want the game to run great on lots of older systems - so I really have no interest in pushing polygon counts, or per-pixel shaders, or any of that. We'll have great monsters, and fantastic online combat. That is the focus.


Honestly, this worries me. I'm not expecting Crysis here, but making the game look equal to or potentially ever "somewhat worse" than a 4.5-year-old Wii game? Now THAT'S a crisis. A lot of games have various graphical settings, and can run well on low-end PC's while offering quality graphics on higher settings. I'd argue that having a nice presentation is important too. If the menu system looks like something someone made with MS Paint, that's a serious problem. I've never played a game that was any good that had a shoddy menu scheme.

Yes, the gameplay is the most important thing, but if the game's gonna look like it's ten years old, I might as well just play a game that's actually ten years old, that I don't need to pay for additional content for.

Considering that this is a game that will be entirely funded by the fans, it seems like solid visuals would be a top concern. There's a reason AAA titles always look great. There's a reason that a lot of more obscure games are more fun to play, despite their lackluster visuals. People want to be wowed visually. They want to be impressed with what their money is paying for.

As a lifelong fan of Godzilla, I want the Big G to get the all-star treatment he deserves. I want him to wow and dazzle fans and non-fans alike on the PC. I think we as fans have put up with enough crap from people criticizing the franchise. Making an ugly game makes the series look bad. We fans deserve to better. The King of the Monsters deserves it.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Captain Aktion » Sun Apr 15, 2012 1:22 am

You guys might be surprised at what 4-5 year old games made for other systems look like on my reasonably priced PC. High-res polys and texture maps go a LONG ways. Early gen 360 and PS3 games relied on it. And for consoles? I could point to how the MGS, Shadow of the Colossus, and God of War re-releases have looked with some minor upgrades, again, mostly in the high-res department, which any comp can do.

Just sayin'.
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Re: (Possible) Matt Frank & Simon Strange Monster's Tally/Vo

Postby skuzzy-punk-kid » Sun Apr 15, 2012 1:38 am

My mistake...

Actually, what Mr. Strange said, that makes much more sense. Wish I was fast enough to think of that outcome...
What :g2k:is :g2k:so :g2k:frikkin' :g2k:wrong :g2k:with :g2k:the :g2k:frikkin' :g2k:G2K :g2k:smiley :g2k:?
The :g2k:G2K :g2k:smiley :g2k:is :g2k:not :g2k:causing :g2k:you :g2k:any :g2k:freakin' :g2k:harm :g2k:!!!
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Chris55 » Sun Apr 15, 2012 1:50 am

This is how MW3 looks on my PC. I have 8gb of ram, the Radeon HD 6850 graphics card and the AMD 1100T Black edition 6 core processor.

Image


The game should look really good but be able to run on lower end PC's and be very enjoyable.

MW3 minimum requirements:

OS Windows Vista/XP/7
Processor: Intel Core 2 Duo E6600 or AMD Phenom X3 8750 or better
Memory 2 GB
HDD 12 GB
Video Card Shader 3.0 or better along with 256MB NVIDIA Geforce 8600GT/ATI Radeon X1950 Pro or better

Sound Direct x 9.0c-compatible

DirectX9.0c

Read more: http://mw3cod.com/call-duty-modern-warf ... z1s6LTYlcD
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Re: (Possible) Matt Frank & Simon Strange Monster's Tally/Vo

Postby miguelnuva » Sun Apr 15, 2012 2:22 am

Even though it's not deception or illegal I still like calling it a loophole. :D
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Re: (Possible) Matt Frank & Simon Strange Monster's Tally/Vo

Postby Grayshot954 » Sun Apr 15, 2012 5:26 am

Okay just updated it again so eveyone above this post, your votes are taken into account. Mr.Strange if you have any suggestions, changes or anything else you want to add to this thread, notify me and I will implement them. This is to make your job easier so just ask.
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Re: (Possible) Matt Frank & Simon Strange Monster's Tally/Vo

Postby Goji » Sun Apr 15, 2012 5:34 am

^ I forgot to add Kamacuras and Manda to my list before, so you can add two more votes for them too.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Goji » Sun Apr 15, 2012 5:40 am

PopInPicsPresents wrote: Here's an odd question, would anyone find a First Person Mode interesting? Kinda like what they've done with the AVP games.


First person is a horrible, horrible idea for a fighting game.

Mr. Strange wrote:The issue with Hedorah was that I wanted his skeleton to morph dynamically into his different forms. I would solve that problem by not wanting his skeleton to morph. That means he'd just have the one fighting form - problem solved.


That's fine with me. Like LGM said, as long as he's there, I'm a happy camper. :)


G:STE looks fantastic when played in 480p on the Xbox 360. I would be totally fine with a game that looked like that, or even slightly worse.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby jdude1996 » Sun Apr 15, 2012 5:59 am

mr strange, can you make it that we can go wherever we want on a map like in War of the Monsters instead of only going to another part of the map if your enemy comes there with you. This can also help with this kamicuras camouflage ability as the player will always know where he is, also like I said before, I would like it if kamicuras can turn completely invisible but when he starts moving, he slowly starts to come out of the camouflage like in the game Halo, and he can also have a time limit for being invisible and like another person said, a really long recharge for it.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Supergeon » Sun Apr 15, 2012 6:26 am

I would like to see if Toho has a sound archive from other parts of their movies like punches landing, jets and ufo sounds. The older ones might make the game sound cheesy, it might be something to use sparingly.

Its crazy how sounds are made for videogames, I watched a developer diary and they used celery and a watermelon to make bones crunching!
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Gorosaurus Rex » Sun Apr 15, 2012 6:32 am

I've been offline for about a week. Could anyone update me on the status of this thing? Any updates? What are the current discussion points?
SuperSaiyan4Godzilla wrote:And Godzilla isn't Pixar. The latter deals with children. The former deals with adults who behave like children.
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Re: (Possible) Matt Frank & Simon Strange Monster's Tally/Vo

Postby Grayshot954 » Sun Apr 15, 2012 6:44 am

^I can do that but which eras?
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Re: Matt / Chris / Simon talk about the new Kaiju Game.

Postby Gorosaurus Rex » Sun Apr 15, 2012 6:48 am

I'll donate anywhere between $50 and $200 dollars.

Are we still planning on doing DLC-style monster packs? For example, will the roster be constantly expanding?

Also, will plots change overtime as well as previously discussed? Will the plot of a Godzilla game change if I roll a Gamera character?
SuperSaiyan4Godzilla wrote:And Godzilla isn't Pixar. The latter deals with children. The former deals with adults who behave like children.
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Re: (Possible) Matt Frank & Simon Strange Monster's Tally/Vo

Postby Goji » Sun Apr 15, 2012 6:54 am

Well, I made my list extra complicated by saying "Showa, but I'd by okay with X version", which probably didn't help. Just put me down for whichever have the most votes so far. :P
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Godz » Sun Apr 15, 2012 6:58 am

Supergeon wrote:I would like to see if Toho has a sound archive from other parts of their movies like punches landing, jets and ufo sounds. The older ones might make the game sound cheesy, it might be something to use sparingly.

Its crazy how sounds are made for videogames, I watched a developer diary and they used celery and a watermelon to make bones crunching!


I have a Toho FX CD that has 99% of the monsters' roars up to Final Wars, as well as a few of the UFO sounds.
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Re: (Possible) Matt Frank & Simon Strange Monster's Tally/Vo

Postby Grayshot954 » Sun Apr 15, 2012 7:12 am

Okay just added your two votes.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Supergeon » Sun Apr 15, 2012 9:23 am

Brianzilla2004 wrote:
Mr. Strange wrote:
Supergeon wrote:However, I think people should be prepared for visuals somewhat *worse* than G:U. I'm planning to make the best game I can make for the money we raise - but my focus is on great monsters, great combat, and wide appeal. I will almost certainly not be spending $300,000 on city art, or $250,000 on a snazzy Menu system. I also want the game to run great on lots of older systems - so I really have no interest in pushing polygon counts, or per-pixel shaders, or any of that. We'll have great monsters, and fantastic online combat. That is the focus.


Honestly, this worries me. I'm not expecting Crysis here, but making the game look equal to or potentially ever "somewhat worse" than a 4.5-year-old Wii game? Now THAT'S a crisis. A lot of games have various graphical settings, and can run well on low-end PC's while offering quality graphics on higher settings. I'd argue that having a nice presentation is important too. If the menu system looks like something someone made with MS Paint, that's a serious problem. I've never played a game that was any good that had a shoddy menu scheme.

Yes, the gameplay is the most important thing, but if the game's gonna look like it's ten years old, I might as well just play a game that's actually ten years old, that I don't need to pay for additional content for.

Considering that this is a game that will be entirely funded by the fans, it seems like solid visuals would be a top concern. There's a reason AAA titles always look great. There's a reason that a lot of more obscure games are more fun to play, despite their lackluster visuals. People want to be wowed visually. They want to be impressed with what their money is paying for.

As a lifelong fan of Godzilla, I want the Big G to get the all-star treatment he deserves. I want him to wow and dazzle fans and non-fans alike on the PC. I think we as fans have put up with enough crap from people criticizing the franchise. Making an ugly game makes the series look bad. We fans deserve to better. The King of the Monsters deserves it.



I agree to some degree. I don't expect the game to look as good because it isn't funded by atari. So say goodbye to the awesome water rendering. However I am not a graphics snob. Gameplay first, graphics second for this guy. But, you will need an awesome art style (matt frank) to draw people in if the visuals will not be on par with current releases.


I also do not think that the menu system will be created in MS paint :) However I do not expect there to be a super flashy menu system (for some reason ESPN intro/outro comes to mind) Especially with contributor input on every level, we will be able to put our stamp of approval on facets of the game. Think about it though, Simon has always spoken out about NOT going for poly counts, 1080p blah blah. If G:U had monster detail on par with God of War do you think it would have made the game play better? Nah, you would just say "Hey Godzilla looks a lot better!".
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