Tormentor wrote:Yes, it would be a lot of work, a lot of work, effort, and time that could be invested into something else more important then this.

I get the sneaking suspicion that you're not a game animator, artist or designer.
Tormentor wrote:Actually, thus far in Godzilla 2000, Orga can only take on the form of something by absorbing DNA, and only a mass amount of it that will keep the transformation stable. If the film stated that Orga could become something else by absorbing non-base DNA material then it would have been stated or hinted.
You clearly need to read what I said again.
Tormentor wrote:But its not. In a videogame, Orga should only become something else if the opposing target fighting Orga has DNA that can be absorbed. That makes sense and I'm sure that most would agree.
I'm sure that you think that.
Tormentor wrote:Giving Orga the ability to gain something from trying to absorb mechas is like someone saying SpaceGodzilla should get a large energy boost simply because it created two crystals next at the tallest building of whatever city the creature is fighting within. Or is like someone saying that Ghidorah should be able to encase itself within a meteor and crash itself into a opponent.
What are you talking about? That's nothing like what I said. You're criticizing my idea for taking the liberty of allowing Orga to change from a biological lifeform to a mech by biting robotic enemies. The things you describe aren't taking any liberties at all. They're more or less creating a completely authentic experience.
These... "comparisons" are also a horrible attempt at what I assume is proving how absurd my concept for Orga is from a gameplay standpoint. I'm not sure why you applied that arbitrary number of required crystals to that Space Godzilla reference, but I don't think establishing some sort of power node as Space Godzilla that allows you to replenish energy at an increased rate is a particularly bad idea. He already does it on a smaller scale with his crystals anyway. The Ghidorah thing sounds like it could make a pretty decent Rage attack (better than shooting his Gravity Beams in a circle).
Even if your CRAZY ideas for Space Godzilla and King Ghidorah were as silly as you seem to think they are, you're blowing my idea completely out of proportion. Allowing a special power of Orga's to be used on all monsters, including robotic beasts, isn't exactly that big of a deal. If the average person were to boot up the game and select Orga, then use that ability on Mechagodzilla, they wouldn't think anything of it. Considering monsters are being given entirely new attacks, I don't see why extending this power to work on metal would upset the fans a whole lot.
Tormentor wrote:But hey, they'll be able use their entire assortment of powers against any enemy right? There are just some things that should not be added. I understand your idea, but its just a no-go.
I really don't know what to say. You've completely missed most, if not all of my points. You clearly don't understand my idea, so when you say it's a "no-go," you're not actually calling what I'm talking about such a thing. It's not even a major game design element. It's just one simple grapple that allows Orga's stats to tweak slightly when he performs it. I highly doubt Simon or any of the other people working on the game would have trouble figuring out how to allow Orga's stats to be modified mid-fight by executing the ability. The only thing that could pose any real problem is the cosmetic effect of Orga's textures becoming like his opponent's, and it's not even a necessary part of the move. Remove the texture-altering aspect, and it becomes just another (cool-looking) grapple attack with a stat-changing gimmick.