New kaiju game from Matt Frank + Simon Strange [Archive]

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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Tormentor » Fri Apr 13, 2012 1:19 pm

Godzilla 2000 wrote:Not all monsters need a beam attack of some sort.

In the case of Ebirah, instead of something weird like a water cannon, have him instead be able to scuttle around at a much faster pace than the other monsters, which the energy bar draining as he runs along. This could allow Ebirah to play a defensive game and escape danger more easily.


Pretty much this. Plus Ebirah could attack faster with his smaller but sharper claw, doing mild but effective damage. While the larger claw could be used for more heavy damage, of course decently slower in execution, and could be used for blocking as well as for grapple attacks.

Brianzilla2004 wrote:Also, I think Orga should have a grapple in which he partially devours his opponent. He could chomp a few times, then spit them out. His stats could even improve this way. If he bites down on Rodan for example, his speed could increase. Bite down on Mechagodzilla, and Orga's defense increases. You could even add a little visual flare by making Orga's skin textures change as he bites down on different enemies. He could be the "Kirby" of the game, so to speak.


That's kind of troublesome. One, Orga gaining different physical features would require more model modification, two, you have to think about the animation that has to go into Orga doing all of that. From the whole mouth deal, to growing out the features and using them in some way. It could be a bit too much. And Orga biting down onto Mecha's shouldn't give him anything, only organic living fleshed beings could give anything useful. IMO It would keep the ability within a more balance and accurate format.

And Blackout, I like that Varan idea, it could work out decently well and it would at least give the monster a decent defense against projectile users.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Living Corpse » Fri Apr 13, 2012 1:49 pm

Goji wrote:[

Exactly. That's even more unbalanced. How are other monsters without long range attacks supposed to deal with being bombarded with beams? Having their special be "something else" does no good if they have no way of stopping a beam assault.



Not entirely, there's a few fighters out there like Tekken where most of the fighters have no projectile but have means of getting around the fighters who do have spamable projectiles. It's hard but not impossible to make a balance fighter where half the cast have no projectiles.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby RedZillaKing » Fri Apr 13, 2012 3:10 pm

There are a lot of ways to balance things like that. For example, creatures wiythout projectiles can use objects to interrupt beams. Example, Ebirah can smack rocks, building chunks, or sections of streetwith his claws. Kaiju without beams could have means to dodge them. Not fully charged beams could be extremely weak. Or beamless kaiju could be more resistant to projectile damage.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Supergeon » Fri Apr 13, 2012 4:47 pm

It would be neat to see King Caesar get to reflect beam attacks back at their opponent like the movie, although that would make him somewhat similar to Megaguirus in that way.

I would also like to see Mothra and Battra be able to use their reflective scales in conjunction with their beam attacks to do extra damage (Godzilla Kaiju Daikessen for SNES)

Here is an argument for substituting unique moves for beams (for beamless monsters). If you play a match in the old games and monster A doesn't fire it's weapon for the entire match while monster B does, that does not mean monster A will lose. It might give players more of a reason to play as other characters.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Mr. Strange » Fri Apr 13, 2012 6:13 pm

TitanoGoji16 wrote:
Brianzilla2004 wrote:
Mr. Strange wrote:This might be good for an insect creature like Gigantis.(sp?)


Gigantis was the named given to Godzilla for the US release of Godzilla Raids Again (titled Gigants: The Fire Monster in the States). Are you referring to Kamacuras? Ganimes?


He most likely meant "Gimantis," Kamacuras' name in the U.S. version of Son of Godzilla.


Yes, exactly. I don't see "Gimantis" in the monster listings, but I very distinctly remember the following bit of dialog:

"We have to beware of the Gimantis!"
"The What?"
"Gimantis! It's a name I made up for those mosters - it is a combination of the words 'Giant' and 'Mantis'!"
"Heh. Leave it to a reporter to come up with a crazy word like that."

That's always been my touchstone for how bad a poor translation can make dialog sound.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Brianzilla2004 » Fri Apr 13, 2012 6:18 pm

Tormentor wrote:That's kind of troublesome. One, Orga gaining different physical features would require more model modification


Of course it would be a lot of work to make his textures change to a specific pattern for each monster, but it's completely doable. Probably easier than making two separate characters, and then bundling them together as one (Mothra). I'm not talking about a full-body re-texturing anyway. Just his head, neck and upper back. The spots that were effected in Godzilla 2000.

Tormentor wrote:two, you have to think about the animation that has to go into Orga doing all of that. From the whole mouth deal, to growing out the features and using them in some way.


I'm not sure what you mean... I'm not suggesting that Orga's body drastically change shape. I'm not even talking about changing the model itself--just the textures Although it WOULD be cool to have Godzilla's dorsal fins sprouting from Orga's back or Rodan's horns popping out of his head when he munches on a specific monster enough, that's a bit more ambitious than I think would be worthwhile. Orga has never been a fan favorite anyway...

As for the animation of the mouth, I don't really see the issue there. He grabs an enemy in his claws, opens his mouth wide, then shoves his victim halfway down his throat, bites a few times, and tosses them aside. Apart from some clipping issues which shouldn't be difficult to fix, I see no real challenges here.

Tormentor wrote:Orga biting down onto Mecha's shouldn't give him anything, only organic living fleshed beings could give anything useful. IMO It would keep the ability within a more balance and accurate format.


I disagree. Technically, it doesn't make sense. There's nothing that happens in Godzilla 2000 to make one believe that Orga could somehow assimilate to be like Mechagodzilla or MOGUERA. However, Mechagodzilla 1993's armor is specifically designed to absorb the kind of energy that Godzilla's Atomic Ray is composed of. So, being completely accurate, Mechagodzilla 1993 could only absorb Heisei Godzilla and Fire Rodan's beams. This just wouldn't make sense in a video game, so extending MG's special power to cover all types of energy attacks makes sense. He still feels authentic, but now he can use his entire assortment of powers against any enemy. Orga should be no different.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby MechaJahgeezilla » Fri Apr 13, 2012 6:33 pm

Building on what I said earlier, italics are new information

MechaJahgeezilla wrote:Monster Unlock System:

I say do it like Forza, get to a certain level, then you get a choice of one monster you can unlock from that level and can purchase the rest of the cars from that level and below, but eventually if you progress enough above a certain level (Say you didn't buy any other monsters, but made it to Level 11) then you would get all the monsters from Level 1. After every level, you get XP to level up and credits to purchase moves and monsters. Every time you level up 10% of the original price is deducted from the current price of a certain monster, these discounts are cumulative until you can just unlock the monsters for free, this also works for moves like the Spiral Ray and Nuclear Pulse for Godzilla

Card Game:

What we could do is that if you get a monster to battle with, then you get that card and can load it to an online computer game that is linked to an account for your game. And, these online computer card game stats are tracked and if you do special tasks, you can unlock a high level monster of your choice in the fighting game. Each monster gets four stats, Attack, Defense, Energy, Special. Attack and Defense are on a scale of 1-10 for normal monsters (Godzilla Heisei), 11-20 for ultra rare monsters (Burning Godzilla), you unlock one card of that monster whenever you unlock that monster in the fighting game. All monsters in the game last a certain amount of matches and will die after that, you keep the card, but it can't be used in a fight.

Title:
World War Kaiju

Menu Screen:
Maybe have footage of Godzilla & any other packs you have installed monsters fighting with just a simple text for each selection spot
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Mr. Strange » Fri Apr 13, 2012 6:58 pm

Brianzilla2004 wrote:As for the animation of the mouth, I don't really see the issue there. He grabs an enemy in his claws, opens his mouth wide, then shoves his victim halfway down his throat, bites a few times, and tosses them aside. Apart from some clipping issues which shouldn't be difficult to fix, I see no real challenges here.


Not to be a downer, but creating a "partial swallow" animation which would work with every different monster size/shape sounds essentially impossible to me. If Orga's mouth were large enough to take in Biollante, it would be ridiculously loose on, say, Baragon. Not to mention the fact that the lift and swallow animation node on the opponents would have to be hand-tuned for each monster.

In general monsters touching monsters is *very hard* - and requires a whole sub-system to work even a little bit. The grappling in G:U were amazingly sophisticated in this respect. (I'm not saying the _system_ was good, but getting all the animations to be sensible was a tremendous feat.)
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Re: "Godzilla Game" Title Ideas

Postby PopInPicsPresents » Fri Apr 13, 2012 7:27 pm

matrix wrote:Not trying to brag, but I still like my, Rise of the Kaiju. :g2k:


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Your Movesets For Monsters In The New Kaiju Game

Postby jdude1996 » Fri Apr 13, 2012 7:28 pm

I'm making this topic to see what movesets you guys can come up with for monsters you want in the new kaiju game because if you want them so much, you guys can probably come up with movesets for them and I feel this can help mr. strange them as it can make it easier to come up with movesets for monsters so lets see what you can come up with.
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Re: Your Movesets For Monsters In The New Kaiju Game

Postby Living Corpse » Fri Apr 13, 2012 8:05 pm

Let's try and keep this in one topic. ;)

viewtopic.php?f=10&t=9145
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Tormentor » Fri Apr 13, 2012 10:24 pm

Brianzilla2004 wrote:
Of course it would be a lot of work to make his textures change to a specific pattern for each monster, but it's completely doable. Probably easier than making two separate characters, and then bundling them together as one (Mothra). I'm not talking about a full-body re-texturing anyway. Just his head, neck and upper back. The spots that were effected in Godzilla 2000.


Yes, it would be a lot of work, a lot of work, effort, and time that could be invested into something else more important then this. ;)

I disagree. Technically, it doesn't make sense. There's nothing that happens in Godzilla 2000 to make one believe that Orga could somehow assimilate to be like Mechagodzilla or MOGUERA. However, Mechagodzilla 1993's armor is specifically designed to absorb the kind of energy that Godzilla's Atomic Ray is composed of. So, being completely accurate, Mechagodzilla 1993 could only absorb Heisei Godzilla and Fire Rodan's beams. This just wouldn't make sense in a video game, so extending MG's special power to cover all types of energy attacks makes sense. He still feels authentic, but now he can use his entire assortment of powers against any enemy. Orga should be no different.


Actually, thus far in Godzilla 2000, Orga can only take on the form of something by absorbing DNA, and only a mass amount of it that will keep the transformation stable. If the film stated that Orga could become something else by absorbing non-base DNA material then it would have been stated or hinted. But its not. In a videogame, Orga should only become something else if the opposing target fighting Orga has DNA that can be absorbed. That makes sense and I'm sure that most would agree. Giving Orga the ability to gain something from trying to absorb mechas is like someone saying SpaceGodzilla should get a large energy boost simply because it created two crystals next at the tallest building of whatever city the creature is fighting within. Or is like someone saying that Ghidorah should be able to encase itself within a meteor and crash itself into a opponent. But hey, they'll be able use their entire assortment of powers against any enemy right? There are just some things that should not be added. I understand your idea, but its just a no-go.

Also, MechaGodzilla 1993's armor is designed to absorb radioactive energy, which explains why it could also absorb Fire Rodan's energy beam and use it against the flying creature. Although to be honest I don't see a real reason to even bring this up since MechaGodzilla 1993 could never absorb energy in the modern games anyway and could use its Plasma Grenade freely without too much cost. I understand that you were using it as a example though.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby zilla103192 » Fri Apr 13, 2012 11:08 pm

It would be kind of cool to make Orga the Kirby of this game. Absorbing enemies, gaining their special, and a slight change in appearance.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Svitska Donkun » Fri Apr 13, 2012 11:25 pm

zilla103192 wrote:It would be kind of cool to make Orga the Kirby of this game. Absorbing enemies, gaining their special,


Isn't that Megaguirus's schtick?
Orga's beam rivals Godzilla 90's as it is in STE, I don't think he needs to change it.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Brianzilla2004 » Sat Apr 14, 2012 1:05 am

Tormentor wrote:Yes, it would be a lot of work, a lot of work, effort, and time that could be invested into something else more important then this. ;)


I get the sneaking suspicion that you're not a game animator, artist or designer.

Tormentor wrote:Actually, thus far in Godzilla 2000, Orga can only take on the form of something by absorbing DNA, and only a mass amount of it that will keep the transformation stable. If the film stated that Orga could become something else by absorbing non-base DNA material then it would have been stated or hinted.


You clearly need to read what I said again.

Tormentor wrote:But its not. In a videogame, Orga should only become something else if the opposing target fighting Orga has DNA that can be absorbed. That makes sense and I'm sure that most would agree.


I'm sure that you think that.

Tormentor wrote:Giving Orga the ability to gain something from trying to absorb mechas is like someone saying SpaceGodzilla should get a large energy boost simply because it created two crystals next at the tallest building of whatever city the creature is fighting within. Or is like someone saying that Ghidorah should be able to encase itself within a meteor and crash itself into a opponent.


What are you talking about? That's nothing like what I said. You're criticizing my idea for taking the liberty of allowing Orga to change from a biological lifeform to a mech by biting robotic enemies. The things you describe aren't taking any liberties at all. They're more or less creating a completely authentic experience.

These... "comparisons" are also a horrible attempt at what I assume is proving how absurd my concept for Orga is from a gameplay standpoint. I'm not sure why you applied that arbitrary number of required crystals to that Space Godzilla reference, but I don't think establishing some sort of power node as Space Godzilla that allows you to replenish energy at an increased rate is a particularly bad idea. He already does it on a smaller scale with his crystals anyway. The Ghidorah thing sounds like it could make a pretty decent Rage attack (better than shooting his Gravity Beams in a circle).

Even if your CRAZY ideas for Space Godzilla and King Ghidorah were as silly as you seem to think they are, you're blowing my idea completely out of proportion. Allowing a special power of Orga's to be used on all monsters, including robotic beasts, isn't exactly that big of a deal. If the average person were to boot up the game and select Orga, then use that ability on Mechagodzilla, they wouldn't think anything of it. Considering monsters are being given entirely new attacks, I don't see why extending this power to work on metal would upset the fans a whole lot.

Tormentor wrote:But hey, they'll be able use their entire assortment of powers against any enemy right? There are just some things that should not be added. I understand your idea, but its just a no-go.


I really don't know what to say. You've completely missed most, if not all of my points. You clearly don't understand my idea, so when you say it's a "no-go," you're not actually calling what I'm talking about such a thing. It's not even a major game design element. It's just one simple grapple that allows Orga's stats to tweak slightly when he performs it. I highly doubt Simon or any of the other people working on the game would have trouble figuring out how to allow Orga's stats to be modified mid-fight by executing the ability. The only thing that could pose any real problem is the cosmetic effect of Orga's textures becoming like his opponent's, and it's not even a necessary part of the move. Remove the texture-altering aspect, and it becomes just another (cool-looking) grapple attack with a stat-changing gimmick.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Mr. Strange » Sat Apr 14, 2012 1:17 am

I think Brian has comported himself well in the face of some pretty unreasonable attacks.

I expect people to have ideas and suggestions, and this is the perfect place to share them. I might comment on some ideas on occasion, to help steer the discussion in a more fruitful direction.

If you think an idea is untrue to the spirit of what makes you a G-fan, I welcome your feedback. But harping on ideas for being difficult, or unrealistic, or stupid - there's really no call for that. Pointing out that something is a waste of time doesn't save us any time - you're just wasting more of it.

I don't mean to stifle honest disagreement about what people would like to see in the game. But it is much more effective to push your own ideas than to dump on somebody else's. Plus it makes reading these comments more fun for me.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby ゴジラ » Sat Apr 14, 2012 2:13 am

Meh, I like how Orga was in G:U, no need to add anything, just leave him like he is. And as stated, he doesn't have the strongest fanbase but is still a welcomed addition. Although the idea of Orga gaining different stats would be interesting, I'd rather like that effort be put into different fields. I'm not cracking at any ideas, I just find combat gameplay mechanics to be a more interesting field to invest into then (due to a lacking of better words) unique implements upon certain monsters at the moment. Well, that and discussing movesets for new possible monsters.

And to make a quick note for something positive: I'm liking Godzilla 2000's idea of Ebirah and Tormentor's combat gameplay ideas dealing with the claws. Now the water blast deal isn't a bad idea (despite the similar tone to that of Pokemon to the common ear), it was an idea that would help Ebirah counter-balance against projectile users. And the idea of giving Ebirah a higher defense as a counter-balance against projectiles is pretty reasonable.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Brianzilla2004 » Sat Apr 14, 2012 2:53 am

Mr. Strange wrote:
Brianzilla2004 wrote:As for the animation of the mouth, I don't really see the issue there. He grabs an enemy in his claws, opens his mouth wide, then shoves his victim halfway down his throat, bites a few times, and tosses them aside. Apart from some clipping issues which shouldn't be difficult to fix, I see no real challenges here.


Not to be a downer, but creating a "partial swallow" animation which would work with every different monster size/shape sounds essentially impossible to me. If Orga's mouth were large enough to take in Biollante, it would be ridiculously loose on, say, Baragon. Not to mention the fact that the lift and swallow animation node on the opponents would have to be hand-tuned for each monster.

In general monsters touching monsters is *very hard* - and requires a whole sub-system to work even a little bit. The grappling in G:U were amazingly sophisticated in this respect. (I'm not saying the _system_ was good, but getting all the animations to be sensible was a tremendous feat.)


I overlooked this earlier somehow... I had a feeling you'd reply with something like this. I myself wondered how one would go about making this work without making unique mouth-opening animations for each monster (or at least for general size groups).

While you've confirmed that a partial swallow wouldn't be sensible, perhaps Orga could sink his teeth into his enemy's arm or neck. He leeched Godzilla's DNA that way in the movie. Seems less demanding, and still allows for his stat-altering ability to be used.
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Re: (Possible) Matt Frank & Simon Strange Monster's Tally/Vo

Postby miguelnuva » Sat Apr 14, 2012 4:26 am

Living Corpse wrote:
Destroyer wrote:Ultraman
Gamera
Legion


Um, the first one isn't happening. Ever. In fact it's part of the reason I keep saying Zone Fighter, since he's the closest thing we have to UM. The latter two will never happen. Period.


I thought we were going to try and use a loophole to get these guys in, but if it was a choice between Zone Fighter and Ultraman Zone gets my vote.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Godz » Sat Apr 14, 2012 5:32 am

So here's an idea I had, to help make the case for some monsters NOT having beam/projectile attacks.

Think of "super armor" in Marvel vs Capcom....basically characters like Hulk and Juggernaut can stand up to attacks without blocking them that would daze/pop up/knock back other fighters. Give Anguirus a similar capability.

Now, I know projectiles in Godzilla games are continuous, rather than a short Hadouken style fireball. So, whereas, say, Godzilla's energy meter will drain as he fires his breath ray, Anguirus' meter allows him to charge forward. So, Godzilla is firing his ray on Anguirus. Anguirus cannot fire one back to instigate a "beam battle", but when his 'special' button is pressed, he begins to charge forward. He still takes damage from the ray, but, it cannot push him back. Eventually he crashes into Godzilla and interrupts his ray. However, if Godzilla stops firing the ray, he can avoid or counter the charge.

Thoughts?
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