New kaiju game from Matt Frank + Simon Strange [Archive]

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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby W2daERN » Fri Apr 13, 2012 2:45 am

SpanishBulldog63 wrote:On the subject of energy weapons and Kaiju, what other monsters could possibly get the "Form meets Function" treatment in the energy/special weapons dept. like Titanosaurus? For example, the idea of an electric attack ala Manda Neo for Manda always intrigued me.


Ebirah could have a sonic cannon from his claw that stuns his opponent like the Pistol Shrimp. (Admit it, this sounds way cooler than squirting water)
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby miguelnuva » Fri Apr 13, 2012 2:48 am

I hope we can get all the TOHO monsters that Matt frank has redesigned in his Neo universe because now I wanna recreate some of those fights.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Goji » Fri Apr 13, 2012 6:14 am

TitanoGoji16 wrote: Well, if you're gonna pull that, why not give Anguirus a beam weapon, then? You can't be almost completely screen accurate with one character and then just make random shit up with another.


Yeah, that's why I found it odd. Anguirus was able to get by without one, so why not Varan and Titanosaurus? Giving them beams was the easy way out, but I think if more time had been allowed for development, something more creative could have been done. I wouldn't be opposed to Varan simply sharing Anguirus's sonic roar.

MOGUERA, Jet Jaguar, Baragon and Mothra Larva couldn't beam war in GSTE. Nobody complained then.


Exactly.

Brianzilla2004 wrote: I don't mean that Destoroyah should be 120 meters and Mechagodzilla 1974 should be 50 meters (Heisei and GFW monsters would win every battle). I think that all of the monsters should be sized to look like they did compared to Godzilla. So while Megalon was only 50 meters tall, he was more or less equal in height to the Showa Godzilla. Therefore, he should be about equal to Godzilla's height, whether it's the Heisei Godzilla, Godzilla 2000, or some other variant. If you look at Destoroyah's size in the movies, he towers over Godzilla. I think it's one of his most menacing traits--just how massive he is.


Maybe making him and SpaceGodzilla (at the very least, having all of the Heisei characters be slightly bigger would be pretty jarring looking) ever so slightly taller than everyone else? I think maybe that could be a decent comprimise.


The "Handclap" is Jet Jaguar's projectile blast wave thing. He never used any energy weapons in the movie. King Caesar's eye beams were something he stole from Mechagodzilla (I DO love the idea of Caesar being able to absorb energy attacks). Orga's goo attack is his tap ability (I have no problems with his shoulder canon in the games). I frankly have no defense for Varan at all... I think he's a pretty lame monster as a fighter. He seems more like a support power-up or something. Titanosaurus doesn't need a beam though. He's got his hurricane winds from his tail. He could potentially knock buildings and other objects into other monsters with gusts from his tail. I think that would make for an interesting and unique ranged combat method.


Jet's beam is terrible, and one of the worst in G:STE. As an avid Jet player, I can tell you that is isn't useful in any situation. Jet needs as much energy as he can get for growing/shrinking. Using it for the beam is a complete waste.

I know what you were talking about regarding Orga, but I suppose I never saw it as "goo", is all. It definitely makes a "gooey" sound though.

I agree about Titanosaurus. CheetoKamper mentioned the same thing in an earlier post, and I think that having his wind ability be able to blow around debris (small buildings, cars/JSDF vehicles, bridges, etc.) is a fantastic idea.

Mr. Strange made a good point about KC, that he simply reflects beams, so it would be pretty unbalanced in a fighting game because it would mean your opponent would basically never be able to use their beam. Being able to store specific beams, like Megaguirus, wouldn't make any sense since KC never exhibited that power in either of his film appearances.

If Gabara were to ever make his way into a game, I'd love to see him use his electrical attack as a projectile, as shown in that awesome publicity photo.


Definitely! That would be bitchin'.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Living Corpse » Fri Apr 13, 2012 8:03 am

W2daERN wrote:
SpanishBulldog63 wrote:On the subject of energy weapons and Kaiju, what other monsters could possibly get the "Form meets Function" treatment in the energy/special weapons dept. like Titanosaurus? For example, the idea of an electric attack ala Manda Neo for Manda always intrigued me.


Ebirah could have a sonic cannon from his claw that stuns his opponent like the Pistol Shrimp. (Admit it, this sounds way cooler than squirting water)


Nope, the water thing sounds cooler, the sonic thing is pretty lame. Don't we have enough beams already? If Ebirah is gonna have a long range weapon then why not something unique to him like a stream high pressure cutting water just as sonic roar is unique to Angurius instead of giving him some lame energy ray that doesn't fit him at all? =/
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Brianzilla2004 » Fri Apr 13, 2012 8:10 am

W2daERN wrote:
SpanishBulldog63 wrote:Ebirah could have a sonic cannon from his claw that stuns his opponent like the Pistol Shrimp. (Admit it, this sounds way cooler than squirting water)


I always thought it would be cool to give Ebirah the ability to smash the ground and pull big chunks of debris out. He could essentially create boulders, and then chuck them at his opponents. It's a way to give him a ranged ability without giving him a new beam.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Living Corpse » Fri Apr 13, 2012 8:18 am

Just have him shoot water. They gave Angurius something unique to him that still fit his personality by having him have a sonic roar, a stream of water would feel much more fitting for someone like Ebirah and be more unique then some beam.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby zilla103192 » Fri Apr 13, 2012 8:31 am

I say don't give Ebirah any ranged weapon, but whatever...
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Goji » Fri Apr 13, 2012 8:45 am

Brianzilla2004 wrote: I always thought it would be cool to give Ebirah the ability to smash the ground and pull big chunks of debris out. He could essentially create boulders, and then chuck them at his opponents. It's a way to give him a ranged ability without giving him a new beam.


This sounds like a fantastic idea. The Hulk had that exact move in Capcom's Marvel Super Heroes (though it was later removed).

Living Corpse wrote:Just have him shoot water.


Not only would that look silly, but a stream of high pressured water doing damage to a giant monster? Eh..that's stretching it man. :?
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Re: Matt / Chris / Simon talk about the new Kaiju Game.

Postby Goji » Fri Apr 13, 2012 9:02 am

ebirahsmeg1 wrote:I hope it is like Godzilla Unleashed, but good. The concept behind the Pipeworks games is just fine...however, you need to:

- Fix the *HORRIBLE* control from GU
- improve the graphics
- improve the buidling destruction system (Look at the destruction system from the Sega Dreamcast Godzilla Generations for reference)
- more monsters (removed Krystass and Obsidiot for new kaiju, such as Hedorah, Gorosaurus, Ebirah, Battra, Monster X, Keizer Ghidorah, Manda, Gabara, etc.)
- add some TOHO kaiju that weren't in a G film (i.e. Gaira, Sanda, Gezora, Kameba, Ganimes, Dogora, Magma, etc.)
- give each kaiju their own unique ending, not just the same general ending.
- Release it for the PS3 and Xbox 360, *NOT* just the Wii or Wii 2.
- For God sakes, drop Fire Rodan for the classic Showa Rodan.
- Once again, please use showa or Heisei incarnations for King Ghidorah, *NOT* the pathetic GMK KG (which is *not* popular among fans).

Just my two cents...


-The controls for G:U were fine, they just had a relatively steep learning curve.

-IF this game got a console release, it would likely be a downloadable title, so I wouldn't expect some kind of disc release, especially not for the Wii.

-Endings will require even more money, as an artist would have to be hired to do all of that stuff. Honestly, if extra $ is earned, it needs to be for a console release. PC is the most economical platform, but it's also the least attractive (to be frank).


My issue at the moment is the time frame for donations (assuming it will be May/June). I'm planning on attending G-Fest this summer, which is going to cost me at least a good $700, after the plane ticket, hotel fees, and everything else. There is no way I'll be able to donate before August or September. One would assume you would still be receiving donations at this point, so hopefully even a late contribution would still mean that I could donate my $500 for the monster of my choosing (Which will most definitely be Hedorah, if he's not already planned from the get-go).

If Toho does approve this game, we need as many Toho monsters as possible. Not to knock on people and their original monsters..but if we're allowed to use licensed monsters, I couldn't care less about any original creations. (No offense intended to anyone).
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby SpanishBulldog63 » Fri Apr 13, 2012 9:03 am

Another thing about the water cannon is how exactly would it work in a Form meets Function way? not only is it unlikely to cause damage out of water, but if it were to be used underwater,it's the aquatic equivalent of blowing air in someone's face.Think firing a big water gun underwater in a pool at a friend:it wouldnt go far or do much. The rock thing could work kinda like how JJ's handclap did in STE: not a continuous attack, but a single fire attack. I'm not trying to shoot-down the idea,its just a strecth of a ranged weapon to use.
Last edited by SpanishBulldog63 on Fri Apr 13, 2012 9:08 am, edited 2 times in total.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Mr. Strange » Fri Apr 13, 2012 9:05 am

Brianzilla2004 wrote:This is very interesting stuff. I like this idea, but I honestly never noticed it while I played the game...


I'd just like to comment on this final statement - it's totally true that even the most awesome thing in the world is wasted unless people can see it and take advantage of it. This is hard for designers to accept sometimes - but it is an important lesson. Some of the ideas fans have thrown out for the next game (both in this thread and elsewhere) have totally failed this test - which is to say that they are not something players could see, understand, and learn to do themselves.

The design term for this phenomenon is feedback. If a system does not provide enough feedback, the system is broken, regardless of how great it is to use after you understand how it works.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby hammysammy59 » Fri Apr 13, 2012 9:12 am

Ebirah creating and tossing boulders with his huge, awesome claws is definitely more appealing than the water jet, but I wonder if it would be nightmare to program: mainly because it would look crazy without some level of terrain deformation.

I actually think the pistol shrimp-style sonic boom claw would be the best bet. It builds off Ebirah's design and personality (or lack thereof) and is unique(ish). Or we could just give him a special attack that isn't long-range.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Living Corpse » Fri Apr 13, 2012 9:17 am

Goji wrote:
Living Corpse wrote:Just have him shoot water.


Not only would that look silly, but a stream of high pressured water doing damage to a giant monster? Eh..that's stretching it man. :?


Think industrial water cutters. ;)
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Goji » Fri Apr 13, 2012 9:25 am

Sorry man, I still think it's a terrible idea. No offense.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Chris55 » Fri Apr 13, 2012 9:37 am

hammysammy59 wrote:Ebirah creating and tossing boulders with his huge, awesome claws is definitely more appealing than the water jet,


Well yeah, this ain't Pokemon :)
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby hammysammy59 » Fri Apr 13, 2012 10:19 am

Yeah, elemental attacks and monsters (with the exception of maybe fire/heat beams) always come across as kind of Pokemony to me. I think that's a big part of my bias against Obsidius and Krystalak... they kind of seem more like bad-ass Pokemon than Godzilla monsters.

And giving Ebirah a water blaster kind of feels like giving up on the character. "He's a water creature, have him spit water!" If we're going to invent super moves for Ebirah, they should play to what makes the character unique... which basically boils (heh) down to the fact that he's a big lobster and has rad claws. Being lobstery doesn't immediately lend itself to flashy new super moves--but it would make him an interesting character because of his unique posture, and his ability to move through water much easier than other monsters. Obviously the claws are where it's at with Ebirah. Super moves for him should definitely revolve around his claws somehow. That could include pulling up boulders or sonic-boom snapping or even just brutally slashing and crunching his opponent with them--they're all solid options in my book. He's also got a tail he could slap folks around with, and that weird pointy "nose" that would be great for stabbing.
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Re: Matt / Chris / Simon talk about the new Kaiju Game.

Postby Kiryu2012 » Fri Apr 13, 2012 10:50 am

So will there be an exact time for donations? Cause I don't know if I could donate without knowing when to do so.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby zilla103192 » Fri Apr 13, 2012 11:07 am

I say just cut "beam" moves entirely.

And give all monsters "specials". If it's a monster like Godzilla, KG, etc. That actually have beams, then give them that for their special. Other monsters that DON'T have beams. Make their specials something else.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Legionmaster » Fri Apr 13, 2012 11:18 am

zilla103192 wrote:I say just cut "beam" moves entirely.

And give all monsters "specials". If it's a monster like Godzilla, KG, etc. That actually have beams, then give them that for their special. Other monsters that DON'T have beams. Make their specials something else.

But then monsters with beams have sever advantages over monsters without beams.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby MechaJahgeezilla » Fri Apr 13, 2012 11:26 am

Make the beam button from the other games a "special" button that could be a beam (Spiral Ray) or a mega attack (Kangaroo Kick)
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