Well Space Godzilla, Destoroyah and Super Mechagodzilla moved like sumowrestlers. The flight was their only way of traveling at a faster pace and Destoroyah didn't get that in the previous games at all.No, if they're going to include said monsters, they should just give them movesets based on how they move in the movies.
Why?Or they could just not include him. He's serves no point in being in the game other then he's the first Godzilla.
I happen to like him. If I'am to donate, I'll want him in and done well. He is unique in so many ways and its a pity that no game has so far been able to capture that uniqueness.
but I digress. What matters is that we first get a good game engine with few monsters and then start populating with more of them.
Sorry to be "that guy", but, Anguirus' horn was most definitely always present. You may be thinking of his fangs/tusks, which didn't survive into "MechaGodzilla". I've read that he gained spikes on his elbows for that outing, but havent really been able to spot them.
I'd really hate to see him launching his spines though...I think his rolling would be good enough. Then again,Blanka has been my main in the SF series since 1992, so....yeeeeeeah.
Well it looked pretty awesome when Armedon did it in Primal Rage. That scream is just annoying. Oh and shouldn't the rolling thing be his special attack?