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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Posted: Sat Apr 21, 2012 5:24 pm
by Infinity
No, if they're going to include said monsters, they should just give them movesets based on how they move in the movies.
Well Space Godzilla, Destoroyah and Super Mechagodzilla moved like sumowrestlers. The flight was their only way of traveling at a faster pace and Destoroyah didn't get that in the previous games at all.
Or they could just not include him. He's serves no point in being in the game other then he's the first Godzilla.
Why?

I happen to like him. If I'am to donate, I'll want him in and done well. He is unique in so many ways and its a pity that no game has so far been able to capture that uniqueness.

but I digress. What matters is that we first get a good game engine with few monsters and then start populating with more of them.
Sorry to be "that guy", but, Anguirus' horn was most definitely always present. You may be thinking of his fangs/tusks, which didn't survive into "MechaGodzilla". I've read that he gained spikes on his elbows for that outing, but havent really been able to spot them.

I'd really hate to see him launching his spines though...I think his rolling would be good enough. Then again,Blanka has been my main in the SF series since 1992, so....yeeeeeeah.


Well it looked pretty awesome when Armedon did it in Primal Rage. That scream is just annoying. Oh and shouldn't the rolling thing be his special attack?

Re: Matt / Chris / Simon talk about the new Kaiju Game.

Posted: Sat Apr 21, 2012 6:04 pm
by matrix
Mr. Strange wrote:Please do not post a response here, unless it is to point out some important thing I missed in my overview.
Look at what he said, plz read before you post.

Re: Matt / Chris / Simon talk about the new Kaiju Game.

Posted: Sat Apr 21, 2012 6:25 pm
by jdude1996
Um, what exactly are you talking about matrix?

Re: Matt / Chris / Simon talk about the new Kaiju Game.

Posted: Sat Apr 21, 2012 6:35 pm
by matrix
people keep commenting, when he said not too.

Re: Matt / Chris / Simon talk about the new Kaiju Game.

Posted: Sat Apr 21, 2012 6:48 pm
by jdude1996
Oh i thought you were saying it to mr. strange.

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Posted: Sun Apr 22, 2012 7:01 am
by Godz
^ I thought we were discussing special attacks. If you mean for like a rage/ultra attack, he could do something like knock the opponent down, launch himself high into the air and come down back-first on them....he was a pretty good jumper in "MechaGodzilla" after all.

And no offense but I really dont want to see G54 in any more games. I'd much rather see some of the Showa suits that actually fought other monsters and have either never been in a game (1962) or have been woefully under-represented (1968, 1965, 1974)

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Posted: Sun Apr 22, 2012 7:18 am
by Goji
Godz wrote:
And no offense but I really dont want to see G54 in any more games. I'd much rather see some of the Showa suits that actually fought other monsters and have either never been in a game (1962) or have been woefully under-represented (1968, 1965, 1974)
I'm going to have to strongly agree with this. Shodai-Goji is awesome and all..but we need a different Showa Godzilla this time around.

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Posted: Sun Apr 22, 2012 8:34 am
by Tamura
This game should have every version of every Toho kaiju ever, including King Kong. He could be called Giant Gorilla!

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Posted: Sun Apr 22, 2012 8:45 am
by Godz
Tamura wrote:This game should have every version of every Toho kaiju ever, including King Kong. He could be called Giant Gorilla!
I don't think anyone would complain about that.....we'd just have to round up, shit, I dunno....surely $10mil would cover the licensing fees and all the employees and tech needed to achieve this. :D

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Posted: Sun Apr 22, 2012 10:08 am
by Jahgee
Who says the game has to take only 12 months :D

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Posted: Sun Apr 22, 2012 11:56 am
by Infinity
I guess some people don't want his inclusion in the game. Anyhow if Mr.Simon does get the rights for him, I think he should be utilized in a different way then a standard fighter.

My idea on such characters revolves around Special cases. These cases would need to consist of stages that are designed to be different then regular stages in the sense that they offer slightly better graphics and sound effects and are meant to represent some segments of the true stories from the movies.

This does come after the development of the multiplayer VS mode but if people are talking about adding some kind of story to this then I'll suggest it anyway.

Special stage 1: Ginza 1954

Play as Shodai Godzilla 1954 and burn and destroy the city within 20 seconds. It would be like playing the movie on hard mode in the sense that the army will be much more in numbers and far more aggressive. They won't be able to hurt Goji but slow him down from completing the objective.

Special stage 2: Escape from the Ocean

You play as a scuba diver who has to escape Goji 54 within 20 seconds while Serizawa has activated the Oxygen destoroyer. It plays out like the movie, only this time you get to control Ogata and escape from Goji and the OD.

Special stage 3: Godzilla 1984

Play as SuperX 1 and neutralize Godzilla 1984 within 20 seconds.

Special stage 4: Godzilla 1998

Play as GODZILLA 98 (not zilla) and escape the city from gun fire and missle attacks. End the stage by going underwater, avoiding torpedos and then reaching a exit point.

Special stage 5: Alternate Storyline

This time you play as Shodai Godzilla you'll have to swim your way out from the ocean within 20 seconds before the oxygen destoroyer takes full effect. This should end with a nice image of Godzilla standing on burnt down city with a victory posture and a message stating "The King Lives".

Optional: Special stage 6: Final Showdown

Play as Shodai Godzilla and battle the original Mothra and Rodan, killing both of them. (This is only based on what kind of Mothra or Rodan we would get).

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Posted: Sun Apr 22, 2012 12:30 pm
by PopInPicsPresents
Godzilla'54 is nothing more then a smaller Heisei Godzilla with a weaker beam. I don't see what's so special about him other then the fact that he's the first Godzilla.

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Posted: Sun Apr 22, 2012 12:45 pm
by Infinity
Godzilla'54 is nothing more then a smaller Heisei Godzilla with a weaker beam. I don't see what's so special about him other then the fact that he's the first Godzilla.
Why are you questioning my preference for Shodai Goji here? We are talking about Ideas for the game, not why I happen to like him.

For the record I can say that showa king ghidorah is just a smaller Heisei ghidorah with weaker beams and that he has nothing special to offer other then the fact that he is the first ghidorah..
Whats so damn special about him...

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Posted: Sun Apr 22, 2012 12:50 pm
by Goji
Godzilla '54 is "nothing more than a smaller Heisei Godzilla"? How, exactly?

Showa King Ghidorah's beams' are "weaker"? Since when?

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Posted: Sun Apr 22, 2012 1:00 pm
by PopInPicsPresents
Godzilla '54 is "nothing more than a smaller Heisei Godzilla"? How, exactly?
They have a very similar body build, they're movements are similar and they act similar. Heisei Godzilla is basically a bigger Godzilla '54.
Showa King Ghidorah's beams' are "weaker"? Since when?
Because he's Showa silly :P

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Posted: Sun Apr 22, 2012 1:23 pm
by Godzillabrawler
PopInPicsPresents wrote:
Showa King Ghidorah's beams' are "weaker"? Since when?
Because he's Showa silly :P
*coughYEScough*
Just kidding. Everyone has their own opinions.

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Posted: Sun Apr 22, 2012 1:55 pm
by Blackout286
PopInPicsPresents wrote:
Godzilla '54 is "nothing more than a smaller Heisei Godzilla"? How, exactly?
They have a very similar body build, they're movements are similar and they act similar. Heisei Godzilla is basically a bigger Godzilla '54.

Act similar? Its kinda hard to really sell that when Goji 54 displayed zero emotions and personality, while the Heisei Godzilla was the exact opposite. :lol:
And there movements aren't really similar, Heisei Godzilla tends to move around/react a lot more, during combat or whenever he's attacked, tends to be more involved despite looking sluggish, from biting, to lifting up and slamming down opponents, to tossing enemies, choking them, and stomping on them. Heisei Godzilla acts more lively, Godzilla 54 doesn't do that. Godzilla 54 tends to mostly act like Kiryu-Goji, standing there and taking any assault before returning fire.

Overall I kindly disagree with your opinion.

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Posted: Sun Apr 22, 2012 2:05 pm
by Kiryu2012
Hey I just thought of something for Kamacuras.

What if whenever the player uses invisibility, they go into first-person like the TF2 Spy, and against other players the screen splits, so the player that's invisible knows where they're going, while the other player doesn't know where they are.

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Posted: Sun Apr 22, 2012 2:29 pm
by PopInPicsPresents
Kiryu2012 wrote:Hey I just thought of something for Kamacuras.

What if whenever the player uses invisibility, they go into first-person like the TF2 Spy, and against other players the screen splits, so the player that's invisible knows where they're going, while the other player doesn't know where they are.
Now that's an awesome idea!

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Posted: Sun Apr 22, 2012 2:40 pm
by godzilla898
Kiryu2012 wrote:Hey I just thought of something for Kamacuras.

What if whenever the player uses invisibility, they go into first-person like the TF2 Spy, and against other players the screen splits, so the player that's invisible knows where they're going, while the other player doesn't know where they are.
But if you're in a city, how can you tell where you're going if there's buildings all around you? Kamacuras isn't exactly the tallest kaiju.