New kaiju game from Matt Frank + Simon Strange [Archive]

For the discussion of Toho video games and video games of Toho related characters only.

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Mr. Strange » Sat Apr 14, 2012 9:21 pm

How did I double-post? I must be developing strange powers...
User avatar
Mr. Strange
Interpol Agent
 
Posts: 671
Joined: Wed Feb 15, 2012 10:38 pm

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Supergeon » Sat Apr 14, 2012 9:29 pm

I edited my post with a question about Hedorah, probably while you were responding. He wasn't included in the game because you guys didn't want to do him badly because the engine cant handle a fluid skeleton. What can be done to get around this and get him into the game.
User avatar
Supergeon
Yojimbo
 
Posts: 72
Joined: Sat Apr 07, 2012 6:38 am
Location: Michigan

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Legionmaster » Sat Apr 14, 2012 9:36 pm

I'm perfectly ok with Hedorah getting hit by attacks just like everyone else and whatnot. So long as he's there.
bleep bloop

Legionmaster
Butts

Geiger Counter
 
Posts: 5363
Team: Plasbad
Joined: Fri Jul 23, 2010 7:33 pm
Location: Skyloft, seducing Peatrice

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Mr. Strange » Sat Apr 14, 2012 9:48 pm

The issue with Hedorah was that I wanted his skeleton to morph dynamically into his different forms. I would solve that problem by not wanting his skeleton to morph. That means he'd just have the one fighting form - problem solved.
User avatar
Mr. Strange
Interpol Agent
 
Posts: 671
Joined: Wed Feb 15, 2012 10:38 pm

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Living Corpse » Sat Apr 14, 2012 10:26 pm

Mr. Strange wrote:
Living Corpse wrote:Question: Hypothetically if we get Kamacuras would his active camouflage power be a problem to make work?


Let me counter your question with a question - if he is invisible, how would the player controlling him know where he is? If the player controlling him can see him, what stops the opponents from seeing him?

Beams auto-target in all of the Godzilla games - but sometimes the auto-targeting gets disabled. (Rodan's special loop-fly move, for example) I could easily see Kamacuras "melding" into the ground, and no longer being targeted by beams. But it wouldn't be moving at the same time.


Simple, you don't make him completely invisible, make him fast and have some light distortion like the Predator, just enough that other players can't keep track of him (a barely visible target moving fast) and their own monsters at the same time who they are trying to maneuver around buildings. The player controlling Kamacuras doesn't have this problem he just needs to keep his eye on the his enemies location since he'd have a general idea of where his own monster is while the enemy would have to guess.

I don't think it'd be much of a hindrance for the guy using the mantis, plenty of fighting games have fighters that turn invisible and I've seen guys do insane combos with Reptile or Smoke invisible and still keep track of their own fighter while the other player is trying to get a lucky strike to make him visible again.

The four things to make this work but not broken, I think is...

1. So really I think all we need is enough of a light distortion that you can see something is there if you look for it's outlines thus letting the player controlling him still be able to keep track of his Kamacuras.

2. Make him fast enough that the other players have a hard time keeping track of him while he's invisible and their own monsters.

3. Make him immune to beam lock on when invisible. Or fast enough that it is hard to keep him in a beam lock.

4. Give Kamacuras a SLOW recharge time so this power isn't broken and abused by spammers.
Image

Chris55 wrote:King Kong could fling his poop SO FAST, you'd think it was a beam!


Beef Bigshot wrote:I guess its used to make the kaiju look more alien and creepy to the audience. Also its like visual sex to the viewer


Janjira54 wrote:I believe this is the first time we've ever seen Godzilla having genitals. Christ, the things this site makes me say...

Living Corpse
Seatopian Demigod

Geiger Counter
 
Posts: 17879
Joined: Fri Jul 23, 2010 7:32 pm

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby PopInPicsPresents » Sat Apr 14, 2012 10:30 pm

Here's an odd question, would anyone find a First Person Mode interesting? Kinda like what they've done with the AVP games.
Godzillatheultimate wrote:I LIKE to randomly CAPITALIZE words in my SENTENCES.

PopInPicsPresents
Stop Motion Guru

Geiger Counter
 
Posts: 5197
Team: A. Sousa Productions
Favourite Kaiju: Zetton
Joined: Sat Feb 05, 2011 10:59 am
Location: Rochester, MA

Re: (Possible) Matt Frank & Simon Strange Monster's Tally/Vo

Postby miguelnuva » Sat Apr 14, 2012 11:08 pm

miguelnuva wrote:
Living Corpse wrote:
Destroyer wrote:Ultraman
Gamera
Legion


Um, the first one isn't happening. Ever. In fact it's part of the reason I keep saying Zone Fighter, since he's the closest thing we have to UM. The latter two will never happen. Period.


I thought we were going to try and use a loophole to get these guys in, but if it was a choice between Zone Fighter and Ultraman Zone gets my vote.


Unfortunately for us, if Mr. Frank and Mr. Strange used that loophole, Toho could very well pull the plug.[/quote]

ABout this TOHO might pull the plug where did this idea of come from and do we know for 100% that TOHO still feels this way?
The one thing I want to see in life,TOHO buy Gamera.

Shadow Area 1-0

miguelnuva
Kwaidan

Geiger Counter
 
Posts: 5768
Joined: Fri Jul 30, 2010 6:32 pm

Re: (Possible) Matt Frank & Simon Strange Monster's Tally/Vo

Postby Mr. Strange » Sat Apr 14, 2012 11:52 pm

skuzzy-punk-kid wrote:Unfortunately for us, if Mr. Frank and Mr. Strange used that loophole, Toho could very well pull the plug.


It's not a loophole - it's not a deception, and it's not something that gets anybody in trouble.

Imagine somebody wanted to do a fanfic crossover between Star Wars and Batman - to sell it commercially, they would need to get permission from LucasArts and DC - that sounds like a nightmare. Trying to make a game, or a movie, which used Ultraman & Godzilla would be like that.

However, LEGO has made Batman legos in association with DC. They have also made Star Wars legos in association with LucasArts. Two totally different products - there is no crossover.

Of course, if you buy both sets, you can totally play with them together. That is acceptable, and doesn't upset anybody. The point is that each purchased item is its own IP, so the rights are clear.

If you want to buy Coke and Pepsi and then mix them, you're totally within your rights. But if Coke were to sell Pepsi - that would be totally different.

The point is - there is no trick. I'm just proposing that we make a Gamera game, an Ultraman game, a Zone Fighter game, a Godzilla game, an original monsters game - as many as we want. And I'm promising that they will all use the same basic technology, so that players will be able to combine data. But at no point am I ever planning, or implying, that TOHO's intellectual property would ever be mixed with another IP in a commercial product.

Deep breaths - it's all on the level.
User avatar
Mr. Strange
Interpol Agent
 
Posts: 671
Joined: Wed Feb 15, 2012 10:38 pm

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Brianzilla2004 » Sun Apr 15, 2012 12:34 am

Mr. Strange wrote:
Supergeon wrote:However, I think people should be prepared for visuals somewhat *worse* than G:U. I'm planning to make the best game I can make for the money we raise - but my focus is on great monsters, great combat, and wide appeal. I will almost certainly not be spending $300,000 on city art, or $250,000 on a snazzy Menu system. I also want the game to run great on lots of older systems - so I really have no interest in pushing polygon counts, or per-pixel shaders, or any of that. We'll have great monsters, and fantastic online combat. That is the focus.


Honestly, this worries me. I'm not expecting Crysis here, but making the game look equal to or potentially ever "somewhat worse" than a 4.5-year-old Wii game? Now THAT'S a crisis. A lot of games have various graphical settings, and can run well on low-end PC's while offering quality graphics on higher settings. I'd argue that having a nice presentation is important too. If the menu system looks like something someone made with MS Paint, that's a serious problem. I've never played a game that was any good that had a shoddy menu scheme.

Yes, the gameplay is the most important thing, but if the game's gonna look like it's ten years old, I might as well just play a game that's actually ten years old, that I don't need to pay for additional content for.

Considering that this is a game that will be entirely funded by the fans, it seems like solid visuals would be a top concern. There's a reason AAA titles always look great. There's a reason that a lot of more obscure games are more fun to play, despite their lackluster visuals. People want to be wowed visually. They want to be impressed with what their money is paying for.

As a lifelong fan of Godzilla, I want the Big G to get the all-star treatment he deserves. I want him to wow and dazzle fans and non-fans alike on the PC. I think we as fans have put up with enough crap from people criticizing the franchise. Making an ugly game makes the series look bad. We fans deserve to better. The King of the Monsters deserves it.
Brianzilla2004
Ronin
 
Posts: 23
Joined: Fri Apr 13, 2012 1:30 am

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Captain Aktion » Sun Apr 15, 2012 1:22 am

You guys might be surprised at what 4-5 year old games made for other systems look like on my reasonably priced PC. High-res polys and texture maps go a LONG ways. Early gen 360 and PS3 games relied on it. And for consoles? I could point to how the MGS, Shadow of the Colossus, and God of War re-releases have looked with some minor upgrades, again, mostly in the high-res department, which any comp can do.

Just sayin'.
"If this is your God, you have a serious ontological crisis."

http://captainaktion.tumblr.com/

Captain Aktion
E.S.P.Spy

Geiger Counter
 
Posts: 4357
Joined: Thu May 05, 2011 10:31 am

Re: (Possible) Matt Frank & Simon Strange Monster's Tally/Vo

Postby skuzzy-punk-kid » Sun Apr 15, 2012 1:38 am

My mistake...

Actually, what Mr. Strange said, that makes much more sense. Wish I was fast enough to think of that outcome...
What :g2k:is :g2k:so :g2k:frikkin' :g2k:wrong :g2k:with :g2k:the :g2k:frikkin' :g2k:G2K :g2k:smiley :g2k:?
The :g2k:G2K :g2k:smiley :g2k:is :g2k:not :g2k:causing :g2k:you :g2k:any :g2k:freakin' :g2k:harm :g2k:!!!
User avatar
skuzzy-punk-kid
Yin-Yang Master
 
Posts: 270
Favourite Kaiju: Megalon; Gigan; King Ghidorah; Destoroyah
Joined: Tue Mar 13, 2012 1:52 pm
Location: Fort Walton Beach, FL

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Chris55 » Sun Apr 15, 2012 1:50 am

This is how MW3 looks on my PC. I have 8gb of ram, the Radeon HD 6850 graphics card and the AMD 1100T Black edition 6 core processor.




The game should look really good but be able to run on lower end PC's and be very enjoyable.

MW3 minimum requirements:

OS Windows Vista/XP/7
Processor: Intel Core 2 Duo E6600 or AMD Phenom X3 8750 or better
Memory 2 GB
HDD 12 GB
Video Card Shader 3.0 or better along with 256MB NVIDIA Geforce 8600GT/ATI Radeon X1950 Pro or better

Sound Direct x 9.0c-compatible

DirectX9.0c

Read more: http://mw3cod.com/call-duty-modern-warf ... z1s6LTYlcD
http://www.Transcendence-Movie.com

Your misconceptions and fantasies along with your misguided sense of entitlement don't dictate my actions.
Chris55
Site Staff

Geiger Counter
 
Posts: 9003
Joined: Sat Jul 24, 2010 10:29 pm

Re: (Possible) Matt Frank & Simon Strange Monster's Tally/Vo

Postby miguelnuva » Sun Apr 15, 2012 2:22 am

Even though it's not deception or illegal I still like calling it a loophole. :D
The one thing I want to see in life,TOHO buy Gamera.

Shadow Area 1-0

miguelnuva
Kwaidan

Geiger Counter
 
Posts: 5768
Joined: Fri Jul 30, 2010 6:32 pm

Re: (Possible) Matt Frank & Simon Strange Monster's Tally/Vo

Postby Greyshot151 » Sun Apr 15, 2012 5:26 am

Okay just updated it again so eveyone above this post, your votes are taken into account. Mr.Strange if you have any suggestions, changes or anything else you want to add to this thread, notify me and I will implement them. This is to make your job easier so just ask.
The K.W.C. needs YOUR help. Please check out this topic and show your support! Forum members, mods and others are showing support and every additional post means we are one step closer to our goal. Thanks you again!
Link - viewtopic.php?f=27&t=21509
User avatar
Greyshot151
Petty Officer
 
Posts: 1274
Joined: Tue Feb 01, 2011 5:31 pm
Location: Pittsburgh

Re: (Possible) Matt Frank & Simon Strange Monster's Tally/Vo

Postby Goji » Sun Apr 15, 2012 5:34 am

^ I forgot to add Kamacuras and Manda to my list before, so you can add two more votes for them too.
User avatar
Goji
Kwaidan
 
Posts: 5516
Favourite Kaiju: Godzilla, Hedorah
Joined: Sat Jul 31, 2010 10:37 pm

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Goji » Sun Apr 15, 2012 5:40 am

PopInPicsPresents wrote: Here's an odd question, would anyone find a First Person Mode interesting? Kinda like what they've done with the AVP games.


First person is a horrible, horrible idea for a fighting game.

Mr. Strange wrote:The issue with Hedorah was that I wanted his skeleton to morph dynamically into his different forms. I would solve that problem by not wanting his skeleton to morph. That means he'd just have the one fighting form - problem solved.


That's fine with me. Like LGM said, as long as he's there, I'm a happy camper. :)


G:STE looks fantastic when played in 480p on the Xbox 360. I would be totally fine with a game that looked like that, or even slightly worse.
User avatar
Goji
Kwaidan
 
Posts: 5516
Favourite Kaiju: Godzilla, Hedorah
Joined: Sat Jul 31, 2010 10:37 pm

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby jdude1996 » Sun Apr 15, 2012 5:59 am

mr strange, can you make it that we can go wherever we want on a map like in War of the Monsters instead of only going to another part of the map if your enemy comes there with you. This can also help with this kamicuras camouflage ability as the player will always know where he is, also like I said before, I would like it if kamicuras can turn completely invisible but when he starts moving, he slowly starts to come out of the camouflage like in the game Halo, and he can also have a time limit for being invisible and like another person said, a really long recharge for it.
jdude1996
Yojimbo
 
Posts: 84
Joined: Tue Mar 20, 2012 11:35 am

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Supergeon » Sun Apr 15, 2012 6:26 am

I would like to see if Toho has a sound archive from other parts of their movies like punches landing, jets and ufo sounds. The older ones might make the game sound cheesy, it might be something to use sparingly.

Its crazy how sounds are made for videogames, I watched a developer diary and they used celery and a watermelon to make bones crunching!
User avatar
Supergeon
Yojimbo
 
Posts: 72
Joined: Sat Apr 07, 2012 6:38 am
Location: Michigan

Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Gorosaurus Rex » Sun Apr 15, 2012 6:32 am

I've been offline for about a week. Could anyone update me on the status of this thing? Any updates? What are the current discussion points?
SuperSaiyan4Godzilla wrote:And Godzilla isn't Pixar. The latter deals with children. The former deals with adults who behave like children.
User avatar
Gorosaurus Rex
G-Force Lieutenant
 
Posts: 2799
Joined: Fri Jul 23, 2010 7:53 pm
Location: The Savage Land

Re: (Possible) Matt Frank & Simon Strange Monster's Tally/Vo

Postby Greyshot151 » Sun Apr 15, 2012 6:44 am

^I can do that but which eras?
The K.W.C. needs YOUR help. Please check out this topic and show your support! Forum members, mods and others are showing support and every additional post means we are one step closer to our goal. Thanks you again!
Link - viewtopic.php?f=27&t=21509
User avatar
Greyshot151
Petty Officer
 
Posts: 1274
Joined: Tue Feb 01, 2011 5:31 pm
Location: Pittsburgh

Re: Matt / Chris / Simon talk about the new Kaiju Game.

Postby Gorosaurus Rex » Sun Apr 15, 2012 6:48 am

I'll donate anywhere between $50 and $200 dollars.

Are we still planning on doing DLC-style monster packs? For example, will the roster be constantly expanding?

Also, will plots change overtime as well as previously discussed? Will the plot of a Godzilla game change if I roll a Gamera character?
SuperSaiyan4Godzilla wrote:And Godzilla isn't Pixar. The latter deals with children. The former deals with adults who behave like children.
User avatar
Gorosaurus Rex
G-Force Lieutenant
 
Posts: 2799
Joined: Fri Jul 23, 2010 7:53 pm
Location: The Savage Land

PreviousNext

Return to Toho Video Games

Who is online

Users browsing this forum: No registered users