New kaiju game from Matt Frank + Simon Strange [Archive]

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Re: "Godzilla Game" Title Ideas

Postby PopInPicsPresents » Wed Apr 11, 2012 1:54 pm

hammysammy59 wrote:
PopInPicsPresents wrote:
Legionmaster wrote:If this was just a Godzilla game, World War G would be awesome.

Monsters Unleashed: Global War.


I'm game for World War G, that sounds pretty bad ass.


Yeah, the G could stand for Giant monsters instead of Godzilla.


Or maybe just giant, Project Giant sounds pretty beast IMO.
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Re: "Godzilla Game" Title Ideas

Postby Living Corpse » Wed Apr 11, 2012 1:56 pm

PROJECT: N.E.W.

N.ever
E.nding
W.ar

...

Yeah, Kaiju: The Never Ending War

or The Never Ending Monster War

or The Never Ending Kaiju War
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Re: "Godzilla Game" Title Ideas

Postby Legionmaster » Wed Apr 11, 2012 2:48 pm

There's no reason to waste time and brain power on a temporary title.
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Re: "Godzilla Game" Title Ideas

Postby Tyler » Wed Apr 11, 2012 2:49 pm

Godzilla: The Never Ending Story. Falcor is an unlockable character.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Mr. Strange » Wed Apr 11, 2012 2:57 pm

Check this out:

http://tinycartridge.com/post/209271260 ... s?ac3f4d60

"Project X Zone" is Capcom once again showing that they know how to leverage a bunch of existing characters - IP restrictions be damned!
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Re: "Godzilla Game" Title Ideas

Postby Mr. Strange » Wed Apr 11, 2012 3:07 pm

Living Corpse wrote:Yeah, Kaiju: The Never Ending War

or The Never Ending Monster War

or The Never Ending Kaiju War


I think "Eternal" is better than "Never Ending" - though it loses the acronym obviously.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby ゴジラ » Wed Apr 11, 2012 5:37 pm

Hellspawn28 wrote:GKG is from Rebirth of Mothra 3 is not even part of the Godzilla series. I'm pretty sure Toho does not allow Toho monsters outside the Godzilla movies from what I can remember?


Going by that logic, back then Rodan, Varan, Baragon, Mothra, and Gorosaurus wouldn't be apart of the Godzilla series since they all debut in different films. ;)
GKG is still a incarnation/take of their established iconic creation, very much like how GINO (despite the hate from the fandom) is still a incarnation/take of Godzilla. I think the green-light for GKG would still be given since Ghidorah (the character) is still apart of the Godzilla franchise overall despite the incarnation.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Goji » Wed Apr 11, 2012 5:46 pm

Well, Grand King Ghidorah isn't too much of a stretch, since the character of King Ghidorah originally debuted in the Godzilla series. I don't recall Toho ever saying anything about not allowing certain Toho monsters in Godzilla products. Things like the Godzilla Island TV show featured Dogora, as well as other monsters from outside of the Godzilla series.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Supergeon » Wed Apr 11, 2012 5:55 pm

Parrying
An incoming heavy attack should be..
A) Allow the defender to counter into their own heavy attack (Fight Night Round 2 and 3)
http://www.youtube.com/watch?v=E-cEDUu1pvw viewable at 1:12
B)Allow the defender to pull the enemy into a throw or toss them aside. This was in Godzilla Unleashed, while holding guard and shaking the wii remote an incoming opponent would either be tossed away or do the hotfoot/hurthand animation

Cinematic Moments
Although this is going to be a fighter, the following idea would be really cool. When monsters perform certain actions (most likely synchronized) something would be triggered (achievement, easter egg, unlock) An example of a cinematic moment would be monsters roaring at eachother or taunting from a distance. Throwing an opponent into a oil refinery and blowing it up with a beam (G vs Destoroyah)

A lot of people have enjoyed the video I made of G:U when it launched, Varan vs Baragon. If you watch it it does have the pacing that an actual movie fight would have. Varan (me) wins a beam battle and roars afterwards. http://www.youtube.com/watch?v=YuPJP5GcJRI

If something like this isn't plausible, then making an in game recording and sharing/rating replays would be very cool.

Round Starts
Monster intros have been great in all of the games, especially G:U. An idea I did have would be when a round is over the losing monster stands up brushes themselves off, does a karate pose (G75), something to show frustration from losing. Im proposing that health bars just refill, monster positions are not reset, and the next round begins. Look to Tekken 4-6, the loser is grabbing their back in pain when they lose, pounding the floor in between matches.

I do apologize for the long wordy post, but I have been an idea factory since this project has been announced.
Andddd... discuss.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby skuzzy-punk-kid » Wed Apr 11, 2012 6:01 pm

Supergeon wrote:Parrying
An incoming heavy attack should be..
A) Allow the defender to counter into their own heavy attack (Fight Night Round 2 and 3)
http://www.youtube.com/watch?v=E-cEDUu1pvw viewable at 1:12
B)Allow the defender to pull the enemy into a throw or toss them aside. This was in Godzilla Unleashed, while holding guard and shaking the wii remote an incoming opponent would either be tossed away or do the hotfoot/hurthand animation

Cinematic Moments
Although this is going to be a fighter, the following idea would be really cool. When monsters perform certain actions (most likely synchronized) something would be triggered (achievement, easter egg, unlock) An example of a cinematic moment would be monsters roaring at eachother or taunting from a distance. Throwing an opponent into a oil refinery and blowing it up with a beam (G vs Destoroyah)

A lot of people have enjoyed the video I made of G:U when it launched, Varan vs Baragon. If you watch it it does have the pacing that an actual movie fight would have. Varan (me) wins a beam battle and roars afterwards. http://www.youtube.com/watch?v=YuPJP5GcJRI

If something like this isn't plausible, then making an in game recording and sharing/rating replays would be very cool.

Round Starts
Monster intros have been great in all of the games, especially G:U. An idea I did have would be when a round is over the losing monster stands up brushes themselves off, does a karate pose (G75), something to show frustration from losing. Im proposing that health bars just refill, monster positions are not reset, and the next round begins. Look to Tekken 4-6, the loser is grabbing their back in pain when they lose, pounding the floor in between matches.

I do apologize for the long wordy post, but I have been an idea factory since this project has been announced.
Andddd... discuss.


The pre/post fight segments sound like a good idea; the whole 'not resetting player positions'. I think it would make the fight realistic if the downed monster does a monster-specific animation for getting up in preparation for the second round, while the winning monster simply does a (monster-specific) victory taunt as the fight leads on to the second (third or fourth) round. Supergeon, these are very good ideas; I just wonder if these are too resource-intensive...?
Last edited by skuzzy-punk-kid on Wed Apr 11, 2012 6:10 pm, edited 1 time in total.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Supergeon » Wed Apr 11, 2012 6:08 pm

With my limited knowledge of how game script works I would say that it probably isn't resource intensive. It would just have to be saying that when monster A's health reaches 0 play animation X, sound Y, at the end of animation reset health to 100. I would say something along the lines of a new monster being streamed into play mid battle (G:U story mode) would be more memory intensive.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby skuzzy-punk-kid » Wed Apr 11, 2012 6:12 pm

Supergeon wrote:With my limited knowledge of how game script works I would say that it probably isn't resource intensive. It would just have to be saying that when monster A's health reaches 0 play animation X, sound Y, at the end of animation reset health to 100. I would say something along the lines of a new monster being streamed into play mid battle (G:U story mode) would be more memory intensive.


Tell me more about the 'cinematic moments?'
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The :g2k:G2K :g2k:smiley :g2k:is :g2k:not :g2k:causing :g2k:you :g2k:any :g2k:freakin' :g2k:harm :g2k:!!!
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Re: Matt / Chris / Simon talk about the new Kaiju Game.

Postby 20th Century Boy » Wed Apr 11, 2012 6:22 pm

I don't quite understand the "multiple releases" thing. Clearly this is going to be one game, not several. Are we talking about expansion packs?
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Supergeon » Wed Apr 11, 2012 6:30 pm

As far as how taxing something like that would be on the game engine or what else I meant that to encompass?

I will answer both I guess. I would assume that having determined outcomes from certain actions would have to have a more limited criteria. Example..
-MG75's head coming off after taking a certain amount of damage (Godzilla Battle Legends for TurboGrafx)
-Gigan clipping Mothra's wing off, which would occur if your final melee attack, in the final round would result in a KO
-Godzilla punching Hedorah and randomly doing a hurt hand animation from Hedorah's acidic body
If you dissect each example and find each of the "if and when's" each one would be a variable that the engine would have to account for.

More examples for round transitions
-King Cesar flaring his ears and doing his "angry thing" after losing
-A Mech repositioning itself, clearing exhaust vents
-Godzilla glowing blue as shown when he heals his wounds
-Winged monsters kicking up dust, doing aerial acrobatics
- Ghidorah's heads fighting with one another
- Any monster doing "roar talking" and provoking one another
Please feel free to add your own
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby zilla103192 » Wed Apr 11, 2012 6:36 pm

I was actually thinking about the original poll, and the quickly rejected "card game" concept.

What if the game was a game along the lines of "Godzilla Trading Battle"?

I would like the whole expansion pack idea if that is the kind of game that was being made.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Supergeon » Wed Apr 11, 2012 6:44 pm

A card game could be cool, and it could be very successful. But the main draw to the license in my opinion is the action as opposed to the strategy.
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Re: Matt / Chris / Simon talk about the new Kaiju Game.

Postby Mr. Strange » Wed Apr 11, 2012 6:44 pm

20th Century Boy wrote:I don't quite understand the "multiple releases" thing. Clearly this is going to be one game, not several. Are we talking about expansion packs?


This "game" is the framework, upon which several games will be built. However, each game is modular, so you can mix and match content from any of the games together.

For example: game 1 will (hopefully) be a TOHO-based game with a single-player story mode and online battles. Game 2 might be an original monster game with a new single-player story mode. If you own both, you will be able to run either set of monsters through either story, and use either set of monsters in online battles.

Multiple games, one framework. The other advantage of that is that, once the framework & technology is done for the first game, each successive game will cost just a fraction of the original game pricetag. So the first game might run $300,000 - but then the next game will cost just $70,000 or so. Win-win-win.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby zilla103192 » Wed Apr 11, 2012 6:55 pm

Which is why I like the Trading Battle Idea. Once 2 monsters meet in that game, it enters a fighting mode. But in that game it's more along the lines of Pokemon, with turn based attacks. But if everyone would prefer realtime fighting, that could be possible to.

I just think that this "different franchise packs" idea fits more with a card game style video-game.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Destroyer » Wed Apr 11, 2012 6:57 pm

I personally hate turn-based battles.
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Re: (Possible) new kaiju game from Matt Frank and Simon Stra

Postby Mr. Strange » Wed Apr 11, 2012 6:59 pm

Argh! Had another huge response get eaten by my failing mouse...

In brief: I'm not fond of parrying, or blocking - because that makes people think of fast-paced fighters like Street Fighter. I want to push this as much as possible into the cinematic Kaiju-esque realm.

Cinematic Moments: This is a great direction, because it really distinguishes the game from boxing / wrestling games. I especially like the idea that roaring "counters" another monster's roar...

Round Starts: Playing a "loser" anim at the end of the fight would be triival - we've always had victory anims, so this is just an extension of that. I don't like the idea of starting subsequent rounds in the positions occupied at the end of the first round - inevitably some players would find a way to turn that to their advantage. Resetting positions is an important part of balancing out the start of the battles.
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