ParryingAn incoming heavy attack should be..
A) Allow the defender to counter into their own heavy attack (Fight Night Round 2 and 3)
http://www.youtube.com/watch?v=E-cEDUu1pvw viewable at 1:12
B)Allow the defender to pull the enemy into a throw or toss them aside. This was in Godzilla Unleashed, while holding guard and shaking the wii remote an incoming opponent would either be tossed away or do the hotfoot/hurthand animation
Cinematic MomentsAlthough this is going to be a fighter, the following idea would be really cool. When monsters perform certain actions (most likely synchronized) something would be triggered (achievement, easter egg, unlock) An example of a cinematic moment would be monsters roaring at eachother or taunting from a distance. Throwing an opponent into a oil refinery and blowing it up with a beam (G vs Destoroyah)
A lot of people have enjoyed the video I made of G:U when it launched, Varan vs Baragon. If you watch it it does have the pacing that an actual movie fight would have. Varan (me) wins a beam battle and roars afterwards.
http://www.youtube.com/watch?v=YuPJP5GcJRIIf something like this isn't plausible, then making an in game recording and sharing/rating replays would be very cool.
Round StartsMonster intros have been great in all of the games, especially G:U. An idea I did have would be when a round is over the losing monster stands up brushes themselves off, does a karate pose (G75), something to show frustration from losing. Im proposing that health bars just refill, monster positions are not reset, and the next round begins. Look to Tekken 4-6, the loser is grabbing their back in pain when they lose, pounding the floor in between matches.
I do apologize for the long wordy post, but I have been an idea factory since this project has been announced.
Andddd... discuss.