Haha, I too would delete my MvC2 save, and start over "just because".
Mr. Strange wrote: I think the more controversial unlock mechanism in G:U was the fact that so many monsters (10, or 11?) were locked completely until you did certain strange things in the story mode. There were some great discussions on the boards right after release, where people tried to figure out each unlock system - but there is a very good argument to be made for the case that those tasks were too hard, or weird, or complex for most players.
You see, this didn't bother me, personally. I rather liked that aspect. The problem is, you have all of these players who want instant gratification, and want everything unlocked from the get go. That's just not "fun" to me. I like having additional reasons to play the story mode, other than just the story itself. When I first booted up G:U, my first thought was "Okay, I need to find out how to unlock Biollante asap. I've waited too long!". Turns out, I found the building covered in vines by complete accident on the Tokyo stage, (which was the second level I played on, I believe), and ended up unlocking her by complete accident. It was a nice touch, and I'd like to see more stuff like that in this new game.
Legionmaster wrote: See, I prefer the unlocking mechanism that makes you explore all the aspects of the game. That's what the game is there for. If I was going to spend all this time on all these parts of a game, I would want people to actually experience all those parts, not just grind through a 1P mode with their favorite character. They can do that later.
Yeah, I totally get where you're coming from. Now that I think of it, I think Smash Bros. Melee (or maybe it was Brawl? Idk, haven't played either in ages), gave you
multiple options to unlock certain characters/content. I think that could also work, for this new Godzilla brawler.