Not quite. Some of the moves in the game are just about right, specially those that involve basic attacks like claw swipes and Tail bludgeoning. I say Moguera from save the earth was just fine in the way he fought as a Heisei Mech.In a fighting game, it's important for each attack to be recognizable since you need to know when you're performing an attack and what attack it is that you're performing. Especially in a 3D fighting game like this, those moves have to be recognizable from many different angles. What may look "over the top" is important. And of course, anything will look over the top since the monsters in the movies aren't very animated themselves.
That all depends on fighting styles. Heisei godzilla does not do dropkicks and fancy uppercuts. He is a juggernaut that crushes things upclose rather then performing acrobatic moves. If lack of standard attacks is so much of an issue than make him like Zangief and give him more grab attacks like grapple chocking, energy biting and hammering combos that involve both slapfests and knockdowns. Not to mention the way he grabs his enemies in the movie and tosses them far away. He needs super armor if anything, so that other monsters can't stop him from executing his slow but powerful moves.I don't see what's so appealing about making it EXACTLY like the movies. If that were the case, then most fights will consist of slowly bumping into each other and slap fests. Also beam wars. How BORING.
Godzilla STE felt much like it was made for showa and mellenium style fighting, even though it had a good chunk of Heisei monsters.