LegendZilla wrote:they didn't bother giving Showa MG his roar.
*Cue explanation as to why that was really hard and it was all Toho's fault and it was impossible to ask a fan to just rip their HOWL CD really quick.*
Considering Toho's pulled DVD's entirely off the market for including commentary tracks they hadn't officially rubber-stamped yet, I'm pretty sure this isn't a good idea
Having more monsters doesn't always equal a better game. Unleashed is a perfect example of this. There were a ton of monsters but the gameplay wasn't really as good as the games before it. There wasn't really especially with Destroyah being literally broken. In a fighting game the focus should always be on gameplay and balance first,the roster should be one of the last things to worry about. Rather than wanting games to have a huge roster with all the monsters, ask for a game that's actually good instead. Usually a good game means more people will buy it, the more people who buy it, the more money a company gets and who knows maybe then they can work on a few DLC monsters. But if the gameplay is stale and some of the characters are broken to the point that Destroyah was annnnd it's only defense is "but oh my god the roster size!" It's a bad game.
It was known early on there would be no DLC and it was virtually impossible to do. Mr. Strange has covered this numerous times. I'm still baffled how many people try to discuss downloadable content for this game. It was never on the table. The Wii didn't have downloadable content for third-party games at the time of it's release. Are people starting to forget this game came out nine years ago?
Destoroyah's Horn Katana glitch is obviously something they should've fixed, and Atari
should've caught it and allowed the development team at Pipeworks more time to patch it up before the game hit shelves - considering from Mr. Strange's previous stories, Atari tested STE, was also anal about release dates - and there's no excuse for that, but I think people exaggerate it's effect on gameplay -- the AI in singleplayer mode doesn't know anything about it.
of things probably could've gone better if Atari pushed it forward to spring 2008. A lot more time to bug-test and bugfix the problems, if nothing else, and I'm sure the team could've used that additional time to improve the game in other ways.
I don't think I saw the same movies as the rest of you.
I'll always miss Vega.