JVM wrote:The Horn Katana is very well balanced if it's used when you have the energy cells to pay for it - that's the only time the AI will use it, so it's not an issue when playing vs. AI.
The bug is that when you have no energy instead of getting NO horn katana, you get EXTRA STRONG horn katana. And since it only happens when you have no energy, you can just do it over and over. I'm very sorry for introducing that bug. Mea Culpa.
Ahh, I see. What kind of design process got that through? Was it a side-effect of changing something else? I'm actually very curious what caused it on a technical level.
It's just a simple scripting error on my part. The intended script (C-like) should be something like this:
WHEN (trigger HK)
IF (energy > 0.4) then
But instead it's implemented like this:
WHEN (trigger HK)
IF (energy < 0.4) then
So instead of selecting one weapon (regular HK or weak HK, which does 1 damage and produces no reaction) you get BOTH weapons in the low-energy case. Another bit of code says that if you are hit by two attacks at the same time, you are knocked down. (This was in to allow for effective gang-up strategies in 2v1 fights). So since this produces 2 weapons simultaneously, it always triggers that instant knock-down, which locks you into a perpetual loop.
M.o.g.u.e.r.a14 wrote:Is it true that this game is unfinished?
That's not true.
It is fair to say that every project ever could still be improved - but in reality that never happens. No book, song, play, movie, painting, or video game is ever "finished" in the sense that 100% of everyone involved in the creation is satisfied with it.
G:U was fully vetted and approved for release, just like any standard game. Yes, I would have like to have more time to polish it, but I felt the same way with G:DAMM. That's not any indication that the game is "unfinished" in any sense of the word. In fact, our original schedule for G:U included only 16 monsters - though we had "expanded" plans to increase that number to 20, 22, 24 or even 26. At the end, we hit our maximum number of 26 - which means absolutely every monster we tried to get into the game was implemented.