Godzilla: Unleashed (Wii)

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Re: Official "Godzilla: Unleashed" Discussion Thread 2.0

Postby Living Corpse » Fri Oct 28, 2011 7:58 pm

Giga Kaiju wrote:^ The best cover for "US" so far has to be "Save the Earth" (if im not wrong).


That one actually looks epic instead of corny. My only real complaint is that instead of Heisei Mothra they have Rainbow Mothra on the cover and we all know Leo isn't in that game. =/
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Re: Official "Godzilla: Unleashed" Discussion Thread 2.0

Postby 3000 » Fri Oct 28, 2011 8:57 pm

Living Corpse wrote:
Giga Kaiju wrote:^ The best cover for "US" so far has to be "Save the Earth" (if im not wrong).


That one actually looks epic instead of corny. My only real complaint is that instead of Heisei Mothra they have Rainbow Mothra on the cover and we all know Leo isn't in that game. =/

Bit of a nitpick, don't you think? :)
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Re: Official "Godzilla: Unleashed" Discussion Thread 2.0

Postby Living Corpse » Fri Oct 28, 2011 9:11 pm

My god what have I become?

*Shoots self*
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Re: Official "Godzilla: Unleashed" Discussion Thread 2.0

Postby JVM » Fri Oct 28, 2011 9:34 pm

The real tragic thing about GU's cover art in my opinion is the original G-Fest poster it's based on totally works. Why they replaced the regal-looking G2K there with the cartoony roaring Godzilla I wish I knew. The rest of it could be lived with.
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Re: Official "Godzilla: Unleashed" Discussion Thread 2.0

Postby CatfaceFourtoes » Sat Oct 29, 2011 5:44 pm

hammysammy59 wrote:
CatfaceFourtoes wrote:Smaller more interactive arenas you say? That kind of sounds like what they did in Def Jam Fight for New York! In that game you could grapple, box, or just plain grab stuff to beat your opponent unconscious, not to mention being able to slam them into destructible objects in the background, like cars. I guess the Godzilla equivalent would be a solitary large building you could keep slamming an opponent into until it comes crashing down on them.


YES! YESSSSS! THIS EXACTLY! Def Jam Fight for NY is the game that made me realize that Godzilla was born to be a wrestling-style game. You nailed it on the arena idea too! Have you read my old posts, or are we just on EXACTLY the same page here?

There was a special stage in Def Jam where you could throw your opponent(s) in front of an on-coming subway train. I'd love to see hardcore ring-outs like that with a Godzilla game. Instead of a train, toss your opponent off a cliff into the ocean, or maybe slam-dunk their ass into a volcano! I love the idea of having compact arenas based around one or two awesome, interactive landmarks.



Maybe that is what has always been missing in the game series, arena hazards! Think about it. Scores of Toho monster battles have involved environmental hazards, like the Volcano that claimed the warring gargantuas in War of The Gargantuas, or the volcanic fissure that Godzilla and Battra fall into! I just got the image of Godzilla tossing an opponent into Tokyo Bay as Dr. Serizawa activates the Oxygen Destroyer! The desecated bones of the monster could come leaping out of the boiling water at Godzilla a la Crocomire from Super Metroid!
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Re: Official "Godzilla: Unleashed" Discussion Thread 2.0

Postby Living Corpse » Sat Oct 29, 2011 7:04 pm

It's sad that with all the effects the crystals are supposedly having on the environment in G:U the only one that really effects the kaiju is the lava is Seattle hurting them and the ice in Sydney making them slide a little. Really? You couldn't have the lower gravity in London make them slow down but jump higher? You couldn't have the flood in Tokyo make it harder to move?

You couldn't even have the gas in Osaka slowly drain their health away until it's nothing? Or have earthquakes in San Fransisco that make your monsters fall down or stun them for a short while?
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Re: Official "Godzilla: Unleashed" Discussion Thread 2.0

Postby Tyler » Sat Oct 29, 2011 7:55 pm

3000 wrote:
Living Corpse wrote:That one actually looks epic instead of corny. My only real complaint is that instead of Heisei Mothra they have Rainbow Mothra on the cover and we all know Leo isn't in that game. =/


Bit of a nitpick, don't you think? :)


I could do more actually. I think Mecha King Ghidorah's organic heads are breathing fire and the mechanical one is shooting a gravity beam.
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Re: Official "Godzilla: Unleashed" Discussion Thread 2.0

Postby Giga Kaiju » Sat Oct 29, 2011 8:07 pm

Image

You,re right one Ghidorah head looks like its spitting fire...just looking at this cover makes me happy. :)
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Re: Official "Godzilla: Unleashed" Discussion Thread 2.0

Postby Gigan X3 » Sat Oct 29, 2011 11:32 pm

Living Corpse wrote:It's sad that with all the effects the crystals are supposedly having on the environment in G:U the only one that really effects the kaiju is the lava is Seattle hurting them and the ice in Sydney making them slide a little. Really? You couldn't have the lower gravity in London make them slow down but jump higher? You couldn't have the flood in Tokyo make it harder to move?

You couldn't even have the gas in Osaka slowly drain their health away until it's nothing? Or have earthquakes in San Fransisco that make your monsters fall down or stun them for a short while?


I disagree with that, I wouldn't like the stages interfering with the match beyond its differently allocated obstacles, poisoning would complicate comebacks, earthquakes could become annoying or too interfering, slower monsters in the flood aren't needed, the game's already slow but the gravity Idea is fine.
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Re: Official "Godzilla: Unleashed" Discussion Thread 2.0

Postby JVM » Sat Oct 29, 2011 11:44 pm

In the PS2 version the lava really does interfere significantly - you can't really attack if you're in it. Extremely annoying and makes the game much more difficult, but I'd say more in a bad way.
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Re: Official "Godzilla: Unleashed" Discussion Thread 2.0

Postby CatfaceFourtoes » Sun Oct 30, 2011 1:41 pm

Yeah it sucks, here we have the Toho monsters faithfully realized in polygons, and they have yet to make the environments do anything besides the neat effect when crumbling buildings catch monsters as they get up. Anyone else ever seen the tiny sprite-based humans fleeing the collapsing structures in GSTE by any chance? That's a nice small touch to the environments.

Back to my Def Jam Fight For New York idea for game play, a varied system of customizable moves and fighting styles would free thee monsters from all having to do humanoid things, and may open the playing field for non antropomorphic monsters like Manda, Kumonga/Spiga, Ebirah, Gimantis/Kamacurus, and Hedorah. I can see Manda wrapping an opponent up in jiujutsu-like holds and possibly breaking their limbs with a sickening crunch. One move I would like to see Ebirah do is Fat Jo's "Crack Attack" finisher/signature move.
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Re: Official "Godzilla: Unleashed" Discussion Thread 2.0

Postby Living Corpse » Sun Oct 30, 2011 2:08 pm

CatfaceFourtoes wrote: Anyone else ever seen the tiny sprite-based humans fleeing the collapsing structures in GSTE by any chance? That's a nice small touch to the environments.


If you look very carefully on Monster Island you can see birds flying and if you look carefully when jumping while charging your breath as Obsidious you can see some ambers fall out.
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Re: Official "Godzilla: Unleashed" Discussion Thread 2.0

Postby CatfaceFourtoes » Sun Oct 30, 2011 3:09 pm

That's the way I look at it. Graphically, they are beautifully crafted representations of the monsters, depicted as living breathing beasts. Even Megalon loses a bit of the "guy in a weird suit effect" and becomes just another one of the bug themed monsters. It's just the game play must struggle to fully utilize the amazing and original designs of the monsters and it tends to make them all move the same way in the hope of making the game playable. King GHidora cannot soar though the air like Rodan or concentrate its breath weapon on multiple targest like it does in the movies, Moguera cannot split in two, Destroyah can't fly or change form, the list can go on. At present, I'm happy with what I got, but I cannot help but think about how the games can be improved upon in terms of gameplay.
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Re: Official "Godzilla: Unleashed" Discussion Thread 2.0

Postby Gigan X3 » Sun Oct 30, 2011 5:46 pm

There are things that are just not put in the games for the sake of balance.
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Re: Official "Godzilla: Unleashed" Discussion Thread 2.0

Postby CatfaceFourtoes » Mon Oct 31, 2011 12:23 pm

Gigan X3 wrote:There are things that are just not put in the games for the sake of balance.


My point exactly. The games are not perfect, but I've played a lot worse. There has to be balance, because a lot of the creatures in later films are way over powered in ability when compared to earlier monsters like Godzilla Mothra and Rodan. King Ghidorah is practically all three of those monsters combined in the early movies. It can fly like Rodan, dominate with its sheer bulk and power like Godzilla, and its necks behave in a serpentine manner like Mothra. If they stuck to the film interpretations of the monster's abilities, it would have to be an unlockable boss. From King Ghidorah on the list of super powered monsters only increases. You have the cyborgs Gigan and Megalon with their bult in saw blades and drills, you have the shape shifting nearly impervious Hedorah, and finally MechaGodzilla, with all its weird weapons and powers (it can function without it's head the second time!). And that doesn't even cover the Heisei or Milennium monsters.

As it stands you have an Ergheiz fighter with humanoid combatants with similar grappling abilities and the use of beam weapons. That's more than I dared hope for before playing DAMM.
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Re: Official "Godzilla: Unleashed" Discussion Thread 2.0

Postby zilla103192 » Sat Nov 05, 2011 7:45 am

CatfaceFourtoes wrote:It can fly like Rodan, dominate with its sheer bulk and power like Godzilla, and its necks behave in a serpentine manner like Mothra.


CatfaceFourtoes wrote:dominate with its sheer bulk and power like Godzilla, and its necks behave in a serpentine manner like Mothra.


CatfaceFourtoes wrote:and its necks behave in a serpentine manner like Mothra.


^... What?
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Re: Official "Godzilla: Unleashed" Discussion Thread 2.0

Postby Chris55 » Sat Nov 05, 2011 8:23 am

CatfaceFourtoes wrote:That's the way I look at it. Graphically, they are beautifully crafted representations of the monsters, depicted as living breathing beasts. Even Megalon loses a bit of the "guy in a weird suit effect" and becomes just another one of the bug themed monsters. It's just the game play must struggle to fully utilize the amazing and original designs of the monsters and it tends to make them all move the same way in the hope of making the game playable. King GHidora cannot soar though the air like Rodan or concentrate its breath weapon on multiple targest like it does in the movies, Moguera cannot split in two, Destroyah can't fly or change form, the list can go on. At present, I'm happy with what I got, but I cannot help but think about how the games can be improved upon in terms of gameplay.


A lot of those complaints can be attributed to game design/cheesyness of the Wii's power.
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Re: Official "Godzilla: Unleashed" Discussion Thread 2.0

Postby CatfaceFourtoes » Sun Nov 06, 2011 2:43 pm

But the best we got was STE interms of playable variety, with Moguera playing more like a tank than a living brawler, Jet Jaguar with his ability to shift size, the tunneling abilities of Baragon and Megalon and so on. But the basic fighting system and how the fighters react are mostly the same. At least that is how the gaming mags at the time described it. They tended to throw around "lack Luster fighting engine" and crap like that. So it wasn't Tekken, big deal. At least it looked as pretty on the PS2.

As for what I stated about King Ghidorah, watch the debut films and you will see that it was put across as a beast that took multiple monsters to stop it. At least the bulk and physicality of the monster translated well over to the game, if its flying abilities were a bit hampered.

In a perfect game, the ability to fly would be a small advantage against opponents like Godzilla who are practically living energy cannons that can shoot flying opponents out of the sky.
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Re: Official "Godzilla: Unleashed" Discussion Thread 2.0

Postby TitanoGoji16 » Sun Nov 06, 2011 5:32 pm

zilla103192 wrote:... What?


I'm assuming he was referring to Mothra Larva.
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Re: Official "Godzilla: Unleashed" Discussion Thread 2.0

Postby CatfaceFourtoes » Sun Nov 06, 2011 6:23 pm

Whoops, my mistake. Thanks for pointing it out TitanoGoji16. I did mean the larva form, because I was at a loss to describe what about Ghidorah is reminiscent of Mothra Larva, so I picked the longish necks, even though they probably resemble Manda better. Oh wait! Now that I think about it, Ghidorah's wings are built a bit like Mothra's, at least when compared to the structure of Rodan's wings.

I still think Godzilla's breath weapon properly utilized in a game could be used to better neutralize advantages of flying monsters. Think of all the flying that would be opened up to monsters like spaceship Orga, Destroyah, Gigan, Megalon and the various Mechagodzillas. I do think it was clever though how they turned Gigan's flight into a teleportation move in the games. That was kind of what it looked like the monster was doing in the movies afterall, the viewer only getting to see blurry glimpses of Gigan, followed by blood spurting from Godzilla's shoulder.
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