Godzilla: Unleashed (Wii)

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PitchBlackProgress
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Re: Godzilla: Unleashed (Wii)

Postby PitchBlackProgress » Sun Aug 19, 2018 6:49 am

Sounds like they’re not even the monster roars and just random sound effects that play randomly throughout gameplay
Yeah, Godzilla wins... sometimes. I mean, he was killed by Dr. Serizawa's patented bubble-bath formula, heartburn, missiles, and poor box office returns, got his ass kicked by a drunken, circus-escaped gorilla, then he was beaten by two newborn worms, yeah some “king”.
#slatternking

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Re: Godzilla: Unleashed (Wii)

Postby Anguirus'BiggestFan » Thu Sep 27, 2018 10:08 pm

Nintendo proved they could make a godzilla game better than the Playstation series ever could, and now that PS4 came out with another game, I hope Nintendo realizes how great they might be in the Gojira game history.
Buy a Switch in advance. :huge: :huge: :huge: :huge: :huge:

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Re: Godzilla: Unleashed (Wii)

Postby Chris55 » Thu Sep 27, 2018 11:43 pm

Anguirus'BiggestFan wrote:Nintendo proved they could make a godzilla game better than the Playstation series ever could, and now that PS4 came out with another game, I hope Nintendo realizes how great they might be in the Gojira game history.
Buy a Switch in advance. :huge: :huge: :huge: :huge: :huge:


Nintendo had nothing to do with Godzilla Unleashed outside of approving it to be playable on the Wii
Your misconceptions and fantasies along with your misguided sense of entitlement don't dictate my actions.

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Re: Godzilla: Unleashed (Wii)

Postby Anguirus'BiggestFan » Fri Sep 28, 2018 8:37 am

What?! They made characters that the PS series didn't think of!
Biollante
Godzilla 1954
Varan
King Caesar
Mechagodzilla 1
Plus, I think it was higher definition, too.

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Re: Godzilla: Unleashed (Wii)

Postby Chris55 » Fri Sep 28, 2018 9:45 am

Anguirus'BiggestFan wrote:What?! They made characters that the PS series didn't think of!
Biollante
Godzilla 1954
Varan
King Caesar
Mechagodzilla 1
Plus, I think it was higher definition, too.


That was Pipeworks, the developer of the game, not Nintendo.

The Playsation game was made in 4-5 months using the Save the Earth engine.
Your misconceptions and fantasies along with your misguided sense of entitlement don't dictate my actions.

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Re: Godzilla: Unleashed (Wii)

Postby Anguirus'BiggestFan » Fri Sep 28, 2018 10:24 am

Even so, the Nintendo one was better.

Added in 12 minutes 28 seconds:
Re: Official "Godzilla: Unleashed" Discussion Thread 2.0
GotengoXGodzilla wrote:Oh, and if anyone picks Destoroyah, then they can just whip the floor with my monster. That really doesn't make the game any fun (as well as the controls).

Mechagodzilla 1 kicks Destroyah's butt, seeing that his sheild can reduce his horn laser attack to a simple (A) attack with no knockdown.

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Re: Godzilla: Unleashed (Wii)

Postby Maritonic » Tue Oct 02, 2018 9:12 am

Anguirus'BiggestFan wrote:Even so, the Nintendo one was better.


Cool. But Pipeworks is the actual developer. You're kind of praising the movie theater for how good the movie is.
Last edited by Maritonic on Tue Oct 02, 2018 9:12 am, edited 1 time in total.
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Re: Godzilla: Unleashed (Wii)

Postby ROMG4 » Wed Oct 03, 2018 10:14 am

Does anyone know how to get G:U working properly on the PC and make it compatible with Keyboard and Mouse?

I really want to replay the game but I don't want to reconnect my Wii and do everything to get started and I would love to have it on PC. If anyone knows please PM me the information
MM Raids Again wrote:
MandaSaurus wrote:
gridiron_kaiju wrote:
Why do you come to this thread if you’re going to be so angry and bitter?


Who's angry and bitter? I just want folks to come over to the Good Side - the Bandai Japan Vinyl Side...


Oh for God's sake.

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Re: Godzilla: Unleashed (Wii)

Postby Anguirus'BiggestFan » Wed Oct 10, 2018 2:58 pm

ROMG4 wrote:Does anyone know how to get G:U working properly on the PC and make it compatible with Keyboard and Mouse?

I really want to replay the game but I don't want to reconnect my Wii and do everything to get started and I would love to have it on PC. If anyone knows please PM me the information


Improbable, you shake the controllers to control the type of attack your monster gives. If you somehow get to shake your mouse or keyboard to work it, contact me. -_-

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Re: Godzilla: Unleashed (Wii)

Postby Chris55 » Wed Oct 10, 2018 4:07 pm

ROMG4 wrote:Does anyone know how to get G:U working properly on the PC and make it compatible with Keyboard and Mouse?

I really want to replay the game but I don't want to reconnect my Wii and do everything to get started and I would love to have it on PC. If anyone knows please PM me the information


I think it's possible via an emulator. No idea where to look though
Your misconceptions and fantasies along with your misguided sense of entitlement don't dictate my actions.

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Mr. Strange
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Re: Godzilla: Unleashed (Wii)

Postby Mr. Strange » Sat Oct 13, 2018 12:41 pm

I've tried some of the emulated G:U Wii games - and they do a terribly poor implementation of controls.

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PitchBlackProgress
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Re: Godzilla: Unleashed (Wii)

Postby PitchBlackProgress » Fri Oct 19, 2018 1:45 am

Just rebought this game and its the first time since 07. Gotta say, this game sure is laggy, and the sound is glitchy too, also the levels are so monotonous, really makes you miss the mini games of Save The Earth.

Maps come off as rushed too, as much of the game does.
Last edited by PitchBlackProgress on Sat Dec 08, 2018 11:06 am, edited 1 time in total.
Yeah, Godzilla wins... sometimes. I mean, he was killed by Dr. Serizawa's patented bubble-bath formula, heartburn, missiles, and poor box office returns, got his ass kicked by a drunken, circus-escaped gorilla, then he was beaten by two newborn worms, yeah some “king”.
#slatternking

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Re: Godzilla: Unleashed (Wii)

Postby ArchdukeSquidlyIII » Wed Dec 05, 2018 11:50 am

And today marks a whopping ELEVEN years since Godzila: Unleashed came out for the Wii on December 5th, 2007. Crazy to think how fast the years have gone by...
Last edited by ArchdukeSquidlyIII on Wed Dec 05, 2018 11:50 am, edited 1 time in total.
Something.

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Re: Godzilla: Unleashed (Wii)

Postby Goji » Mon Dec 10, 2018 12:41 pm

PitchBlackProgress wrote:Gotta say, this game sure is laggy, and the sound is glitchy too, also the levels are so monotonous, really makes you miss the mini games of Save The Earth.

I'm not understanding the correlation here..why would any of that make you miss the STE mini games, of all things?

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PitchBlackProgress
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Re: Godzilla: Unleashed (Wii)

Postby PitchBlackProgress » Mon Dec 10, 2018 1:24 pm

Goji wrote:
PitchBlackProgress wrote:Gotta say, this game sure is laggy, and the sound is glitchy too, also the levels are so monotonous, really makes you miss the mini games of Save The Earth

I'm not understanding the correlation here..why would any of that make you miss the STE mini games, of all things?

Ummm?
Yeah, Godzilla wins... sometimes. I mean, he was killed by Dr. Serizawa's patented bubble-bath formula, heartburn, missiles, and poor box office returns, got his ass kicked by a drunken, circus-escaped gorilla, then he was beaten by two newborn worms, yeah some “king”.
#slatternking

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Goji
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Re: Godzilla: Unleashed (Wii)

Postby Goji » Mon Dec 10, 2018 2:02 pm

"Ummm" what, exactly? Did you mean to say "mini maps" instead of "games"? Maps are not "games".

You do realize that STE had mini-games during the single player, right?
Last edited by Goji on Mon Dec 10, 2018 2:02 pm, edited 1 time in total.

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Re: Godzilla: Unleashed (Wii)

Postby UltramanGoji » Mon Dec 10, 2018 2:20 pm

That's literally what he's saying, dude.

The story mode is so monotonous that you wish there were more things to do like the mini games.
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