Godzilla: Unleashed (Wii)

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Anguirus'BiggestFan
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Re: Godzilla: Unleashed (Wii)

Postby Anguirus'BiggestFan » Wed Oct 10, 2018 2:58 pm

ROMG4 wrote:Does anyone know how to get G:U working properly on the PC and make it compatible with Keyboard and Mouse?

I really want to replay the game but I don't want to reconnect my Wii and do everything to get started and I would love to have it on PC. If anyone knows please PM me the information


Improbable, you shake the controllers to control the type of attack your monster gives. If you somehow get to shake your mouse or keyboard to work it, contact me. -_-

Chris55
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Re: Godzilla: Unleashed (Wii)

Postby Chris55 » Wed Oct 10, 2018 4:07 pm

ROMG4 wrote:Does anyone know how to get G:U working properly on the PC and make it compatible with Keyboard and Mouse?

I really want to replay the game but I don't want to reconnect my Wii and do everything to get started and I would love to have it on PC. If anyone knows please PM me the information


I think it's possible via an emulator. No idea where to look though
Your misconceptions and fantasies along with your misguided sense of entitlement don't dictate my actions.

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Mr. Strange
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Re: Godzilla: Unleashed (Wii)

Postby Mr. Strange » Sat Oct 13, 2018 12:41 pm

I've tried some of the emulated G:U Wii games - and they do a terribly poor implementation of controls.

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PitchBlackProgress
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Re: Godzilla: Unleashed (Wii)

Postby PitchBlackProgress » Fri Oct 19, 2018 1:45 am

Just rebought this game and its the first time since 07. Gotta say, this game sure is laggy, and the sound is glitchy too, also the levels are so monotonous, really makes you miss the mini games of Save The Earth.

Maps come off as rushed too, as much of the game does.
Last edited by PitchBlackProgress on Sat Dec 08, 2018 11:06 am, edited 1 time in total.
Yeah, Godzilla wins... sometimes. I mean, he was killed by Dr. Serizawa's patented bubble-bath formula, heartburn, missiles, and poor box office returns, got his ass kicked by a drunken, circus-escaped gorilla, then he was beaten by two newborn worms, yeah some “king”.
#slatternking

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Re: Godzilla: Unleashed (Wii)

Postby ArchdukeSquidlyIII » Wed Dec 05, 2018 11:50 am

And today marks a whopping ELEVEN years since Godzila: Unleashed came out for the Wii on December 5th, 2007. Crazy to think how fast the years have gone by...
Last edited by ArchdukeSquidlyIII on Wed Dec 05, 2018 11:50 am, edited 1 time in total.
Something.

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Goji
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Re: Godzilla: Unleashed (Wii)

Postby Goji » Mon Dec 10, 2018 12:41 pm

PitchBlackProgress wrote:Gotta say, this game sure is laggy, and the sound is glitchy too, also the levels are so monotonous, really makes you miss the mini games of Save The Earth.

I'm not understanding the correlation here..why would any of that make you miss the STE mini games, of all things?

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PitchBlackProgress
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Re: Godzilla: Unleashed (Wii)

Postby PitchBlackProgress » Mon Dec 10, 2018 1:24 pm

Goji wrote:
PitchBlackProgress wrote:Gotta say, this game sure is laggy, and the sound is glitchy too, also the levels are so monotonous, really makes you miss the mini games of Save The Earth

I'm not understanding the correlation here..why would any of that make you miss the STE mini games, of all things?

Ummm?
Yeah, Godzilla wins... sometimes. I mean, he was killed by Dr. Serizawa's patented bubble-bath formula, heartburn, missiles, and poor box office returns, got his ass kicked by a drunken, circus-escaped gorilla, then he was beaten by two newborn worms, yeah some “king”.
#slatternking

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Goji
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Re: Godzilla: Unleashed (Wii)

Postby Goji » Mon Dec 10, 2018 2:02 pm

"Ummm" what, exactly? Did you mean to say "mini maps" instead of "games"? Maps are not "games".

You do realize that STE had mini-games during the single player, right?
Last edited by Goji on Mon Dec 10, 2018 2:02 pm, edited 1 time in total.

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UltramanGoji
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Re: Godzilla: Unleashed (Wii)

Postby UltramanGoji » Mon Dec 10, 2018 2:20 pm

That's literally what he's saying, dude.

The story mode is so monotonous that you wish there were more things to do like the mini games.
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