Official Toho-Related Game Ideas Topic 2.0

For the discussion of Toho video games and video games of Toho related characters only.

Re: Official Toho-Related Game Ideas Topic 2.0

Postby zilla103192 » Thu Aug 12, 2010 8:53 pm

i still think it should be an open WORLD sandbow game.

-Godzilla can go anywhere in the world he feels.

-He can swim in the ocean, He can surface and attack cities, towns, beaches, the artic...

-if the player does not want to manually go to certain places in the world, they can open a map in the pause menu and automaticly go to places already traveled too.

-there is a story mode... you access the chapters by going to that certain location on earth.

- Monsters from the films will be attacking different places all over the world.

-after the game is beaten... you may free roam. And villans from the game will reappear to battle.

- You may unlock skins for Godzilla, as well as secret characters (King Ghidorah, Mothra etc.)

Make it available for 360, Ps3, and wii. With a special skin available for each system.
Don't try to be something else. Don't try to be less. Great things are going to happen in your life. Great things. And with that will come great responsibility.
User avatar
zilla103192
Site Staff
 
Posts: 7926
Joined: Fri Jul 23, 2010 7:13 pm
Location: Monster Island

Re: Official Toho-Related Game Ideas Topic 2.0

Postby Hotrod93 » Fri Aug 13, 2010 1:15 am

zilla103192 wrote:i still think it should be an open WORLD sandbow game.

-Godzilla can go anywhere in the world he feels.

-He can swim in the ocean, He can surface and attack cities, towns, beaches, the artic...

-if the player does not want to manually go to certain places in the world, they can open a map in the pause menu and automaticly go to places already traveled too.

-there is a story mode... you access the chapters by going to that certain location on earth.

- Monsters from the films will be attacking different places all over the world.

-after the game is beaten... you may free roam. And villans from the game will reappear to battle.

- You may unlock skins for Godzilla, as well as secret characters (King Ghidorah, Mothra etc.)

Make it available for 360, Ps3, and wii. With a special skin available for each system.


Balance in the sandbox would exclute going around the world with some sort of Loading point(Which people dont like). A Playing area the size of GTA Sa map would be good for starting out for a Godzilla Freeroamer, wouldnt be too big and wouldnt be too small for the monster. So with this you can have a pretty big area of Japan to screw around in along with ocean and islands.

Monster wise you'd have to split a few monsters into groups incase sequals are made, using all the monsters in one game then reusing them in the sequal would seem to the gamer that the game's just another rehash.

So the player wouldnt get bored random events would have to happen around the map and dlc would have to be made. So it wouldnt screw with the story the monsters you've fought/Killed/Defeated should only be able to rebattle at some sort of extras area on the map.

Monsters unlocked in story along with DLC covers this.
Tyler wrote:$200 if I hump a car.
User avatar
Hotrod93
JXSDF Technician
 
Posts: 782
Joined: Fri Jul 23, 2010 7:17 pm

Re: Official Toho-Related Game Ideas Topic 2.0

Postby steelhard54 » Mon Aug 16, 2010 1:29 pm

Hey guys. i posted this before, but no one seemed to have read it. i just wanna know what other people think about my idea. please reply.

Story: The year is 2050. Monsters haven't been seen since 2007 when the crystal crisis had ended. the aliens and the mutants were thought to have been destroyed during the time. the monsters were then rallied back up and placed back on monster island, where they rested peacefully, yet unable to leave because of the containment system. The GDF anti-monster mechs like mechagodzilla 2 and kiryu, have been sitting in dust for 43 years. The vortaak queen has given up on attacking the earth because her plans seem to always fail. Her daughter on the other hand, has an addiction for revenge. She overthrows her mother, and attacks earth, seeing that it has no defense. She uses the monsters that were thought to have been killed, along with some new additions to their terror team. the GDF then must activate the mechs. the chaos awakens the slumbering mutants, who start wreaking their own terror on earth. the monsters on monster island start going berserk, and eventually break out, setting out on a quest to save mother earth from doom. as a last resort, the vortaak mutate monster X into keizer ghidorah. keizer ghidorah is defeated, and the world lives another day (unless you choose mutants or aliens. if the mutants kill keizer ghidorah, there is one more level, whick is tyrant, the same as in GU. for the aliens, you must wipe out ten earth defenders without dying)

I had an idea having to do with the style of fighting with the monsters. each monster is assigned n element. there are 3 elements: Air, Land, and Water. if a monster is in it's element, it gets a boost of speed, power, and defense. it also can use it's super attack, however, it is very inaccurate. ex: Manda is slow on land, however in the water, he swims extremely fast, and can outmanuever it's foe. if the player is lucky, the super move will hit. monsters that are in their element that are fighting monsters that aren't in their element can use drag moves. if one user decides to use a drag move, the user's monster grabs onto the other which is in another element, and tries to pull them into their own. each player must tap the a button as fast as they can, and if the faster monster is the dragger, the other monster is pulled into the element. ex: manda is in the water, and king ghidorah is on land. manda uses a drag move. he bites on king ghidorah, and pulls him into the water.

There should always be loads of new monsters in each godzilla game, so here they are with their elements:

Earth Defenders:
godzilla, water
anguirus, land
rodan, air
varan, air
mothra, air
baragon, land
king caesar, land
gorosaurus, land
manda, water
king kong, land (if they could get the rights from universal)
kamoebas, water
zilla, water

GDF:
kiryu, land
M.O.G.U.E.R.A, land
jet jaguar, land
mechagodzilla II, land
mecha king ghidorah, air
gontengo, water

Aliens:
king ghidorah, air
gigan, land
megalon, land
mechagodzilla, land
orga, land
hedorah, water
monster X, land
keizer ghidorah, land

Mutants:
destroyah, land
biollante, land
titanosaurus, water
megaguirus, air
spacegodzilla, land
battra, air
kumonga, land
kamacuras, air
ebirah, water
gabara, land

Arenas:
Sydney
San Fransisco
Tokyo
Osaka
Monster Island
Seattle
London
New York
Chicago
Beijing
Paris

So what do you guys think?
steelhard54
Ronin
 
Posts: 12
Joined: Tue Jul 27, 2010 2:22 pm

Re: Official Toho-Related Game Ideas Topic 2.0

Postby Living Corpse » Thu Aug 19, 2010 7:49 pm

Got this from Soul Caliber 2.

I thought of a cool idea where you can go into a store and buy upgrades (faster regen, Garuda for Heisei MechaGodzilla, Crystal Fortress for SpaceGodzilla where his entrance in a fight sporuts crystals right away instead of having to it in the middle of a fight, chainsaws for Gigan FW, faster burn time for Burning Godzilla so you reach max power faster, buy equipment for Kiryu, buy thunderball for Angurius, etc).

I also thought of a cool minigame where you can get more money or unlock some of these things, basically RPG where you try to capture all the monsters and put them on Monster Island but have to build the right enviroment for them.

Of course the main game is going to be story mode where you fight.
Varan Bon Ziller wrote:....What ever happened to the innocence of monster banging others brains out...
Living Corpse
Terminated
Terminated
 
Posts: 13267
Joined: Fri Jul 23, 2010 7:32 pm

Re: Official Toho-Related Game Ideas Topic 2.0

Postby JVM » Thu Aug 19, 2010 11:05 pm

^ I like your version of the idea best, but I know upgrades were planned for STE, but I'm not sure exactly how they worked.
GODZILLA: DAIKAIJU BATTLE ROYALE FAN FORUM!
Favorite Film: "Ghidorah, the Three-Headed Monster" (1964)
Favorite Monster: Varan
User avatar
JVM
E.S.P.Spy
 
Posts: 5280
Joined: Fri Jul 23, 2010 8:06 pm
Location: Illinois, USA

Re: Official Toho-Related Game Ideas Topic 2.0

Postby zilla103192 » Fri Aug 20, 2010 7:44 pm

i would like monster island simulation builder game... like JP OG
Don't try to be something else. Don't try to be less. Great things are going to happen in your life. Great things. And with that will come great responsibility.
User avatar
zilla103192
Site Staff
 
Posts: 7926
Joined: Fri Jul 23, 2010 7:13 pm
Location: Monster Island

Re: Official Toho-Related Game Ideas Topic 2.0

Postby hammysammy59 » Sat Aug 21, 2010 11:42 am

Living Corpse wrote:Got this from Soul Caliber 2.

I thought of a cool idea where you can go into a store and buy upgrades (faster regen, Garuda for Heisei MechaGodzilla, Crystal Fortress for SpaceGodzilla where his entrance in a fight sporuts crystals right away instead of having to it in the middle of a fight, chainsaws for Gigan FW, faster burn time for Burning Godzilla so you reach max power faster, buy equipment for Kiryu, buy thunderball for Angurius, etc).


I find this to be a ridiculously cool idea. I feel like for balance reasons though, these upgrades should only be usable in single player, or maybe have a separate branch of multiplayer that allows them. Of your examples, the only one I take issue with is Anguirus' thunderball... that needs to be available in the normal line-up, I feel.

I'd like to see GvH-style flight for Showa Godzilla ("Godzilla 60s" or "Godzilla 70s"... his flying double kick would be available from the get-go) as an unlockable move. :)
-
Haters gonna hate
User avatar
hammysammy59
JXSDF Technician
 
Posts: 768
Joined: Fri Aug 20, 2010 9:23 pm
Location: Cincinnati, OH

Re: Official Toho-Related Game Ideas Topic 2.0

Postby gvamp » Sat Aug 21, 2010 11:50 am

Living Corpse wrote:Got this from Soul Caliber 2.

I thought of a cool idea where you can go into a store and buy upgrades (faster regen, Garuda for Heisei MechaGodzilla, Crystal Fortress for SpaceGodzilla where his entrance in a fight sporuts crystals right away instead of having to it in the middle of a fight, chainsaws for Gigan FW, faster burn time for Burning Godzilla so you reach max power faster, buy equipment for Kiryu, buy thunderball for Angurius, etc).

I also thought of a cool minigame where you can get more money or unlock some of these things, basically RPG where you try to capture all the monsters and put them on Monster Island but have to build the right enviroment for them.

Of course the main game is going to be story mode where you fight.



This is a great idea sadly I doubt it will be implemented. Damn lazy developers.
http://trvgreviews.blogspot.com/
It's a work in progress please suggest to me how to improve it
User avatar
gvamp
E.S.P.Spy
 
Posts: 4240
Joined: Sat Jul 24, 2010 6:54 pm
Location: Michigan

Re: Official Toho-Related Game Ideas Topic 2.0

Postby Living Corpse » Sat Aug 21, 2010 3:03 pm

I also thought of two upgrades if 70's Godzilla ever made it into a game, beam flight (ala GvsH) and Magnet Force (ala GvsMG74), also being able to buy the red spiral ray, nuclear pulse, energy touch, Garuda and other things for certain kaiju. You can even buy mind lock on for SpaceGodzilla which will make his cornoa beam atoumaticly lock on so if your playing him with that upgrade you will never miss, like wise if your fighting him then your best bet is to block so as to take less damage or duck behind nearby buildings.

gvamp wrote:

This is a great idea sadly I doubt it will be implemented. Damn lazy developers.


We desperately need to find someone who gives a damn and has time, money and talent. Half of the monsters beams were wrong colors in Atari's games, and lot of them didn't behave like they normally do I.E. the laser from MKG and MG changing colors, SpaceGodzilla's beam locking on.

The Godzilla franchise is well known for monsters fighting other monsters so it has potential to be a good fighting game and it seems like a big waste not to tap into that potential.
Varan Bon Ziller wrote:....What ever happened to the innocence of monster banging others brains out...
Living Corpse
Terminated
Terminated
 
Posts: 13267
Joined: Fri Jul 23, 2010 7:32 pm

Re: Official Toho-Related Game Ideas Topic 2.0

Postby gvamp » Sat Aug 21, 2010 3:28 pm

Living Corpse wrote:
gvamp wrote:

This is a great idea sadly I doubt it will be implemented. Damn lazy developers.


We desperately need to find someone who gives a damn and has time, money and talent. Half of the monsters beams were wrong colors in Atari's games, and lot of them didn't behave like they normally do I.E. the laser from MKG and MG changing colors, SpaceGodzilla's beam locking on.

The Godzilla franchise is well known for monsters fighting other monsters so it has potential to be a good fighting game and it seems like a big waste not to tap into that potential.



Agreed 100% LC, surely there's someone out there that could put time and effort into the series. Maybe with all the cross over fighting games coming out we could get a Gamera vs Godzilla game too but then again Toho probably wouldn't want to do that.
http://trvgreviews.blogspot.com/
It's a work in progress please suggest to me how to improve it
User avatar
gvamp
E.S.P.Spy
 
Posts: 4240
Joined: Sat Jul 24, 2010 6:54 pm
Location: Michigan

Re: Official Toho-Related Game Ideas Topic 2.0

Postby Living Corpse » Sat Aug 21, 2010 3:33 pm

They might as well. If there never going to give us a crossover movie with Gamera (I'm 100% sure they will one day, just not now) then at least have him as a guest fighter in a game.
Varan Bon Ziller wrote:....What ever happened to the innocence of monster banging others brains out...
Living Corpse
Terminated
Terminated
 
Posts: 13267
Joined: Fri Jul 23, 2010 7:32 pm

Re: Official Toho-Related Game Ideas Topic 2.0

Postby Showa Gyaos » Sat Aug 21, 2010 4:55 pm

Living Corpse wrote:We desperately need to find someone who gives a damn and has time, money and talent. Half of the monsters beams were wrong colors in Atari's games, and lot of them didn't behave like they normally do I.E. the laser from MKG and MG changing colors, SpaceGodzilla's beam locking on.

The Godzilla franchise is well known for monsters fighting other monsters so it has potential to be a good fighting game and it seems like a big waste not to tap into that potential.

This is why I support the idea of Capcom picking up the series.
yaburu wrote:I swear, one of these days, these trolls are going to pull a skreeonk Voltron and combine themselves into one mega-troll.
User avatar
Showa Gyaos
Kwaidan
 
Posts: 5626
Joined: Sat Jul 24, 2010 5:06 pm
Location: West Virginia

Re: Official Toho-Related Game Ideas Topic 2.0

Postby steelhard54 » Sat Aug 21, 2010 8:15 pm

guys, id really appreciate it if someone at least acknowledged my post. ive posted it twice, yet no one seems to have cared. i at least would like to hear one opinion
steelhard54
Ronin
 
Posts: 12
Joined: Tue Jul 27, 2010 2:22 pm

Re: Official Toho-Related Game Ideas Topic 2.0

Postby zilla103192 » Sat Aug 21, 2010 8:29 pm

^ it was ok... and get used to it bud... you will nit be acknowledged as much until you become more recognizable around here...
Don't try to be something else. Don't try to be less. Great things are going to happen in your life. Great things. And with that will come great responsibility.
User avatar
zilla103192
Site Staff
 
Posts: 7926
Joined: Fri Jul 23, 2010 7:13 pm
Location: Monster Island

Re: Official Toho-Related Game Ideas Topic 2.0

Postby Living Corpse » Sat Aug 21, 2010 9:14 pm

zilla103192 wrote:^ it was ok... and get used to it bud... you will nit be acknowledged as much until you become more recognizable around here...


It also helps to have an avatar, a sort of "face" cause it's easier to relate to. Just friendly advice. :)
Varan Bon Ziller wrote:....What ever happened to the innocence of monster banging others brains out...
Living Corpse
Terminated
Terminated
 
Posts: 13267
Joined: Fri Jul 23, 2010 7:32 pm

Re: Official Toho-Related Game Ideas Topic 2.0

Postby JVM » Sun Aug 22, 2010 12:41 pm

If we get any more Godzilla games, personally, I hope to God it's not another pointless fighting game.

Give us something with a storyline.
GODZILLA: DAIKAIJU BATTLE ROYALE FAN FORUM!
Favorite Film: "Ghidorah, the Three-Headed Monster" (1964)
Favorite Monster: Varan
User avatar
JVM
E.S.P.Spy
 
Posts: 5280
Joined: Fri Jul 23, 2010 8:06 pm
Location: Illinois, USA

Re: Official Toho-Related Game Ideas Topic 2.0

Postby Gigan X3 » Sun Aug 22, 2010 12:58 pm

JVM wrote:If we get any more Godzilla games, personally, I hope to God it's not another pointless fighting game.

Give us something with a storyline.


Fighting games have story lines and Soul Calibur knows very well that there are good stories.
Chris55 wrote:
Biollante wrote:WHY DID THE TERMINATOR STEAL THE BIKER'S GLASSES IN TERMINATOR 2? IT SERVED NOOOOO PURPOSE, WHERE'S THE EXPOSITION?

He was going to kill the T1000 with SEXINESS
User avatar
Gigan X3
EDF Soldier
 
Posts: 3275
Joined: Mon Jul 26, 2010 12:47 am
Location: The Streets.

Re: Official Toho-Related Game Ideas Topic 2.0

Postby Monster Master » Sun Aug 22, 2010 1:53 pm

Having grand, uber stories in these games are what is dragging them out and eating up time and money. I don't know ANYONE who would play a Godzilla game for story. Personally, I'd be fine with something like Twisted Metal: Black in terms of story:

Intro - Monster on MI escaping (Guardians), Awakening/Being Born (Mutants), Being finished (GDF), or attacking Earth (Aliens)
Middle - After winning a hard fight. Quick scene or explanation on what is happening.
End - Defeat the baddie. Guardian saved the Earth. Mutant achieved ultimatepower and is now king of the monsters. GDF saved the Earth. Aliens took over Earth.

And the next gave better be a fighter. Still need a complete roster.
Monster Archives -CLICK ME!

Legion wrote:Monster Master, meanwhile, takes douchebaggery to a whole new level of annoyance. What a scumbag.


Legion wrote:MM isn't punished at all for his outright flamebait. What a little cuntrag.
Monster Master
Terminated
Terminated
 
Posts: 2145
Joined: Fri Jul 23, 2010 7:18 pm
Location: In your hell, being your devil

Re: Official Toho-Related Game Ideas Topic 2.0

Postby Gigan X3 » Sun Aug 22, 2010 1:54 pm

Monster Master wrote:Having grand, uber stories in these games are what is dragging them out and eating up time and money. I don't know ANYONE who would play a Godzilla game for story. Personally, I'd be fine with something like Twisted Metal: Black in terms of story:

Intro - Monster on MI escaping (Guardians), Awakening/Being Born (Mutants), Being finished (GDF), or attacking Earth (Aliens)
Middle - After winning a hard fight. Quick scene or explanation on what is happening.
End - Defeat the baddie. Guardian saved the Earth. Mutant achieved ultimatepower and is now king of the monsters. GDF saved the Earth. Aliens took over Earth.

And the next gave better be a fighter. Still need a complete roster.


Agreed entirely.
Chris55 wrote:
Biollante wrote:WHY DID THE TERMINATOR STEAL THE BIKER'S GLASSES IN TERMINATOR 2? IT SERVED NOOOOO PURPOSE, WHERE'S THE EXPOSITION?

He was going to kill the T1000 with SEXINESS
User avatar
Gigan X3
EDF Soldier
 
Posts: 3275
Joined: Mon Jul 26, 2010 12:47 am
Location: The Streets.

Re: Official Toho-Related Game Ideas Topic 2.0

Postby Living Corpse » Sun Aug 22, 2010 2:23 pm

A good story can be put into a Godzilla game. Super Godzilla actually had a fun story with plot twists like putting Ghidorah cells in you to make yourself stronger. It felt very much like a movie, the only problem was that it wasn't a fighter.

But really all I want is a good game, there doesn't have to be an awesome story but if there is then it would be a very nice bonus.
Varan Bon Ziller wrote:....What ever happened to the innocence of monster banging others brains out...
Living Corpse
Terminated
Terminated
 
Posts: 13267
Joined: Fri Jul 23, 2010 7:32 pm

PreviousNext

Return to Toho Video Games

Who is online

Users browsing this forum: No registered users and 1 guest