Godzilla: Destroy All Monsters / Kaijuu Daikessen (SNES)

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Re: Godzilla: Destroy All Monsters / Kaijuu Daikessen (SNES)

Postby Goji » Fri Oct 07, 2016 10:22 am

Living Corpse wrote:
Goji wrote:"Max" who?


Oh sorry, he's an e-celebrity in the FGC.

https://www.youtube.com/watch?v=riaW-b6pWk0


Oh..that Max. Yes, I'm very familiar with him, but I've never been a fan.
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Re: Godzilla: Destroy All Monsters / Kaijuu Daikessen (SNES)

Postby godzilla5417 » Mon Jan 02, 2017 7:41 pm

I've played this on an emulator a couple of times, but even on the easiest difficult setting it's way to hard.The AI is very cheap, and I'am quite bad at 2d fighting games.So I just gave up after a few rounds and through the game in the trash
I'am an atheist, and the closest thing to a god that I have is.......GODZILLAAAAAAAAA! :godzilla:

Little known fact, both Zilla and Shin Hangout at the same gay bar called GINO"S!

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Re: Godzilla: Destroy All Monsters / Kaijuu Daikessen (SNES)

Postby Beef Bigshot » Mon Jan 09, 2017 7:24 am

godzilla5417 wrote:I've played this on an emulator a couple of times, but even on the easiest difficult setting it's way to hard.The AI is very cheap, and I'am quite bad at 2d fighting games.So I just gave up after a few rounds and through the game in the trash


Are you using a controller? Honestly though I cant remember if the game was to easy even on hard mode, or if to hard even on easy mode. Its been a long while since ive played the game
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Re: Godzilla: Destroy All Monsters / Kaijuu Daikessen (SNES)

Postby Mr_Goji_and_Watch » Mon Jan 09, 2017 7:26 am

Beef Bigshot wrote:Are you using a controller? Honestly though I cant remember if the game was to easy even on hard mode, or if to hard even on easy mode. Its been a long while since ive played the game


It's easy on hard for me at least. Just use Ghidrah or Mothra, they have great reach with their normal attacks and their beams are easily spamable.
Moogabunga wrote:Ive said it before and I'll gladly say it again, this is going to be the best Godzilla film ever and more importantly, its going to be the film that truly makes Godzilla mainstream (and cool)

SoggyNoodles2016 wrote:I'm glad to be a fake fan.

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Re: Godzilla: Destroy All Monsters / Kaijuu Daikessen (SNES)

Postby Beef Bigshot » Mon Jan 09, 2017 7:37 am

Mr_Goji_and_Watch wrote:
Beef Bigshot wrote:Are you using a controller? Honestly though I cant remember if the game was to easy even on hard mode, or if to hard even on easy mode. Its been a long while since ive played the game


It's easy on hard for me at least. Just use Ghidrah or Mothra, they have great reach with their normal attacks and their beams are easily spamable.


I always used Godzilla and sat in the corner spamming his beam. I always found Godzilla to be the easiest to play and mothra being to hardest to fight. Is it just me or do the enemy monsters get harder and harder to beat if you leave them till last?
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Re: Godzilla: Destroy All Monsters / Kaijuu Daikessen (SNES)

Postby Mr_Goji_and_Watch » Mon Jan 09, 2017 9:37 am

Beef Bigshot wrote:Is it just me or do the enemy monsters get harder and harder to beat if you leave them till last?


Yeah they become harder. The only character I have trouble with in the game is the Gotengo. The thing has a high stun projectile that barely has any end lag and it always spams the move.
Moogabunga wrote:Ive said it before and I'll gladly say it again, this is going to be the best Godzilla film ever and more importantly, its going to be the film that truly makes Godzilla mainstream (and cool)

SoggyNoodles2016 wrote:I'm glad to be a fake fan.

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Re: Godzilla: Destroy All Monsters / Kaijuu Daikessen (SNES)

Postby Beef Bigshot » Mon Jan 09, 2017 12:04 pm

Mr_Goji_and_Watch wrote:
Beef Bigshot wrote:Is it just me or do the enemy monsters get harder and harder to beat if you leave them till last?


Yeah they become harder. The only character I have trouble with in the game is the Gotengo. The thing has a high stun projectile that barely has any end lag and it always spams the move.


See my problem is Mothra, who goes full psycho mode when at max difficulty. She stays high and swoops down and deals massive damage for I can even do anything. King Ghidorah was also always a decent challenge to leave till last but at the very least he was just that, a challenge as apposed to Mothra who would poop on me
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Re: Godzilla: Destroy All Monsters / Kaijuu Daikessen (SNES)

Postby godzilla5417 » Tue Jan 10, 2017 9:17 pm

Beef Bigshot wrote:
godzilla5417 wrote:I've played this on an emulator a couple of times, but even on the easiest difficult setting it's way to hard.The AI is very cheap, and I'am quite bad at 2d fighting games.So I just gave up after a few rounds and through the game in the trash


Are you using a controller? Honestly though I cant remember if the game was to easy even on hard mode, or if to hard even on easy mode. Its been a long while since ive played the game

With a controller, I actually just downloaded it again.I'am playing on the easiest difficulty, game gets harder after ever monster the player beats.The enemy seems to use a lot of there more complex moves quite liberally. Doesn't exactly encourage me to keep playing.It seems like a good game, if only the difficulty was toned down I would be able to enjoy it more.this is coming from somebody who used to play Ninja Gaiden.

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Mr_Goji_and_Watch wrote:
Beef Bigshot wrote:Are you using a controller? Honestly though I cant remember if the game was to easy even on hard mode, or if to hard even on easy mode. Its been a long while since ive played the game


It's easy on hard for me at least. Just use Ghidrah or Mothra, they have great reach with their normally attacks and their beams are easily spamable.

What's the point of even playing if the only way to win is by spaming long distance attacks? Normally I only play Godzilla games to play as Godzilla himself and not other monsters, but on occasion I do try the others out.
I'am an atheist, and the closest thing to a god that I have is.......GODZILLAAAAAAAAA! :godzilla:

Little known fact, both Zilla and Shin Hangout at the same gay bar called GINO"S!

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Re: Godzilla: Destroy All Monsters / Kaijuu Daikessen (SNES)

Postby Beef Bigshot » Wed Jan 11, 2017 10:44 am

I think the game is pretty good and I appreciate the challenge it gives. The thing is when spamming beam attacks KS, they don't always work. If the enemy blocks, they can easily close the distance between you. If your fighting Mothra, she will just fly over the beam attacks and fist you
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Re: Godzilla: Destroy All Monsters / Kaijuu Daikessen (SNES)

Postby SG-17 » Wed Jun 07, 2017 7:39 am

Is there a translation patch available for this?

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Re: Godzilla: Destroy All Monsters / Kaijuu Daikessen (SNES)

Postby Goji » Wed Jun 07, 2017 9:24 am

I mean, there's nothing to translate except monster names. This game doesn't have a story mode or anything. The menus are incredibly easy to navigate, too.
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Re: Godzilla: Destroy All Monsters / Kaijuu Daikessen (SNES)

Postby Godzilla Lover101 » Tue Oct 24, 2017 4:22 am

How hard would it be to mod the game and add additional characters and stages?
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Re: Godzilla: Destroy All Monsters / Kaijuu Daikessen (SNES)

Postby Goji » Tue Oct 24, 2017 11:04 am

Someone would have to design and animate the new characters *and* grapple attacks, special moves, and super movies for each character, and then put them into a custom version of the game (ala Mugen), and that sure as hell ain't ever happening. The sprites of 2D fighters like this were hand drawn. You can't just "mod" these old games and add new stuff with ease.
UltramanGoji wrote: Cranky because you got mad I implied GFW isn't a good movie aren't you

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Re: Godzilla: Destroy All Monsters / Kaijuu Daikessen (SNES)

Postby Rhedosaurus » Sun Dec 16, 2018 6:23 pm

Can somebody translate the controls for me? I downloaded the ROM via my SNES emulator and I want to know the basic controls.

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Rhedosaurus wrote:Can somebody translate the controls for me? I downloaded the ROM via my SNES emulator and I want to know the controls and moves.

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Re: Godzilla: Destroy All Monsters / Kaijuu Daikessen (SNES)

Postby Mr_Goji_and_Watch » Sun Dec 16, 2018 7:05 pm

Moogabunga wrote:Ive said it before and I'll gladly say it again, this is going to be the best Godzilla film ever and more importantly, its going to be the film that truly makes Godzilla mainstream (and cool)

SoggyNoodles2016 wrote:I'm glad to be a fake fan.

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Re: Godzilla: Destroy All Monsters / Kaijuu Daikessen (SNES)

Postby Rhedosaurus » Mon Dec 17, 2018 2:45 pm

Mr_Goji_and_Watch wrote:https://www.tohokingdom.com/vg/gdam/specifics.htm


Ah, thank you. :D

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Re: Godzilla: Destroy All Monsters / Kaijuu Daikessen (SNES)

Postby Justemporary » Wed May 01, 2019 7:16 pm

Whoa. Haven't been here in a long time. Just wanted to say hey again to all the Godzilla fans. I'm planning on re-doing an episode of Kaijuu Daikessen on my youtube. Just showcasing each character, their moves, my notes, images of the instruction manual (don't worry, you ain't missing much), the strategy guide and I'll probably move on to Battle Legends now that I've finally figured out how to play it ^______^'

Can't say I learned much else since I last logged into here. Gouten and Godzilla's rage projectiles are probably the highest tiers in the game. Especially Gouten when he's turned sideways using those cannon blasts. They cut through a lot of projectiles.

There are some very subtle tier systems given to projectiles you can't see. For instance Megalon vs Gigan.
Megalon napalm bomb vs Gigan ground beams = napalm bomb gets pushed backwards.
Megalon napalm bomb vs Gigan air light beam (one segment) = napalm bomb cuts through.
Megalon napalm bomb vs Gigan air light beam (2+ segment) = napalm bomb gets pushed back.
Megalon napalm bomb vs Gigan air heavy beam (any) = napalm bomb gets pushed back.

Quite pleased to see some updates made in the codes section. I'll have to remember to do more submissions when I eventually get to Battle Legends. Cheers.

~ Toomnyusernae


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