Godzilla: Destroy All Monsters / Kaijuu Daikessen (SNES)

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Re: Godzilla: Destroy All Monsters / Kaijuu Daikessen (SNES)

Postby LegendZilla » Fri Jun 03, 2016 9:29 pm

Would've Titanosaurus been a good combatant in this title?
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Re: Godzilla: Destroy All Monsters / Kaijuu Daikessen (SNES)

Postby Showa Gojira » Sat Jun 04, 2016 4:20 pm

LegendZilla wrote:Would've Titanosaurus been a good combatant in this title?


He would have been pretty cool, same with King Caesar if they could work his beam reflection thing in. Sadly Titanosaurus just wasn't popular enough to make it into this or many other games. I'm actually still surprised Rodan didn't make the cut for this game, what with him being one of the big 5 Toho kaiju, and being in the 1993 Godzilla vs Mechagodzilla which was the newest movie at the time.
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Re: Godzilla: Destroy All Monsters / Kaijuu Daikessen (SNES)

Postby LegendZilla » Sat Jun 04, 2016 4:38 pm

Showa Gojira wrote:
LegendZilla wrote:Would've Titanosaurus been a good combatant in this title?


He would have been pretty cool, same with King Caesar if they could work his beam reflection thing in. Sadly Titanosaurus just wasn't popular enough to make it into this or many other games. I'm actually still surprised Rodan didn't make the cut for this game, what with him being one of the big 5 Toho kaiju, and being in the 1993 Godzilla vs Mechagodzilla which was the newest movie at the time.


The fact they left Rodan out still irks me until this day. If they had any more data space in the cartridge to include more characters, Titano would've been one of them.
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Re: Godzilla: Destroy All Monsters / Kaijuu Daikessen (SNES)

Postby Showa Gojira » Sat Jun 04, 2016 4:52 pm

LegendZilla wrote:
Showa Gojira wrote:
LegendZilla wrote:Would've Titanosaurus been a good combatant in this title?


He would have been pretty cool, same with King Caesar if they could work his beam reflection thing in. Sadly Titanosaurus just wasn't popular enough to make it into this or many other games. I'm actually still surprised Rodan didn't make the cut for this game, what with him being one of the big 5 Toho kaiju, and being in the 1993 Godzilla vs Mechagodzilla which was the newest movie at the time.


The fact they left Rodan out still irks me until this day. If they had any more data space in the cartridge to include more characters, Titano would've been one of them.


It's also weird how Rodan is in Godzilla Battle Legends, but Mothra isn't! Did they have something against having them in the same game? I would absolutely love to see a 2D Godzilla fighting game in the same vein as Kaiju Daikessen or Battle Legends with a huge roster of monsters.
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Re: Godzilla: Destroy All Monsters / Kaijuu Daikessen (SNES)

Postby LegendZilla » Sun Jun 05, 2016 1:05 am

Showa Gojira wrote:
LegendZilla wrote:
Showa Gojira wrote:
He would have been pretty cool, same with King Caesar if they could work his beam reflection thing in. Sadly Titanosaurus just wasn't popular enough to make it into this or many other games. I'm actually still surprised Rodan didn't make the cut for this game, what with him being one of the big 5 Toho kaiju, and being in the 1993 Godzilla vs Mechagodzilla which was the newest movie at the time.


The fact they left Rodan out still irks me until this day. If they had any more data space in the cartridge to include more characters, Titano would've been one of them.


It's also weird how Rodan is in Godzilla Battle Legends, but Mothra isn't! Did they have something against having them in the same game? I would absolutely love to see a 2D Godzilla fighting game in the same vein as Kaiju Daikessen or Battle Legends with a huge roster of monsters.


If only Alpha system will get their act together and produce a third Godzilla game.
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Re: Godzilla: Destroy All Monsters / Kaijuu Daikessen (SNES)

Postby Showa Gojira » Sun Jun 05, 2016 1:22 am

LegendZilla wrote:
Showa Gojira wrote:
LegendZilla wrote:
The fact they left Rodan out still irks me until this day. If they had any more data space in the cartridge to include more characters, Titano would've been one of them.


It's also weird how Rodan is in Godzilla Battle Legends, but Mothra isn't! Did they have something against having them in the same game? I would absolutely love to see a 2D Godzilla fighting game in the same vein as Kaiju Daikessen or Battle Legends with a huge roster of monsters.


If only Alpha system will get their act together and produce a third Godzilla game.


Image

But seriously it would be awesome if they did make another, but it's as likely as Neo Geo making King of the Monsters 3 at this point (Damn teaser at the end of KOM2). What annoys me is my brother and I could totally make a 2D Godzilla fighting game with the same engine we're using right now, but we don't want to stop work on our current project.
Like Giant Monsters? Like Video games? check out the game my brother and I are making!

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Re: Godzilla: Destroy All Monsters / Kaijuu Daikessen (SNES)

Postby LegendZilla » Sun Jun 05, 2016 1:46 am

Showa Gojira wrote:
LegendZilla wrote:
Showa Gojira wrote:
It's also weird how Rodan is in Godzilla Battle Legends, but Mothra isn't! Did they have something against having them in the same game? I would absolutely love to see a 2D Godzilla fighting game in the same vein as Kaiju Daikessen or Battle Legends with a huge roster of monsters.


If only Alpha system will get their act together and produce a third Godzilla game.


Image

But seriously it would be awesome if they did make another, but it's as likely as Neo Geo making King of the Monsters 3 at this point (Damn teaser at the end of KOM2). What annoys me is my brother and I could totally make a 2D Godzilla fighting game with the same engine we're using right now, but we don't want to stop work on our current project.


Well we do live in a world where Killer Instinct 3 was made after 16 years. Plus, It first seemed ultra-slim that Marvel Vs Capcom 3 would ever see the light of day, yet in the end both games became a reality.
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Re: Godzilla: Destroy All Monsters / Kaijuu Daikessen (SNES)

Postby Showa Gojira » Sun Jun 05, 2016 2:07 am

LegendZilla wrote:
Showa Gojira wrote:
LegendZilla wrote:
If only Alpha system will get their act together and produce a third Godzilla game.


Image

But seriously it would be awesome if they did make another, but it's as likely as Neo Geo making King of the Monsters 3 at this point (Damn teaser at the end of KOM2). What annoys me is my brother and I could totally make a 2D Godzilla fighting game with the same engine we're using right now, but we don't want to stop work on our current project.


Well we do live in a world where Killer Instinct 3 was made after 16 years. Plus, It first seemed ultra-slim that Marvel Vs Capcom 3 would ever see the light of day, yet in the end both games became a reality.


Fair enough, but I suppose it depends on how well the games did too. The Marvel vs Capcom series is pretty popular as far as I can tell and Killer Instinct seems to have plenty of fans. If they ever do make a new game I would hope they would make it more balanced. The Heisei characters were fairly overpowered in Battle Legends, crouching attacks were too effective in Daikessen, and I haven't the foggiest idea why Heisei Mechagodzilla was such a powerful brawler in both games. Also I feel King Ghidorah, Spacegodzilla, Destroyah, or Monster X/Kaiser Ghidorah would be the best picks for a final boss.
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Re: Godzilla: Destroy All Monsters / Kaijuu Daikessen (SNES)

Postby StAiRcAsE KiTtY » Sun Jun 05, 2016 5:40 am

Showa Gojira wrote:
LegendZilla wrote:
Showa Gojira wrote:
Image

But seriously it would be awesome if they did make another, but it's as likely as Neo Geo making King of the Monsters 3 at this point (Damn teaser at the end of KOM2). What annoys me is my brother and I could totally make a 2D Godzilla fighting game with the same engine we're using right now, but we don't want to stop work on our current project.


Well we do live in a world where Killer Instinct 3 was made after 16 years. Plus, It first seemed ultra-slim that Marvel Vs Capcom 3 would ever see the light of day, yet in the end both games became a reality.


Fair enough, but I suppose it depends on how well the games did too. The Marvel vs Capcom series is pretty popular as far as I can tell and Killer Instinct seems to have plenty of fans. If they ever do make a new game I would hope they would make it more balanced. The Heisei characters were fairly overpowered in Battle Legends, crouching attacks were too effective in Daikessen, and I haven't the foggiest idea why Heisei Mechagodzilla was such a powerful brawler in both games. Also I feel King Ghidorah, Spacegodzilla, Destroyah, or Monster X/Kaiser Ghidorah would be the best picks for a final boss.


I could see Keizer Ghidorah being a final boss, but not so much Monster X. If the game would have a story mode, I could see Monster X being the last "normal" opponent the player has to face before the aliens cause him to transform.
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Re: Godzilla: Destroy All Monsters / Kaijuu Daikessen (SNES)

Postby Showa Gojira » Sun Jun 05, 2016 5:52 pm

StAiRcAsE KiTtY wrote:
Showa Gojira wrote:
LegendZilla wrote:
Well we do live in a world where Killer Instinct 3 was made after 16 years. Plus, It first seemed ultra-slim that Marvel Vs Capcom 3 would ever see the light of day, yet in the end both games became a reality.


Fair enough, but I suppose it depends on how well the games did too. The Marvel vs Capcom series is pretty popular as far as I can tell and Killer Instinct seems to have plenty of fans. If they ever do make a new game I would hope they would make it more balanced. The Heisei characters were fairly overpowered in Battle Legends, crouching attacks were too effective in Daikessen, and I haven't the foggiest idea why Heisei Mechagodzilla was such a powerful brawler in both games. Also I feel King Ghidorah, Spacegodzilla, Destroyah, or Monster X/Kaiser Ghidorah would be the best picks for a final boss.


I could see Keizer Ghidorah being a final boss, but not so much Monster X. If the game would have a story mode, I could see Monster X being the last "normal" opponent the player has to face before the aliens cause him to transform.


I figured it would work like Shinnok in Mortal Kombat X. You fight him in his standard form and then he powers up for the true final fight. I think it would make for a pretty epic final fight, with a destroyed Tokyo as the battlefield.
Like Giant Monsters? Like Video games? check out the game my brother and I are making!

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Re: Godzilla: Destroy All Monsters / Kaijuu Daikessen (SNES)

Postby LegendZilla » Sun Jun 05, 2016 7:38 pm

Showa Gojira wrote:
StAiRcAsE KiTtY wrote:
Showa Gojira wrote:
Fair enough, but I suppose it depends on how well the games did too. The Marvel vs Capcom series is pretty popular as far as I can tell and Killer Instinct seems to have plenty of fans. If they ever do make a new game I would hope they would make it more balanced. The Heisei characters were fairly overpowered in Battle Legends, crouching attacks were too effective in Daikessen, and I haven't the foggiest idea why Heisei Mechagodzilla was such a powerful brawler in both games. Also I feel King Ghidorah, Spacegodzilla, Destroyah, or Monster X/Kaiser Ghidorah would be the best picks for a final boss.


I could see Keizer Ghidorah being a final boss, but not so much Monster X. If the game would have a story mode, I could see Monster X being the last "normal" opponent the player has to face before the aliens cause him to transform.


I figured it would work like Shinnok in Mortal Kombat X. You fight him in his standard form and then he powers up for the true final fight. I think it would make for a pretty epic final fight, with a destroyed Tokyo as the battlefield.


What system would a third Alpha system Godzilla game be good for? I would pick New 3DS XL. Also, how many characters would you add for the game? Let's say you realistically could do a minimum of 26 characters.
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Re: Godzilla: Destroy All Monsters / Kaijuu Daikessen (SNES)

Postby StAiRcAsE KiTtY » Mon Jun 06, 2016 12:32 am

LegendZilla wrote:
Showa Gojira wrote:
StAiRcAsE KiTtY wrote:
I could see Keizer Ghidorah being a final boss, but not so much Monster X. If the game would have a story mode, I could see Monster X being the last "normal" opponent the player has to face before the aliens cause him to transform.


I figured it would work like Shinnok in Mortal Kombat X. You fight him in his standard form and then he powers up for the true final fight. I think it would make for a pretty epic final fight, with a destroyed Tokyo as the battlefield.


What system would a third Alpha system Godzilla game be good for? I would pick New 3DS XL. Also, how many characters would you add for the game? Let's say you realistically could do a minimum of 26 characters.


With 2D sprites and graphics, with 26 fighters I would include:

1. Godzilla
2. Mechagodzilla (Showa)
3. Kiryu
4. King Ghidorah (Heisei)
5. Mothra (Heisei)
6. Battra
7. Rodan (Showa)
8. Angilas (Showa)
9. Gigan (Showa)
10. Megalon
11. Hedorah (Showa)
12. Kumonga (Showa)
13. Orga
14. Megaguirus
15. Monster X
16. Spacegodzilla
17. Destroyer
18. King Seesar (Showa)
19. Titanosaurus
20. Baragon
21. GINO
22. Jet Jaguar
23. Moguera
24. The Gotengo (GFW)
25. Gigan (GFW, Upgraded)
26. Super Mechagodzilla

The last two would be hidden characters while the game would utilize the Mutos (in a two on one fight) as a boss. Biollante and Keizer Ghidorah would also be reserved for bosses.
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Re: Godzilla: Destroy All Monsters / Kaijuu Daikessen (SNES)

Postby LegendZilla » Mon Jun 06, 2016 12:42 am

StAiRcAsE KiTtY wrote:
LegendZilla wrote:
Showa Gojira wrote:
I figured it would work like Shinnok in Mortal Kombat X. You fight him in his standard form and then he powers up for the true final fight. I think it would make for a pretty epic final fight, with a destroyed Tokyo as the battlefield.


What system would a third Alpha system Godzilla game be good for? I would pick New 3DS XL. Also, how many characters would you add for the game? Let's say you realistically could do a minimum of 26 characters.


With 2D sprites and graphics, with 26 fighters I would include:

1. Godzilla
2. Mechagodzilla (Showa)
3. Kiryu
4. King Ghidorah (Heisei)
5. Mothra (Heisei)
6. Battra
7. Rodan (Showa)
8. Angilas (Showa)
9. Gigan (Showa)
10. Megalon
11. Hedorah (Showa)
12. Kumonga (Showa)
13. Orga
14. Megaguirus
15. Monster X
16. Spacegodzilla
17. Destroyer
18. King Seesar (Showa)
19. Titanosaurus
20. Baragon
21. GINO
22. Jet Jaguar
23. Moguera
24. The Gotengo (GFW)
25. Gigan (GFW, Upgraded)
26. Super Mechagodzilla

The last two would be hidden characters while the game would utilize the Mutos (in a two on one fight) as a boss. Biollante and Keizer Ghidorah would also be reserved for bosses.


I was thinking 2.5D Gameplay. Also, I would replace at least one of those characters in favor of Mecha-King Ghidorah and finally, a non-playable Biollante would be a step-backward in my book. Would replace Moguera with said character, Baragon and Titanosaurus with Super X1-2 respectively.

Last but not least, the non-Mecha version of Ghidorah should be the Showa version because we just ca't eschew any character who was in both Battle Legends and Kaiju Daikessen. As for a second non-playable character to fill the niche of Rose-Biollante in Battle Legends, I'd say Ebirah would be a good choice.
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Re: Godzilla: Destroy All Monsters / Kaijuu Daikessen (SNES)

Postby Goji » Fri Jun 10, 2016 6:57 am

LegendZilla wrote: The fact they left Rodan out still irks me until this day. If they had any more data space in the cartridge to include more characters, Titano would've been one of them.

No, he wouldn't have. You seem so sure of this, and I can't imagine why. Titanosaurus isn't and has never been popular with your casual Godzilla fan.

If they had the space, Rodan obviously would have been the first choice.

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Re: Godzilla: Destroy All Monsters / Kaijuu Daikessen (SNES)

Postby LegendZilla » Fri Jun 10, 2016 8:25 am

Goji wrote:
LegendZilla wrote: The fact they left Rodan out still irks me until this day. If they had any more data space in the cartridge to include more characters, Titano would've been one of them.

No, he wouldn't have. You seem so sure of this, and I can't imagine why. Titanosaurus isn't and has never been popular with your casual Godzilla fan.

If they had the space, Rodan obviously would have been the first choice.


But which Rodan? If it would've been Showa Rodan, his arena from the previous game was snagged by Ghidorah.
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Re: Godzilla: Destroy All Monsters / Kaijuu Daikessen (SNES)

Postby Goji » Fri Jun 10, 2016 11:34 am

I mean, who knows? Showa Rodan was in Battle Legends, but the Heisei Mothra was used for this game. It's impossible to determine.

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Re: Godzilla: Destroy All Monsters / Kaijuu Daikessen (SNES)

Postby LegendZilla » Fri Jun 10, 2016 8:25 pm

I really wish that they made a decent 32-bit adapter for the SNES/Super Famicom. That way, this game could've been made for such a thing and more characters, Rodan included could've EASILY been added.
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Re: Godzilla: Destroy All Monsters / Kaijuu Daikessen (SNES)

Postby mschenk » Sat Jun 11, 2016 6:53 pm

Is there a way I can play this in the US? I was about to buy one of those retro 3-in-1 consoles that let you play nes, snes, and genesis cartridges, then I saw this game was never released in the US.

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Re: Godzilla: Destroy All Monsters / Kaijuu Daikessen (SNES)

Postby G1985 » Sat Jun 11, 2016 7:26 pm

mschenk wrote:Is there a way I can play this in the US? I was about to buy one of those retro 3-in-1 consoles that let you play nes, snes, and genesis cartridges, then I saw this game was never released in the US.

There's a number of ways you can do it, but as far as I know it depends on you owning an original SNES deck. That's the hard part - after you get one, this is the simplest and least expensive method to play Japanese cartridges on an American system....

If you take your Super Nintendo and open the cartridge slot, you will notice that right behind the connector is two plastic tabs. Now, if you look at the back of a SNES game, you will see that those little tabs fit nicely in the slots on the back of the cartridge. Super Famicom games, on the other hand, have a flat back, and cannot be placed inside of a Super Nintendo as long as those tabs are there. That’s it; just two plastic tabs prevent you from opening your SNES to a new world of games. There is no software that prevents the games from running, and both types of cartridges feature the exact same pin sets.
Image

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Re: Godzilla: Destroy All Monsters / Kaijuu Daikessen (SNES)

Postby Showa Gojira » Tue Jun 14, 2016 5:51 pm

LegendZilla wrote:What system would a third Alpha system Godzilla game be good for? I would pick New 3DS XL. Also, how many characters would you add for the game? Let's say you realistically could do a minimum of 26 characters.


Anything but a handheld please, never been a fan of them, Wii U or PS4 would do. As for 26 characters I would choose:

1. Godzilla (Showa, Any would be fine, especially 62, 64, or 75)
2. King Ghidorah (Showa)
3. Mechagodzilla (Showa)
4. Rodan (Showa)
5. Mothra (Millenium with Heisei powers)
6. Anguirus (Showa)
7. Gigan (Showa or FW)
8. Megalon
9. Kiryu
10. Destroyah
11. Spacegodzilla
12. Hedorah
13. Biollante
14. Monster X
15. Battra (Adult)
16. King Caesar
17. Titanosaurus
18. Baragon
19. Jet Jaguar
20. Orga
21. Megaguirus
22. Super Mechagodzilla
23. Godzilla (Heisei 89)
24. Godzilla (Millenium 2002 or 2004)
25. Godzilla (Legendary)
26. Keizer Ghidorah (Final Boss, unlockable)

If I could add anybody else I would include Varan, Kumonga, Gorosaurus, Moguera, and the female MUTO.

Also I would want the game to have sprites instead of 3D models. A good 2D Godzilla fighting game with that big of a roster and amazing sprites would be awesome! :D


G1985 wrote:
mschenk wrote:Is there a way I can play this in the US? I was about to buy one of those retro 3-in-1 consoles that let you play nes, snes, and genesis cartridges, then I saw this game was never released in the US.

There's a number of ways you can do it, but as far as I know it depends on you owning an original SNES deck. That's the hard part - after you get one, this is the simplest and least expensive method to play Japanese cartridges on an American system....

If you take your Super Nintendo and open the cartridge slot, you will notice that right behind the connector is two plastic tabs. Now, if you look at the back of a SNES game, you will see that those little tabs fit nicely in the slots on the back of the cartridge. Super Famicom games, on the other hand, have a flat back, and cannot be placed inside of a Super Nintendo as long as those tabs are there. That’s it; just two plastic tabs prevent you from opening your SNES to a new world of games. There is no software that prevents the games from running, and both types of cartridges feature the exact same pin sets.
Image


If you own a Game Genie you can also use that to play Super Famicon games. Sadly I own both a Game Genie and a copy of Godzilla Kaiju Daikessen, but it doesn't load anything except a black screen and the title screen music. Several other Super Famicon games I own work just fine but alas this game does not.
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