This will be my last post unless I come across something groundbreaking. Pretty burned out from playing and analyzing it so much and hope someone benefits from the data I went and collected. I ended up hand writing over 50 pages in a little booklet relating to move strategies but I won't bother putting that down because I feel it's a little too in depth and would really steal the novelty of the game away. So, I'll be noting the neater tricks of each character and maybe the system as a whole. Please refer to page 3 of this thread for my earlier inputs up to this point.
Godzilla - I now have a better understanding of how to control him. He's pretty well rounded except in one department. He has quick regular attacks and a projectile for most situations which deals a lot of meter and stun. Out of his special attacks the tail swing is probably the better one even though it doesn't cause chip damage. You can use it as a long distance anti-air if someone decides to jump in. His rage is also an excellent anti-air but it's hard to see those sort of opportunities coming. The rage itself is good a quarter of the screen in to catch fierce projectiles and plow through them due to the long recovery from the other players' special attack. Against Biollante and Super Mechagodzilla you can easily land his rage move from his atomic pulse throw. The input leniency is very generous since you can do the input of the rage and press X later. So you get a rage powered throw plus the rage move itself. On power level 5 this combination is an instant kill. On the rest of the roster, it is possible to do a over the shoulder throw and a well timed rage. Because the opponent can't turn properly while blocking, using the pulse as they get up and stand in it (a "meaty") will basically do them in with a stun followed by a heavy tail swing. On power level 1 in vs mode this combination does anywhere from 44-46% damage so it's pretty lethal if you learn it. On some characters it seems harder to perform though because not everyone gets thrown the same way or is the same size etc. etc.
Anguirus - The rage attacks were mentioned in my earlier post so I won't focus on them again except to give obscure tidbits. Against flying type characters you can do the most damaging rage move in the game. If they fly at eye level and you do a rage to start rolling under them you will hit them numerous times until they're forced to fall down near the ground. A whopping 42% with the power levels set to 1 in vs mode was rather surprising. He's also got quite a few unblockable techniques. A basic rule of the game is there is no "absolute guard". This term refers to when you block, you'll automatically block the rest of the attack if it's consecutive enough. This rule does not exist in this game. If you let go of block you will take the rest of the hits. Another rule related to block stun is also at play. When you block a consecutive attack you may not be able to block low which results in you getting hit. If the move doesn't hit fast enough you can switch from high to low block. Anguirus has tail somersaults that put the opponent in a state of block stun that if they block high their legs will be exposed. This tactic would be cheaper if it actually hit crouching opponents but you can block it both high and low. You can jump forward with a really early heavy tail somersault. Once you land, your tail swings behind and hits the enemy. If they block high you get dibs at their feet once again. To really apply this tactic with him use his down+X forward/backward jump attack. It hits twice so you get a free low hit or a free grab attempt.
Special notes regarding Anguirus is that he has the most normal attacks in the game and can use advanced charging techniques with his alternate rage or back splash. Example: Charge down back, forward back+Y/X. Example: Hold A 3 seconds, back+A (hop), hold A again, and you have your old charge still.
King Ghidorah - He can stomp a total of 10 times and hits pretty hard. Of notable interesting facts, he takes stun like a little girl, so he's easy to dizzy compared to other characters (see
stun list at end).
Gigan - The laser beams need some explanation. Since his playstyle revolves around close combat the laser beams are used to put pressure with small bursts. It's also good for baiting players to jump into prolonged laser beams. The beams differ in speed and strength naturally but the weaker beams cannot combo while the fast beams can't be once they start hitting. Gigan has the best roar in the game in terms of speed but is also very weak to stun. Last note, he has a naturally easy to set up unblockable. If they block a close standing jab you get a free low one.
Megalon - Weak to stun but fierce in close combat like Gigan. The drill punches are not that great because they can be blocked low mid way even if you do get hit. Maybe as an air counter it will work better. He also has a very powerful initial hit to his rage. You must low block it because the block stun it puts you in won't let you crouch block.
Mechagodzilla - N/A. Nothing to report really. Dashing low fierce gives it a lot more range.
Biollante - One of the few characters that can actually pull combos believe it or not. Like block stuns, there are moments where you can't turn around fast enough without getting hit. Against Biollante, Anguirus can use his rage attack and finish with a mid-air somersault tail. In many cases Biollante cannot turn around fast enough to block properly. However, Biollante has one of the best attacks to combo with into unblockables and theoretically an unlimited onslaught. After her heavy dash attack it appears it's impossible to block if she does an early attack. Soo, since she can combo off her acid sap balls . . . it probably means another dash attack and loop all over again. This tactic makes it actually possible to use her acid sap spray.
To close up my notes on her I guess it's nice to mention she only needs to block high since she's so large. Takes off some stress and technically can't land those unblockables on her as easily from stun blocks and all. In a mirror match if you do her strongest throw the damage actually makes sense. Another nice touch of details and thought put into the game. Just wish it applied more.
Mothra - Not much I have to say except for her most complex throw. Damn, does it ever stun. It deals more than have the stun bar for one hit. Dash upwards at an angle and use a heavy swoop to create an unblockable setup.
One last note is that the input for her Battra rage needs charging. You must charge down 3 seconds but it does not have to be on the ground. The rest of the input on the other hand must be performed on the ground though. I have more luck pressing downfoward rather than just forward at the end of the input. Maybe it's just my controller though that makes that particular input easier to execute.
Super MG - Not much to say except you can disengage the Garuda and input its projectile attack before it fully reaches its maximum flight height. Like Mechagodzilla (74') he can throw a torpedo to bait jumps and use his buster beams. It will punish both jump ins or neutral jumps.
Gouten - . . . Meh. The shock move hits like 24 times it's crazy. Not much to mention except it is a really cheap character albeit interesting.
So, I guess I had less to talk about than I thought. There's probably a lot of little things I neglected to mention but really I don't think I have anything ground breaking except for the new roar resistance chart . . . which I will leave to Arbok to make hopefully. This list really showcases how ridiculously bad or good some of the rosters' stun is. The list will work in the following order: A) Godzilla, B) Anguirus, C) King Ghidorah, D) Gigan, E) Megalon, F) Mechagodzilla (74'), G) Biollante, H) Mothra, I) Super MG, and J) Gouten. So, in essence, like the character select screen to some extent.
Roar Resistance (the results were taken several times with each kaijuu yelling into the face of the other kaijuu in the order mentioned above and Gouten gets a test for each stance).
Gt--------N/A. Drills faces only.
So, here's that chart. Apologies for it but I hope you can appreciate it the way I do. It doesn't turn out the way I had it all typed
But just look at Mothra's resistance. It consistently beats everyone else. And it makes sense that a lot of strong melee characters can get stunned fast otherwise they'd be fairly unstoppable. It's also funny when you start reading the numbers vertically. Godzilla, what happened? Why does your roar suck the most? I found that pretty hilarious. And Biollante getting 2nd place for roars? Man. She can really stack that stun once you realize how to make those unblockable setups which makes her somewhat threatening now.
(Editing will continue later?)
I made another list/chart. It basically shows who does the most damage with their rage attacks against block, how much stun it builds, and how much meter is given followed by damage, stun, and meter once again for hitting. If anyone feels they want to see those numbers I will find some time to put that in here like I did the stun/roar tier chart. Until then, keep fit and have fun.
Since I probably won't be returning, you may contact me easily under my youtube account: Toomnyusernae.
(2013 June update)
Curiouser and more curiouser. I was doing some research for another game and found Japanese websites had interesting data and decided to follow it up for this game. Stumbled on a page not unlike the movelist on tohokingdom only it seems to have some inputs I'm not aware of. If anyone could translate interesting tidbits that would be most appreciated. Look, even Megalon's fourth throw is shown! Super Mechagodzilla has 3 rage attacks? This requires some looking into . . . http://www14.atpages.jp/gamemonster/kai ... n_top.html