Say something negative about the Pipeworks trilogy

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Panther10
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Re: Say something negative about the Pipeworks trilogy

Postby Panther10 » Mon Oct 22, 2018 4:19 pm

The cherry picked roster of monsters always bothered me

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Re: Say something negative about the Pipeworks trilogy

Postby Godzillian » Mon Oct 22, 2018 5:00 pm

Panther10 wrote:The cherry picked roster of monsters always bothered me

How is there roster cherry picked?
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Re: Say something negative about the Pipeworks trilogy

Postby Panther10 » Mon Oct 22, 2018 5:28 pm

Godzillian wrote:
Panther10 wrote:The cherry picked roster of monsters always bothered me

How is there roster cherry picked?



We would usually only get about 20 characters or so in each game. And for the most part it was usually the same exact 20 monsters. Even the Bandai/Namco titles had up to 40+ monsters and that was still incomplete. I just think that Pipeworks could have done a better job with their rosters.

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Re: Say something negative about the Pipeworks trilogy

Postby Kaiju-King42 » Tue Oct 23, 2018 5:12 am

Panther10 wrote:
Godzillian wrote:
Panther10 wrote:The cherry picked roster of monsters always bothered me

How is there roster cherry picked?



We would usually only get about 20 characters or so in each game. And for the most part it was usually the same exact 20 monsters. Even the Bandai/Namco titles had up to 40+ monsters and that was still incomplete. I just think that Pipeworks could have done a better job with their rosters.



So you'd rather Unleashed not have Spacegodzilla and Baragon and Megaguirus? Save the Earth not have Orga or Anguirus or Megalon or Mechagodzilla 2?

Also someone please link me a game with 40+ monsters that isn't the Trading Card game.
Last edited by Kaiju-King42 on Tue Oct 23, 2018 5:14 am, edited 1 time in total.
Godzillian wrote:
Godzilla21 wrote:What is up with the American trope of hide the monster?

Jaws happened


ernesth100 wrote:
Ryguy wrote:When the new director is announced, I guarantee this fanbase will be torn through the middle...

We're always split down the middle. TK is like a giant buttcrack.


Anno wrote:never forget tadpole :godzilla:




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Re: Say something negative about the Pipeworks trilogy

Postby Godzillian » Tue Oct 23, 2018 7:09 am

Kaiju-King42 wrote:
Panther10 wrote:
Godzillian wrote:How is there roster cherry picked?



We would usually only get about 20 characters or so in each game. And for the most part it was usually the same exact 20 monsters. Even the Bandai/Namco titles had up to 40+ monsters and that was still incomplete. I just think that Pipeworks could have done a better job with their rosters.



So you'd rather Unleashed not have Spacegodzilla and Baragon and Megaguirus? Save the Earth not have Orga or Anguirus or Megalon or Mechagodzilla 2?

Also someone please link me a game with 40+ monsters that isn't the Trading Card game.

Every Pokemon Game ;)

Added in 1 minute 21 seconds:
Panther10 wrote:
Godzillian wrote:
Panther10 wrote:The cherry picked roster of monsters always bothered me

How is there roster cherry picked?



We would usually only get about 20 characters or so in each game. And for the most part it was usually the same exact 20 monsters. Even the Bandai/Namco titles had up to 40+ monsters and that was still incomplete. I just think that Pipeworks could have done a better job with their rosters.

Reusing character while adding new ones is nothing new to fighting games. That's like saying Smash Bros or Mortal Combat cherry picks their fighters. I'm perfectly fine with the rosters they chose.
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Re: Say something negative about the Pipeworks trilogy

Postby Kaiju-King42 » Tue Oct 23, 2018 7:44 am

Godzillian wrote:Every Pokemon Game ;)


... Since when is Pokemon populated by 40+ Godzilla monsters?
Godzillian wrote:
Godzilla21 wrote:What is up with the American trope of hide the monster?

Jaws happened


ernesth100 wrote:
Ryguy wrote:When the new director is announced, I guarantee this fanbase will be torn through the middle...

We're always split down the middle. TK is like a giant buttcrack.


Anno wrote:never forget tadpole :godzilla:




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Re: Say something negative about the Pipeworks trilogy

Postby Zarm » Tue Oct 23, 2018 8:03 am

Kaiju-King42 wrote:
Godzillian wrote:Every Pokemon Game ;)


... Since when is Pokemon populated by 40+ Godzilla monsters?


Technically, you never specified Godzilla as a qualifier. You just said 'a game' with '40+ monsters'. He was snarking you, methinks.
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Re: Say something negative about the Pipeworks trilogy

Postby Godzillian » Tue Oct 23, 2018 8:24 am

Kaiju-King42 wrote:
Godzillian wrote:Every Pokemon Game ;)


... Since when is Pokemon populated by 40+ Godzilla monsters?

you never specified Godzilla monsters, just a game with 40+ monsters
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Re: Say something negative about the Pipeworks trilogy

Postby UltimateDitto » Tue Oct 23, 2018 5:40 pm

Godzillian wrote:
Kaiju-King42 wrote:
Godzillian wrote:Every Pokemon Game ;)


... Since when is Pokemon populated by 40+ Godzilla monsters?

you never specified Godzilla monsters, just a game with 40+ monsters


https://www.tohokingdom.com/vg/godzilla_kaiju_collection/gacha_characters.html
Here.
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Re: Say something negative about the Pipeworks trilogy

Postby UltramanGoji » Tue Oct 23, 2018 5:57 pm

Panther10 wrote:
Godzillian wrote:
Panther10 wrote:The cherry picked roster of monsters always bothered me

How is there roster cherry picked?



We would usually only get about 20 characters or so in each game. And for the most part it was usually the same exact 20 monsters. Even the Bandai/Namco titles had up to 40+ monsters and that was still incomplete. I just think that Pipeworks could have done a better job with their rosters.


Pretty much all the bases are covered though...? Are you really upset that they didn't include guys like Kamacuras or something? What more could they realistically have, honestly?
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Re: Say something negative about the Pipeworks trilogy

Postby UltimateDitto » Tue Oct 23, 2018 6:00 pm

Panther10 wrote:
Godzillian wrote:
Panther10 wrote:The cherry picked roster of monsters always bothered me

How is there roster cherry picked?



We would usually only get about 20 characters or so in each game. And for the most part it was usually the same exact 20 monsters. Even the Bandai/Namco titles had up to 40+ monsters and that was still incomplete. I just think that Pipeworks could have done a better job with their rosters.

What Godzilla games are you playing? Melee only had 12 characters STE had 18, and Unleashed had 26. The PS4 games only had 22. Where are you pulling 40+ from?
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Re: Say something negative about the Pipeworks trilogy

Postby Zarm » Tue Oct 23, 2018 6:27 pm

UltramanGoji wrote:
Panther10 wrote:
Godzillian wrote:How is there roster cherry picked?



We would usually only get about 20 characters or so in each game. And for the most part it was usually the same exact 20 monsters. Even the Bandai/Namco titles had up to 40+ monsters and that was still incomplete. I just think that Pipeworks could have done a better job with their rosters.


Pretty much all the bases are covered though...? Are you really upset that they didn't include guys like Kamacuras or something? What more could they realistically have, honestly?


Come on- who wouldn't want to play as a kaiju with the durabilityof the giant condor and the attack potential of the giant octopus in a fightong game? It would be like Ultimate Challenge mode; 'Can you complete this stage without taking a single hit?'
KaijuCanuck wrote:It’s part of my secret plan to create a fifth column in the US, pre-emoting our glorious conquest and the creation of the Canadian Empire, upon which the sun will consistently set after less than eight hours of daylight. :ninja:


Winner of the last-ever(?) TK Fantasy Match tournament.

#ProLife

The Zone Fighter campaign is funded and complete, with translations in progress! PM me if you want to be part of the Facebook updates group.

Maranatha!

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Re: Say something negative about the Pipeworks trilogy

Postby Kaiju-King42 » Wed Oct 24, 2018 1:28 am

Zarm wrote:
UltramanGoji wrote:
Panther10 wrote:

We would usually only get about 20 characters or so in each game. And for the most part it was usually the same exact 20 monsters. Even the Bandai/Namco titles had up to 40+ monsters and that was still incomplete. I just think that Pipeworks could have done a better job with their rosters.


Pretty much all the bases are covered though...? Are you really upset that they didn't include guys like Kamacuras or something? What more could they realistically have, honestly?


Come on- who wouldn't want to play as a kaiju with the durabilityof the giant condor and the attack potential of the giant octopus in a fightong game? It would be like Ultimate Challenge mode; 'Can you complete this stage without taking a single hit?'


I wouldn't mind. Mantids are cool. It'd be fun to play as one. It's not like the games represent the character's power levels in relation to each other accurately
Godzillian wrote:
Godzilla21 wrote:What is up with the American trope of hide the monster?

Jaws happened


ernesth100 wrote:
Ryguy wrote:When the new director is announced, I guarantee this fanbase will be torn through the middle...

We're always split down the middle. TK is like a giant buttcrack.


Anno wrote:never forget tadpole :godzilla:




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Re: Say something negative about the Pipeworks trilogy

Postby KaijuCanuck » Wed Oct 24, 2018 11:59 am

Godzilla 1954 is a bad choice for a fighting game. It should have been 70s Godzilla with all his crazy Kung fu moves and cheesy special abilities.
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Re: Say something negative about the Pipeworks trilogy

Postby UltramanGoji » Wed Oct 24, 2018 1:38 pm

KaijuCanuck wrote:Godzilla 1954 is a bad choice for a fighting game. It should have been 70s Godzilla with all his crazy Kung fu moves and cheesy special abilities.


G54 was literally a last minute reskin of G90's, like MG2 was one for Showa MG.
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Re: Say something negative about the Pipeworks trilogy

Postby KaijuCanuck » Wed Oct 24, 2018 1:56 pm

UltramanGoji wrote:
KaijuCanuck wrote:Godzilla 1954 is a bad choice for a fighting game. It should have been 70s Godzilla with all his crazy Kung fu moves and cheesy special abilities.


G54 was literally a last minute reskin of G90's, like MG2 was one for Showa MG.


So I mean, even less reason to use him, although I’m generally fine with skins so long as the gameplay is solid (it wasn’t). But at least MG2 makes sense in the context of a fighting game. G54 does not, to me.
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Re: Say something negative about the Pipeworks trilogy

Postby Genjira Overwatch » Thu Oct 25, 2018 9:30 am

The Wii version of Unleashed was kinda.... Buggy.
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Re: Say something negative about the Pipeworks trilogy

Postby PitchBlackProgress » Sun Oct 28, 2018 7:40 am

Genjira Overwatch wrote:The Wii version of Unleashed was kinda.... Buggy.

Really? Cause I’m playing it now and it’s coming off as a rushed poop game with a week of development put into it.

Seriously, it barely even feels complete.
Last edited by PitchBlackProgress on Sun Oct 28, 2018 7:40 am, edited 1 time in total.
Yeah, Godzilla wins... sometimes. I mean, he was killed by Dr. Serizawa's patented bubble-bath formula, heartburn, missiles, and poor box office returns, got his ass kicked by a drunken, circus-escaped gorilla, then he was beaten by two newborn worms, yeah some “king”.
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Re: Say something negative about the Pipeworks trilogy

Postby Gojirawars 03 » Tue Oct 30, 2018 7:11 am

The character models, abilities and sound effects were very inaccurate for many of the kaiju. Whether it be Heisei Mechagodzilla's Showa-Style eye beams, or Godzilla 2000's roar sounding horrible, the games never wanted to go very movie accurate, which is one area where the 2015 PS4 game has it beat. :godzilla: :spacegodzilla: :mechagodzilla: :gigan: :baragon: :destoroyah:

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KaijuCanuck wrote:
UltramanGoji wrote:
KaijuCanuck wrote:Godzilla 1954 is a bad choice for a fighting game. It should have been 70s Godzilla with all his crazy Kung fu moves and cheesy special abilities.


G54 was literally a last minute reskin of G90's, like MG2 was one for Showa MG.


So I mean, even less reason to use him, although I’m generally fine with skins so long as the gameplay is solid (it wasn’t). But at least MG2 makes sense in the context of a fighting game. G54 does not, to me.

Plus, what's weird is how Showa Mechagodzilla was basically the copy of Heisei MG in this game. Since Heisei MG didn't change at all throughout the trilogy and always had a more Showa-type fighting style and abilities. Weird...
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Re: Say something negative about the Pipeworks trilogy

Postby UltramanGoji » Tue Oct 30, 2018 1:20 pm

Gojirawars 03 wrote: Plus, what's weird is how Showa Mechagodzilla was basically the copy of Heisei MG in this game.


No, other way around like I said. Heisei MG was the last-minute copy.
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