- Interpol Agent
- Posts: 537
- Joined: Fri Jan 20, 2017 1:20 pm
- Location: Xiliens Lair
2 Friends having a good time.
- Interpol Agent
- Posts: 535
- Joined: Sun Jan 12, 2014 8:53 pm
- Location: Mexico
- Posts: 84
- Joined: Wed Feb 15, 2017 10:21 pm
- The Baranosdragon
- Posts: 116
- Joined: Thu Jun 01, 2017 5:45 pm
Their reasons for excluding Hedorah were... strange. When all is said and done, it doesn't need to transform into its flying form; it could have just stayed in its final form, as it tends to in most of the games it appears in. Also, why exactly would it need to use cel-shading? I don't recall the original Hedorah's style using such a thing.
Titanosaurus, King Caesar, and Varan were turned into Heisei monsters.
King Ghidorah's design looks... strange. Either design it after the 1991 or 2001 designs; a hybrid of the two simply looks off.
Krystalak and Obsidiuos look much worse than the Trading Battle original kaiju. I would have preferred Balkzardan and Razin over those two, even if that was never going to happen.
Mutants and Aliens get the short end of the stick in terms of story mode. Sure, they can still destroy the power surge crystals, but it doesn't matter how much of a paragon you are; if you choose an Alien or a Mutant, you are stuck with a bad ending.
In spite of the unique stage gimmicks (volcanic Seattle, tundra Sydney, galactic London), the stages themselves have absolutely no atmosphere whatsoever.
The music isn't necessarily bad, but it is a touch generic... with the exception of Biollante's theme, which is quite good.
Beam attacks are extremely unsatisfying. Godzilla games in general never seem to get this right, but especially so in Unleashed; not only do the beam attacks do minimal damage, they don't have much impact on the monster you use them on either.
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- Location: Georgia
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