Say something negative about the Pipeworks trilogy

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Re: Say something negative about the Pipeworks trilogy

Postby SuperPawnageGigan » Fri Nov 16, 2018 8:21 am

Unleashed for the ps2 Obsidious and Battra are clones of Orga and Mothra.
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Re: Say something negative about the Pipeworks trilogy

Postby Dino-Mario » Sat Nov 24, 2018 2:27 pm

The lack of movie accuracy regarding certain monsters, namely Godzilla 90's, G54 is somewhat more decent but is basically a clone of G90's, Showa Mechagodzilla, not only does he look messed-up, his roar is completely inaccurate (at least he has a cool intro), and multiple kaiju being given breath weapons despite the fact they lacked one in their debut films. There's also G:Unleashed's messy storyline.
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Re: Say something negative about the Pipeworks trilogy

Postby xolta » Mon Apr 01, 2019 11:34 pm

Theres no hd remasters for modren systems. Serouisly I want to play destory all monsters melee in hd on my pc. Id be willing to pay for that.
Last edited by xolta on Mon Apr 01, 2019 11:35 pm, edited 1 time in total.

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Re: Say something negative about the Pipeworks trilogy

Postby The Baranosdragon » Fri May 10, 2019 3:33 pm

Honestly, I can only say so many negative things about DAMM and STE... but I can certainly complain about Unleashed quite a bit.

Their reasons for excluding Hedorah were... strange. When all is said and done, it doesn't need to transform into its flying form; it could have just stayed in its final form, as it tends to in most of the games it appears in. Also, why exactly would it need to use cel-shading? I don't recall the original Hedorah's style using such a thing.

Titanosaurus, King Caesar, and Varan were turned into Heisei monsters.

King Ghidorah's design looks... strange. Either design it after the 1991 or 2001 designs; a hybrid of the two simply looks off.

Krystalak and Obsidiuos look much worse than the Trading Battle original kaiju. I would have preferred Balkzardan and Razin over those two, even if that was never going to happen.

Mutants and Aliens get the short end of the stick in terms of story mode. Sure, they can still destroy the power surge crystals, but it doesn't matter how much of a paragon you are; if you choose an Alien or a Mutant, you are stuck with a bad ending.

In spite of the unique stage gimmicks (volcanic Seattle, tundra Sydney, galactic London), the stages themselves have absolutely no atmosphere whatsoever.

The music isn't necessarily bad, but it is a touch generic... with the exception of Biollante's theme, which is quite good.

Beam attacks are extremely unsatisfying. Godzilla games in general never seem to get this right, but especially so in Unleashed; not only do the beam attacks do minimal damage, they don't have much impact on the monster you use them on either.
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Re: Say something negative about the Pipeworks trilogy

Postby Poopyman » Fri May 17, 2019 2:34 pm

DAMM was good. STE was DAMM with dlc that had an expanded roster. Unleashed was a updated patch that crashed the game.

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Re: Say something negative about the Pipeworks trilogy

Postby JAGzilla » Sat May 18, 2019 7:21 am

Accurate beams and accompanying sound effects would've been nice.

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